CS:GO patch 1.17.5.1 released
24-8-2012 05:57
The release of Counter-Strike: Global Offensive earlier this week has not ceased the development of the game, as the developers have shipped yet another patch, the second this week.
Today's update includes two of the most requested fixes by the community in the official forums: the implementation of flinching and the improvement of tagging.
First person flinching, the shaking that occurs on the player's screen when hit, has been added to the game alongside with an option to enable dynamic crosshair.
Tagging, the player slowing down when shot at, has also been tweaked per feedback from the community.
Full changelog follows:
Gameplay
- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
- Increased amount of tagging that results from hits.
Bugs
- Fixed the scoreboard turning toggleable in the end match state.
- fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.
Community
- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
- Exposed mp_forcecamera convar.
- Exposed set of server hibernate convars.
- Fixed code that was preventing mapper-placed weapons.





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