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Valve's reaction to the movement changes
Old school: User been here for more than 10 years  | 
Germany Antix \m/ (-.-) \m/
There was a thread about possible movement values for GO. Valves reaction: E-Mail from Matt Wood "Hey, M4YeRs/m0rd0ck. Nice job on taking an analytical approach to this! You might recall that compared to his success with weapon values, J3DI had difficulty finding movement values that appealed to a large portion of the many communities. As you’ve discovered, it’s not easy! I see that you’re working with some people that frequent the Steam forums and Reddit forums, but have you exposed these values and gotten feedback from the esea, hltv or European communities yet? Talking to the communities that J3DI was trying to accommodate (and getting J3DI’s feedback, too) is really important. One way to help move this process along is to be able to answer the following questions: How do you measure success? What are your goals? Coming to a consensus with a small group is obviously easier than with a larger group, but are 18 points in the top comment of a Reddit post enough to represent over a million CSGO monthly players? Can you test with many players using your values all at once? For example, could you host a bunch of servers, have a group playtest, record it and encourage others to do the same? It is really important to outline your goals and present them to your testers so at the end of the test, you can all evaluate whether those goals have been met. These goals should be above what is referred to as “the product level” and not rooted in one version of CS or another. I see you’re already doing some of that, but if your goal is just to “make CSGO’s movement feel better”, you may have a very, very hard time achieving success because validation of such a subjective goal can only happen with a massive poll of players and it would be really hard for you to accomplish this, I think. Of course, it would be MUCH, MUCH easier and you’d have more success if the goal was more technical (or more objective) and less opinion-driven (or less subjective). For example, are there situations where you can specifically argue that one set of values are superior to another in a way that objectively makes the game better and appeals to more players without comprising what makes CS fun at a product level? Nail this down first and the rest gets a bit easier. I really like what you’re doing and I wish more players took this approach to making changes in the game. But keep in mind that forcing major changes like movement onto millions of players is going to be really disruptive…. So it’s important to represent as many of those players as possible when making decisions. Keep going and good luck!" reddit.com/r/GlobalOffensive/comments/1i.. Well, Valve being Valve. GG Regards
2013-07-13 20:35
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#1
Old school: User been here for more than 10 years  | 
Lithuania Tom.Drum
what to do now ?
2013-07-13 20:36
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36 replies
Get 1 mio. players to like the movement changes.
2013-07-13 20:37
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35 replies
#3
Old school: User been here for more than 10 years  | 
Slovenia n1nnx =D
only kids who still play 1.6 want the movement change, ask any player who has more than 1000 hours and isnt a noob and ull get the answer(NO).
2013-07-13 20:39
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30 replies
#4
Old school: User been here for more than 10 years  | 
Europe zyzu
cs:go is not Call of Duty (just run and kill). Counter Strike is 1 slow and tactical game, so no logic run and kill like 1 crazy. yes, more low acc when we running :)
2013-07-13 20:43
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15 replies
#6
Old school: User been here for more than 10 years  | 
Slovenia n1nnx =D
''just run and kill'' serious? game is harder than 1.6 and you cant say thats not true cause u guys are complaining about spraying, awp, movement... everything! its all fine, the only thing they should fix is maps(to remove shity things so ppl could have more fps). And with the last update they've made a recoil higher when running so.
2013-07-13 20:47
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13 replies
#55
Old school: User been here for more than 10 years  | 
Ukraine Jagdtiger
CSGO is better in many aspects as economics, guns diversity, new grenades, grenades spots, HUD etc. BUT we lost many things that make 1.6 deeper than other run-n-aim shooters, the most important are movement and wallbanging (for me wallbanging on the 1st place, de_nuke was my favorite map because of it). Simplifying them is just a step back to 8-bit Contra. It's not about 'I can't hit anyone, return the spray patterns (AWP scoping etc.) as they were in 1.6!', it's about making the game deeper.
2013-07-13 22:07
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8 replies
#58
Old school: User been here for more than 10 years  | 
Slovenia n1nnx =D
well i would like them to make nuke with the same walls as in 1.6 xD and other maps aswell but movement update wouldnt be soo good =D and its possible to quickscope with awp if you get used to it and when u become better with it.
2013-07-13 22:13
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6 replies
#139
Old school: User been here for more than 10 years  | 
 | 
Finland FRGVN
well actually the fastscope is unreliable if ur faster than the "slowly-gettin-accurate" scope.. if u instantly make a shot after the scope pops up its not accurate but if u wait for like 0,5seconds.. its accurate :D thats just stupid
2013-07-14 17:09
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#192
Old school: User been here for more than 10 years  | 
France V!kteN
Noscop are pretty accurate if you get used to it. Fastscop aren't. They are random. Already proved by a lot of vids
2014-06-12 21:52
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4 replies
#201
Old school: User been here for more than 10 years  | 
fRoD | 
Russia cowoncrack
that's very retarded if you ask me
2014-06-13 06:01
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3 replies
#204
Old school: User been here for more than 10 years  | 
France V!kteN
Totally agree mate. But we're talking abut valve. Not really surprising to me.
2014-06-13 14:13
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2 replies
#206
Old school: User been here for more than 10 years  | 
fRoD | 
Russia cowoncrack
The thing I can not comprehend is why not to make quickscoping at least the same accuracy as noscoping?... Dull movement and quickscoping are the things that keep me away from csgo. :(
2014-06-13 14:34
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1 reply
#215
Old school: User been here for more than 10 years  | 
France V!kteN
Yup. They said they'll work on movements and awp. Still waiting... If those are done, maybe I'll play again. Maybe...
2014-06-14 01:46
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#273
Old school: User been here for more than 10 years  | 
Philippines j4miR
NEW GAME/VERSION! You can't get over about 1.6 if you don't accept that CSGO is not 1.6 or don't have movement like 1.6. Just pratice on what is the CSGO can give you and I'm sure valve are not just relaxing about what need to be done in CSGO even though they're slow ;)
2014-06-14 16:10
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#95
Old school: User been here for more than 10 years  | 
Algeria sm0ke*
stfu!!
2013-07-14 02:21
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#135
Old school: User been here for more than 10 years  | 
Serbia sALE
csgo je mnogo laksa igra od 1.6,ne znam sta si ti igrao :D
2013-07-14 15:07
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#169
Old school: User been here for more than 10 years  | 
United States loomeh
just because you can't control the spray doesn't make it harder than 1.6 1.6 has much more competitive depth and is a more challenging game overall
2013-07-17 02:33
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#187
Old school: User been here for more than 10 years  | 
Iceland qbZRD
+ they should give us 3d sound.
2014-06-12 20:54
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#260
Old school: User been here for more than 10 years  | 
 | 
Portugal wenke
thats the point. less accuracy while running.
2014-06-14 12:06
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#8
Old school: User been here for more than 10 years  | 
Poland shorstky
i and my friends have 850+ hours in csgo and we want this movement change..
2013-07-13 20:49
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9 replies
his answer: "you are noobs"
2013-07-13 20:52
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1 reply
Maybe we can vote on this from a spectator's point of view.. ? for eg. I can bet almost everyone would agree that first 30 sec. of this video are much more exciting to watch than the last 30 sec and i do not mean this because of the frags..... youtube.com/watch?v=1M3KSKYtblY PS: I do not mean to say this from a 1.6 purist's perspective, but the first 30 sec showcase the basic freedom of movement any CS should have and the last 30 sec is sadly what the movement in CS:GO is at this movement, hardly exciting to watch.
2013-07-14 06:29
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#12
Old school: User been here for more than 10 years  | 
Slovenia n1nnx =D
cause you havent achieved anything and you are probably playing a matchmaking and leetway all the time, thats why. Its fucked up for ppl who have more than 1000 hours to adapt to a new movement after that much time.
2013-07-13 20:53
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5 replies
#14
Old school: User been here for more than 10 years  | 
Poland shorstky
you think neo dont want this movement change?;>
2013-07-13 20:55
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4 replies
#20
Old school: User been here for more than 10 years  | 
Slovenia n1nnx =D
maybe neo wants it since he was player with the best movement skills in 1.6 and he isnt that good in CS:GO.. but if you look at other players in teams like cph wolves,western,nip and many more im sure they will say no. And btw they cant just change the movement if there is not enought players who wants it... if there is 2/4 of the community who says no they wont change it for sure.
2013-07-13 21:04
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3 replies
#25
Old school: User been here for more than 10 years  | 
Poland shorstky
pro players didnt protest when valve changed recoil.. so why they should do this now on movement ..
2013-07-13 21:12
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2 replies
#30
Old school: User been here for more than 10 years  | 
United States JeTTa*
because movement fuckin sucks in this game....you got peopel spamming aadadaddaadada and shooting and controlling recoil.and getting headshots.
2013-07-13 21:29
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1 reply
#225
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
But that has nothing to do with movement, it is called inaccuracy. Values too low to cater for the majority of the players. CS:GO was not meant to be a competitive game, but casual. Success.
2014-06-14 03:58
0
++++
2013-07-13 21:49
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#106
Old school: User been here for more than 10 years  | 
Argentina mariannn
i respect you, and i tell you you are an asshole, probably you only play cs: source
2013-07-14 03:55
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1 reply
#163
Old school: User been here for more than 10 years  | 
Slovenia n1nnx =D
well im an 1.6 player so xD
2013-07-14 20:50
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#136
Old school: User been here for more than 10 years  | 
France V!kteN
Only skilled players want the movement change. Because movement is part of the skill
2013-07-14 15:54
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#212
Old school: User been here for more than 10 years  | 
Denmark KJEMS
I got 2,8k< and I want the changes so bad
2014-06-13 15:15
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#19
Old school: User been here for more than 10 years  | 
Germany VxO4
lol :D
2013-07-13 21:00
0
ROFL. do you seriously expect valve to change something as important to the gameplay as movement just because 18 people upvoted it on reddit? are you seriously that dumb? you do realise that if valve start making changes based on a feedback of like 100 people, you're going to get ironsights and rocket launchers in no time? it's only natural for them to ask you to make sure that the majority of CSGO players actually want these changes.
2013-07-13 23:49
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#88
Faceit level 10 Old school: User been here for more than 10 years  | 
Denmark zaider
Make a petition. You'll probably not get 1 mill. to sign it, but I'm sure you can get a lot if the petition is spread wide enough. I'll gladly sign it :p Enlighten me if there's already such thing.
2013-07-14 01:45
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1 reply
#89
Old school: User been here for more than 10 years  | 
Latvia pRopaaNS
If a petition, then include bunnyhop and dducking too. Making a petition for few numbers is not worth it.
2013-07-14 01:46
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#5
Old school: User been here for more than 10 years  | 
United Kingdom BretW
Well someone's blowing this out of proportion and putting a bad spin on something that's actually fairly promising
2013-07-13 20:44
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8 replies
How does that sound promising? It's basically saying: "If we don't get enough positive feedback that would make everyone happy, we won't change it" How does that sound promising? Keeping in mind a lot of people DON'T want movement changes. If a survey would say its 50/50 ... chances are high they won't change shit. How's that promising? Or am i missing something?
2013-07-13 20:51
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7 replies
#15
Old school: User been here for more than 10 years  | 
World (' ',)
then the movement won't be changed... or are you saying that your vote for a change is more valuable than the vote of those 50% that don't want the change. btw i'm all for the movement "fix" but what can you do if many are against it...
2013-07-13 20:57
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6 replies
Well, if 50% of the people that actually got a clue about CS vote FOR a movement change, then it should be considered over the 50% that don't know shit about CS. ( not to mention all these haters gonna play the game anyways, movement change or not ...)
2013-07-13 20:59
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5 replies
#32
Old school: User been here for more than 10 years  | 
United States JeTTa*
if alot of changes dont get fixed in the game... its pretty simple the game will die..and half these new kids are gonna be playing for us.
2013-07-13 21:32
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#45
Old school: User been here for more than 10 years  | 
Germany VxO4
true and sadly it will never happen :-(
2013-07-13 21:51
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#188
Old school: User been here for more than 10 years  | 
 | 
Denmark iPlayer
The email above tells us that Valve (Or at least the CSGO devs) think very carefully about what they are doing before they release it officially. Valve have made some great choices when they have listened to the community, it has been few, but that is because this community is so easily deceived and will change opinion from one minute to the other. Before csgo when Valve and HPE were working on CS:S in 2009-11, Cadred were filled with suggestion posts everyday. But most of them said the opposite of another and the same people would agree with them. Even pro players made suggestions that Valve actually changed in the game, and a few months later, the same pro players said that it was a stupid change, and valve reverted that change. We still see this today with CSGO, and we've seen reddit suggestion-posts reach 1000 likes, and just a few hours later a post saying that the suggestion is stupid and see that reach 1000 likes as well. Last time Micronn who did the movement changes in the first place brought it up, the post had 1000+ likes on reddit, until friberg commented saying "The movement is fine, actually lifts the skill ceiling more" the comment received 200+ likes while the post was downvoted in to oblivion. So thank god Valve takes everyone's opinion into consideration, and that they are very cautious about changing the game.
2014-06-12 21:38
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2 replies
The sad part about f.e. micronns movement change: the people that wouldn't want it .... they wouldn't stop playing if they would have been implemented anyways. Trying to make the correct move for EVERYONE isn't the right decision imo, since people that are moaning ..like i said..as if they'd stop playing the game, just because of tiny movement changes.
2014-06-12 21:55
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1 reply
#198
Old school: User been here for more than 10 years  | 
 | 
Denmark iPlayer
I'm not sure the movement changes suggested by micronn could make the last 1.6ers and CSSers switch, but I don't want to judge that since I can do both, can't feel a real difference and in the end I wouldn't care if it was changed. I played in a team in 2 years, first year in CSS, second in GO, one of my teammates was our main fragger in CSS and he was clearly a better rifler than everyone else in the team. But when we switched to GO, he didn't like it and bottom fragged 99/100 matches. But he stuck with us for a whole year, spending all the time he could in DM outside of our practice times. He never grew to like the game and never got to his teammates level. I bet most of the players who doesn't make the switch, are having a similar experience. I don't believe for a second that anybody would start enjoying the game more because of those movement changes. When I've compared the movement changes with CSS and 1.6 I haven't felt they are any closer, there is a noticeable difference in movement between CSS and 1.6, but the velocity are near exactly the same according to micronn and csgo is a third thing and it doesn't seem like that can be changed.
2014-06-13 05:33
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#7
Old school: User been here for more than 10 years  | 
United States nytz
I wonder why some people have to do the developer's job for them
2013-07-13 20:48
0
3 replies
#33
Old school: User been here for more than 10 years  | 
United States JeTTa*
its because valve is triyng to make a game where it takes no skill so everyone plays it and they making money off it.why do u think they keep triyng to do steam sales... its because nobodys is buying this garbage game for 15 bucks.and even 15 is not alot of money to begin with.
2013-07-13 21:33
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1 reply
#199
Old school: User been here for more than 10 years  | 
 | 
Denmark iPlayer
Higher velocity = Harder to hit, new players either run and spray, crouch walk and spray or standstill and spray. They don't have any benefit because of the high velocity CSGO has, trained players that can peek properly however does gain an invisible advantage.
2014-06-13 05:38
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#57
Old school: User been here for more than 10 years  | 
Sweden sandnigger
2013-07-13 22:11
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#11
Old school: User been here for more than 10 years  | 
Slovakia Ch1ppy
actually movement is pretty shit feels like model have 150 kg is so much restricted. i dont need bunnyhop but rly need to be changed
2013-07-13 20:53
0
10 replies
#13
Old school: User been here for more than 10 years  | 
Lithuania Tom.Drum
80 kg + PISTOL + RIFLE + FB + HE + ARMOR =150 kg
2013-07-13 20:55
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7 replies
#16
Old school: User been here for more than 10 years  | 
Poland shorstky
friberg situation: 200kg + pistol+rifle+fb+he+armor=270kg /love hate :P
2013-07-13 20:57
0
1 reply
#54
Old school: User been here for more than 10 years  | 
World NyaNeQ
hahahaha
2013-07-13 22:06
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#17
Old school: User been here for more than 10 years  | 
World (' ',)
i hope you are being sarcastic xD
2013-07-13 20:58
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#21
Old school: User been here for more than 10 years  | 
Slovakia Ch1ppy
if u think game need to be realistic you are wrong. i want good gameplay i dont need bombs exploding over the map etc.
2013-07-13 21:02
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1 reply
#23
Old school: User been here for more than 10 years  | 
Poland shorstky
+10 game should be playable, not realistic because if game would be realistic the game won't give that much fun : x
2013-07-13 21:06
0
#117
Old school: User been here for more than 10 years  | 
World pppzi
wht made fps games so successful was the unrealistic gameplay aka quake/cs1.6/ut series/painkiller as the gameplay becomes more intense n exciting while on csgo its so boring just run wait to u see some 1 strafe shoot end.
2013-07-14 08:31
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1 reply
#175
Old school: User been here for more than 10 years  | 
World king of hltv
+1
2014-06-12 17:14
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#190
Old school: User been here for more than 10 years  | 
 | 
Denmark iPlayer
So in cs you move with 11 km/h with heavy equipment on them, while in reality soldiers are known to have a running speed of 7 - 9 km/h...
2014-06-12 21:46
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1 reply
#226
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
Because soldiers haven't learned to run with WASD. Once they do, they'll start running 11 km/h. Get a clue faggot.
2014-06-14 04:02
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#22
Old school: User been here for more than 10 years  | 
Poland pharlig
Seriously, CS:GO needs movement like 1.6 have and russian walk.
2013-07-13 21:04
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1 reply
#24
Old school: User been here for more than 10 years  | 
Poland shorstky
russian walk isnt that important for me but bh yes.
2013-07-13 21:07
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#26
Old school: User been here for more than 10 years  | 
United States FiNNy-
Wouldnt mind to see some movement changes
2013-07-13 21:15
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#28
Old school: User been here for more than 10 years  | 
Finland thei
"But keep in mind that forcing major changes like movement onto millions of players is going to be really disruptive" Did he even try testing those three values? I really doubt even 20% of casual players would notice any changes in movement, and if they did, they would adapt to it pretty quickly. Changes like the glock/deagle damage, which pretty much everyone complains about, were done quite casually and without asking the community were much more disruptive. The whole post comes off as condescending more than supportive. But best of luck to m0rd0ck & co, I hope Valve gets it right.
2013-07-13 21:26
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2 replies
#31
Old school: User been here for more than 10 years  | 
Poland shorstky
[+1]
2013-07-13 21:30
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#177
Old school: User been here for more than 10 years  | 
Finland heppionkeppi
Or the "Aug Op" update? Yes, not disruptive at all: - May the best AUG win
2014-06-12 18:32
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#29
Old school: User been here for more than 10 years  | 
 | 
United Kingdom dippyhippy
For casuals seeing how simplistic the movement is will be more appealing then source/1.6 where you have players bhopping everywhere. I agree with Valve on this if you want to make the game a commercial success, trying to push the game to play like 1.6 for the phew who want it is really pointless, what's the point when 1.6 is still kicking. Also it is very encouraging from Valve to hear them say if enough users from the respected sites jump on the bandwagon then they'll change it. I'm quite shocked cs go has a monthly player base of 1mill ><.
2013-07-13 21:30
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19 replies
#35
Old school: User been here for more than 10 years  | 
United States JeTTa*
thats a lie...
2013-07-13 21:34
0
15 replies
#37
Old school: User been here for more than 10 years  | 
 | 
United Kingdom dippyhippy
I thought 1 mill was pretty high.
2013-07-13 21:35
0
14 replies
#40
Old school: User been here for more than 10 years  | 
United States JeTTa*
thats impossible look at the the steam stats store.steampowered.com/stats/ current players 28,746 highest peak 33,125 and i doubt people who dont have steam will increase those numbers more, its the same numbers daily
2013-07-13 21:46
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13 replies
#48
Old school: User been here for more than 10 years  | 
Tunisia edgg
do you know what does "daily peak" means?
2013-07-13 21:53
0
5 replies
#50
Old school: User been here for more than 10 years  | 
United States JeTTa*
yea the highest peak they reached for that day.
2013-07-13 21:57
0
A daily peak of 30k would be 3% of the whole playerbase ( assuming it's 1 mio.. ) . That's not very realistic i think .... EDIT: hm ...dunno. Dota2's peak is about 7% of the whole playerbase ...
2013-07-13 22:07
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3 replies
#103
Old school: User been here for more than 10 years  | 
Australia lashlash
DotA 2 is actually more addictive than CS:GO from my experience. Valve said that there are 3 million active monthly for DotA 2, or about 12 times the daily peak. For CS:GO, 1 million active users monthly compared to ~33k peak. You can do a player hours divided by players analysis and figure out the average time each player played, you need hourly numbers of concurrent users in the last month for that. Based on this: steamgraph.net/index.php?action=graph&ap.. There was about 140k player hours in a week (~20k average x 7 days). That's about 600k player hours in a month. If there are 1 million players, the average player played 600k/1m hours, which is 36 minutes per month (CS:GO). For DotA 2, the average player played more than twice this, which is about 2 games per month (since a game takes about 35 minutes + queuing) which is something like 80 minutes per month (DotA 2). Not surprised since a lot of CS:GO players are very casual, since it's pretty casual friendly. You can hop onto a community server or the non-matchmaking modes and hop-off without issue, while DotA 2 requires you to commit if you play. The majority of CS:GO players (and CS players in general) don't play 5v5 pugs.
2013-07-14 03:38
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2 replies
#108
Old school: User been here for more than 10 years  | 
Australia lashlash
Oh wait I made a boo-boo in the maths. 20k unit would be per day, not per hour. So if 20k average for a day, then 20,000 player DAYS were played in that day (derr). So then, per month, 20,000 * 30 player DAYS were played, so it's 600k player DAYS. So then the average player plays less than 600k/1m which is 14.4 hours per month (CS:GO). I was a factor of 24 off :p So for DotA 2, it's closer that the average player played 32 hours per month (DotA 2).
2013-07-14 04:06
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1 reply
#112
Old school: User been here for more than 10 years  | 
Australia lashlash
I posted a more thorough explanation and a bit more accurate with some stuff here: reddit.com/r/GlobalOffensive/comments/1i..
2013-07-14 05:04
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#60
Old school: User been here for more than 10 years  | 
United States FiNNy-
If those are daily stats and the daily peak was 33125 multiply that times 30(average days a month has) its comes out to 993,750 basically if cs go gets a daily peak of 30000 or more its basically 1 million hit a month :) and if the daily peak is on average 28,746 the monthly player base is 862,380 of course these are just estimates but he wasnt that far off from a million a month
2013-07-13 22:38
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6 replies
Well fellas the math doesnt lie What i dont get though it wouldnt a lot of daily numbers be made by the same person as the day before? Or am i misunderstanding
2013-07-14 00:33
0
1 reply
#81
Old school: User been here for more than 10 years  | 
United States FiNNy-
Like i said just an estimate but you know its the same youtube views people say it has over 1000000 views but you have already seen its 10 times.
2013-07-14 00:53
0
That is most definitely not how you get to that number :) the daily peak means that there is one moment in a particular day when 33125 people play the game _at the same time_. Given the fact that number varies and drops to about 10-15k when the European timezone is inactive, let's assume it averages ~20k for the sake of argument. That would mean that in every moment of every day there is 20,000 people playing CS:GO. Now the real question is how much time does an average player spend on CS:GO per day? Let's assume that number is 30 minutes (and this is a complete guess based on no data whatsoever), that would mean that every 30 minutes of a day we get a new set of 20,000 people playing CS:GO. So now take into account that there are 48 30-minute periods in a day, and that leads us to 960,000 unique users. However, I can't stress enough how possibly inaccurate this "30 minutes a day" guess can be. It can range anywhere from 20-60 minutes easily, as we'd need to consider casual players who don't play every day (they'd bring down the average a lot) but at the same time the hardcore players (who increase the average). Guessing that balance between the two if you're not Valve is practically impossible. So within the limits of this guess, the number of unique CS:GO players can range from 1,500,000 to 500,000. And keep in mind that is only the active players within a single month. Once again, take those numbers with a grain of salt as they are based purely on estimates and guesses.
2013-07-14 02:22
0
3 replies
#100
Old school: User been here for more than 10 years  | 
 | 
United Kingdom dippyhippy
Damn, go go cs go :) with the millions of players. I'm always impressed when a big tourney is on and their is about 30k players in the game and 30k users watching....I'm always like :)) I would've thought the con current number would go down on them days.
2013-07-14 03:14
0
#104
Old school: User been here for more than 10 years  | 
United States FiNNy-
I know time needs to be taken into consideration because the peak of the day can last literally a split second but as a rough estimate i calculated that.
2013-07-14 03:30
0
1 reply
What I'm saying is that the peak is completely irrelevant, it could be 21k and the low point could be 19k, but it's the 20k average that matters (which is not an actual value, just an estimate).
2013-07-14 09:31
0
#36
Old school: User been here for more than 10 years  | 
Tunisia edgg
and dota2 has 3 millions, which means GO is supposed to get a 1/3 of dotas daily peak (300k). why cant we get 100k?
2013-07-13 21:34
0
2 replies
#111
Old school: User been here for more than 10 years  | 
Australia lashlash
Because CS:GO is more casual than DotA 2. DotA 2 has 300k peak and 3.9 million monthly players. DotA 2 player plays on average 44 hours per month. CS:GO has 30k peak and 1 million monthly players. CS:GO player plays on average 14 hours per month. Maths here: reddit.com/r/GlobalOffensive/comments/1i..
2013-07-14 05:03
0
1 reply
Dota 2 peaks at 700-750k concurrent a day now with ~8 million unique users monthly. CS:GO peaks at 100-150k concurrent a day now with ~2,5 million unique users monthly. That thread is a year old. But it doesn't change the point of it though.
2014-06-12 22:06
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#38
Old school: User been here for more than 10 years  | 
Denmark vinZento
I would really like to see some movement change really soon, I feel like a fat robot when I try to make certain jumps and rotations. - Pretty much apply movement from CS 1.6 - said by a sAucer
2013-07-13 21:42
0
2 replies
#39
Old school: User been here for more than 10 years  | 
Mongolia #YOLO #SWAG
saucer :((
2013-07-13 21:45
0
1 reply
#53
Old school: User been here for more than 10 years  | 
Denmark vinZento
sAucer*
2013-07-13 22:04
0
#41
Old school: User been here for more than 10 years  | 
Portugal StrikkerPT
Well, imo this update sucks... The spray is so difficult to understand right now, and even doing taptap the bullets never go where the crosshair is.
2013-07-13 21:47
0
#43
Old school: User been here for more than 10 years  | 
United Kingdom dannyboy-
Why don't they put a poll ingame, people with 100+ hours of the game can test and vote
2013-07-13 21:50
0
3 replies
#46
Old school: User been here for more than 10 years  | 
 | 
United Kingdom dippyhippy
Good thinking man, I wonder why they haven't because it makes sense.
2013-07-13 21:51
0
1 reply
#76
Old school: User been here for more than 10 years  | 
United States nytz
because the CS:GO dev team and sense don't go well together
2013-07-14 00:26
0
Haha. So simple, yet would be awesome. +1
2013-07-13 21:58
0
#44
Old school: User been here for more than 10 years  | 
Serbia sALE
I want the movement to be better but i'm afraid it can only happen if the maps are remade and not only change the movement values,and changing maps is not going to happen.
2013-07-13 21:50
0
2 replies
+1. I made a blog about it aaages ago. hltv.org/?pageid=135&userid=423749&blogi..
2013-07-13 21:52
0
1 reply
#49
Old school: User been here for more than 10 years  | 
Serbia sALE
Agreed,i guess cs wont ever be as big as it was before,such a damn shame.
2013-07-13 21:54
0
#56
Old school: User been here for more than 10 years  | 
Sweden sandnigger
ahahahahahah
2013-07-13 22:08
0
#59
Old school: User been here for more than 10 years  | 
Other Indian Rapist
Valve is blind..everyone wants the movement to get changed..why can't they see ffs
2013-07-13 22:13
0
2 replies
#189
Old school: User been here for more than 10 years  | 
Germany vidsen
i dont
2014-06-12 21:42
0
1 reply
#228
Old school: User been here for more than 10 years  | 
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Czech Republic J0s3e
200 hours gold nova has spoken. All behold.
2014-06-14 04:07
0
#61
Old school: User been here for more than 10 years  | 
France Keirt
j3d1 movement please!!
2013-07-13 23:04
0
#62
Old school: User been here for more than 10 years  | 
Slovakia zaerius
well I think they shoud make a public beta version like for example in L4d2, who want to test it he will download it and give a feedback. Or is it too hard? :) There will be the official version of the game and also a beta version for tests. If the changes gets positive feedback they would adapt it to the official version, if it fails....no changes
2013-07-13 23:04
0
#63
Old school: User been here for more than 10 years  | 
 | 
Europe 0only1
movement is more than fine.
2013-07-13 23:11
0
3 replies
#65
Old school: User been here for more than 10 years  | 
Serbia sALE
You do realize people are not used to "fine",they are used to great imaginative movement?
2013-07-13 23:14
0
2 replies
#71
Old school: User been here for more than 10 years  | 
Sweden fL0w^^*
+1 The CS 1.6 community is used to a great game not a good game and movement is a big part of what makes it great. So if movement changes comes CS:GO might become even deeper and more dynamic in terms of gameplay with higher skill ceiling.
2013-07-13 23:33
0
1 reply
#122
Old school: User been here for more than 10 years  | 
Serbia sALE
Well movement and somehow fixing the peekers advantage will make the game much more skilled,calculated,but i'm not keeping my hope up,valve doesnt really listen the community.
2013-07-14 10:54
0
#64
Old school: User been here for more than 10 years  | 
Bangladesh dkdkdkddkkddk
LoL! they talk like all the changes they made were fucking calculated and when you look at the game its a fucking joke ... the deagle is unreal the glock is op as fuck the maps are claustrophobic Retarded devs gonna stay retarded.
2013-07-13 23:14
0
#66
Old school: User been here for more than 10 years  | 
Italy MiracleWorker
at this point, i prefer to see more people playing this game instead of seeing the fps scene dying, so go with the movement changes +some other updates(maps,deagle) but the most important thing for me is the old 1.6 wallbanging system, so bring it back pls !
2013-07-13 23:20
0
#67
Old school: User been here for more than 10 years  | 
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Ukraine piratz0r
hope is deaded a long time ago
2013-07-13 23:21
0
#69
Old school: User been here for more than 10 years  | 
Bosnia and Herzegovina NY033
Valve should host a "bunch of servers" on their own, and test it to see if they will get positive feedback or not.. why are they asking this guy to do it? I know he started the thing with that accel values and all but he wouldn't if the current movement got a positive feedback. They should at least remove the jump penalty (inaccuracy when land), and decrease accuracy when jumping and shooting.
2013-07-13 23:31
0
1 reply
#72
Old school: User been here for more than 10 years  | 
Bangladesh dkdkdkddkkddk
Valve has no idea what counter strike is. God knows what kind of game would've been without the feedback it got from the pro's in the beggining.
2013-07-13 23:35
0
#73
Old school: User been here for more than 10 years  | 
RpK | 
Germany lloyd6077
even taz is saying this game is shit
2013-07-13 23:39
0
#75
Old school: User been here for more than 10 years  | 
World kako_-
Valve being Valve (true story)
2013-07-13 23:49
0
3 replies
#82
Old school: User been here for more than 10 years  | 
France breezy0
well, just take a look at dota2. that pretty much proves that valve can get their shit together, why not with csgo?
2013-07-14 00:54
0
2 replies
#134
Old school: User been here for more than 10 years  | 
Serbia sALE
Because they view csgo as a competitor to cod and bf,which cs is clearly not,and should be viewed as a highskilled competetive game.
2013-07-14 14:33
0
#196
Old school: User been here for more than 10 years  | 
Germany yuki
smart move by valve to hire icefrog, dumb from blizzard to not pay him.
2014-06-12 22:54
0
#78
Old school: User been here for more than 10 years  | 
Latvia pRopaaNS
asd
2013-07-14 00:43
0
Don't you guys think he has been sarcastic about the "1 million cs:go players" Dno who's the dumb one. Pretty obvious if that's meant to be indeed sarcastic
2013-07-14 00:49
0
2 replies
#110
Old school: User been here for more than 10 years  | 
Australia lashlash
DotA 2 has 300k peak and 3.9 million monthly players. DotA 2 player plays on average 44 hours per month. CS:GO has 30k peak and 1 million monthly players. CS:GO player plays on average 14 hours per month (more casual players than DotA 2). Here is the maths: reddit.com/r/GlobalOffensive/comments/1i..
2013-07-14 05:00
0
1 reply
#265
Old school: User been here for more than 10 years  | 
Belgium Zapper1337
it's not correct since you can have someone who plays several days and he will be counted several times in that 1 million players ?
2014-06-14 13:00
0
#80
Old school: User been here for more than 10 years  | 
Other Meg4troN
I dont care if you play 1.6/source. The game is random. you can keep arguing about it. i have over 800hours and from the first day i got this game i knew it was random. but there were no other choices. I lost hope in valve, they broke 1.6 and source. I dont expect them to do anything good in csgo.
2013-07-14 00:52
0
1 reply
#229
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
+1
2014-06-14 04:09
0
#83
Old school: User been here for more than 10 years  | 
 | 
Germany gg-wp
Seriously, I would love to see those Movementchanges also and I wouldn't care about own deficits cause those who are not so familiar with deep Movementmechanics as they were implemented in 1.6 could learn it sooner or later anyway. But what you have to keep in mind is, that the competitive community covers maybe 10 to 20 percent, if that's not already to much. so if Valve cares more about the casual side you will never see those extreme changes. if valve hasn't the priority that casuals should learn to adapt to deep cometitve elements and not the other way around, our wishes won't have enough power, cause CSGO is exactly like CSS and how Valve wants it to be. 1.6 isn't dead only cause it has no big event and league support right now. 1.6 is even after the last 2013 updates fully working and good as it always was. and pro mod didn't even saw real daylight in a bigger base. so if you wanna play the deepest cs stuff, don't waste your time in games which won't accomplish your needs. but if you can deal with everything csgo has to offer then play it. i mean i know how it is not playing a game because of a true convicted reason, but it's like it is right now. power to the people was yesterday, today it's only valve-power and if they would like to, you would even see running horses on inferno instead of chickens.
2013-07-14 00:58
0
#84
Old school: User been here for more than 10 years  | 
 | 
Germany gg-wp
1.6 is only unsupportet right now cause the complete league and event responsible community bet all cards on csgo, but it's alive, playable and not dead. and so pro mod is. but all you guys do is whining and don't care about those real competitive cs games cause you are mightless and not in the right position for some real changes. and even i can't play a great game like pro mod if not even single guy is online on a european server so soon you start it. ^^ 1.6 is still good for public gaming right now and some gathers here and there, but that's it bause of the lack of support. i din't say any motherfucker that we all should bet our cards on csgo, no matter what and however the dev-process will continue, and so many of you guys didn't.
2013-07-14 01:10
0
#85
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
So the guy gives a perfectly reasonable answer and your reaction (and many other's) is "Valve being Valve". They're actually very patient, if it were me I wouldn't give a fuck.
2013-07-14 01:17
0
#86
Old school: User been here for more than 10 years  | 
Latvia pRopaaNS
They might be giving an reasonable answer, but it also shows how powerless we are to try anything, including Valve itself. It would be easier just to make anyther version of Counter-Strike for improving gameplay if it's stuck like this.
2013-07-14 01:32
0
#87
Old school: User been here for more than 10 years  | 
 | 
Germany gg-wp
what i at least learned in the last years and with many different games in different genres is, that a game, even it's old as shit, isn't about fancy graphics or some semi-important shit, also i made a few dumb pixel-jokes here and there also cause i didn't understand the competitive needs of the 1.6 base at some points, but what's really important for a real gamer is the deep competitve aspect. for a real multiplayer it should be all about the raw Competition and its quality and not about shiny models or freaking hd textures. the most important game element for a deep game that has the power for longivity is the raw competitive aspect. just about a good deep competition. just about competing with friends, against friends or any motherfuckers worlwide you don't even like or flame. it's about the raw deep quality of a game. many games proved it and if the industry would care about those raw instincts again, we would see the greatest games the world has to offer. even greater games than the original cs, games you can't even imagine, but it's getting worse cause the industry is shit and on a wrong main stream path without balls for da true stuff.
2013-07-14 01:35
0
#90
Old school: User been here for more than 10 years  | 
Estonia 2026
Since in 1.6 the movement was so clean and you were the one controlling the game.. yeah I'd love that. In CS:GO sometimes just feels too random
2013-07-14 01:50
0
3 replies
#91
Old school: User been here for more than 10 years  | 
 | 
Germany gg-wp
yeah if the competition is good because of its raw quality, things like passion and real fun will follow naturally. but if the competition lacks of real quality, you will always be more on the path for wasting time than having real fun and playing with a real smile here and there.
2013-07-14 01:56
0
2 replies
#92
Old school: User been here for more than 10 years  | 
Estonia 2026
I didn't understand if u support me or not, in 1.6 u had the feeling where u can outsmart the opponent but in go it's like run out 1shot him or die urself.. idk just random can't do shit besides only running/jumping.
2013-07-14 01:56
0
1 reply
#93
Old school: User been here for more than 10 years  | 
 | 
Germany gg-wp
i support you, don't worry. i am not sarcastic or ironic in a fucking point i am wasting more time with than almost anything right now, like gaming. ;) i love gaming, real sports, competition or video games in general cause these were always things i had passion for since i was a kid.
2013-07-14 02:00
0
#94
Old school: User been here for more than 10 years  | 
India navarhs
Valve please bring about changes in movement, maps and wallbanging. Sincerely, Counter-Strike FAN. PS: Don't flame me with any negative comments. I just want Valve to make this happen for once.
2013-07-14 02:16
0
#97
Old school: User been here for more than 10 years  | 
Denmark ebola  
Why wont they just update it. Personally with the new values I'd come back to the game :/
2013-07-14 02:24
0
#98
Old school: User been here for more than 10 years  | 
United Kingdom Beasway
I feel like valve is not reading enough CSGO forums.
2013-07-14 03:06
0
They're basically asking you to survey all the CS:GO players. It's idiotic as that 30k daily player base could be the "minority" because there is a MASSIVE group of cs players who just don't play CS:GO due to not having updates like this proposed movement fix. They would probably have 150-200k daily players if all these changes were made. There is absolutely no way to survey players who don't play CS:GO solely because the game is subpar. Stupid, stupid, stupid.
2013-07-14 03:12
0
25 replies
#101
Old school: User been here for more than 10 years  | 
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Brazil dkf
Lol, 150-200k players that are nowhere to be seen. You don't get to 100k even if you sum the peak of players from GO, Source and 1.6. What they're asking is: you say everyone wants this, prove it.
2013-07-14 03:16
0
24 replies
Probably around 60-80k. With that attitude, we are doomed folks. leagueoflegends.com/. The big thing out today.
2013-07-14 03:31
0
23 replies
#105
Old school: User been here for more than 10 years  | 
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Brazil dkf
"Closer to 100k" is very different than "150-200k". Besides you can't rely on guesses, we have what we have. What guarantee do they have that these changes will actually please anyone? What if a lot of people quit? Sure, there are a lot of people complaining, but there is a lot more playing just having fun with the game as it is right now. I have more fun playing CSGO than 1.6 (YEAH, I'M CRAZY LIKE THAT). So you gotta agree with me that changing big things is too risky to be done just because a few biased 1.6 players are complaining that they can't bunny hop anymore. And even among these people who want big changes, they just can't agree between themselves! Everyone says "OMGWTFBBQ IMPROVE THE GAME!", but it isn't as simple as that. It seems that Valve sticks to an old game design rule that says that most people who play games don't know what makes a good game, they just want to play a good game. This means you can't exactly rely on what most of the community says, thats why there is as game designer, and the CSGO ones are doing a fine job overall.
2013-07-14 03:44
0
22 replies
Valve needs to sit back and think about what counter-strike is. It's not youe typical run n gun FPS like Call of Duty. "counter-strike" is T's vs CT's. When CT's are defending, they're holding an angle, which means you're standing still and waiting for a pure reaction based shot. This is impossible due to the full acceleration in player movement, it simply doesn't belong in a counter-strike game. Bunny hopping was not even viable in 1.6 so there's no point in bringing that up. When bunnyhopping is used to gain speed, then it's wrong and doesn't belong in "counter-strike", hence why they removed it in CS 1.4...o btw, this was done AGAINST the community's request, but done for the good of counter-strike. Bottom line is, the developers need to understand what should be in counter-strike and what shouldn't, and so far valve/HPE have a shit view of the game.
2013-07-14 05:11
0
7 replies
#115
Old school: User been here for more than 10 years  | 
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Brazil dkf
You say they have a shit view of the game, based on what? Your own taste when it comes to mechanics that should be implemented or should be removed? Because you clearly know whats better for Counter Strike while the devs at Valve, who earn a living doing this, or the people who disagree with you dont?
2013-07-14 06:18
0
6 replies
You're kidding yourself if valve knows anything about counter-strike. Gabe himself said he doesn't give a shit about the game. Just cause you're a developer doesn't mean you understand how a game is supposed to work, ESPECIALLY since this game is based on the original counter-strike which was made by a completely different person (who doesn't work at valve). And yeah, this game is fucking broken, I won't even go into why as it's been stated a million times. And if you really did think valve knows best, please explain to me why they're even bothering with changing the deagle, recoil while moving, the original recoil change by j3di. Those were driven by the community not valve, and I'm damn sure they didn't take a vote from the 30k daily players for it either.
2013-07-14 18:12
0
5 replies
#146
Old school: User been here for more than 10 years  | 
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Brazil dkf
They change what they think they should change, not everything anyone complains about. And yeah, they know better than almost everyone in the community, indeed they're miles ahead of a anyone who thinks 1.6 was a well designed game.
2013-07-14 18:26
0
4 replies
1.6 was a damn good game, I can't even fathom the hate for it. It was the top first person shooter for over a decade. Whether you hate it or not, it was definitely a good game. And no, valve isn't "miles ahead"...if that were true, how come CS:S didn't overtake 1.6? Please don't say "stubborn 1.6 players", even leagues didn't accept it. Valve's new approach with the counter-strike franchise is by going off the community, which is good, there seems to be a new patch each week so that's good.
2013-07-14 19:02
0
3 replies
#157
Old school: User been here for more than 10 years  | 
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Brazil dkf
Source started full of bad stuff, more bad stuff than 1.6 indeed, but eventually they improved it, and its now a pretty decent game, but still different than 1.6 in core mechanics like recoil pattern and map design. Thats precisely why I say 1.6 fanboys are stupid, if its different its worse, nevermind those 30k people who like it, they're are just casual scum who aren't as iluminated as 1.6ers. And yeah, 1.6 had a lot of bad stuff, many of the issues were solved in Source, like the half assed smokes (and then they reverted it, wtf), many more were solved in CSGO. It was a fun game overall, but filled with bad game design choices. More importantly, it was the first in this sub-genre. Back the in the day the only alternatives in competitive FPS were Quake and maybe Unreal, and you gotta agree with me that they're completely different games, Counter Strike was pretty much by itself. If CS1.6 came out today, it would never be able to compete with huge franchises like CoD or BF, that despite being more casual oriented, are more coherent (gameplay wise) and appealing to the public.
2013-07-14 19:35
0
2 replies
CoD was out in 2003, it still didn't overtake 1.6. Hell even today, CoD Black Ops II, BF3, Halo, or any fps isn't even in the competitive scene, 1.6 basically left a gap. It's all MOBAs now.
2013-07-14 20:03
0
1 reply
#161
Old school: User been here for more than 10 years  | 
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Brazil dkf
CoD multiplayer wasn't polished enough when compared to CS, there really was no competition at all. Today there are the new versions, and a lot of clones that actually do make a difference.
2013-07-14 20:17
0
Yes they are doing a good job! Just look how deagle is or the glock compared to p2000 This game got a huge shot in the beggining as 1.6 and source were dead when this game got released everyone gave it a try. After 1 year the stream numbers are low and dailypeek is just like 1.6.(let's not talk on how valve ruined 1.6 with the "update" falling from 50k dailypeek to 30k)
2013-07-14 10:32
0
13 replies
#127
Old school: User been here for more than 10 years  | 
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Brazil dkf
Biased 1.6er is biased. Even now, with the relatively OP glock (cause its only good on pistol rounds), pistols are more balanced than they ever were in any version of CS, even CSP. So yes, they're doing a good job! If you think you could do better maybe you should apply for a job at Valve. Not to mention about you implying that there is something wrong with the deagle now, cause that is by itself proof that you have no idea about what you're talking about.
2013-07-14 12:41
0
12 replies
please my head is gonna explode too much bullshit.
2013-07-14 14:04
0
Bro, being a developer at valve doesn't mean every change you make is gold. Like I said earlier, this isn't an original game, it's based off of counter-strike 1.6 and that was made by a different person. Also, anyone of us here would love to get a job at valve. And finally, the developer's job isn't that hard since they're not making an original game and the community is giving the ideas like this movement change. You can argue that "community" doesn't include the entire CS:GO player base. However, I haven't seen a single person against this movement change on this forum. Maybe you might be against it, but here's the funny thing....you'll STILL play CS:GO after this change, but some players might start playing like myself.
2013-07-14 18:31
0
9 replies
#151
Old school: User been here for more than 10 years  | 
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Brazil dkf
I've seen much more people bashing CSGO here than saying they like it. Does it mean that CSGO is bad? Hell no. Means that there are a lot of noisy haters on HLTV.org who don't like anything but CS1.6. They don't represent the whole community, thats a straight fact, you can't argue with that. Now, you said I'll still play CSGO after this change, but how can you be so sure? If the game stops being fun, I'll just quit. And it is fun right now, hope they don't bring in some retarded stuff that a lot of people here seem to like (like 100% accurate quickscope, bunny hop, deagle overpowering, stronger grenades, weaker smgs and shotguns, no kill award difference between weapons, etc). I'm not against change, I'm against deliberate change, or "make it more 1.6 for the sake of it" change. Edit: btw About Valve developers, who should I trust? Valve developers that never let me down, at least not when it comes to game development, or a group of nostalgic Counter Strike players who can't enjoy the new game because its different than the old one (which had a lot of bad things that everyone just endured because there was no other option back then)? Looks like a pretty easy choice to me.
2013-07-14 18:51
0
8 replies
I do agree that CS:GO should have its own niche with guns, new grenades, and more weapon choices and this forum doesn't represent the entire cs community. However, the movement and the netcode definitely need to be changed, that can't even be denied. The movement definitely especially after that recoil increase during movement in the latest patch. I'd be happy to give a technical explanation, but I'm sure even the die-hard CS:GO players can understand why.
2013-07-14 19:02
0
7 replies
#156
Old school: User been here for more than 10 years  | 
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Brazil dkf
Netcode definitely yes, movement not so sure. Let the guys who want this prove their point, that the game will actually be better. If it is, and most people agree, there's no reason to argue, just make the change. Its not like we depend on Valve to do this anyway, thats why these settings can be edited in the first place. If its better, people are going to like it and major tournaments will be done this way. That's exactly what that answer from the dev means. They don't think this should be changed, I bet they didn't came up with these values out of the blue, this is what happens when a game is on development, they test stuff like this. They are saying that they have a reason for things to be like this, and this reasoning worked, there are people playing the game and enjoying it as it is. If you think otherwise, make a good point about it, lets see how the community reacts to your idea.
2013-07-14 19:08
0
6 replies
From what you're saying, one person's voice (the dev) > the community's voice even if it's just the people in these forums? The values they came out before complemented the gameplay they had in mind which allowed strafing and shooting, they went with a faster pace game style. The values need to be adjusted. The last patch basically moved the games away from running and shooting. You cannot be running at full acceleration if you plan on full stopping and shooting. Full stopping is extremely sensitive because the friction is so damn high, this is why most players over-strafe when they try to come a complete stop, it's not a "skill" issue, it's a nuisance. Also, CS is a game that rewards campers/patient players. When an opponent just comes and peaks at high acceleration and high friction, it's very difficult for the patient player to even hit a shot. I'm not saying the trend towards aggressive play is bad, but this is a huge disadvantage for CTs and sort of kills "out-smarting" your opponents via better positioning.
2013-07-14 20:17
0
5 replies
#162
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
I don't necessarely like peekers advantage too, wouldn't mind if it were removed, but I have to say that it feels good to know that I actually have a good chance to take or retake a bombsite from a guy that just crouchs behind a box or stays completely still in an obvious corner. Besides, I don't think that this "position outsmarting" came out of play, it just became a little less effective (and just a little), now you can surprise someone by staying on very unlikely spots where there wouldn't be any peeking advantage, or coming out of cover at the right timing. This is particularly effective at dust2 bombsites, or mirage on the whole map pretty much. And yes, I believe that whatever is the decision process of the devs, its better than just adding everything the "community" asks (don't know if you mean the entire community or just the pros, or even just a portion of the pros, cause from what I've seen everybody has their own opinions of whats is good and what is bad).
2013-07-14 20:32
0
4 replies
#186
Old school: User been here for more than 10 years  | 
Finland heppionkeppi
Perfect example of Valve´s view (by the way, Valve doesnt even develop this game, its Hidden Path if I remember correctly), is the Aug-update. It was completely out balanced, then they changed it again. Now, nobody uses it. Or the cz, it out-balanced ever other pistol in the game, including p250. Or fog, which they had to remove (even thou they said it improves fps, or whatever) due to _ce maps popularity. Or Overpass/Cbble which get the most attention even thou they arent played at all in comp. scene, not much in MM, and quite rarely in public Or initial Bunnyhop, which they had to change due to resistance Or initial air acceleration Or initial Deagle, which was useless Or initial running accuracy This list could go on and on. So yes, I think the community know million times better what works better as we have 10++ years of empirical experience. Most developer dont even play cs, how can they know what is good and what is not.
2014-06-12 20:51
0
3 replies
#197
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
The community spent 10 years playing a broken game, at least when it comes to balancing. Players should stick to playing, let developers develop.
2014-06-12 23:58
0
2 replies
#258
Old school: User been here for more than 10 years  | 
Finland heppionkeppi
That comment holds no value when its directed towards arguably the best fps-game in history.
2014-06-14 11:15
0
1 reply
#269
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
Certainly not the best FPS. Arguably the best multiplayer FPS. Now, if you want to glorify CS 1.6 as the peak of game design and competitive FPS, go ahead, but, of course, you're wrong, and I won't even bother to argue. This is not a matter of taste anyway, anyone with a minimum knowledge of game design knows that the original Counter-Strike is not a good example of a fine tuned game (in fact, its so flawed that the community itself had to make its own rules so it became playable).
2014-06-14 14:18
0
#211
Old school: User been here for more than 10 years  | 
Portugal picc
"Not to mention about you implying that there is something wrong with the deagle now, cause that is by itself proof that you have no idea about what you're talking about." LOL
2014-06-13 15:13
0
#107
Old school: User been here for more than 10 years  | 
Argentina mariannn
cs:go is fucking nice actually , but need add the command sv_airaccelerate or something like in 1.6 was . the thing is when you press A or D can move around the air more loosely
2013-07-14 03:59
0
5 replies
#124
 | 
Hong Kong SHiFT^up
sv_airaccelerate already exists in CS:GO, moron. It only affects air-strafing/jumping + AD.
2013-07-14 11:21
0
4 replies
#132
Old school: User been here for more than 10 years  | 
Portugal se7eNtz
what he wanted to say, is that they should change sv_airaccelerate value to something like this: youtube.com/watch?v=LArunvKbIHQ
2013-07-14 14:00
0
3 replies
#140
Old school: User been here for more than 10 years  | 
Poland micronn
20 in enough.
2013-07-14 17:14
0
#164
Old school: User been here for more than 10 years  | 
Argentina mariannn
thats perfect brooooo.
2013-07-15 06:00
0
1 reply
#230
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
How is that perfect, with current acceleration values and lack of tagging? It is perfect for trolling AWP players, not for competitive play.
2014-06-14 04:22
0
#109
Old school: User been here for more than 10 years  | 
 | 
Greece her-1g
so our movement values (pre inaccuracy update) werent that good for valve. for those who dont know we concluded at sv_friction 4 sv_accelerate 4.8 all that was pre update. I think after the update the movement values (friction 4.8/accel 5.6) might be good with some increased tagging on weapon might fix things enought without changing the model speed that we all eventually got used to. micronn seems to agree too with that
2013-07-14 04:06
0
1 reply
#231
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
tagging and aimpunch is a problem of it's own. This game seems to have problems with either. Like - you headshoot someone with m4 and before you even manage to follow up with a shot to the chest, he headshoots you with an AK. Talking about spraying, the time between shots is ~ 0.5 seconds. There is no tagging either, if you shoot someone from behind because you want to play it secure and don't have much time to go for the headshot, he just runs away.
2014-06-14 04:25
0
this game is soooo booooooring sometimes!
2013-07-14 10:57
0
#125
Old school: User been here for more than 10 years  | 
Finland ZoqFotPik
1 million players...yeah and 90% of them play < 10 hours a month. the rest is what matters
2013-07-14 11:27
0
I think what Valve fails to realize is: a more competitive GO would also attract more players.
2013-07-14 11:45
0
#137
Old school: User been here for more than 10 years  | 
World nezria
the only ppl that should matter and have impact are the players making money, if those players say change the movement to increase the skill mechanics, then valve should listen, valve doesnt seem to have the right ppl running the show, and the guys they chose to make cs:go was the biggest mistake imo. but it can be fixed, get input from the players i said above.
2013-07-14 16:48
0
2 replies
Most pro players have no clue what makes counter-strike. It's all dependent on valve's vision of counter-strike, which is greatly distorted. That's what makes blizzard and riot run their games...they don't go around asking leagues and players what they want in the next patch, the firms KNOW what should be in the game. Valve knows half life, portal, and team fortress...counter-strike not so much (as seen in CS:S and now CS:GO).
2013-07-14 18:19
0
#232
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
You don't realize that people who are making money at the moment might be good, but that's only because they practice 24/7. IMO, get 50% of players (who are into it) the opportunity and they'll become good in what they practice 12 hours a day, 7 days a week. But that's not what we want. We're asking for a game that's as much difficult to master, as it is pleasing to watch. Clutch situations, where you can outsmart opponents without firing a shot, or situations where you can win 1v3 by wallbanging without even seeing opponent, all based on good team communication. What I see today are players forced to play all situations equally, sometimes looking like they're not on teamspeak with their mates at all, just the same situations all over and over. It is getting boring and the vast majority of players will stop playing soon. Hell, the vast majority of players only plays CS:GO because there is no other option, we all know something is wrong with the game, but it is still the best one out there. Unfortunately, this is not enough for a competitive game to last 10+ years because who knows, maybe there will be CS:2 soon and majority of players will switch again, since it will be driven by Valve. Shit's deep, and I'm drunk. To hell with that.
2014-06-14 04:34
0
#141
Old school: User been here for more than 10 years  | 
Poland micronn
4.8/5.6 + 50% tagging + remove aimpunch with kevlar 4/5 + 25% tagging + remove aimpunch with kevlar 4/4.9 + 10% tagging + remove aimpunch with kevlar They can do it what they want.
2013-07-14 17:21
0
6 replies
#144
Old school: User been here for more than 10 years  | 
World m0rd0ck
Of course we're still going to test 4/4.8 next. Because that seems to be enough even without increased tagging, but as I said, we need to test these first, and see what people can do, and how they play with those. regarding the tests. Guys...we still need some EU servers to test, on NA we're fine, already have at least 3. As for EU we have 1 with 10 slots...I can also set up a couple of free servers with the guys, but considering how those behaved last time I wouldn't risk it... As for the pro's or semi competitive guys testing this. I already managed for someone to get us in ESEA (props to LATORR), so we can spread the word there, and as soon as we have everything set, the tests will include a good chunk of the community. Let's test these out, and see where we stand, but don't forget that we can't all have our personalised movement values...its just not possible to please everyone because we all have our ideal CS gameplay, and that's pretty much different for everyone. What I'm asking you is, if you think these values feel better than the default ones say so, tell us, leave your feedback, and trust us to tweak them further. Dont expect them to be exactly what you want, because as Matt said its very very hard to please everyone. For now lets just go for better, not perfect, and then we'll work our way up there. ;) regards
2013-07-14 18:22
0
4 replies
#145
Old school: User been here for more than 10 years  | 
Poland micronn
:) hard times in front of us ;p
2013-07-14 18:24
0
1 reply
#147
Old school: User been here for more than 10 years  | 
World m0rd0ck
:D we'll manage ; ) plus it will be worth it in the end you'll see
2013-07-14 18:28
0
#152
Old school: User been here for more than 10 years  | 
 | 
Greece her-1g
we might use the default values with increased tagging. then movement speed wont change (for those that dont want that to change, and they are a lot) and adadad will practically be impossible. so i think its a win-win situation! also we need to do a kind of "meeting" and discuss some things that matt said you,me micronn nubulla(is that his name?) and the others that helped
2013-07-14 18:45
0
1 reply
#153
Old school: User been here for more than 10 years  | 
World m0rd0ck
I dont believe valve will want increased tagging, but even if they are ok with that. different values could balance peaking, and make defending angles viable...there is more to changing movement than adadad and tagging...
2013-07-14 18:49
0
#158
Old school: User been here for more than 10 years  | 
Serbia sALE
If they increase tagging it will add to the game so much,but many players that became good in go wont like it also,so its not really realistic right?
2013-07-14 19:44
0
#149
Old school: User been here for more than 10 years  | 
Poland micronn
Guys we need some good private EU server with these values on default. I can configure it for testing purpose :)
2013-07-14 18:33
0
#150
Old school: User been here for more than 10 years  | 
dv | 
United Kingdom dv-_-
A long winded no.
2013-07-14 18:40
0
#165
Old school: User been here for more than 10 years  | 
Denmark ebola  
lmao > 1 million players > ... game doesnt even break 40.000 peak/day
2013-07-15 06:03
0
2 replies
#166
Old school: User been here for more than 10 years  | 
Australia lashlash
Peak concurrent players is not the same as active players. DotA 2 has 300k peak and 3.9 million monthly players. DotA 2 player plays on average 44 hours per month. CS:GO has 30k peak and 1 million monthly players. CS:GO player plays on average 14 hours per month (more casual players than DotA 2). Here is the math and sources: reddit.com/r/GlobalOffensive/comments/1i..
2013-07-17 01:18
0
1 reply
#168
Old school: User been here for more than 10 years  | 
Denmark ebola  
The one million monthly players are never gonna vote for this random reddit post anyway, so its still fucking impossible.
2013-07-17 01:57
0
#167
Old school: User been here for more than 10 years  | 
Germany Herrmann
Look at that assholes. They changed the whole fucking game without asking a single person from the community, but if someone asks for a change they answer: "well first you have to make sure all the other 999'999 players (rofl that number is waaaay too high) agree with that change". that's so fucking ridiculous.
2013-07-17 01:36
0
1 reply
#234
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
And then they bring us deagle with 99 base damage to the chest, or AUG with 0 inaccuracy and 1000 firerate :DDDDDD
2014-06-14 04:37
0
#170
Old school: User been here for more than 10 years  | 
France breezy0
:D
2013-07-17 04:34
0
#171
Old school: User been here for more than 10 years  | 
Sweden fL0w^^*
Is it possible to remove the kneebending when jumping/landing? Also it would be really cool if you could bounce a couple of yards when jumping in crouch pos. It would add alot to the feel of the movement.
2013-07-18 23:37
0
#173
Old school: User been here for more than 10 years  | 
World 42bsk
Okay, I really don't understand the problem here. Question from someone who's never played CS:GO: can't tournaments just set whatever values they want server-side? Why is Valve's input required here if the variables themselves are already part of the game?
2013-07-19 17:59
0
1 reply
#235
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
Game needs to be CONSISTENT all over. They could possibly run their LAN servers with their values, but where are you going to practice them? It is an interesting idea IMO, screw Valve, million times and over they prove that they know fuck all about CS, why don't all the event organizers agree on their server side values and start over? Like pretty much Promod in CoD 4...
2014-06-14 04:40
0
#174
Old school: User been here for more than 10 years  | 
Sweden fL0w^^*
Have you discussed anything about maybe changing the scale of the player model vs world to something closer to 1.6/CSS? Is it possible ven at this point? Sometimes I feel like&#65279; I'm playing a giant in a small world. Harder to enter doors and openings etc +The Headshot effect, make it more effectful thus making it more satisfying +Slightly more tagging. +Player model vs world, smaller? +Making the game more colorful, adding it to the graphics settings instead of having to change it in Graphicscard settings(nividia). +Hit registration faster? What do you think?
2013-07-20 20:06
0
1 reply
#236
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
-The headshot effect would need complete engine overhaul, as at the moment it is called "rag-doll" effect and is supposed to simulate real-life physics of models -More tagging - game definitelly needs it, but how would the casuals accept it? -Models vs. Maps - this is irrelevant, as it would need complete map redesign, most of the things are made the way they are so the models, angles, choke points are all in balance, but maps are designed "narrower"- this should equal in a "faster paced action" but we all know that this is not the case. -colourful... Meh, this is really subjective, I mean, from a competitive point of view game should look the same for everyone to guarantee the best player wins, possibly one resolution, one refresh rate, one brightness and one quality setting, but we are getting too deep here and you still have the option to change just about anything via options / nvidia control panel so no, changes not necessary, one thing will NEVER please everyone. -hit reg is ok, apart from the cases where you meet opponents with 100+ ping who are used to it and "abuse" the lag compensation in GO. Once you get used to it, it is difficult to play against you since you have a little bit more time to land reaction shots for SOME REASON, opponents have hard time hitting you, game is giving you a "chance" to fight back. But this plagues mainly Matchmaking, proper servers are mostly not affected and hitreg is one of the better ones out there, compared to other FPS titles. Thanks, however.
2014-06-14 04:50
0
#179
Old school: User been here for more than 10 years  | 
World ntgd
Keep going and good luck!
2014-06-12 18:39
0
#180
Old school: User been here for more than 10 years  | 
United Kingdom top_kunt
yeah because half the retards don't even know if movement has changed or not, my friend who is a retard always thinks the game has changed because he's retarded.
2014-06-12 18:40
0
3 replies
#182
Old school: User been here for more than 10 years  | 
World king of hltv
does he have mental issues?
2014-06-12 18:42
0
1 reply
#200
Old school: User been here for more than 10 years  | 
Finland KRNG--
No but he does.
2014-06-13 05:44
0
#183
Old school: User been here for more than 10 years  | 
 | 
United Kingdom tomtmh
oh your "friend"
2014-06-12 18:43
0
#184
Old school: User been here for more than 10 years  | 
United Kingdom top_kunt
fucking steam market is so fucking shit I HATE FUCKING VALVE I HATE IT
2014-06-12 18:50
0
#185
Old school: User been here for more than 10 years  | 
China  Tiger
The movement is fucked up. I'm having issue that whenever i try to quickpeek corners- movement is so slow i get shot all the time(not to mention that i get shot mostly when i appear behind wall and when killed i suddenly seem to be somehow out in open) also quick ducking in result with what u can quickpeek over boxes like in 1.6 - instead we have this limp dick clumsy fat ass movement. shooting doesn't need comments. I'm sure all of us have experienced this fucking fustration when you try to aim your oponent and you're holding still or ducking - then you miss like all bullets and that fucker just jumping around asdasdasd hits you all bullets... yeah that makes sense - jumping scout is like classic example for how big shit this game really is i mmean the game is fun, but lots of bugs and things which wouldn't make any sense, but yeah like someone above me said - valve makes it easy so people would play it - therefor 5yo kid with p90 or whatever could do some damage... i think it's unfair for people who acctually try
2014-06-12 18:53
0
1 reply
#203
Old school: User been here for more than 10 years  | 
Ukraine smw`
mad cuz bad + learn to counterstrafe
2014-06-13 06:06
0
#191
Old school: User been here for more than 10 years  | 
Russia lu4niak
valve is a piece of shit made up of subhuman mongoloid shit monglers
2014-06-12 21:49
0
1 reply
#237
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
Aaaaaand that's why they made more money than your entire family will ever do, by selling a broken software product.
2014-06-14 04:56
0
#195
Old school: User been here for more than 10 years  | 
United States madvillainy
I know this threads about movement but I have a suggestion for Csgo and want opinions . In 1.6 you could plant the bomb. Then use the bomb to jump off of. It was only a unit or so so it enabled you to jump on boxes in the bombsite that are usually just out of reach. It didn't work if you planted the bomb, but for everyone else it worked . I.e a ct fake refusing and jumping on the box, or maybe seeing over the box while standing on bomb. I can't find an example video but I'm sure you all know what I'm talking about .
2014-06-12 22:39
0
2 replies
#208
Old school: User been here for more than 10 years  | 
Portugal picc
This type of stuff is one of the things that made 1.6 so fun imo.
2014-06-13 14:58
0
#238
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
Was a bug in 1.6, but one of the "good ones". Like the bugs that never got fixed (russian walk, not a good one) or the bugs that actually made it to become a valued part of the game (dropping weapons without ammo - was never meant to be this way but it actually made sense)
2014-06-14 05:01
0
#205
Old school: User been here for more than 10 years  | 
World Ratio
let me get it right..... so the movement changed?
2014-06-13 14:18
0
#207
Old school: User been here for more than 10 years  | 
World kraplife
Right, in my oppinion with the current movement rates the player model moves faster than the bullet. Nothing more to say.
2014-06-13 14:52
0
#209
Old school: User been here for more than 10 years  | 
Hungary bantuftw
Coming to a consensus with a small group is obviously easier than with a larger group, but are 18 points in the top comment of a Reddit post enough to represent over a million CSGO monthly players? Can you test with many players using your values all at once? For example, could you host a bunch of servers, have a group playtest, record it and encourage others to do the same? are a bunch of beta testers enough "to represent over a million CSGO monthly players " I don't think so
2014-06-13 15:02
0
#210
Old school: User been here for more than 10 years  | 
 | 
Germany Heiliger Bimbam
thats why u normally set up test servers where thousands of players could test the environment, but no, rather say "1 million players too much, sorry" they just don't care enough.
2014-06-13 15:05
0
#213
Old school: User been here for more than 10 years  | 
 | 
Denmark Sander
"I really like what you’re doing and I wish more players took this approach to making changes in the game. But keep in mind that forcing major changes like movement onto millions of players is going to be really disruptive…. So it’s important to represent as many of those players as possible when making decisions. Keep going and good luck!" He is totally right. The active users on hltv are just little fraction of the whole player base.
2014-06-13 15:17
0
#214
Old school: User been here for more than 10 years  | 
 | 
Germany Heiliger Bimbam
But just because only a small amount of the players read the forums doesn't mean most of the players base wouldn't appreciate changes for the better...
2014-06-13 15:35
0
#216
Old school: User been here for more than 10 years  | 
World MisSPo
I'm 100% behind your project. Every thing that can make the game better.
2014-06-14 02:03
0
#217
Old school: User been here for more than 10 years  | 
Europe boriso
movement is fucking alright now leave it as it is..
2014-06-14 02:11
0
1 reply
#218
Old school: User been here for more than 10 years  | 
Denmark ebola  
you're kidding, right? its like ice skating. i like the game and all, but if you think that movement dont need any changes you're clearly deluded as fuck
2014-06-14 02:49
0
#219
Old school: User been here for more than 10 years  | 
World Alsen Stronk
I WANT MORE SKINS THATS ALL!
2014-06-14 02:55
0
#222
Old school: User been here for more than 10 years  | 
Poland prejt
Well there is a forum for pros and nothing stop them from asking. I don't need 1000 people to like it if let's say 30-40 top players from top clans say that it's good change then that would be more than fine. Asking community where 70% players or more don't know simple strat or don't know any fb smoke spots it's pointless.
2014-06-14 03:46
0
#223
Old school: User been here for more than 10 years  | 
World granitty
suprised how cs;go is yet alive gg
2014-06-14 03:47
0
1 reply
#242
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
So am I. Skins?
2014-06-14 05:06
0
#224
Old school: User been here for more than 10 years  | 
Sweden Wewk
Reading this thread it seems everybody wants the movement changed, but it seems to be 50/50 as to which direction people want the change to go. So what are valve to do, really?
2014-06-14 03:51
0
2 replies
#243
Old school: User been here for more than 10 years  | 
 | 
Czech Republic J0s3e
Make a poll? Every retarde 11yo can make a poll, but HP studios seem to not have made it to that point yet.
2014-06-14 05:07
0
1 reply
#246
Old school: User been here for more than 10 years  | 
Sweden Wewk
Right but my point is the results would have to be overwhelmingly in one side's favour for anything to be done.
2014-06-14 05:38
0
#227
Old school: User been here for more than 10 years  | 
Portugal puLsiuS
2014-06-14 04:05
0
1 reply
#268
Old school: User been here for more than 10 years  | 
 | 
Denmark Blankeh
Hahahhha! So true
2014-06-14 14:10
0
#240
Old school: User been here for more than 10 years  | 
Brunei Jizzy
Movement could be better indeed
2014-06-14 05:04
0
#244
Old school: User been here for more than 10 years  | 
 | 
Czech Republic DaniDM
I don't see why there couldn't be a beta build of the game like TF2 and CSS had (after they've screwed up obviously). And just implement suggestions in the game and monitor it like they're already doing with normal MM. I'm sure Valve can afford that.
2014-06-14 05:12
0
#245
Old school: User been here for more than 10 years  | 
Portugal pedroslb95
wut
2014-06-14 05:18
0
#248
Old school: User been here for more than 10 years  | 
World m0rd0ck
Hey guys, Long time no see :) Wow it's been a while since we worked on that, and its awesome to see people still supporting this. But unfortunately, at this point, i dont think well see movement changes...its been way too long and the tests where inconclusive, some wanted fasted others wanted slower movement, if there isn't a true way yo make it better valve won't change what ia working. what i think can be changed is tagging. It's inconsistent and seems to be greater according to the weapons base damage, or if a player is spammed. This could make the game more organized and less random running and gunning would happen, as people would be punished for running back and.forward like idiots. Oh, and i also think valve should look into the jump and shoot side of things, especially with the m4a1 s. i wish i had the time to gather info and dedicate myself like i used to, unfortunately i dont...:( the last video i made was about movement inaccuracy and with your help valve fixed it. Im sure that if someone with.the time does something similar we will be heard :D Best regards guys, see ya soon.
2014-06-14 10:01
0
1 reply
#249
Old school: User been here for more than 10 years  | 
United States Its_Raul
About half way reading i was thinking "I hope mordock wants tagging also" Sure enough...you do! Tagging and jumping penalty will basically turn this COD:GO into a true CS.
2014-06-14 10:06
0
#250
Old school: User been here for more than 10 years  | 
World m4fuko
csgo so bad movement, in 1.6 is good that man who is waiting has the advantage. But in csgo man who runs up see u 1st so u cant use ctrl and wait him, because he see u first and u need so pro reflex ... usp so bad when u dont kill him on bullet u are dead, .. no bomb indicator in scoreboard cspromod > csgo youtube.com/watch?v=Aaah4Nc7RpU
2014-06-14 10:15
0
#251
Old school: User been here for more than 10 years  | 
Europe Ark-
The easiest way would be to have a lot of pro saying they want this change. It won't happen because they are underpaid pussies but one can hope.
2014-06-14 10:26
0
#252
Old school: User been here for more than 10 years  | 
Finland deemtee
its weird that most pros don't seem to have a problem with the movement.. time to move on bois
2014-06-14 10:46
0
1 reply
#254
Old school: User been here for more than 10 years  | 
Finland toparr
and you know this because?
2014-06-14 11:02
0
#262
Old school: User been here for more than 10 years  | 
Turkey KirpeN
I personally don't understand what's wrong with movement and imo these 1.6's wallbangs are just ridiculous. I mean it's very silly when you shoot through 2 walls in a factory with radioactive chemicals
2014-06-14 12:35
0
5 replies
I personally don't understand what's wrong with movement Can you please just shut up if you got no clue? People like you are the reason why Valve doesn't do shit. why does this and that need to change? im new to CS and i think the game is fine, the game is good and i got some nice skins. go back to 1.6!!
2014-06-14 15:14
0
3 replies
#277
Old school: User been here for more than 10 years  | 
Sweden sandnigger
+999
2014-06-16 00:34
0
#280
Old school: User been here for more than 10 years  | 
Luxembourg crawleroz
+1
2014-06-16 01:07
0
#284
Old school: User been here for more than 10 years  | 
Turkey KirpeN
Give me a clue then. Tell me why devs should change the values. Make me support you. Why are you so offensive?
2014-06-16 19:09
0
#274
Old school: User been here for more than 10 years  | 
Denmark ebola  
You are whats wrong with this game. Care about skins and casual gameplay more than actual shit that matters for a competetive eSport game.
2014-06-15 15:39
0
#266
Old school: User been here for more than 10 years  | 
Other Meg4troN
The current movements suits the map that valve created, if valve decides to change movements then they must follow it with a map change.
2014-06-14 13:14
0
#275
Old school: User been here for more than 10 years  | 
Canada ScorpioNicus
Can't stop cringing.
2014-06-15 15:54
0
#276
Old school: User been here for more than 10 years  | 
United Kingdom Awesomeleafs
valve cares just like cod.
2014-06-15 15:56
0
#279
Old school: User been here for more than 10 years  | 
Serbia TRBA
Can someone get eu server for testing this values.
2014-06-16 01:04
0
#281
Old school: User been here for more than 10 years  | 
World MisSPo
Some famous people among the community should help him to carry his project. Like pro teams partenership that give feedback and support him officialy. Like speaking about it on the internet, interviews and lans... But pro and famous people don't do shit, it's sad to have the power to do some thing but you just don't care like our politicians... HLTV can make a front news about it to support the project. With some pros consent interviews in it... Just do some thing and spread the word for god sake.
2014-06-16 01:25
0
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