A fresh look at improving tourneys

With the next major two months ahead, we take a look at how we could improve tournament formats for both the players and the viewers.

This article is sort of a follow-up to my feature "Improving tournament formats", which was released in May 2012, and helped event organizers adapt to the GSL-format in groups in Counter-Strike starting with GameGune of that year.

So far the community-funded majors have all used the same format; four groups of four teams each played in GSL-format, followed up by a single elimination best-of-three bracket. Still, what could we do to improve on it in time for ESL One Cologne 2014?


EMS One Katowice was great, but could it have been even better?


Map pool and selection process

I think it's a given at this point that we should go back to the seven map pool most tournaments used in 2013 before Valve limited the maps played to the ones that ship with CS:GO. That's fine, and it makes sense for spectators, but then Valve needs to start adding more maps into the game.

We have some good ones available in de_cache and de_season, both of which have already been used extensively in tournament play. Some still also hold out hope for Colin "Brute" Volrath to release de_tuscan during this decade, and it should surely be included over a map if it does indeed surface at some point.

It's not realistic to expect teams, whether professional or not, to practice seven maps. It's not possible to be really good on seven maps at one point, certainly at least not as good as you would be playing a smaller number of maps. Since map selection needs an uneven number of maps, and seven has been proven to work before, we should stick with it.

If you're from the group of people who always say something along the lines of "professionals should play all the maps", please stop. Surely you would rather watch them be really good on seven, than average on nine. Let's work to find compromises that work both for the players and the viewers, there has to be some give and take.

Let's say we get Valve to add de_cache and de_season for now, and we have a seven map pool. If de_tuscan comes out at some point, we could remove the least played map, most likely de_train, and substitute de_tuscan in to keep the pool at seven going into the future. Another point to bring out is that we shouldn't always hold onto the old five maps - if one of them stops being popular, we should sub them out, like de_train.

This should promote more matches on other maps, and maybe half the group stage games, and every playoff series, wouldn't feature de_inferno anymore. It would remain popular, but at least there would be more alternatives. However, we need Valve to act on this first - not many tournament organizers will go rogue against the rest.

Map Sweden DH Winter Poland EMS One Katowice Sweden DH Summer
de_dust2 9/40 - 23% (3/20) 7/37 - 19% (5/20) 7/36 - 19% (4/20)
de_inferno 19/40 - 48% (12/20) 16/37 - 43% (11/20) 16/36 - 44% (9/20)
de_mirage 4/40 - 10% (2/20) 7/37 - 19% (2/20) 7/36 - 19% (5/20)
de_nuke 4/40 - 10% (2/20) 4/37 - 11% (2/20) 3/36 - 8% (0/20)
de_train 4/40 - 10% (1/20) 3/37 - 8% (0/20) 3/36 - 8% (2/20)

Numbers in parentheses are during group stage

Currently de_inferno dominates tournament play. A whopping 63% of all matches (e.g. a group game or a best-of-three series) featured it at DreamHack Winter, EMS One Katowice and DreamHack Summer (and it may have been third map in the series it wasn't played in). More than half of all group stage games, 32 of 60 to be more exact, were also played on de_inferno. Looking at the numbers above, the current system is clearly broken.

As for Valve's unwillingness to add more maps, how about listening to your customers? In a quick survey of Twitter replies, almost everyone wanted to see more maps being played. Who are the people voicing their opinion? Probably the same people who are funding this tournament. The developers shouldn't ignore them completely, especially when they have a valid argument to support their case.

People longing for a system where maps are pre-determined should give it a rest. One of the most fascinating things about Counter-Strike is the differences in teams' strategy, and that includes not playing a certain map. If maps were pre-determined, it'd suddenly favor teams who happen to be good on the ones played in semi-finals, and the grand final, and you couldn't have seven maps in the pool, because it would be too much for teams to prepare for properly.


de_inferno is played far too often in today's CS:GO 

However, we should also consider a subtle change in the map selection process. Currently, whether the pool is five or seven maps, teams take turns eliminating maps until three remain (some events have the second team remove two in the middle, but it's hardly relevant to the point here). They then pick their own maps, and the last map remaining will be the deciding third map, if necessary. It's a good system, but spectators are growing bored of the maps it produces.

What if instead of removing four maps off the bat, each team removed one, then picked their maps, then removed one more each, and the final map would be the third? That'd give teams a bigger incentive to practice more maps, because they could only ignore one map completely. It's not ideal for the teams, but it would be a good compromise between the players and viewers.

Current system Proposed system
1. Other Team A removes a map 1. Other Team A removes a map
2. United States Team B removes a map 2. United States Team B removes a map
3. Other Team A removes a map 3. Other Team A picks first map
4. United States Team B removes a map 4. United States Team B picks second map
5. Other Team A picks first map 5. Other Team A removes a map
6. United States Team B picks second map 6. United States Team B removes a map
7. Remaining map is played third 7. Remaining map is played third

That would mean if Na`Vi refused to play de_nuke, an opposing team could force them to play a lesser played map, such as de_season. Similarly, if Titan would still ignore de_train, teams could force them to practice de_cache instead, for example. It would open things up, and certainly motivate underdogs to practice the less played maps, and force the top dogs to play them instead.

Another option to get more maps played, and one that would also work for the group stage, is a point system with eliminated maps. In that system teams would pick one map in the playoffs, two maps in the group stage, that they wish to eliminate against each opponent. The picking system is explained below:

Other Team A vs. United States Team B

1. Team A removes de_mirage
2. Team B removes de_train

Team A's map order: 1. de_nuke (7p), 2. de_inferno (6p), 3. de_train (5p), 4. de_dust2 (4p), 5. de_cache (3p), 6. de_season (2p), 7. de_mirage (1p)

Team B's map order: 1. de_nuke (7p), 2. de_cache (6p), 3. de_season (5p), 4. de_mirage (4p), 5. de_dust2 (3p), 6. de_inferno (2p),  7. de_train (1p)

First map in this series would be de_nuke with 14 points, second map would be de_cache with 9 points, and the deciding map would be de_inferno at 8 points.

This system would promote the newer maps, because underdogs could spend more time practicing them and sort of force them on the more established favorites.

The teams would then rank the remaining maps in the order they wish to play them. Organizers could force teams to submit their map order and the map removals for every possible opponent prior to the event starting, and we would already know all the maps for group stage games and best-of-three series in advance. That would be great for providing better coverage and analysis, and for betting.

An admin would then look at the points each map would receive, and the one most popular among both teams combined would be the one played. In reality this would all be figured out before first matches go live, thus removing possible map picking delays. It would also remove the randomness of a coin toss in having to start removing maps first. In a tie scenario in points among two maps, you would go with the lower seed's choice, giving them a small advantage since the higher seed is favored with everything else.

It would be a fairly complicated system and therefore not a popular choice from an event organizer's perspective, but it could be sorted out effectively without too much trouble, it would make the map selection a lot more interesting, I believe, and what's most important is that teams would more often meet on their best map - not the one that's neither team's best, nor their worst, thus producing better matches.


Na`Vi is a victim of best-of-one group stages, having gone out in both majors 


Group stage

I still think there's nothing better for group stage than the GSL-format, which was outlined here. We should hold onto it, but I also think we should try to force a tiny adjustment for major events, although it would require both Valve and event organizers to play along; a long shot in time for ESL One Cologne. Still, if DreamHack Winter gets picked for a second major this fall, we could make it happen in time.

Best-of-one group stages are fine for medium sized events such as DreamHack Summer or Copenhagen Games, which should give underdogs a chance at making a name for themselves by upsetting some of the bigger names and getting further in tournaments. However, when teams spend months practicing for a major, we should be playing best-of-three from the get-go.

Here's the problem; this idea requires either more time, or more computers and more matches played simultaneously. Still, there comes a point you need to trade a little bit of the entertainment factor to strengtten the integrity of the tournament. Besides, it's something many fans have been asking for, ditto for players, and the fans are the ones handing ESL and others the $250,000 prize purses, so they should be inclined to at least listen. This is how you would do it.

You spend the first day of a tournament playing four GSL-style groups in a best-of-three format, two groups at a time. If you started at 10am, and used the RC EMS One Finals format - where each match begins as soon as the previous one ends, thus eliminating breaks between the action - you should have it finished by 5pm at latest, most likely sooner.

The second pair of groups would begin at 5pm - with two matches slightly later (as they couldn't setup until the previous groups were fully done) if the first pair's elimination games went the distance - and would finish around midnight. Sound like a problem? Ideally you'd be done a little earlier, but remember these are conservative estimates, and in reality the matches could, and should finish sooner - and even the last major, EMS One Katowice, had the second pair of groups projected to finish around 11pm; hardly optimal.


No one complained about the late finishes at last majors 

If we polled all the players participating in these events, no way they'd pick finishing an hour earlier, or starting two hours later on the first day, over getting to determine their fate in the tournament in a best-of-three format. The majors should aim to have the best teams meet in the grand final, not favor lucky upsets in best-of-one games, which is what can still happen in smaller tournaments. The majors should be all about finding the best team in Counter-Strike.

Still, there is a second way to do it too, but it would bring on all the old issues of the round robin group stage; three-way ties, round differences made on different maps determining who goes through, etc. The only pro it has in comparison to the GSL-style best-of-three format is that teams would get to play more, and especially in lopsided series, such as the ones at Copenhagen Games' group stage, two maps is too much.

You could organize two giant groups of eight teams, where every participant plays each other once. That's seven games minimum for every participant, and the top four teams would advance to the playoffs. These massive groups would provide less variance in best-of-one than the current format, and best-of-ones have that aura of potential upsets coming in at any point, thus keeping fan interest alive.

It would be more fun to watch teams play against a wider variety of teams, and it would also make certain series more interesting - no one wants to watch two easy wins in a match dragged out to be a best-of-three, Copenhagen Games groups style. Teams must be very even for best-of-three groups to work out, though it would largely be the case at the majors. This large round robin style group is a better solution for smaller events - but it would require eight team groups; otherwise GSL-format is better.

The first approach seems more believable, but don't count out the second option, which is basically a much better version of the old Intel Extreme Masters system, that saw group winners proceed directly to semi-finals. We can't have that, but we can have a new, better, improved version. In addition, eight team groups could also be used to make seedings for playoffs, because the sample size would be reasonably large, almost like a regular season of a kind. Let's hope they go for one of these two.


Vox would love playing best-of-three series in groups, or at least more best-of-one games 


Seeding and playoffs

ESL's Michal "Carmac" Blicharz has made it clear he doesn't think double elimination is suitable for spectator sports, so we're going ahead under the assumption that double elimination is off the table, whether or not that's the case. It would also prolong the tournament quite a bit, and with group stage being played in best-of-three a higher focus, and re-seeding available to battle unlucky bracket draws, double elimination isn't necessary.

While it's hard to argue against double elimination being more fun to watch, it has no place in the biggest tournaments due to time constraints alone. I think tournaments such as SLTV and ESEA Finals, and Copenhagen Games should definitely use it; in fact, playing the lower bracket in best-of-one made the Danish event one of my favorites in 2013, while this year's event was very lackluster in comparison and not nearly as interesting as a spectator. Also, double elimination best-of-three remains by far the best format for finals events with eight or less teams.

Now that we've settled on single elimination best-of-three for our majors, how do we make it better? What is stopping from certain teams drawing match-ups, such as Titan playing NiP in the quarter-finals, or Virtus.pro facing Na`Vi in the same round, while Epsilon and Lemondogs get to come out of nowhere based on zero wins over good teams in the group stage to guarantee one of them a top four placing?

Re-seeding. That's not to say we should completely ignore group stage results, but they ultimately should not matter as much. Winning a single best-of-three series, let alone a best-of-one in our current format, in the least important part of the tournament should not be as important as good results for months leading up to the major; up to five months in the case of ESL One Cologne.

Teams should still get punished for poor play in the group stage, but really what group stage is for top teams, is a minefield they're hoping to get out of alive. It's not where you separate the best from the pretty good; it's just a way to eliminate half the field before getting to the playoffs. And that's how it should be, too, especially in the best-of-one setting, but also in best-of-threes.


Random draw was OK in 2010; it should not be in 2014 

I suggest we seed teams in pools of 1-4, 5-8, 9-12 and 13-16 based on their past accomplishments before the tournament. We don't do that based on their result at the last major, or whether they got in through an online qualifier or were directly invited. It should be based solely on how well they have done in the past X months of relevant LAN play, with online play a tiebreaker at most. We would do random group draws instead of seedings, because otherwise the first round of playoffs would see constant rematches.

We then give ESL TV the chance to do their random group draw, drawing viewership and getting the community hyped. Great, we now have reasonable groups, and they will be played out in a best-of-three format, which means even if group a group of death á la group A of EMS One Katowice, with Virtus.pro, Titan and HellRaisers, surfaces, the best should get out.

We also seed the sixteen squads one by one, for proper seedings, only we don't make this list public so teams do not get to prepare too much for each other. HLTV.org would be happy to help with this part. Now traditionally you'd now place the teams in the bracket with #1 playing #8, #4 playing #5, #3 against #6 and #2 versus #7. Only that would completely ignore the massive group stage we just played, and its potential upsets.

What I suggest instead, is subtle changes in teams' seedings based on their group stage result. Once you've got the teams sorted out based on their pre-tournament seedings, you then reward teams who actually came in underdogs and won the group by bumping them up, say two spots, and move down the teams who were supposed to win but failed, by a spot or two. If you want, you could also add a rule about not being able to play the same from your group in the first round of playoffs.

That would make the bracket stage more consistent, favor long term results and encourage teams to stick together and build some tournament history, give credit where it's due to teams who did well in the now best-of-three group stage, and finally, make even the bracket drawing process a lot more interesting. Who wouldn't want to see that happen live?

On the other hand, the eight team round robin group wouild require a different solution. It would be super important to do proper seeding from one through sixteen to draw those groups, and then you should simply use the final standings as seedings. Group A would have seed one, so therefore the first place finishers in A would be #1, first place in B #2, and so on. It would be a pretty good system as well, and would take group stage results into account in their entirety.


Lady luck shouldn't send Titan packing in quarter-finals 


Schedule

What does this do to our event's schedule then? Well, ESL One Cologne is a four day event, similar to EMS One Katowice, whose schedule you can see here. In our imaginary world we're finishing the group stage on day one, and what do you know, the rest of the schedule can be kept from the previous event. As long as the group stage is played out on day one, there need not be any chances.

However, for events not hosted by ESL that aren't as limited in terms of scheduling due to so many other games being played, limited tournament area due to events being held at exhibitions, for the most part, and stage schedules, we could even make this better. At four day events we could split the group stage into two days, and still play playoffs one game at a time on days three and four.

Imagine now groups A and B are played on day one, with C and D on day two. On day three we'd play all four quarter-finals one at a time, starting at 10am or 12am, with one game every three hours. In an ideal world we would even use the RC EMS One Finals format, with non-stop action by having matches go live as soon as possible. We'd finish before midnight, which would be perfectly acceptable for most events - remember, even EMS One Katowice saw players finish past 11pm, and DreamHack Winter's fourth quarter-final and grand final both ran well past midnight.

We could have either a GSL-style best-of-three group stage, or a massive eight team group, guaranteeing everyone a minimum of seven matches at the majors. We would have a truly packed and exciting final day, with two semi-finals earlier in the day, one at a time of course, and the big grand final on the main stage later on in the day with North America also able to watch. All of that with more maps being played, thanks to a new map picking process, regardless of which one we choose. How does that sound to you, as a spectator?


Could ESL One Cologne be even better than the previous majors? 


Now let's for a second imagine Valve adds both de_season and de_cache and green lights these changes, and ESL makes them happen in mid-August for ESL One Cologne 2014 as we watch sixteen of the world's best teams fight for $250,000 under better, tournament integrity preserving circumstances. 

Who is with me?

Follow HLTV.org's @lurppis_ on Twitter.

#7
Old school: User been here for more than 10 years  | 
Poland tfg
ems katowice bestest ;];];];];] FKIN AWESOME
2014-06-22 19:39
0
3 replies
#71
Old school: User been here for more than 10 years  | 
Korea Lustboy
no
2014-06-22 21:29
0
amazinggg :)
2014-06-22 21:30
0
#112
Old school: User been here for more than 10 years  | 
World tfg BEST ;]
tfg best ;]]]
2014-06-23 04:48
0
volvo's train statistics are laughable, still shit even though everyone has said it's shit since release.
2014-06-22 19:40
0
#9
Old school: User been here for more than 10 years  | 
World LXP
"Some still also hold out hope for Colin "Brute" Volrath to release de_tuscan during this decade" LOL
2014-06-22 19:40
0
3 replies
+1 hahaha
2014-06-22 21:02
0
#103
Old school: User been here for more than 10 years  | 
Norway Übervaag
lol n1 lurpy <333333
2014-06-23 02:15
0
#113
Old school: User been here for more than 10 years  | 
World tfg BEST ;]
no need for this shit map. i saw the screenshots and the map is shit. mill>
2014-06-23 04:50
0
#10
Old school: User been here for more than 10 years  | 
United Kingdom NipXe
New Veto system is great.
2014-06-22 19:43
0
#11
Old school: User been here for more than 10 years  | 
Other Meg4troN
~ Some still also hold out hope for Colin "Brute" Volrath to release de_tuscan during this decade shots fired +} well written
2014-06-22 19:44
0
#13
Old school: User been here for more than 10 years  | 
Poland 01337
Great read! I'm impressed!
2014-06-22 19:48
0
#14
Old school: User been here for more than 10 years  | 
United Kingdom Hendy
+1
2014-06-22 19:49
0
#15
Faceit level 8 Old school: User been here for more than 10 years  | 
 | 
Cyprus JoOoOohNy
@lurppis doing so great work and he is not even playing csgo! well i have to say thank you and keep going!
2014-06-22 19:50
0
#16
Old school: User been here for more than 10 years  | 
World THETEAMWANTS
absolutely great read lurppis. love the new veto idea, its a bit like a dota draft now, which i think makes a lot of sense.
2014-06-22 19:52
0
#17
Old school: User been here for more than 10 years  | 
tabseN | 
France shoxAttorney
on a more game related topic: what is your take and smokegrenades lurppis? dont you agree it is unfair, that walking through a smoke takes your vision away for ~1-2 sec and makes it a completely unviable option? this even happens when you only move through the peripher of a smoke ---> time with smoked vision: 2 sec, time player actually was in a smoke 0.3 sec
2014-06-22 19:54
0
#18
Faceit plus user Faceit level 10 Old school: User been here for more than 10 years  | 
Netherlands CcARTii
good shit lurppis
2014-06-22 19:55
0
#19
HLTV Verified Old school: User been here for more than 10 years  | 
Denmark Pimp
Best of three in groupstages would be so F*cking awesome! :) Otherwise I agree on most parts, hope ESL at least will consider these suggestions!
2014-06-22 19:57
0
2 replies
#106
Old school: User been here for more than 10 years  | 
United States jcarter1
agreed!
2014-06-23 02:36
0
#122
Old school: User been here for more than 10 years  | 
 | 
Poland metal_cs
yea +1, and congaratz win on nip :)
2014-06-23 08:51
0
#21
Old school: User been here for more than 10 years  | 
Russia VodkaLetoBabi
I am with you.
2014-06-22 19:57
0
#22
Old school: User been here for more than 10 years  | 
Lithuania maklaudas
lurppis stronk as always, i agree man. valve wake the fak up
2014-06-22 19:58
0
#23
Old school: User been here for more than 10 years  | 
Sweden pyth
valve should hire lurppis to do all this work cuz his awesome at it :P
2014-06-22 19:58
0
4 replies
#66
Old school: User been here for more than 10 years  | 
Denmark FaveN
+1
2014-06-22 21:04
0
#123
Old school: User been here for more than 10 years  | 
 | 
Poland metal_cs
Lurrpis president of community
2014-06-23 08:52
0
#129
Old school: User been here for more than 10 years  | 
zyh | 
Denmark zyh
+1
2014-06-23 10:35
0
+1000
2014-06-24 01:12
0
#24
Old school: User been here for more than 10 years  | 
World Mwjk13
Good ideas.
2014-06-22 20:01
0
#26
Old school: User been here for more than 10 years  | 
Sweden ElRoTin xD
Awesome :)
2014-06-22 20:01
0
#27
Old school: User been here for more than 10 years  | 
Italy BANE.
I am not with you lurppis, I like the random draw of the groups and I hope it will stay. It would be nice if de_cache was added to the majors , but i certainly disagree on season. Season is not very common amongst casual csgo player who like to watch their favourite teams play so watching a team on such a map would be less fun 2 watch. Furthermore I don't care whether the group stages are BO1 or 2. One adds excitement as random stuff can happen and top teams can be out. BO3 though provides longer games and that can be fun aswell. I just really dont like the part with pre tournament results seed stuff. I really find it uncool
2014-06-22 20:03
0
5 replies
#64
Old school: User been here for more than 10 years  | 
United Kingdom grund
yeah it's really exciting when a crap team beats a good team in a bo1, and then get's 16-0'd in the next round, fun for everyone...
2014-06-22 20:58
0
#108
Old school: User been here for more than 10 years  | 
World Antifrag
"uncool"??? It's not about being cool or not, it's about being fair. Teams spend all their time and effort in order to achieve the best possible results through the whole year. It's only normal that the ones who achieve these good results get rewarded compared to the ones who didn't. Now we can't simply give them too strong of an advantage, otherwise there would be no competition. But seeding is made for this purpose, to reward teams who had good results and give them a small edge over the lesser teams. It's also what makes a tournament more enjoyable, because most people clearly don't want the best teams to go out of the tournament before at least the semi-finals. Seeding for a tournament based on previous results is how it's made in Tennis, and it works really well. It protects the high seeds enough while still providing the challengers with a chance to beat them.
2014-06-23 02:40
0
2 replies
#119
Old school: User been here for more than 10 years  | 
Italy BANE.
I just pointed out my opinion and prefer the unfair way
2014-06-23 06:52
0
1 reply
#124
Old school: User been here for more than 10 years  | 
World Antifrag
So you're basically supporting a lesser level of play in tournaments. Fine with me.
2014-06-23 08:52
0
#125
Old school: User been here for more than 10 years  | 
 | 
Poland metal_cs
we just need season in MM and become popular like others
2014-06-23 08:53
0
#28
Old school: User been here for more than 10 years  | 
mika | 
Sweden tubewoody
Train is actually my favorite map to watch. Ts almost always have to rush and thats far more interesting than slow 2 minute rounds
2014-06-22 20:02
0
1 reply
#118
Old school: User been here for more than 10 years  | 
Belgium k0ntrol
kinda agree
2014-06-23 06:50
0
#29
Old school: User been here for more than 10 years  | 
Cyprus fortiwow
great read accurate points well done
2014-06-22 20:04
0
#30
Old school: User been here for more than 10 years  | 
Norway Hell0KiTTy
+1
2014-06-22 20:05
0
#31
Old school: User been here for more than 10 years  | 
zehN | 
Finland ludiMacak
nice read
2014-06-22 20:07
0
#32
Old school: User been here for more than 10 years  | 
Europe Ark-
no words about monitors :/
2014-06-22 20:11
0
#33
Old school: User been here for more than 10 years  | 
Egypt avaChamber
more map pools and bo3 group stages . CYA Well written lurppis , I hope some dev hears you out .
2014-06-22 20:12
0
#34
Old school: User been here for more than 10 years  | 
Belgium JerCkysMini0n
well i would like to see the format of 2 groups of 8 to determinate the final 4 +1 lurpiss for this good read & insight
2014-06-22 20:15
0
#35
Old school: User been here for more than 10 years  | 
United Kingdom -Butch-
#TitanFallAlready
2014-06-22 20:18
0
#36
Old school: User been here for more than 10 years  | 
Sweden sebb7
de_season is not good map, it's not fun to watch and it's not fun to play (imo ofc). de_season and de_cache would be optimal (again imo) and train should be looked at for improvement. I agree 100% with the new banning/picking order of maps. it really should be 7 maps, not 5 or 9.
2014-06-22 20:19
0
3 replies
#59
Old school: User been here for more than 10 years  | 
United Kingdom Gumpster
Don't speak for everyone. I for one love watching de_season & also love playing it. It's a great map for fake strats/and rotates.
2014-06-22 20:53
0
2 replies
#75
Old school: User been here for more than 10 years  | 
Sweden sebb7
I didn't speak for everyone. Made it perfectly clear by using 'imo' twice.
2014-06-22 21:37
0
1 reply
#76
Old school: User been here for more than 10 years  | 
United Kingdom Gumpster
:)
2014-06-22 21:40
0
#37
Old school: User been here for more than 10 years  | 
Denmark FeTiShMB
They need to improve the maps, thats the reason they arent being played. The maps made by valve dosnt fit the competetive scene, they fill them up with random junk, they squeeze everything into tiny spaces. The current version of mirage has been adapted too, but the old one was still far better.
2014-06-22 20:22
0
9 replies
#53
Old school: User been here for more than 10 years  | 
Italy MiracleWorker
+1000
2014-06-22 20:47
0
#56
Old school: User been here for more than 10 years  | 
ZELIN | 
Portugal Cyborgy
+1
2014-06-22 20:50
0
#60
Old school: User been here for more than 10 years  | 
Sweden albvel
I like that you say that. I've never understood why people started to forget that they stopped playing "one of the best maps(in my opinion)" and kept playing the new mirage which is..."not done", and need some adjustments here and there. I got this feeling that most of the proffesional players have started to not care about how stupid the new mirage is versus the old version. Why hasnt there been any official "riots" to actually force valve to make the needed changes on it?
2014-06-22 20:53
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#84
Old school: User been here for more than 10 years  | 
Ukraine blasph2m33
this
2014-06-22 22:35
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#85
Old school: User been here for more than 10 years  | 
Sweden ZaKariaN
+1
2014-06-22 22:50
0
#93
Old school: User been here for more than 10 years  | 
dupreeh | 
India rite2ace
true
2014-06-23 00:31
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#95
Old school: User been here for more than 10 years  | 
Netherlands P|chrisJ
I agree, but I'm always wondering how it is possible Inferno is the most played map then? Surely this is one of the most aweful, cluttered and junkfilled maps in the game? I much prefer train over this map, but this is mainly because it still has a lot of areas which are longrange, it is not at all a good version of the map.
2014-06-23 01:32
0
1 reply
#111
Old school: User been here for more than 10 years  | 
United States lnflnlty
inferno is definitely the most cluttered and cramped map in the game. I don't think it's a matter of inferno being the best map, people just dont care enough either way to veto it, so it started being played all the time once they changed mirage. Once teams know it's always going to be played, they practiced it more and it just snowballed out of control from there
2014-06-23 03:59
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#133
Old school: User been here for more than 10 years  | 
mika | 
Sweden tubewoody
+ a million All the small things and details are just distractint. It happens very often that you get stuck in stuff sticking out from the wall, while trying to back of and that will often kill you. Especially when flashed or in a smoke
2014-06-23 14:41
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#38
Old school: User been here for more than 10 years  | 
Ecuador Raportina
-nuke, that map is so random and season in more random also and bored
2014-06-22 20:28
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#39
Old school: User been here for more than 10 years  | 
Serbia 2legit4all
Nice work lurppyyyy
2014-06-22 20:27
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#40
Old school: User been here for more than 10 years  | 
Korea DayuM
great article. love the ideas for group stage and they should definitely add de_cache and de_season (or de_tuscan in the future). Reseeding is also something I'd like to see.
2014-06-22 20:32
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#42
Old school: User been here for more than 10 years  | 
World skoi
i'm allways with you. And i'd also add some pool ingame (we're talking about majors listed on the game client) where viewers, maybe only thoose who have bought a compendium,vote for the next game on the official streaming. Talking about some expectator experience like dota2, where you are able to chose the audio, will be on your next blog about changes. :)
2014-06-22 20:34
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#44
Old school: User been here for more than 10 years  | 
United States m0tive
I want to see navi play nuke, though :(
2014-06-22 20:35
0
I agree.
2014-06-22 20:37
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#46
Old school: User been here for more than 10 years  | 
Denmark GREGERSEN
I like the proposed veto system! would be great!
2014-06-22 20:38
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#47
Old school: User been here for more than 10 years  | 
United States lnflnlty
gsl format group stage with 16 teams and 4 groups is 20 maps played, single elimination bo3 8 team playoff bracket is then a max of 21 maps, so the current format means we see a max of 41 maps played between the 16 teams. if we change the gsl group stage, where there are currently 5 games in each group, into bo3 the whole way, we would be adding a max of 40 more maps into the 16 team tournament, making the full tournament a max of 81 maps played. This would double the length of current tournaments and is easy to see why an organizer would have an issue with it. A COMPROMISE: full double elimnation bo3 upper bracket, with bo1 lower bracket would obviously be a LOT more maps. BUT if we make the round of 16 be bo1, and the lower bracket be bo1, and the grand final be bo5 with 1 map advantage, we actually have a max of 47 maps. only 6 more maps played than the current format, much easier for organizers to accommodate while also fixing seeding issues AND giving the fans double elimination. even if we make the round of 16 bo3 as well it would bring the max total of maps played to 63, essentially half way between the max maps of a bo3 group stage and the current format assuming my math is correct of course
2014-06-22 20:39
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#49
Old school: User been here for more than 10 years  | 
Poland prejt
2014-06-22 20:43
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#50
Old school: User been here for more than 10 years  | 
Denmark Eljiyx
Well a good idea and thought I would say, but atleast I myself really enjoy watching de_train, and maybe it's pretty rare they play it, but I don't think it should be removed.
2014-06-22 20:46
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#51
Old school: User been here for more than 10 years  | 
Sweden usee
"Proposed system 1. Team A removes a map 2. Team B removes a map 3. Team A picks first map 4. Team B picks second map 5. Team A removes a map 6. Team B removes a map 7. Remaining map is played third" yes please, makes it more balanced.
2014-06-22 20:46
0
2 replies
#57
Old school: User been here for more than 10 years  | 
United States lnflnlty
agreed, cevo currently uses this system for their playoffs i believe, works very well in allowing more variety
2014-06-22 20:51
0
1 reply
#61
Old school: User been here for more than 10 years  | 
Sweden usee
Indeed! As it is right now, its the same 3-4 maps being played, boring to watch and boring to play.
2014-06-22 20:54
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#52
Old school: User been here for more than 10 years  | 
coswell | 
Finland coswell
I like the ideas about the vetoing idea; picking a map and the group stage choices. We need to see more maps. Seeing inferno 63% (wow thats high) of the time as a map is killing the viewer experince... Ah, i wish that tuscan would be in the new operation and it gets picked up for the tournaments..
2014-06-22 20:50
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#54
Old school: User been here for more than 10 years  | 
Poland Baaq
EMS One hasnt had so good organisation. Like going inside without ticket was terrible - no queues just ppl pushing each other. Also Spodek and whole Katowice was outta food - no joking but after matches in all restaurants around they were selling only drinks cuz ppl ate everything pretty fast. These were obv not big deal things and overall atmosphere around 5000+ ppl in finals was amazing.
2014-06-22 20:49
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#55
Old school: User been here for more than 10 years  | 
United Kingdom Gumpster
I like the proposed veto system (at least the first one). I'd also like to see more maps into the map pool. Bo3 Group Stages would be interesting but still a cluster fuck if the maps were to go the distance and thus holding up the schedule. It'd be risky but one that should reward viewers in better matches.
2014-06-22 20:50
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#58
Old school: User been here for more than 10 years  | 
MAJ3R | 
France PouletFurtif
Good read. I'm with you.
2014-06-22 20:52
0
Good read lurppis, well done.
2014-06-22 20:57
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#63
Old school: User been here for more than 10 years  | 
Russia DilDoFaggins
yeah remove train from the mappool fosho. srsly gtfo, train is a great map and if u wanna vote that out u could also go ahead and vote nuke out. we had a great game on train between nip and vp at cph, we had a great game on train between nip and navi at dhs. both in the finals. gtfo.
2014-06-22 20:57
0
1 reply
#67
Old school: User been here for more than 10 years  | 
Austria MrAvernus
train and nuke are not competitively viable. everybody knows that. they both feel bad to play, too claustrophobic, narrow areas with too many useless shit lying around. :( 2 good teams will always play a close match against each other, it's not because they played train, but because they are very close to each other in terms of skill
2014-06-22 21:15
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#68
Old school: User been here for more than 10 years  | 
Bosnia and Herzegovina 911warrior
somebody had to say it - and you did it perfectly my dear friend
2014-06-22 21:25
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#69
Old school: User been here for more than 10 years  | 
Russia zRo
great job
2014-06-22 21:27
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#70
Old school: User been here for more than 10 years  | 
Finland misqi
tl;dr. But Im with u.
2014-06-22 21:28
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#72
Old school: User been here for more than 10 years  | 
Ecuador Raportina
TRAIN EXITING MAP OMG WHY?!! +train +train +train -Nuke, so random getting killed from nowhere
2014-06-22 21:29
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#74
Old school: User been here for more than 10 years  | 
Turkey Markers
so good +1
2014-06-22 21:32
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#77
Old school: User been here for more than 10 years  | 
Finland KaaarL
with 4 tournament days at ems one cologne i dont see the point of fitting the whole groupstage into one day. just group a & b - Day 1 (Bo3) group c & d - Day 2 (Bo3) quartelfinals - Day 3 semi- & final - Day 4 => perfect tournament
2014-06-22 21:46
0
1 reply
#96
Old school: User been here for more than 10 years  | 
Sweden sebb7
+1
2014-06-23 01:36
0
#78
Old school: User been here for more than 10 years  | 
Croatia VuKA
awesome but this need to be tested before EMS ONE
2014-06-22 21:55
0
#79
Old school: User been here for more than 10 years  | 
North Macedonia gogoEbago
Vox would love playing best-of-three series in groups, or at least more best-of-one games. I laughed more on this than I should've.
2014-06-22 21:57
0
1 reply
#120
Faceit premium user Faceit level 10 HLTV Verified Old school: User been here for more than 10 years  | 
SPUNJ | 
Australia JNUPS
hey hey, its not that funny! its true :P
2014-06-23 07:51
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#80
Old school: User been here for more than 10 years  | 
Ukraine kAt.MEOW
good read but I feel that seeding system that you've proposed is kinda complicated and its also really hard to objectively place teams from #1 to #16 Although if there would be 2 groups with 8 teams, we could just use groups results as seedings, that will still punish teams that underperform in groups with stronger opponents, but not as hard as it is punishing right now, when top2 of groups advance #1A - #4B #2A - #3B #3A - #2B #4A - #1B and we could use re-seeding right after, so if #4B would upset #1A (and in other matches favourites #1B, #2B, #2A would win), so they will meet highest left seed - #1B
2014-06-22 21:59
0
#81
Old school: User been here for more than 10 years  | 
United States TheWhiz
I'd like to hear opinions on the seeding process for teams who have less experience/opportunity to attend "rankable" events. Isn't it possible that the seedings may be biased to teams that play at more events but may not be as good as teams who play less events?
2014-06-22 22:12
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#82
Old school: User been here for more than 10 years  | 
United States witham
I've had these same thoughts about bo3 for group stages and map pools. I love your idea about the banning/picking maps as well as the reseeding for playoffs. Good shit lurppis
2014-06-22 22:18
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#83
Old school: User been here for more than 10 years  | 
Japan WHISPERZOR
hell yeah! you know it boy! Make it 7! I WANT bo5 finals!
2014-06-22 22:26
0
#86
Old school: User been here for more than 10 years  | 
France komOdo
I like proposed pick/ban map system
2014-06-22 22:54
0
#87
Old school: User been here for more than 10 years  | 
Bosnia and Herzegovina MILENKOLaka
lurppis, I really must commend your articles good read!
2014-06-22 23:01
0
#88
Faceit level 10 Old school: User been here for more than 10 years  | 
Lithuania MCMXCV
Good read! I hope VALVE listens to your opinions.
2014-06-22 23:28
0
#89
Old school: User been here for more than 10 years  | 
gob b | 
Iceland shine4t
Everything in this article is so spot on it's ridiculous. Just have lurrpis run every tournament and it will be the best of both worlds. Great for the teams and great for the spectators.
2014-06-22 23:34
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#90
Old school: User been here for more than 10 years  | 
jackasmo | 
Russia *Tpo-_-JI.b*
Good points! Well Written and Calculated! Looking forward to these hopeful changes! Valve, not much time left to think! Letz Go Please!
2014-06-22 23:41
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#91
Old school: User been here for more than 10 years  | 
Latvia shevijs
Great article lurppis, was really interesting to read. Cant wait for 7 map pool. To assume all this situation - valve is pretty big piece of shit and everyone are used with that. Maps are pretty big dissaster, valve do nothing with them, oh, wait a second, they kicked out mirage version that everyone loved and in every update they update overpass and cobblestone, this is just one big joke. Anyways, why we couldnt use something similar to the worlc hockey championat system? I love this new idea - 8 teams per groups, this solve problem with GSL style groups and standart system with round difference. And after we got top 4 teams from both groups, group a first team play versus groups b 4th best team and so on? Wouldnt that be fair enough if like this or with other group stage style play-off bracket would be scheduled in this way? This will cancel all randomness with lotery method and that all buulshit (IMO) with past performance and other stuff wouldnt be neccesasry too. Brackets would be draw by performance in current tournament and without any randomness. If this is used to every sports game, why we shouldnt use something like this? :) Also worth mention is that cool idea with new map pick system: remove, remove, pick, pick, remove, remove, last one. And bo5 finals is needed to, IMO. Lurppis, do you have any thoughts about using bracket system that brackets ar draw before teams are joined groups and everything is judged by current event performences? Is this could be option too, if not, why?
2014-06-22 23:45
0
#92
Old school: User been here for more than 10 years  | 
Netherlands EmreA
Valve for once listen. You sons of sons!
2014-06-22 23:55
0
#94
Old school: User been here for more than 10 years  | 
 | 
Australia TotalEclipse
Like I said on Reddit, this is one of the best Counter-Strike related articles I've ever read, I'm pretty concerned for CS:GO though at the moment. Minus the ESL One major that was recently announced (which I am eternally grateful for), Valve have been super quiet regarding major updates and changes to competitive play in the last few months. The game has so much potential it hurts my brain that Valve seem to have adopted this strange game development process that if not dealt with soon, will really hurt the future of the game. What I would like to see is every single player that competed at the last major to weigh in, either in an article on here or some short statements via Twitter/Facebook to let Valve know that they are not just in favour of such changes, but truly want them to happen.
2014-06-23 00:46
0
#97
Old school: User been here for more than 10 years  | 
Australia NWNW
N95
2014-06-23 01:48
0
1 reply
#98
Old school: User been here for more than 10 years  | 
Australia NWNW
N98
2014-06-23 01:49
0
#99
Old school: User been here for more than 10 years  | 
Argentina Sinnick
I'm with you dear lurppis, I'm tired of seeing de_inferno.
2014-06-23 01:50
0
#100
Old school: User been here for more than 10 years  | 
Finland Braashy
Sounds like so much fun as a spectator! :D
2014-06-23 01:56
0
#102
Old school: User been here for more than 10 years  | 
Sweden Hann1bal-
I think the seed should be public tho, do it like the Champions League or the World Cup does it. Four pots, with 4 teams in each, first pot contains the 1-4 seeds, they are drawn into the groups first eliminating the possibility for them to face eachother in the group stage, 5-8 gets drawn second, and after them 9-12 and lastly 13-16. Have the first place finished in group A face off against the second place finisher in group D and so on. This can be done the day before in a live streamed show on twitch or whatever, followed by interviews with players and discussions about the groups and matchups. Doing it the day before also won't give the teams that much time to study potential opponents for the playoffs. Just my 2 cents.. Everything else lurpis said sounded great to me! Just get rid of the DE!
2014-06-23 02:09
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#107
Old school: User been here for more than 10 years  | 
Estonia 2026
Holy shit long read but awesome, the fact that it's 7 matches minimum is the best for me as a viewer. I'd like to see that because double-elimination is just stupid.
2014-06-23 02:38
0
About the newly suggested removing maps from the Best of 3 - "motivate underdogs to practice the less played maps" (where 2 maps are removed, and then 2 teams each pick 1 map to play, and the remaining map is the deciding 3rd match) Lurppis, this is an AMAZING suggestion! PLEASE get the tournaments to support this!
2014-06-23 03:19
0
#110
Old school: User been here for more than 10 years  | 
Indonesia gendeng
Great ideas, some seems a bit complicated and unpractical but i wonder which the players prefer, GSL vs 8 Team round robin and Ban-Pick-Ban map system vs Ranking map system.
2014-06-23 03:45
0
#114
Old school: User been here for more than 10 years  | 
World tfg BEST ;]
+1 need tfg to attend tournaments ;]]]]
2014-06-23 04:50
0
#115
Old school: User been here for more than 10 years  | 
World arslenus
nice idea
2014-06-23 05:11
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#116
Old school: User been here for more than 10 years  | 
hally | 
Russia Juse
amazing article by lurppis very gj
2014-06-23 06:16
0
#117
Old school: User been here for more than 10 years  | 
Belgium k0ntrol
32 teams
2014-06-23 06:48
0
nice read
2014-06-23 08:06
0
#126
Old school: User been here for more than 10 years  | 
 | 
Poland metal_cs
u have my sword :)
2014-06-23 08:59
0
#127
Old school: User been here for more than 10 years  | 
Australia Joeleee
I agree with pretty much all of this. The only area that I would change is when the group stages have finished and the seeding has been done. Rather than keeping the seeding as is (with a number 1-16), you should instead create two sets of seeding from 1-4. That is, all the first place group finishers should be seeded 1-4 based on their overall seedings and all the second place group finishers should be seeded 5-8. Then you have a simple 1v8, 2v7 match up (with match ups the same as in the group not being allowed). This maintains the advantage of coming first in the group, but avoids shitty match ups. If Titan comes second in their group, they still have to play a strong team but it's the worst of the top finishers, rather than say NiP. It's a minor change but it would avoid say the 16th seeded team gaining an upset in the group and finishing top but still having to play the top seeded team because their rank only went up a couple so they are still the bottom ranked team to exit the group stage.
2014-06-23 09:11
0
2 replies
#134
Old school: User been here for more than 10 years  | 
 | 
United States lurppis
that's actually the system i was thinking about a few months ago when i first thought about writing this article. i think it's also a good alternative, but i didn't think of it on the day of writing this article. too bad, should have included it.
2014-06-23 14:54
0
1 reply
#144
Old school: User been here for more than 10 years  | 
Australia Joeleee
It was a great article, I just hope the right people are looking at it. Increasingly I think they do tend to be on the look out (at Valve), at least more so than a year or two ago.
2014-06-24 00:41
0
valves train pffft!
2014-06-23 09:25
0
#130
Old school: User been here for more than 10 years  | 
World gLuTTonY
"Proposed system 1. Team A removes a map 2. Team B removes a map 3. Team A picks first map 4. Team B picks second map 5. Team A removes a map 6. Team B removes a map 7. Remaining map is played third" This x100
2014-06-23 11:12
0
#131
Old school: User been here for more than 10 years  | 
Finland ow
lurppis for cs president
2014-06-23 13:06
0
#132
Old school: User been here for more than 10 years  | 
France $crat
I'm not convinced by the post group stage re-seeding methods... Imo you would a lot lower the chances for underdogs. Even more if we adopt the bo3 for the group stage. Which I also think is necessary. I'd chose either one or the other but not both. What about playing group stage matches in mr12 bo3 ? (it would reduce plannings problems)...
2014-06-23 13:39
0
8 replies
#135
Old school: User been here for more than 10 years  | 
 | 
United States lurppis
1) at majors the best teams should win, not underdogs getting lucky, plus it leads to bad matches in playoffs (see: epsilon vs na`vi at dhs) 2) mr12 for groups is a terrible idea. please bury it deep in the desert.
2014-06-23 14:55
0
7 replies
#138
Old school: User been here for more than 10 years  | 
France $crat
1) I'd rather say : best teams should'nt loose... to anyone... To see an underdog go up to semis can be very entertaining to fellow as a viewer... Ofc Epsilon vs Na'Vi was'nt legit as a semi, but it is also due to how group were drawn. 2) Okay^^ wasn't maybe the best idea, although your idea of a large group played as a league is very interesting I agree with a lot of things reading through your article but overall I still get the feeling that what you propose would erase any chance of a surprise/upset which can be thrilling too.
2014-06-23 15:56
0
6 replies
#140
Old school: User been here for more than 10 years  | 
 | 
United States lurppis
yeah, you enjoy that na`vi vs. epsilon semi-final? you're the only one. majors should be about finding the best teams in the world.
2014-06-23 18:55
0
5 replies
for sure the majors should be about finding the best team in the world, and this article puts forward a LOT of very good ideas. but the Na'Vi vs Epsilon semi is a bit of a bad example of a problem that needs fixing I think, at least for a major event. this is because in a major you could assume that such a weak quarter final (lemondogs vs epsilon) would be very unlikely to occur, especially if bo3 group matches are already in effect. the stronger field at the event should already be preventing these duff games in the playoffs. It pains me to say it but I agree with the frenchie, both bo3 AND post group seeding seems like it should be overkill for an event with a "Major" line up.
2014-06-24 03:17
0
4 replies
#148
Old school: User been here for more than 10 years  | 
 | 
United States lurppis
you must have forgotten about the following teams at the past two majors then: mousesports, 3dmax, vox eminor, reason, clan-mystik, ibuypower, reason, sk, n!faculty, xapso would you have wanted to see any of those meet in the quarter-finals? because i wouldn't have, none of them belong anywhere near the final four at the previous events despite being good teams.
2014-06-24 06:30
0
3 replies
#151
Old school: User been here for more than 10 years  | 
France $crat
because when they play their standard level, the show provided can't match with a major's quarter final. You are absolutely right about it. As my brit colleague said, neiter espilon nor lemondogs would have advanced to semis in a major by displaying this kind of play. However sometimes, an underdog can play at a very high unexpected level and the show can become: is david gonna beat goliath?! anyway, I hope some lan organizers out-there will consider your suggestions gj
2014-06-24 10:12
0
Okay you're correct in saying that there are SOME teams in major events who ideally would be eliminated by a certain point in the event. But, I just think your solution is a little too much. Seeding the groups properly before the event is an absolute MUST as you say. At any given major event you could assume this should leave us with groups where at minimum there are 2 strong teams who we dont mind seeing in the playoffs. If it doesnt then we have bigger problems in cs than worrying about tournament format right. In an ideal world some groups might even have 3 goodish teams but lets not hope for too much. So thanks to your excellent seeding idea the groups are even and fair and we have our favourites destined to go through. We then rightly proceed to something like your bo3 format, again very shrewd, we dont want silly 1 map upsets. This is another element that gives some favour to the better teams. All things being equal we're not going to see any wildcards slip through the net. If after all of this one team outperforms themselves and manages to win their group I think they deserve it and shouldnt have the easier quarterfinal taken from them. Further, given the strength of our other groups the likelihood is that even the 2nd place team in the other groups are going to be fairly strong. To date in majors we've seen HR team twice, VG, coL, fnatic, LGB all in that 2nd place spot. With all this in consideration a weak semi-final match up is not something we need to be so worried about in a major. And Epsilon vs Lemondogs semi-final should happen once in a blue moon even without cheating the bracket.
2014-06-24 16:40
0
1 reply
#155
Old school: User been here for more than 10 years  | 
 | 
United States lurppis
i disagree
2014-06-24 18:11
0
#136
Old school: User been here for more than 10 years  | 
Czech Republic jYrY
I really like the idea of the 2 big groups of 8 teams played in a bo1 because as mentioned its boring to watch bo3 when theres a big gap between 2 teams
2014-06-23 15:01
0
#139
Old school: User been here for more than 10 years  | 
World FPSports.eu
Really good post. One of the "problems" is Valve forcing the current map-pool. The first DH with 250k started this. By forcing them to use their maps pretty much every other league/tournament followed. Replacing mirage_ce with their mirage was one of the weirdest moves ever. Nothing comes for free, esp. not the 250k Valve's "gives" to the community. If Valve would actually improve their maps it wouldn't be a problem. Until this happens we as a community can either swallow the pill provided or ... do something against it :). Cache, mirage_ce and season are good maps. NOT having them in a COMPETITIVE map-pool (while having nuke and train in...) is questionable if you ask me. Regards
2014-06-23 17:12
0
3 replies
"force them" How exactly can valve enforce tournament rules? DH and other major events made this choice, not valve.
2014-06-24 06:42
0
2 replies
#152
Old school: User been here for more than 10 years  | 
World FPSports.eu
"before Valve limited the maps played to the ones that ship with CS:GO" Have you read the article at all? :) Regards
2014-06-24 13:19
0
#160
Old school: User been here for more than 10 years  | 
 | 
United States lurppis
sure, dh and other major events made this choice... because otherwise they wouldn't have gotten the $250,000 from valve, and wouldn't have been major events.
2014-06-26 12:57
0
#141
Old school: User been here for more than 10 years  | 
Poland bandi493
EMS One Katowice was the best ! =]
2014-06-23 20:26
0
#143
Old school: User been here for more than 10 years  | 
United States nikez813
hey valve, how about making train actually playable. the percentage would go up if that actually happened.
2014-06-23 21:22
0
CS tournament are just too small, I like to see top 8 plays with each other to set the order, top3 to the final with format 3 vs 2, then a fair ground final with no advantage.
2014-06-24 04:40
0
#150
Old school: User been here for more than 10 years  | 
aizy | 
Poland flvcko
ems katowice best tournament in this year
2014-06-24 09:55
0
#153
Old school: User been here for more than 10 years  | 
Israel selukvey
God dammit too long got confused at the middle. I agree alot with your improvments. The bo1 group in a major tourny is too random and we all know it. I think it should be bo3 in majors like katowice and dhw13 so teams like titan wont fallout on groups cuz of some lucky rounds or some lucky kills that changed the game. Abouy the map pool, agree 100%. There are maps that even played and it gets boring to watch de_inferno over and over again at every bo3/bo1 game. They should change/remove unplayable maps such as train and make it 7 map pool and not 5. Which will force teams to prac more maps. Hope they will listen to you and learn from that article. Will read the second part (schedule and below) soon.. got a headace.
2014-06-24 14:59
0
#156
Old school: User been here for more than 10 years  | 
Netherlands PoepieMoe D=
" If de_tuscan comes out at some point" you're king haha :D
2014-06-24 19:43
0
#157
Old school: User been here for more than 10 years  | 
Finland ownarBERTN
good read lurp
2014-06-25 16:17
0
#164
Old school: User been here for more than 10 years  | 
NEO | 
Poland Xachariah
Great article lurppis. Question for you: Wouldn't be better if first seed would play third and second play fourth in GSL-format? Consider that in most scenarios the higher seed wins it would make first matches more interesting and eliminate 1-1 ties in head-to-head games that happen quite often. And still the best team should win, right? For example: 1.now: First phase: Seed 1(winner) vs Seed 4, Seed 2(winner) vs Seed 3 Second phase: Seed 1(winner) vs Seed 2, Seed 3(winner) vs Seed 4 Final match: Seed 2 vs Seed 3 2.in my view: First phase: Seed 1(winner) vs Seed 3, Seed 2(winner) vs Seed 4 Second phase: Seed 1(winner) vs Seed 2, Seed 3(winner) vs Seed 4 Final match: Seed 2 vs Seed 3 Your opinion? Isn't it better system than current one? Let me know your thoughts. Thanks for reading.
2014-06-27 15:25
0
#165
Old school: User been here for more than 10 years  | 
 | 
Latvia Senotajs
Tuscan is much better than Train.
2014-07-04 17:03
0
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