zonic's zoom: Gaming Advanced
26-3-2008 23:00
MONEYSYSTEM & ANTI ECO’s
Hey guys, this week of Gaming Advanced will be a bit different, because I feel it’s time to show you guys how we do in mTw around the money system and anti eco’s, both parts are extremely important, because you don’t want to lose an anti eco, and you also don’t want to go broke.
MONEY SYSTEM
Alright, let’s begin with a gunround, let’s say you want to drop 2 usp’s so you can get 2 guys with small armor and USP, and the other 2 guys who dropped the usp can buy HE’s. The last guy can carry the bomb and have a small armor.
So it will be:
Player3 who got the bomb and a small armor should have around 150$ left (800$ - 650armor = 150$).
You can drop the USP to him first, so he can buy some bullets, and then he can drop it to Player 4 or 5, so you actually have 3 guys who can use the USP, then player 4 and 5 can scout the map, and if one of them get’s low he can drop the USP to Player3, because he bought bullets in spawn.
So you use the money system to actually get 2½ guy with USP, which makes you a lot stronger in a slow terrorist gunround.
ANTI ECO
Let’s say you win that gunround and you have the score in frags like this:
Anyways, let’s say you don’t want to buy Galil and MP5, but then Player3 and Player 1 got a problem, because they didn’t shoot anyone in the gunround.
I talked to ave, my teammate who told me you get 3250$ for a winning round, and if you haven’t shot any opponents, you can only buy AK + Small armor, which is bad in an anti-eco vs USP/Deagle who only needs to shoot you in the head, and you’re finished.
So here is what you do:
ANTI ECO 2
Let’s say you have one guy killing 4 guys, and it would look like this:
CONCLUSION
If you feel like making a slow T gunround on a map, and you want to drop USP to two guys who can pick some of the opponents out, then you might as well give the USP to a guy with armor before you drop it to the two guys, so he can buy bullets as well. He can then takeover the USP if some of the primary guys gets low hp, and you suddenly get a fresh new USP.
Anti eco it’s important to have 4 guys with weapons, AK47 and no Galil/MP5 and then 1 guy who can scout for them. However if one guy kills 4 guys you have 3 guys with 3 frags, then you have to buy Galil, no doubt about it, as long as you have headarmor.
Anyways, feel free to request something regarding Gaming Advanced for next week; just post your request in the news.
Hey guys, this week of Gaming Advanced will be a bit different, because I feel it’s time to show you guys how we do in mTw around the money system and anti eco’s, both parts are extremely important, because you don’t want to lose an anti eco, and you also don’t want to go broke.
MONEY SYSTEM
Alright, let’s begin with a gunround, let’s say you want to drop 2 usp’s so you can get 2 guys with small armor and USP, and the other 2 guys who dropped the usp can buy HE’s. The last guy can carry the bomb and have a small armor.
So it will be:
Player 1 - the guy who dropped 1 USP (No armor, only one HE)What can you improve ?
Player 2 – Also a guy who dropped 1 USP (No armor, only one HE)
Player 3 – The bomb carrier (Glock + small armor)
Player 4 – Armor and USP (he got from player 1)
Player 5 – Armor and USP (he got from Player2)
Player3 who got the bomb and a small armor should have around 150$ left (800$ - 650armor = 150$).
You can drop the USP to him first, so he can buy some bullets, and then he can drop it to Player 4 or 5, so you actually have 3 guys who can use the USP, then player 4 and 5 can scout the map, and if one of them get’s low he can drop the USP to Player3, because he bought bullets in spawn.
So you use the money system to actually get 2½ guy with USP, which makes you a lot stronger in a slow terrorist gunround.
ANTI ECO
Let’s say you win that gunround and you have the score in frags like this:
Player 5 = 2 frags (600$)In mTw it’s forbidden to buy Galil and MP5, Galil is too expensive, and you’re probably not going to use it in the first buyround, and mp5 is 1500$ but 1500 wasted money, because that weapon you REALLY don’t want to use in the buyround.
Player 4 = 2 frags (600$)
Player 2 = 1 frag (300$)
Player 3 = 0 frag (0$)
Player 1 = 0 frag (0$)
Anyways, let’s say you don’t want to buy Galil and MP5, but then Player3 and Player 1 got a problem, because they didn’t shoot anyone in the gunround.
I talked to ave, my teammate who told me you get 3250$ for a winning round, and if you haven’t shot any opponents, you can only buy AK + Small armor, which is bad in an anti-eco vs USP/Deagle who only needs to shoot you in the head, and you’re finished.
So here is what you do:
Player 5 buys AK + big armor because he can afford it
Player 4 does the same as well
Player 2 can buy AK + big armor also
Player 3 got a problem
Player 1 got a problem
Player 1 drop AK to Player 3 so he can get AK + big armor, then Player 1 gets Player 5 USP or whoever got a gun greater than glock. Then Player 1 can run in front of the others and scout if the CT’s should have stacked somewhere.
ANTI ECO 2
Let’s say you have one guy killing 4 guys, and it would look like this:
Player 5 = 4 frags (1200$)Then you have 3 guys with 0$ - Then Player 1 and 3 drops AK to each other like they were supposed to, and Player 2 simply just buy Galil and headarmor, as long as you have headarmor it should be alright.
Player 4 = 1 frags (300$)
Player 2 = 0 frag (0$)
Player 3 = 0 frag (0$)
Player 1 = 0 frag (0$)
CONCLUSION
If you feel like making a slow T gunround on a map, and you want to drop USP to two guys who can pick some of the opponents out, then you might as well give the USP to a guy with armor before you drop it to the two guys, so he can buy bullets as well. He can then takeover the USP if some of the primary guys gets low hp, and you suddenly get a fresh new USP.
Anti eco it’s important to have 4 guys with weapons, AK47 and no Galil/MP5 and then 1 guy who can scout for them. However if one guy kills 4 guys you have 3 guys with 3 frags, then you have to buy Galil, no doubt about it, as long as you have headarmor.
Anyways, feel free to request something regarding Gaming Advanced for next week; just post your request in the news.

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