Latest CS2 update changes alias binds

Valve has moved to try and prevent the use of alias binds to override the subtick system, but a workaround has already been found.

Valve has released another update to CS2, keeping up the almost daily pace of releases since the game was fully launched. The most contentious part of the update is the change to command aliases, but several bug fixes and a new sound for the final 10 seconds of bomb beeping were also included.

Valve has made adjustments to command aliases in this latest patch stating that they "now leverage subtick accuracy," which suggests the developer was intending to prevent players from subverting the subtick system. However, a workaround has already been found, with Mohan "⁠launders⁠" Govindasamy posting the solution on X.

Players had been using command aliases to essentially override subtick, resulting in more consistent grenade jump-throws and movement similar to 64 tick CS:GO.

Command aliases are particularly important for professional play as jump height is not consistent in CS2, as shown here by launders, resulting in difficulty jump-throwing grenades consistently.

The community were instantly critical of the change, particularly professional players. Whilst aliases intended to replicate CS:GO movement had already been banned by ESL for their tournaments, jump-throw aliases were allowed. This patch would have made said aliases useless, if not for the workaround.

Also included in the update were changes to sound, such as a reduction in the falloff distance of knife sounds, and various bug fixes.

Canada Mohan 'launders' Govindasamy
Mohan 'launders' Govindasamy
Age:
33
Team:
No team
Rating 1.0:
0.76
Maps played:
3
KPR:
0.57
DPR:
0.76
such a W update 😮‍💨
2023-10-18 04:01
0
is servers not working on faceit?
2023-10-18 04:03
0
#3
clowN | 
Italy w0rId
we only need 8 more months until game is competitive, keep going
2023-10-18 04:03
0
1 reply
#61
Old school: User been here for more than 10 years  | 
Albania haylife
u mean 8 more months before all the workarounds are plugged and everyone have to put on their skates and enjoy the superb subtick system at it's best? didnt know it was possible to kill cs but at this rate in 8months they should be close.
2023-10-19 10:20
0
#4
ness | 
Canada ssau
I don’t even know what subtick means dude. I’m like the old man that doesn’t know how to use an iPhone now
2023-10-18 04:05
0
11 replies
Don't worry, neither do 99% of the people complaining about it.
2023-10-18 04:10
0
9 replies
#9
Old school: User been here for more than 10 years  | 
United States men1kmati
So true LMAO
2023-10-18 04:11
0
Not really, ppl know what its supposed to do like valve demonstrated. It just doesnt work, thats the problem.
2023-10-18 05:43
0
7 replies
+1
2023-10-18 11:02
0
#42
Old school: User been here for more than 10 years  | 
 | 
Serbia chupe
it works, only animations of model isnt tied to subtick
2023-10-18 12:44
0
5 replies
it does not work, lag compensation makes it horrible even on 20 ping
2023-10-18 13:00
0
1 reply
Subtick has nothing to do with that shit.
2023-10-18 14:43
0
Probably a dumb question, but why is the animation of player models not tied to the subtick system?
2023-10-18 15:47
0
It doesnt work when it has brought massive hitbox/hitreg problems with it.
2023-10-18 15:49
0
#54
Faceit level 4  | 
FalleN | 
Brazil dungahk
who cars? we just want a game that works, I don't care if it's because of the subtick or the models' animations, just make it work. You can say the same the other way around, it's not that the animations of the models are not working, it's the subtick that's not tied to them.
2023-10-18 19:49
0
how its supposed to work is that instead of waiting for the next tick (about every 15ms) the game logs when you press fire and the server readjusts once the tick happens. in theory, if your shot is on the shot lands no matter what. in practice... well.
2023-10-18 06:08
0
wow now I'll be able to throw utility like the pros
2023-10-18 04:07
0
5 replies
I think it's the other way around...
2023-10-18 06:45
0
1 reply
same difference lol
2023-10-18 06:53
0
Well i have not found any inconsistencies when it comes to smokes. They all land at the same spot. Is it the pixel throws that become inconsistent?
2023-10-18 10:53
0
2 replies
small inconsistencies would probably only really affect jump throws
2023-10-18 16:22
0
if a jumpthrow needs to be super precise it's problematic yeah
2023-10-18 20:26
0
#7
Faceit level 10  | 
m0NESY | 
Norway fragger3333
god this game is dog
2023-10-18 04:07
0
Great now I have to redo my cfg, ughh
2023-10-18 04:33
0
Beautiful update Common Valve W
2023-10-18 04:46
0
#16
JT | 
North America b00tleg
"Daily reminder that everything good in esports related to a dev is luck and none of them know what they're doing even vaguely." -Thorin
2023-10-18 05:45
0
4 replies
Famous voice of reason Duncan "Thorin" Shields
2023-10-18 06:35
0
1 reply
#23
JT | 
North America b00tleg
+1 And that tweet wasn't even for cs, it was for Dota
2023-10-18 06:45
0
Tbh he’s right and I never thought I would say that about thorin Edit: typo
2023-10-18 07:01
0
1 reply
#30
donk | 
Brunei Im_new
Same
2023-10-18 07:36
0
Forget about 128 tick just give us 64 tick back :( this subtick thingy is just shit
2023-10-18 06:16
0
2 replies
+1
2023-10-18 14:38
0
#55
Faceit level 4  | 
FalleN | 
Brazil dungahk
I felt that! It just worked, sure with a few things here and there rarely happening, but overall it was a great experience.
2023-10-18 19:51
0
Fix what needs to be fixed instead of trying to delete our alternatives fr
2023-10-18 06:35
0
Shet game anyway
2023-10-18 07:17
0
no 128 = shit. no matter what volvo bring
2023-10-18 07:27
0
#31
 | 
Russia Topper!
Finaly
2023-10-18 08:02
0
At least they're hard at work 🧢
2023-10-18 10:41
0
Still no mouse acceleration settings, valve cmon
2023-10-18 11:43
0
1 reply
It's hard to play without something you have used for such a long time
2023-10-18 12:53
0
#40
donk | 
United States tkzx71
They do a poor system to the game and they blame us for using a bind that helps us, incredible how valve's stupidity is big
2023-10-18 12:14
0
1 reply
devs are completely clueless about the game, one of them tweeted a few days ago that he doesnt understand why ppl with 170 fps complain about the performance 😂
2023-10-18 13:02
0
Fuk-sub-Tick They destroy a thing that makes the game consistent. Wait what!? Don't forget they also destroyed the 128 ticks.
2023-10-18 12:55
0
#50
Old school: User been here for more than 10 years  | 
LeX | 
Russia *Tpo-_-JI.b*
2023-10-18 15:30
0
1 reply
Rare thorin W
2023-10-19 03:26
0
#57
NEO | 
Poland sedi
more maps for wingmen pls
2023-10-18 20:55
0
ahahahahahaha once again volvo removes another feature that ppl were using to make the game slightly more playable
2023-10-19 00:02
0
[Deleted]
2023-10-19 03:26
0
hate valve and its worshippers so much. trash tier dev, no better than r*ot games or bl*zzard
2023-10-19 12:32
0
I don’t even know what subtick means dude. I’m like the old man that doesn’t know how to use an iPhone now either way the game still feels weird, i hope they dont need an entire year to make it really playable
2023-10-19 20:42
0
Login or register to add your comment to the discussion.

Back to comment

Now playing
Thumbnail for stream
United States
tarik
4555 viewers
Top streams
All(20)
Casters(9)
Streamers(10)
Organizers(1)
United States
tarik
(4555)
Russia
fANDER
(1753)
Brazil
TACO
(1309)
Brazil
gaules
(965)
Ukraine
s-chilla
(560)
Other
kevindoruk
(424)
United States
Trucklover86
(338)
United Kingdom
ESL TV
(318)
United States
Austin
(307)
Brazil
cogu
(221)
Russia
friend44444
(200)
Denmark
Fessor
(131)
Brazil
mch
(105)
Russia
kelieN
(95)
Brazil
kNgV-
(90)
Ukraine
Maincast
(51)
Finland
Sinqu
(21)
Canada
DAVEY
(16)
Brazil
RaiXT84
(10)
United States
Dudley
(10)