New update revamps cbble, overpass
Valve released last night a new update for CS:GO which introduces many changes to de_cobblestone and de_overpass.
Created in December, both maps have been received with mixed feelings, but Valve is hoping that with these changes they will be more to the liking of professional and casual players alike.
We are talking about major structural changes to these maps: in de_cbble's case, for example, all T spawns have been moved to the upper level, and planting on top of the hut on bombsite A is no longer possible.
A controversial aspect about this update is that matches in which a team gets disconnected will no longer terminate, giving the disconnected players the chance to reconnect and play out the contest, which will certainly cause headaches to some players if they happen to come across cheaters.
Below you can find the complete changelog:
[GAMEPLAY]
de_cobblestone
- Blocked long sightline from back of Bombsite B
- No longer possible to plant on top of hut at bombsite A
- Made statue base at bombsite B taller, so players can't peek over
- Made hut on bombsite B catwalk wider
- Moved all T spawns to upper level
- Decreased fog
- Removed small tree near platform in mid
- Pushed down some vegetation that players could hide in
- Disabled collision on small rocks
- Blocked visibility through cart in mid
- Revised cover in Bombsite B courtyar
de_overpass
- Redesigned the connector between canal and park
- Made tunnels under Bombsite A easier to navigate
- Added lights to hut near Bombsite A
[MISC]
- Matches in which a whole team gets disconnected will no longer terminate and the disconnected players will get the opportunity to reconnect and finish the match.
- Added a new context menu option 'Use With Trade Up Contract,' which will be visible when you own enough ten or more items of the same quality.
- Weapons can no longer be deleted from the inventory.
- Added a game setting for twitch.tv streamers to allow backend integration with new twitch.tv directory.
- Added backend integration with Steam Community for better inventory filtering and Steam Community Market search.
- Added support for per-channel ratelimits in engine threaded network layer, ratelimits are controlled with a group of net_threaded_socket convars.
- Fixed pistol round achievements to award player progress in the pistol round of the second half in competitive matches.
- Fixed several rare crashes on clients and servers.
- Fixed a problem in tournament round backups when players had invalid characters in their persona names

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