Inferno replaces Dust2 in active pool *
A new update has been shipped to CS:GO, which most notably sees the new version of Inferno replacing Dust2 in the Active Duty map pool.
* UPDATE: The new Inferno will debut in less than two weeks, at DreamHack Masters Las Vegas.
Inferno was removed from the Active Duty map pool in April last year when Nuke came back into competitive play in its stead.
In October, Valve released a reworked version of Inferno popularly dubbed as "Infernew", which, after various updates, replaced Dust2 in the Active Duty pool earlier today.
One of the most popular maps has been played in CS:GO competitions since the game's inception, and now it seems it's on its way to the workshop to undergo significant changes.
With that, the Active Duty map pool is:
Mirage Train Nuke Cache Cobblestone Overpass Inferno
The full changelog is following:
[CSGO]
- Replaced Dust II with Inferno in the Active Duty Group.
- Created a separate Dust II map group for Casual and Deathmatch game modes.
- Separated Reserves Group into Reserves Group and Hostage Group.
[MISC]
- By default, players can now apply graffiti quickly by pressing and releasing the graffiti menu key. This can be disabled from the graffiti menu via checkbox. To alleviate any initial confusion from this change, we added one extra charge to all unsealed graffiti.
- Optimized water materials used in Inferno, Nuke and Aztec maps.
- Added convars mp_teamscore_max, mp_teamscore_1, mp_teamscore_2 to display best of N maps series in the spectator UI.
[MAPS]
Dust2
- Fixed various spots where C4 could get stuck
Cobblestone
- Made cubby near bottom of platform stairs in Bombsite B deeper
- Smoothed out movement around B ramp and dropdown room
- Fixed various spots where C4 could get stuck (Thanks Residents_evil!)
- Fixed some surfaces playing the wrong footstep sounds
Overpass
- Fixed various spots where C4 could get stuck (Thanks kame942!)
- Ground in CT spawn now displays decals correctly
- Fixed some surfaces playing the wrong footstep sounds
Train
- Fixed various spots where C4 could get stuck

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