CS:GO update with new map, bugfixes
A new update to CS:GO has been released, making minor changes maps such as Nuke, Cobblestone and Cache, fixing grenade sounds and adding a new map—Canals.
Today's update added a new Valve map to all game modes called Canals. The map is set in an Italian city and features wide open areas mixed with small indoor spaces. Along with adding the map, Valve released a visual upgrade to the Phoenix Terrorist player model, similarly to the SAS CT update released a while ago.

A new Valve map has been added to the game
A new weapon case has been added as well. The Spectrum case features 17 community-designed weapon finishes and the second generation of knives in Chroma finishes.
Gameplay wise, there have been changes to the HRTF sounds and fixes to the grenade sounds not playing when they should. Nuke, Cobblestone, Cache and Italy have received various updates, with Nuke seemingly being changed the most—the C4 explosion radius has been reduced from 500 to 400 units, the A main/mini door has been raised and hut has received a couple of changes too.
Lastly, two commands have been added that help players see where their teammates are and what equipment they have: cl_show_team_equipment and cl_teamid_overhead_always. It is yet to be seen if these options will be allowed in the competitive environment.
The full change list is available below:
[CSGO]
- Released Canals, available in all game modes.
- Visually upgraded the Phoenix Terrorist player model.
- Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.
[AUDIO]
- Improved performance when using HRTF.
- Fixed some cases where grenade sounds wouldn’t play when they should.
[MISC]
- Fixed teammate color problem when teammates select an invalid color.
- cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
- cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
- Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
- Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
- func_rotating objects no longer freeze and spam server console after rotating 1000 times
[MAPS]
Nuke:
- Thinned out corner when coming into hut from lobby, making it easier to peek into A site
- Bullets now do more damage when shot through walls in hut– Raised rollup door in Mini, making it easier to see towards rafters
- Removed three boxes on top of blue container near garage– Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
- Made water outside the map deeper (Thanks hollandje!)
Cobblestone:
- Raised arch on CT side of long A
Italy:
- Fixed some boost exploits
- Railing on top of boost position near T bridge no longer blocks bullets
Cache:
- Various bug fixes





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