New update changes movement
27-9-2013 18:20
The latest update shipped by Valve for CS:GO has brought some important changes to the ingame movement.
From now on, player acceleration no longer follows a pre-established value, but is instead determined by the player's "active weapon max speed", which in theory could have an impact on the way the teams' tactics are designed.
Most of the other changes only affect the Arms Deal, but it is also worth noting that when a player commits suicide, he now gets no cash for that round.
Below you can find the patch notes for this update:
[BRAVO]
Added Competitive Scorecard to the Official Competitive match end scoreboard if the user owns an Operation Bravo Coin. (Previously only visible in the Operation Bravo Coin tooltip).
[GAMEPLAY]
Suiciding now results in 0 cash awarded for the round. Player acceleration is now determined by the player's active weapon max speed.
[MAPS]
Fixed bugs in Gwalior, Cache, Ali, Seaside and Agency.
[MISC]
Fixed stock items not displaying possessive information in the freeze panel. Fixed some water material fallbacks to not reflect the 2d skybox which caused bad reflections with low shader settings. Fixed squished weapon kill icons on Mac. Fixed the highest quality items in a Collection failing to be filtered out of the Trade Up Contract interface. Fixed a memory leak in client code that also caused performance drops during long gameplay sessions. New decorated weapon added to the Assault Collection.





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