Is the entry fragging role dead?

We take a look at just how much the role of aggressive riflers has changed.

When you think of entry fraggers, who comes to mind first? Older fans of the game might think of Adam "⁠friberg⁠" Friberg charging up Banana, Peter "⁠dupreeh⁠" Rasmussen jumping through Jungle smokes, or Dan "⁠apEX⁠" Madesclaire leading Vincent "⁠Happy⁠" Schopenhauer's 4-man deathball up A Long on Dust2.

For more recent fans, the question is harder. Rounds, nearly all of the time, begin with some sort of default. In those defaults, the entry fragger is inherently less of a bulldozer, and thus is harder to pin down than in an era of frequent executes.

There are space creators, in the ilk of Mareks "⁠YEKINDAR⁠" Gaļinskis or Andrei "⁠arT⁠" Piovezan, with more of a priority on opening picks and map control than busting a site wide open. There are lone wolves, heirs of 2015 Olof "⁠olofmeister⁠" Kajbjer like Nikola "⁠NiKo⁠" Kovač or Sergey "⁠Ax1Le⁠" Rykhtorov who hunt for openings away from or ahead of the pack. But it is rarer to find a player that is consistently first into bombsites, a team's nominated lamb to throw into the slaughter.

Aggression is as much a part of the game now as then, but the consequence of defaults is that roles are less defined. If you are executing out of B on Mirage, but your best entry fragger is in top mid, it makes little sense to wait for him to come all the way through T-Spawn so that he can entry. Instead, your B lurker might have to take up the mantle. If it was an A execute, it might be the A defaulter.

These openers, or space creators, can just as easily end up lurkers as entry fraggers. Think of Kristian "⁠k0nfig⁠" Wienecke in Red on Ancient, or YEKINDAR or NiKo prowling around the top of Banana. The entry fragger is the player that is there first — it is a role by round, not by map or team. It is easy to identify an entry player by eye, but it is far harder when we use statistics. Opening kill attempts are often used, but the first kill in a round can occur miles away from a bomb site.

Entry fraggers are not the only players who can take part in opening duels.

Because of this, entry fraggers are often conflated with openers, players who look to get their teams into 5v4s and so have a high opening kill attempts percentage. There are, however, players who are clearly lurkers but score highly on this list, Ax1Le and Benjamin "⁠blameF⁠" Bremer being examples. It is not that opening kill statistics are useless; the 75%+ conversion rate of 5v4s tells us that a player who can consistently secure 5v4s is of immense value. It is just that the statistic has little bearing on who is the first man into a bombsite.

To solve this statistical black hole, we have done some manual digging. After looking at every match at BLAST World Final, and recording which player was the true 'entry' of each bombsite hit by eye, here is a scatter plot of a player's opening attempts against their bombsite entry attempts.

Rounds where defaults fell apart are excluded, as are rounds where the 'entry' player is uncertain such as when two players jump through a smoke at the same time. Although 632 of our 814 'valid' rounds came about while the T-Side still had 5 players alive, the results still vary greatly from opening kill stats — it is often the second or third player in who has the space or time to get the kill. That so many of our entry rounds occur with all players alive is also useful in that it does not punish opening duelists as much as you might think. We still see which players predominately use as their entry when they have five alive.

Stats are from every T-Side half at BLAST World Final. For an interactive and fully labelled version of this chart, as well as a bar chart of every player, click here

Matching the eye test and common knowledge, it is no surprise that Finn "⁠karrigan⁠" Andersen, Rasmus "⁠HooXi⁠" Nielsen, and Nick "⁠nitr0⁠" Cannella enter bombsites first far more than they are involved in an opening duel — these are IGLs who allow their star players freedom in defaults, before giving them the luxury of becoming trade fraggers in site hits.

The fourth player in this cluster is Shahar "⁠flameZ⁠" Shushan, who stands out in two ways: He is not an IGL, and his T-Side positions are not as consistently in the pack as those that surround him. He is the B Lurk on Overpass, the A Lurk on Anubis, and the B Lurk on Vertigo, for example. That he manages to record such a high number of opening and entry frag attempts speaks to OG's setup as a whole.

Nemanja "⁠nexa⁠" Isaković is a fragging IGL, and gives himself the roles that enable that description. That then means somebody else has to go in first to enable he and Adam "⁠NEOFRAG⁠" Zouhar to be the trade fraggers. OG also did a solid amount of calling out of spawn at BLAST World Final, leading to early groupings of the whole five-man team which reduces the relevance of flameZ's positions in the default. Still, he is an interesting case in that if OG have a choice, it is usually flameZ that they use as their entry fragger.

Other points of interest come with Outsiders, who do something similar with David "⁠n0rb3r7⁠" Danielyan. He and Aleksei "⁠Qikert⁠" Golubev share most of the entry duties on the team, with Petr "⁠fame⁠" Bolyshev and Evgenii "⁠FL1T⁠" Lebedev clearly set up as star players and closers. Vitality also invert the karrigan-HooXi meta by having IGL apEX as their opener and dupreeh as the most-common entry fragger.

There is also the group of star openers in the bottom-right quadrant, including YEKINDAR, NiKo, and k0nfig. They are extremely aggressive by opening kill attempts and the eye test, often being the key to unlocking a round for their team. They also entry frag quite often, with YEKINDAR nearly always taking the lead in B Hits on Inferno and Mid-to-B splits on Anubis. NiKo has similar tendencies, being the designated entry fragger over HooXi at BLAST on B on Inferno and Secret pushes on Nuke.

YEKINDAR's T-Side heat map from the semi-final against OG, in which he entried up Banana on five occasions.

The question is whether that is enough: Should YEKINDAR and NiKo be called entry fraggers when another player on their team usually goes first? This is obviously a semantic debate, but it is an important one. Other terms can describe this role but with more context: YEKINDAR prefers to call himself a "space creator" and this defines the modern aggressive rifler more accurately than entry fragger.

Going into a bombsite is just one facet of their role. When we watch players like YEKINDAR, we are struck by how they take map control, how they engineer favourable duels with teammate's utility and movement. They are not jumping around corners and crossing their fingers for a teammate to trade.

karrigan and HooXi remain as designated entry fraggers in the strict sense, in a tradition that hails back to Mathias "⁠MSL⁠" Lauridsen running into sites ahead of Philip "⁠aizy⁠" Aistrup, Markus "⁠Kjaerbye⁠" Kjærbye and k0nfig in 2015 and 2016. Yet, they are not who we think of when we hear 'entry fragger.'

Instead, it is the openers and space creators who are defined in this way. And, despite the differences, it makes sense. Their openers may come far from a bomb-site but are just as high-impact — untraded 5v4 advantages still lead to round victories more than three-quarters of the time. Like most things in modern Counter-Strike, it is difficult to sum up a player in one or two words. 'Entry fragger' might be an oversimplification, but it is a label that has stuck in a way 'space creator' has not.

Kylian Mbappe and Cristiano Ronaldo operate more like old-school strikers than wingers, yet they are still referred to as left-wingers. Some circles will call them inverted forwards, but the vast majority will still refer to them as left-wingers — which is absolutely fine. The same is true of entry fraggers. The role has evolved, but not beyond recognition.

Players like YEKINDAR, arT, and Robert "⁠Patsi⁠" Isyanov embody the spirit of the entry fragger of old, the kind of players that would rather barge through a fence than walk around it. Letting somebody else go into a bombsite first does not change that; let them keep their 'entry fragger' title. They have earnt it.

Russia Petr 'fame' Bolyshev
Petr 'fame' Bolyshev
Age:
19
Team:
Rating 1.0:
1.07
Maps played:
572
KPR:
0.73
DPR:
0.66
France Vincent 'Happy' Schopenhauer
Vincent 'Happy' Schopenhauer
Age:
31
Team:
No team
Rating 1.0:
1.06
Maps played:
1462
KPR:
0.74
DPR:
0.67
United States Nick 'nitr0' Cannella
Nick 'nitr0' Cannella
Age:
27
Team:
Rating 1.0:
0.99
Maps played:
1469
KPR:
0.66
DPR:
0.66
Denmark Markus 'Kjaerbye' Kjærbye
Markus 'Kjaerbye' Kjærbye
Age:
24
Team:
No team
Rating 1.0:
1.04
Maps played:
1547
KPR:
0.71
DPR:
0.66
Czech Republic Adam 'NEOFRAG' Zouhar
Adam 'NEOFRAG' Zouhar
Age:
21
Team:
Rating 1.0:
1.09
Maps played:
737
KPR:
0.75
DPR:
0.67
Serbia Nemanja 'nexa' Isaković
Nemanja 'nexa' Isaković
Age:
25
Team:
Rating 1.0:
1.05
Maps played:
1309
KPR:
0.70
DPR:
0.63
Russia Robert 'Patsi' Isyanov
Robert 'Patsi' Isyanov
Age:
19
Team:
Rating 1.0:
1.03
Maps played:
571
KPR:
0.72
DPR:
0.69
France Dan 'apEX' Madesclaire
Dan 'apEX' Madesclaire
Age:
29
Team:
Rating 1.0:
1.01
Maps played:
2072
KPR:
0.71
DPR:
0.70
Latvia Mareks 'YEKINDAR' Gaļinskis
Mareks 'YEKINDAR' Gaļinskis
Age:
23
Team:
Rating 1.0:
1.07
Maps played:
1173
KPR:
0.75
DPR:
0.70
Bosnia and Herzegovina Nikola 'NiKo' Kovač
Nikola 'NiKo' Kovač
Age:
25
Team:
Rating 1.0:
1.15
Maps played:
1675
KPR:
0.79
DPR:
0.67
Denmark Philip 'aizy' Aistrup
Philip 'aizy' Aistrup
Age:
26
Team:
No team
Rating 1.0:
1.03
Maps played:
1564
KPR:
0.70
DPR:
0.67
Russia David 'n0rb3r7' Danielyan
David 'n0rb3r7' Danielyan
Age:
21
Team:
Rating 1.0:
1.04
Maps played:
1130
KPR:
0.71
DPR:
0.69
Denmark Peter 'dupreeh' Rasmussen
Peter 'dupreeh' Rasmussen
Age:
29
Team:
Rating 1.0:
1.08
Maps played:
2017
KPR:
0.73
DPR:
0.65
Brazil Andrei 'arT' Piovezan
Andrei 'arT' Piovezan
Age:
26
Team:
Rating 1.0:
1.00
Maps played:
1038
KPR:
0.71
DPR:
0.70
Russia Sergey 'Ax1Le' Rykhtorov
Sergey 'Ax1Le' Rykhtorov
Age:
20
Team:
Rating 1.0:
1.10
Maps played:
996
KPR:
0.73
DPR:
0.63
Sweden Adam 'friberg' Friberg
Adam 'friberg' Friberg
Age:
31
Team:
No team
Rating 1.0:
0.95
Maps played:
1965
KPR:
0.65
DPR:
0.68
Denmark Finn 'karrigan' Andersen
Finn 'karrigan' Andersen
Age:
32
Team:
Rating 1.0:
0.91
Maps played:
2077
KPR:
0.62
DPR:
0.69
Denmark Rasmus 'HooXi' Nielsen
Rasmus 'HooXi' Nielsen
Age:
27
Team:
Rating 1.0:
0.86
Maps played:
848
KPR:
0.58
DPR:
0.69
Denmark Mathias 'MSL' Lauridsen
Mathias 'MSL' Lauridsen
Age:
28
Team:
No team
Rating 1.0:
0.92
Maps played:
1739
KPR:
0.64
DPR:
0.72
Israel Shahar 'flameZ' Shushan
Shahar 'flameZ' Shushan
Age:
19
Team:
Rating 1.0:
1.06
Maps played:
450
KPR:
0.72
DPR:
0.67
Sweden Olof 'olofmeister' Kajbjer
Olof 'olofmeister' Kajbjer
Age:
30
Team:
Rating 1.0:
1.05
Maps played:
1566
KPR:
0.71
DPR:
0.65
Denmark Kristian 'k0nfig' Wienecke
Kristian 'k0nfig' Wienecke
Age:
25
Team:
No team
Rating 1.0:
1.08
Maps played:
1602
KPR:
0.75
DPR:
0.69
Kazakhstan Aleksei 'Qikert' Golubev
Aleksei 'Qikert' Golubev
Age:
23
Team:
Rating 1.0:
1.04
Maps played:
1323
KPR:
0.70
DPR:
0.64
Russia Evgenii 'FL1T' Lebedev
Evgenii 'FL1T' Lebedev
Age:
22
Team:
Rating 1.0:
1.08
Maps played:
1303
KPR:
0.73
DPR:
0.65
Denmark Benjamin 'blameF' Bremer
Benjamin 'blameF' Bremer
Age:
25
Team:
Rating 1.0:
1.16
Maps played:
952
KPR:
0.77
DPR:
0.61
#1
 | 
Sweden nathanel
Pretty much
2022-12-26 18:47
0
8 replies
Yes its has evolved into the bait role pioneered by simple and perfecto
2022-12-26 19:09
0
6 replies
too long didnt read
2022-12-26 19:36
0
1 reply
tldr: entry role dead
2022-12-26 22:10
0
Did you lost your brain cells or what?
2022-12-26 20:21
0
3 replies
Lose your brain, when Gigachad HooXi entry frags
2022-12-27 00:39
0
tldr
2022-12-27 17:09
0
You definitely lost attention during English lessons: "Did you lose..."
2022-12-29 06:34
0
Now it’s just called a baiter
2022-12-27 17:29
0
#3
Babs | 
Romania razvRB
kinda
2022-12-26 18:47
0
#4
 | 
Egypt driveriTo
entry fraggers = gigachads
2022-12-26 18:47
1
2 replies
+1
2022-12-26 20:35
1
+1. everyone thinks he's a star rifler these days. just go fast and make it 4on5 if you're fast and got good aim, ez game.
2022-12-27 03:24
1
#5
 | 
India shoom123
Oh
2022-12-26 18:48
0
#6
YNk | 
Australia poppyxox
yo mamma cool article though have to say i disagree with some parts, when i think of karrigan, hooxi and nitr0 i think entry fragger
2022-12-26 18:59
0
4 replies
#58
 | 
France andyj
When I think of those 3 I think entry by default. It's not that it's a role that fits them or that's needed, rather it's what gives their 4 superstar teammates the best odds to convert a 4v5
2022-12-26 21:42
0
hooxi is entry bait XD
2022-12-27 11:54
0
They are entry frags
2022-12-29 10:58
0
no they are just entries cause they can't frag
2022-12-30 00:38
0
#7
 | 
Netherlands xrnavkha
Fax
2022-12-26 18:50
0
No
2022-12-26 18:50
0
#9
ZywOo | 
France Alyta
Ax1le god
2022-12-26 18:54
0
#10
ICY | 
Kazakhstan lack1
no
2022-12-26 18:56
0
#11
Faceit level 10  | 
 | 
Romania MESSI_0_BENCH
OMG MBAPPE AND RONALDO REFERRENCE
2022-12-26 18:56
0
#12
Old school: User been here for more than 10 years  | 
china | 
Brazil ginga do maroto
cs is slowly becoming dota.
2022-12-26 18:59
0
3 replies
in what way? please elaborate, i dont play dota. my brain can comprehend anything more than simply clicking heads(which im not good either)
2022-12-26 19:12
0
2 replies
#43
Old school: User been here for more than 10 years  | 
china | 
Brazil ginga do maroto
don't listen to a grumpy cs 1.6 fanatic who refuses to enter a server and spend 20 minutes learning nade lineups
2022-12-26 20:10
0
1 reply
#57
 | 
Europe jigglep33k
Dude learning nades comes from 1.6….
2022-12-26 21:33
0
#13
 | 
Fiji uho
Oh wow, a great article and the topic. haven's seen these in a while.
2022-12-26 18:59
0
ENTRY = GIGACHAD
2022-12-26 19:00
0
It's still important role
2022-12-26 19:04
0
A few yrs ago there was a cool article either by Johnta or Lmbt, stating that except for the awper and igl - traditional roles are dead, practically means that there are either more or less aggressive players who are willing to take space and it all depends on the map too
2022-12-26 19:06
0
I feel like I've been noticing this. Most teams have opted for 2 aggro players that are just making space on opposite sides of the map and then when they enter a bombsite, the IGL just throws himself to the wolves
2022-12-26 19:06
0
If baitF made TOP 20 this year then yeh
2022-12-26 19:08
0
#21
 | 
Austria byewire
of course, entryfragging is more who takes space, not actual entryfragging legitment. We known this for years and forever.
2022-12-26 19:11
0
Only 1 fixed entry fragger on a team is limited nowadays, everyone has to know how to do at least 2 roles (apart from IGL and Main AWP)
2022-12-26 19:12
0
#24
 | 
United States Zedsamcat
People saying BaitF in shambles
2022-12-26 19:14
0
2 replies
Did you even read the article?
2022-12-26 20:00
0
+1 but you didnt read the article
2022-12-27 12:17
0
#25
Faceit level 10  | 
 | 
Bosnia and Herzegovina Biske
NIKO GOAT
2022-12-26 19:14
0
"Space creating is harder [than entry fragging] because you need to understand the macro. For example, on Dust 2, they’re taking three long as CTs ... there’s no chance that somebody’s gonna be short [so] you can take the zone a lot faster." YEKINDAR is a very smart player. How is his gamesense so good?
2022-12-26 19:15
0
1 reply
this example is just default knowledge, or wdym
2022-12-26 19:42
0
Good article
2022-12-26 19:19
0
#28
 | 
United Kingdom Jonty04l32
It's not dead, it's just not as necessary as previously, as anybody can really entry now...
2022-12-26 19:26
0
#29
Old school: User been here for more than 10 years  | 
 | 
Bosnia and Herzegovina Foxxyownz
This is why awp abusers are rated too high, because they will on every occasion use their spawn to go for a quick opening kill. Dedicated entry fraggers like dupreeh for example get no boost to his rating if there has already been an opening kill in the game, even though he might open the site with 1 kill or even 2 kills, even though that is significantly harder than just getting an opening kill, especially for an awper
2022-12-26 19:28
0
No, Yekindars ability to entry giving Liquid 2 great entry options in Yekindar and Elige is what revived them lol
2022-12-26 19:30
0
Great article. There should be a difference in Space player and Entry player
2022-12-26 19:33
0
good article
2022-12-26 19:35
0
#35
 | 
Georgia Megobari
Who cars about roles, just shoot heads xD
2022-12-26 19:51
0
2 replies
#41
 | 
Asia BzeeL
+1
2022-12-26 20:04
0
+1, its point and click game. Dont pretend like its rocket sience or something lol.
2022-12-27 03:29
0
Damn, NER0cs single-handedly carrying HLTV's "interesting, worth-reading articles" section :O
2022-12-26 20:02
0
#42
Old school: User been here for more than 10 years  | 
Belgium JerCkysMini0n
Apex was the pure peak of entry fragging together with Fer early on it was absurd how good they were at their role.
2022-12-26 20:06
0
nice article mens)
2022-12-26 20:10
0
its not dead its just always been misunderstood... People get entirely too structural and they miss opportunities by choosing NOT to risk. And in CS risk is everything! Example 1: lets say you're playing 1-3-1 default T side, any of the solo guys needs to to have the appropriate skills to go in first..... If you try going A and it doesnt work and you know there are fewer ppl at B, then the other solo guy has to get it started. Unless hes awping is the only excuse i can think of, and even then you go in first as soon as someone is next to you for trades. CS 1.3, 1.5, CS 1.6 and CS:GO ARE ALL about timing! This will never change. So there's the answer to your question, its a dumb definition. Example 2: did you know that at some point in CS 1.6 people started playing certain maps by spawn? or having different strats depending on the spawn they got as terrorists? like why would you not? it made sense then and it makes sense now. But you had to know how to play every position, i remember playing Nuke CT side or Train CT side by spawns and it was incredibly fun and very efficient There are only 3 roles: support, awper and main-caller thats it, EVERYBODY has to know how and when to entry any site.
2022-12-26 20:12
0
2 replies
Its hltv. Dont even try to explain the game to these mindless creatures. Even the guy that made this thread obviously doesnt understand the game.
2022-12-26 23:15
0
If u think that CS 1.3 to CS 1,6 was about timing then you have problem with your perception. It recquired pure skill in every aspect my friend. CS:GO is definitely about timing, can't denie that.
2022-12-27 01:20
0
#48
Faceit level 10  | 
 | 
United Kingdom eyre
hooxi god
2022-12-26 20:24
0
Xantares havent dead yet
2022-12-26 20:33
0
good article and thanks for bringing up the topic of entry/opening/space making cos a lot of people don't understand the difference and talk shit about players pity most of them are lazy to read that tho
2022-12-26 20:44
0
Who cares what you call it? If you understand the game then you will see what these different players do on the server. Open space, lurk, entry, hunt or whatever you call it. If you see a head you take it off the body to help your team. That is CS
2022-12-26 20:46
0
#54
 | 
Hungary ShadYyBoy
Hooxi GOAT
2022-12-26 20:59
0
Np
2022-12-26 21:00
0
#56
 | 
Latvia SigMale
cs is dead
2022-12-26 21:14
0
There are no roles. There are just good players and bad players and where they are used to playing and what weapons they are used to using
2022-12-26 22:14
0
dead? Rain got Major MVP
2022-12-26 22:15
0
#62
 | 
Brazil 0mega_
Yeah Niko is the goat FK AWP ABUSERS
2022-12-26 22:20
0
3 replies
The AWP is way too easy but it will get nerfed some day and CS will be saved
2022-12-26 23:14
0
2 replies
gold nova?
2022-12-27 17:04
0
1 reply
You cant even play the AWP?
2022-12-27 17:07
0
#63
Old school: User been here for more than 10 years  | 
 | 
Ukraine dench1k
Good article, but blast isn't a good a example because of "invited" teams and quite a less sample I would say. We'll see totally different numbers if we gather statisctics from the whole year or major for example. So it's not the case for every single match or "meta". Glad for Blast and your support, but it's very based.
2022-12-26 22:57
0
3 replies
Like half the teams at the tournament qualified through events that had nothing to do with blast
2022-12-26 23:26
0
2 replies
#68
Old school: User been here for more than 10 years  | 
 | 
Ukraine dench1k
No, that's just a eye-soapping. Of course you can disagree with me and I respect your opinion, but what is happening with esl/blast invites/qulies is hilarious
2022-12-26 23:32
0
1 reply
I mean it’s objectively true only 3/8 spots went to blast rankings. 1 went to major winner (anyone could win this) 1 went to first Pro league winner (anyone could win this) 1 went to second pro league winner (anyone could win this) 1 went to spring finals winner (anyone could win this) 1 went to fall finals winner (anyone could win this) The reality is most good teams are partner teams. That’s why the last 3 major finals have had 5/6 partner teams in them with only outsiders being the exception, despite being an “open” tournament
2022-12-26 23:48
0
#64
Old school: User been here for more than 10 years  | 
Denmark OPINIONATOR
entry fragging will never die
2022-12-26 22:59
0
BlameF is a fraud
2022-12-27 00:54
0
#73
 | 
Europe Khanan
Good article
2022-12-27 02:00
0
Never till yekindar retires
2022-12-27 03:10
0
Not
2022-12-27 03:14
0
Huh? Am i nuts? Isn't the job of an entry fragger is create space? Wtf?
2022-12-27 04:05
0
#80
 | 
Uganda manuelroda
taco goat
2022-12-27 05:56
0
Yekindar the best entry
2022-12-27 06:02
0
Good read! I don't get the soccer reference though :( Can someone explain it to me in football terms please?
2022-12-27 06:56
0
I also feel like roles in general are starting to disappear. Of course, we will always have a sniper role as AWP isn't an easy weapon to play with and it's better to have that one separated player to pick it up. The other obvious role is in-game leader. However, I have spotted a small tendency towards having more than one person calling. Undoubtly team as a unit needs a captain, somebody that will be able to manage the whole thing, a decisive body, but in some teams players make a lot of suggestions and take away a lot of pressure from the IGL's shoulders. But the others? Even if most of the teams have supportive players, CS evolved that much that everybody in the team needs to know every smoke or flash lineup, in the case when somebody else is not alive. With entry fragger role it seems to be very similar. It's happening more and more often that the entry thing is based on the spawn, not on the assigned role. In general it depends from the situation on the map, CS is much more reactive these days. So is the entry fragger role dead nowadays? I wouldn't say so, but it's definitely much less common and this tendency might deepen in the future.
2022-12-27 10:00
0
a good entry fragger is worth way more than an good awper, period btw how yekindar became so fat so fast? tru na threatment
2022-12-27 10:21
0
2 replies
local food does that, also the curly Junior hair doesn't do any favours either
2022-12-27 18:13
0
liquid HQ has an unlimited supply of deep fried twinkies, under the 3rd amendment
2022-12-28 01:16
0
#87
 | 
Barbados Esme
Maybe
2022-12-27 11:26
0
How does T side rating even matter if Hooxi is jumping back turned 50% of the time and others just trade him?
2022-12-27 13:06
0
yes
2022-12-27 14:27
0
pro scene boring to spectate. wait-strats makes game boring. i prefer indiviual crazy entries and taking over sites rushing crazy like 1.6 or early csgo years. all this strats and waiting tactics till end slow plays not fun to watch
2022-12-27 16:47
0
3 replies
time to watch some crossfire/quake/maybe even valorant
2022-12-27 18:14
0
+1
2022-12-28 01:34
0
+1 1.6 lunatic hai and wemadefox strats and some mtw ones
2022-12-28 03:15
0
#100
 | 
Norway Gjellan
no
2022-12-28 01:25
0
turns out mods post dumb shit as well not just the users. Saying this is like saying angle holding is dead in cs.
2022-12-29 21:58
0
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