M1 | fAst - 3 USP-S HS kills on the bombsite A defense (pistol round)
M1 | kpiz - 1vs2 clutch (T - post-plant situation)
M1 | mds - 4 M4A4 kills (3 HS) on the bombsite B defense (including 1vs1 post-plant clutch - vs kpiz) to turn a 3vs5 situation in favor of Tricksters
M1 | mds - 4 HS kills (2 Glock, 2 USP-S) on the bombsite A offensive (second half pistol round)
M1 | J4CK - 3 quick M4A4 kills (2 HS) on the bombsite A defense (3vs3 situation)
M1 | neph (CT) resolves the 2vs2 pre-plant situation with 2 AWP kills on the bombsite B defense (from Market Place location)
M2 | ImP (T) resolves the 2vs2 post-plant situation with 2 AK kills (bombsite B) while having 12 HP
M2 | fAst (T) - 4 kills (3 AK, USP-S) on the Mid lurk (vs mostly upgraded pistols with 2/5 body armor distribution)
M2 | mds (T) resolves the 3vs3 situation with 3 AK kills on the Mid lurk
M2 | CRMJ - 3 Glock HS kills on the bombsite A bomb plant defense (second half pistol round)
M2 | fAst - 3 M4A1-S kills on the bombsite B defense
M3 | fAst (2 USP-S kills) and ImP (3 P2000 HS kills) secure a clean pistol round for Tricksters on the bombsite B defense
M3 | ImP - 1vs2 clutch (CT - post-plant situation)
M3 | Tesquo - 1vs2 clutch (T - pre-plant situation)
M3 | plushkin - 3 quick M4A4 kills on the bombsite B defense (vs Drop Zone offensive)
M3 | kpiz - 1vs3 clutch (T - post-plant situation)
M3 | Tesquo - 1vs2 clutch (CT - post-plant situation) - including knife kill on the final T (plushkin) to secure the second half pistol round for ROYALS
M3 | mds (T) resolves the 2vs2 post-plant situation with 2 quick M4A1-S kills (bombsite A)
M3 | MistikyM - 1vs2 clutch (T - post-plant situation)
M3 | neph (3 kills) and Tesquo (2 AK kills) shut down the bombsite B offensive