New CS:GO update released
7-3-2013 21:31
Valve has released a new patch for CS:GO, which is aimed at fixing some minor bugs in the game.
Among the changes introduced by the 1.22.2.6 update are some fixes to the matchmaking service and the overtime convars, as well as a concommand which will provide admins with a method to confirm that GO TV broadcast has been completed before changing the map.
Below you can find the complete change log from this new update:
- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.
- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.
- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match.
- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.
- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.
- Round backup files now correctly strip workshop path when expanding %map% pattern token.
- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.
- Round backups support restoring match in overtime phase.
- mp_warmup_end can now only be called if in warmup.
- Team changes in warmup now take effect immediately.
- Added built-in game rules for resolving tied competitive matches in overtime periods.
Overtime convars:
- mp_overtime_enable - match will go to overtime if tied in regulation time.
- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.
- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.
- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.





cryeR
Fement
naked chicken <3 Alliance
Gumpster
n1nnx =D
Saint1
wmb
landelrey
fRaGm3n7
Stefanex
maruschiba
braden
Fatal Fighter
MaTiZ <3 Again
Dmitri P.
e1z
Ruzi
eler
B0rat
RoTsap
skiddy
Tom.Drum
Paperplane
|
oozniot
pulu
ignarock12
Jerry M
|
Tgwri1s - HLTV.org
hellraisersaf
grandi__
|
jookie
hyperfaun
DarkTempus
yoztpetra
Vlado.B
lolfake
asdfhh
|
razoR2k
Trypticon

