Workshop maps enabled, host of gameplay fixes arrive in latest CS2 update
Valve has shipped their first update to Counter-Strike 2 in over a week.

A new update to Counter-Strike 2 has arrived, enabling the upload of CS2 maps to the workshop and allowing community servers to host those workshop maps (such as uLLeticaL's famous Aim Botz map).
A wealth of gameplay updates were also shipped, although the exact impact of some of them isn't known yet. The phrasing of some changes indicates that adjustments have been made in an effort to address ongoing issues with players dying behind walls or not seeing their enemy prior to death, as well as the animation de-sync between when players fire their weapon client-side vs. what the server registers.
Some noteworthy entries in the update log pertaining to that include:
- Fixed a case where user commands would be ignored in poor network conditions
- In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
- Improved performance of player animations on client and server
Birds that fly in the sky on Inferno were also removed as some players had been mistaking them for grenades, including Ukrainian legend Yegor "markeloff" Markelov.
The complete patch notes can be found below:
[ WORKSHOP ]
- Enabled uploading CS2 maps to the workshop
- Community Servers can host workshop maps
- Added paint metalness and roughness by color features to Solid Color, - Hydrographic, and Spray-Paint finishes in the Item Editor
- Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor
- Various Item Editor help system updates including "mat_fullbright 10" to test PBR
- Various updates to workshop tools
[ GAMEPLAY ]
- Fixed a case where user commands would be ignored in poor network conditions
- Fixed a case where weapons would fire faster than intended
- Fixed a case where clients would show multiple gunshots for one actual shot
- Fixed a case where players would fail to keep their weapons between rounds of overtime
- Fixed some instances of dropped weapons falling out of the gameplay space
- In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
- Decoy grenades interact aesthetically with smoke clouds
- Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices
- Players now ignore individual damage events dealing less than one point of damage
- Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
- Knife attacks no longer predict damage effects or sounds on the client
- Knife attack immediately after switching to a knife will always deal full damage amount
- For a given map location, eye height is now consistent regardless of how the player arrived
[ MAPS ]
INFERNO
- Fixed clipping in various areas
- Fixed various microgaps
- Fixed disappearing meshes in skybox
- Removed birds that got mistaken for grenades
[ SERVERS ]
- Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
- Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
- Added game server startup timing log records.
- Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
- Fixed a bug showing 100% packet loss immediately after connection
- Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping
[ MISC ]
- Improved rendering of stickers
- Added wins and wins-needed to Competitive Play Menu map tiles
- Fixed various minor HUD bugs
- Fixed various skins and sticker bugs
- Fixed various bugs with item inspection UI
- Fixed a skinning issue with Trapper Aggressor agent's legs
- Improved performance of player animations on client and server
- Smoke grenade canister changed to chrome material
- "Boost Player Contrast" no longer applies to dead players
- Adjusted microphone voice threshold value
Yegor 'markeloff' Markelov


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