Beta update tackles jumping inacc.
A new beta branch of CS:GO, version 1.35.5.0rc, addresses jumping accuracy rates across all weapons.
One contentious issue which has existed in CS:GO for a long time has been the question of jumping accuracy, with some weapons such as the SSG 08, various pistols, and shotguns also offering up seemingly easy kills against opponents while mid-jump.
After addressing critical and competitive-gameplay bugs related to hitboxes and Smoke greandes, Valve have now turned their attention to this issue and detailed a new system which calculates jumping accuracy that is tied to mid-air velocity.

According to Valve, the only way to maximise accuracy while in air is to fire at the apex of a jump, meaning that the concept is now more tied to precision-based timing.
The changelog for CS:GO beta version 1.35.5.0rc is:
[AIR INACCURACY]
- Changed the way accuracy is calculated while a player is in the air. For details visit: http://blog.counter-strike.net/index.php/air-time/
To test the changes yourself, you need to head over to your Steam library, go to CS:GO Properties, switch to the Betas tab and choose the "1.35.5.0rc -" option.
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stich writes for HLTV.org and can be found on Twitter

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