Cobblestone undergoes major tweaks
5-2-2015 04:37
Valve have made big changes to de_cbble in a recent update.
The map has been a central point of discussion lately, particularly around the map's perceived one-sidedness, and this update reflects Valve's attempt to give the map an overhaul.
For weeks the community has tried to convince Valve to drop the current de_cbble and instead bring in maps like de_season or de_tuscan. Valve have responded by giving cobblestone a complete makeover, thus keeping it in the competitive map pool.
Various other changes in today's update included fixing perceived sound issues as well as other small fine tunings.
MISC
Reduced latency of voice audio.
Community servers now can show viewer counts when players are streaming their match.
Fixed regression in Deathmatch Bonus mission evaluation.
Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
Fixed buymenu's Accurate Range weapon stats being computed incorrectly.
Fixed AWP viewmodel rendering when zoomed.
Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text.
Positional sounds spatialize to within 15 inches of the player and no longer "spread" to stereo when nearby.
MAPS
Major changes to Cobblestone
Bombsite A:
Made bombsite A courtyard smaller
Removed spiral stairs at back of bombsite A
Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
Added a static door to entrance to connector from bombsite A
Shortened battlement in long A, making it easier to check
Raised wall around bombsite A slightly, to give some cover when out in the open
Added additional cover in bombsite A
Removed balcony at CT side of long A
Added an additional chest-height wall at A ramp
Removed large boulders in A site
Bombsite B:
Made bombsite B courtyard smaller
Rerouted T main entrance to bombsite B
Made it easier to throw grenades into B site from a safe position as T
Added some cover on T platform in bombsite B
Moved bombsite B more to the middle of the courtyard
Flattened ground at bombsite B
Removed back of B area
Hut at back of B can now be shot through
Added a static door to entrance to bombsite B from connector
Other:
Removed stairs and overpass route from dropdown room
Widened upper dropdown passage
Added a ramp to dropdown to make it easier to peek into lower
Players can now jump up via flowerbed in connector to get into dropdown room
Removed walls in T tunnels
Removed CT sniper room
Added a static door to CT side of water room
Tweaked layout of water room slightly
Removed double window room near T spawn
Moved T spawns forward a bit
Added a direct ladder to T sniper tower
Various optimizations
Increased player visibility
Fixed a bug where very few chickens were spawned
[MISC]
- Reduced latency of voice audio.
- Community servers now can show viewer counts when players are streaming their match.
- Fixed regression in Deathmatch Bonus mission evaluation.
- Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
- Fixed buymenu's Accurate Range weapon stats being computed incorrectly.
- Fixed AWP viewmodel rendering when zoomed.
- Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text.
- Positional sounds spatialize to within 15 inches of the player and no longer "spread" to stereo when nearby.
[MAPS]
- Major changes to Cobblestone
[Bombsite A]
- Made bombsite A courtyard smaller
- Removed spiral stairs at back of bombsite A
- Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
- Added a static door to entrance to connector from bombsite A
- Shortened battlement in long A, making it easier to check
- Raised wall around bombsite A slightly, to give some cover when out in the open
- Added additional cover in bombsite A
- Removed balcony at CT side of long A
- Added an additional chest-height wall at A ramp
- Removed large boulders in A site
[Bombsite B]
- Made bombsite B courtyard smaller
- Rerouted T main entrance to bombsite B
- Made it easier to throw grenades into B site from a safe position as T
- Added some cover on T platform in bombsite B
- Moved bombsite B more to the middle of the courtyard
- Flattened ground at bombsite B
- Removed back of B area
- Hut at back of B can now be shot through
- Added a static door to entrance to bombsite B from connector
[Other]
- Removed stairs and overpass route from dropdown room
- Widened upper dropdown passage
- Added a ramp to dropdown to make it easier to peek into lower
- Players can now jump up via flowerbed in connector to get into dropdown room
- Removed walls in T tunnels
- Removed CT sniper room
- Added a static door to CT side of water room
- Tweaked layout of water room slightly
- Removed double window room near T spawn
- Moved T spawns forward a bit
- Added a direct ladder to T sniper tower
- Various optimizations
- Increased player visibility
- Fixed a bug where very few chickens were spawned
It remains to be seen if these changes will impact the statistics of cobblestone's usage in tournaments.

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