Inferno's Balcony railing partially removed among a host of map tweaks in CS2
Valve has made small changes to all nine competitive maps.

The railing around Inferno's balcony has been partially removed in a 3.4 GB update to Counter-Strike 2. The change should make it easier for teams to execute out of apartments and fight Pit head-on and removes an off-angle for the CTs on top of the railing.
The rest of the patch notes focus on player readability and visibility changes that have been made to several maps in the Active Duty map pool. This was often done by darkening the background (like on Overpass' B Barrels) or removing light sources (like in Ancient's A Donut).
They have also made the bomb float on top of the water in Inferno's B fountain to make it easier to find.


The tweaks also included re-adding clipping to Triple and top Mid on Mirage to allow for easy self-boosts once again. The Tyson "TenZ" Ngo jump from B site up to B apartments is also still possible thanks to a ledge on Van.


Valve also pushed a fix for a glitch that caused packets arriving out of order in quick succession to show up as packet loss on net_graph, using the same method they pushed out on beta on October 24.
Take a look at the complete patch notes below:
[MAPS]
Inferno
- Improved bomb visibility when planted in fountain on bombsite B
- Improved grenade bounce behavior on roof and stone models to make it more predictable
- Removed part of railing on balcony
- Adjusted garage door on bombsite A to improve player readability and clipping
- Fixed lighting bug on Inferno workshop map
- Fixed various micro-gaps
- Overall clipping / movement polish
Overpass
- Removed or tweaked models and textures to improve player readability
- Adjusted lighting in certain areas to improve player readability
- Adjusted grenade clipping in various areas
Nuke
- Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
- Fixed collision on doorways from ramp to bombsite B to be more accurate
- Improved player readability against container on bombsite B
- Fixed some cases where players clipped through garage door at lobby
- Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
- Fixed various holes in world
- Overall clipping / movement polish
Dust2
- Fixed micro-cracks in crate models
Anubis
- Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
- Fixed multiple cases where dropped weapons clipped through world geometry
- Fixed multiple holes and cracks in world.
- Fixed missing collision on geometry where c4 could be thrown out of the map
- Clipped multiple areas where players could stack, providing an unfair vantage point
- Fixed lightmap issues around CT spawn water
- Improved player readability in mid
- Improved CT team intro position
- Overall clipping / movement polish
Office
- Improved player readability at CT spawn around swat van
- Fixed gaps in some cubemaps which were causing lighting issues
- Fixed some lighting artifacts on crates at low settings
- Disabled motion on vending machine
- Overall clipping / movement polish
Vertigo
- Fixed ladder collision blocking bullets and grenades
- Fixed steel beams having incorrect surface property
- Overall clipping / movement polish
Mirage
- Fixed various bullet penetration issues
- Overall clipping / movement polish
Ancient
- Made fog adjustments to improve player readability
- Fixed micro-cracks in crate models
- Fixed multiple holes and cracks in the world
- Made visibility adjustments to donut area
- Fixed bullet penetration issues through wood panels near bombsite B
- Fixed material properties on some tarp models
- Overall clipping / movement polish
[MISC]
- Fixed some cases where weapons could fall out of the world
- Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
- Improved performance for muzzle flashes and HE grenade effects
- Various bug fixes and tweaks to weapon finishes and stickers
- Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
- Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.



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