Counter-Strike 1.6 update released
After not touching the game in years, Valve has updated Counter-Strike 1.6 with a few tweaks while adding Linux support for the game.
Although the update was initially received with a massive outcry from the community as it broke various aspects of the game, it seems as if most of the glitches it brought over are now fixed.
Valve seems to still be working on the game as they have announced the following updates as Counter-Strike 1.6 Beta, which you can opt in for through properties for the game in Steam library:
• Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen
• Added m_rawinput cvar, if set to 1 this enables using the raw input API's on your OS to get mouse input, usually with lower latency but missing the post processing from your OS
• Fixed corrupt HTTP downloads if the url sent by the game server resulted in a 404 error
• Fixed corruption of text input when hitting backspace while composing a message
• Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues
• Fixed mouse clicks sometimes being lost
• Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
• Fixed movement when running at more than 100fps
• Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
• Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
• Increased supported entity count in Counter-Strike 1.6 to 1800
Most notable flashes no longer remove fade to black, maximum value of rate is 100 000 and both vertical sync and anisotrophic filtering are controlled via console commands.
Furthermore, the new rendering system which is causing issues to some people can be disabled by setting -nofbo in the launch options, which will revert it to how it used to be.
On top of that, a massive changelog is out for the updates that have already been released over the course of the past two weeks; some of them in beta at first, and others as full updates:
February 14:
• Converted Half-Life to the new SteamPipe content system, for optimized delivery of the game
• Added support for Mac OS X and Linux operating systems
• Enabled Cloud support for save games
• Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
• Improved support for in-game chat in non-latin languagesFebruary 13 (Beta):
• Don't create the SAVE/ folder on disk unless needed by a game
• Fixed extra temporary files from the save process not being cleared up
• Fixed empty chat messages being allowed
• Fixed using backspace when using say or say_team command with non latin characters
• Fixed mouse offset when running in fullscreen software mode
• Fixed copying text from the game console not getting the last couple of character when doing multiple linesFebruary 12 (Beta):
• Enabled fully localized chat in Counter-Strike 1.6
• Made keypad enter key submit a command in the game console
• Fixed extra keys causing the console to toggle when using a non-QWERTY keyboard
• Fixed maps list in New Games option not showing all available maps
• Removed cl_rate command, "rate" is the appropriate command to use
• Fixed crash when using alt-tab in software mode
• Fixed crash if you set a bind to an invalid engine keyFebruary 11 (Beta):
• Added ability to override default content. Enable the "Allow custom addon content" option in the Video options dialog and then place that content in valve_addon (or cstrike_addon for CS 1.6 ). This overridden data has all the normal VAC and pure server rules as default content
• Content downloaded from servers now goes into a separate valve_downloads (or cstrike_downloads ) folder, so you can easily clean up unwanted files
• Updated Video options tab to better expose new configuration settings and remove unused ones
• Increased maximum allowed rate setting to 100,000
• Fixed in game chat not using correct characters when using non-US layout keyboards
• Fixed bot column in server browser to show the number of bot players (and not a random image)
• Fixed player column sorted in server browser
• Don't lock the game to the first CPU on your machine under Windows
• Fixed loading config.cfg from the wrong path
• Fixed crash on joining server
• Fixed chat text showing previous line of text sometime in Counter-Strike 1.6
• Fixed fps_max to actually run at that framerate, not 1 less
• Fixed timing function used on Linux to better match system time, reducing frame time variability
• Fixed duck key not dismissing spectator UI in Counter-Strike 1.6
• Fixed cl_minmodels cvar sometimes not being appliedFebruary 8 (Beta):
• Fixed a crash if you had invalid data for a key bind in your config.cfg
• Fixed a crash for older opengl drivers (ones without FBO support)
• Don't quit the game if a server attempt to make you load an invalid model, just disconnect from the server
• Fixed crash on changelevel if save data was not available
• Fixed keypad period key not binding properly
• Fixed crash if you tried to manually force on D3D rendering mode (which is no longer available).
• Fixed hang on server connect if you fail to download some assets via HTTPFebruary 8 (Beta):
• Fixed auto-complete list in game console jumping 2 entries at a time
• Fixed keypad enter not being a key you could bind in the Options dialog
• Fixed mouse wheel up/down not showing in the binding Options dialog
• Fixed Low Violence mode being applied incorrectly
• Made Condition Zero models being used in Counter-Strike 1.6 (if you own Condition Zero) optional and controlled by the HD Models check box in the Options Video tab.February 7 (Beta):
• Fixed viewdemo command crashing when run
• Fixed screenshot command crashing
• Fixed HD model packs not loading if available and enabled
• Fixed crash on launch if your graphics cards didn't support FBO's
• Fixed crash on launch under SELinux
• Fixed assorted crashes in Counter-Strike 1.6 due to bad string checksFebruary 6 (Beta):
• Fixed crash when spectating players
• Fixed config files being written to the wrong folder, they are now always saved to the directory of the mod you are running. For Half-Life 1 this is "valve" and for Counter-Strike 1.6 this is "cstrike". You may lose some settings from this transition if you changed your configuration in the last couple of days
• Don't unpause the game when dismissing the Steam overlay if the game was already paused
• Allow mouse sensitivity to go down to 0.2 (from the previous floor of 1.0)
• Fix say and say_team commands using wrong characters on non-US keyboard layoutsFebruary 5 (Beta):
• Fixed alt-tab not working correctly, the game window is no longer forced on top
• Added "cl_mousegrab" cvar, if set to 0 then the game will not grab the mouse. This may be needed to enable alt-tab with some Linux window managers. You can also add "-nomousegrab" to your command line to disable mouse grabbing.
• Fixed error on launch loading mss32.dll under Windows
• Fixed hang on startup causing a black screen to display on OS X and Linux
• Update Server Browser display to match behavior of Source engine productsFebruary 4 (Beta):
• Fixed keyboard options dialog showing incorrect key names on non-QWERTY keyboards
• Fixed crash when typing in certain unicode characters
• Fixed voice chat sometimes not transmitting properly
• Allowed the toggleconsole command to be properly reboundFebruary 1:
• Added option to disable use of HD model packs in Video tab of options dialog
• Fixed mp_fadetoblack not applying after a flashbang is thrown (Counter-Strike)
• Fixed fullscreen software mode rendering incorrectly
• Added cl_min_t and cl_min_ct convar to let you control the model used when cl_minmodels is set, the value of the cvar is the model index to use (Counter-Strike)January 31:
• Fixed fans not rotating after being in a level for more than a few minutes
• Added "-nofbo" command line option to let you disable using the new method for rendering
• Added "-nomsaa" to let you disable MSAA effects being applied to the games output, setting "-nofbo" also implies "-nomsaa".
• Fixed not doing the HTTP fast download path if you canceled a download and then reconnected to the same server
• Fixed drowning damage being applied after respawn in some cases
• Fixed malicious clients being able to upload certain new files to servers
• Fixed some scripts sounds not playingJanuary 30:
• Made save games cross platform
• Fixed crash when changing video modes under windows
• Removed support for A3D sounds from the engine, this API is not functional on current Windows OS releases
• Removed legacy D3D renderer, assorted OpenGL improvements in the beta make this older API not supportable
• Enabled hud_fastswitch on mouse wheel movement for Counter-StrikeJanuary 29 (Beta):
• Fixed game icon not showing in window title bar and/or dock
• Fixed OK button on Half-Life 1 deathmatch MOTD not being selectable if you ran in a non 4:3 resolution
• Added support for fast HTTP download when getting server assets for Linux and OSX
• Changed full screen render to fall back to changing the desktop resolution if it fails to create and offscreen FBO (useful on older video cards)
• Fixed crash if a game asked to play a sound with a volume that was too high
• Fixed rare crash on startup due to thread race conditions
Currently existing issues with the game include shift toggling caps lock, sensitivity issues and minmodels not working. HLTV.org will keep you in the loop as more updates are released.

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