New CS:GO update fixes bugs
8-5-2014 13:26
Valve has released a minor update for CS:GO which fixes a number of bugs in the game.
After last week's update, which introduced the Huntsman case and new HUD customization options, Valve spent the last few days fixing some small bugs, most of which are HUD-related issues that were created by May 1st's patch.
Below you can find the complete change log:
Release Notes for 5/7/2014
[MATCHMAKING]
- Fixed buytime ending as soon as all players join in QMM.
- Increased warmuptime when all players are connected from 30 sec to 60 sec
[UI]
- Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.
- Dropdown panels now support more than 20 options.
- Fixed inventory grenades icons drawing black.
- Fixed the bottom position player counter being a bit too low and cut off.
- Fixed hud alert flickering.
- Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.
- Optimized some hud options code which improves performance.
- Money position relative to radar now considers safezone.
- Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.
[SDK]
- Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target).
- In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.
[MISC]
- Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.
- Fixed bad hostage icon positioning in some cases.
- In DeathMatch it now says the right name for all guns.
- In Demolition games, the next weapon panels now work for all guns.
- Optimized backend performance when when accessing CS:GO inventory on Steam Community.





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