Editorial: CS2’s open qualifier problem

The first CS2 RMR Open qualifiers for the PGL Copenhagen Major have been convoluted in a variety of ways. We look at how to move forward in this new era of open brackets and anonymous identity.

Counter-Strike esports organically thrives as an open circuit type competition. This is sad to say considering the state of the current scene, with the utter domination of the seasonal circuits that are ESL Pro League and BLAST Premier running year-round, and only a handful of other tournament organizers (TOs) on standby to pick up the crumbs. But this is the éminence grise of the 2024 tournament world we must contend with, where cutthroat deals are cast in back rooms with betting companies and orgs fight to keep head over water and cast off the snowy slough of esports winter. It’s been a fight to survive.

To reach the stars, many onliners have shown they would sully the moon

In this regard, Valve’s decision to hand off the first CS2 major to Romanian tournament organizer PGL is a subtle shot across the bow to the corporate titans of ESL/BLAST and their various franchising and league consolidation attempts over the years. The game will be open to all, Valve have thus engraved across every aqueduct of their empire. Despite their reclusive nature, more content to fiddle with VR gizmos and Alyx Vance bobbleheads like a sort of petulant video game Commodus, Valve do occasionally see fit to impart their libertarian, decentralized, and any-player-can-rise approach to the game’s philosophy, both casually and competitively.

Valve also apply their stoic approach to communication, eschewing direct involvement or wading into drama lest they upset the fragile nature of their inner meditative state, nestled within the cushy suburbs of Bellevue, Washington. "Are the mortals attempting to communicate with us again?" they at times wonder while floating on Zen clouds of three-ounce Portland-based microbrewery coffee; they then drop the occasional The Office gif on Twitter and call it a day. And we are left standing in the muddy trenches of the 1943 Soviet winter counter-offensive, at a loss for words as the casualties of game design are stacked door-high.

Valve may have the luxury of cloud nine west coasting, but the rest of us live on Planet Earth, in the known Universe, where thermodynamics abide and no known system is without its drawbacks and eventual entropy.

For PGL, the first CS2 Major qualifiers have had a bumpy start

This entropy was on full display with the mess that has been the RMR Open Qualifiers for the PGL Copenhagen Major, especially in the European and Asian regions. This article cannot cover all the headaches these qualifiers generated, but to briefly suffice a summary:

1. Akros Anti-Cheat, developed in a crucible of chaos, was deployed by Challengermode for the qualifiers. The program caused plenty of PC issues and hiccups and led to lots of delays.

2. There were delays aplenty, and qualifier games across Europe, North America, South America, Asia, and Oceania continually bled into each others’ time zones, making the HLTV front page look like a Matisse painting.

3. The ghoulish specter that is BO1 continued to rear its ugly head, made doubly ugly by the new MR12 format.

4. Cheating accusations for several teams and players in the European and Asian qualifiers.

This was a bad look for the first online qualifiers for the first CS2 Major, but undoubtedly the worst aspect was the flurry of cheating accusations, which culminated in numerous manual bans of various players and teams, such as Anton "⁠pyke⁠" Andersson in this game versus RUSH B (ironically another team that faced cheating accusations during the qualifier). Other instances have survived purely off of speculation until now, such as against the Kyrgyzstani team Trouble makers in the Asia RMR Closed Qualifier by their opponents. The timing of this was not helped by The Prodigies' Alvar "⁠consss⁠" Rämman being removed from EPL Division 9 in the same week over perceived cheating.

This generated large amounts of commentary among fans and public figures on the major questions of how pervasive cheating had been across the qualifiers. And although their Tweet has now been deleted, even Akros themselves waded into the fray and claimed that cheating in CS2 was completely "out of control." Even the most incompetent PR publicist would have called this a nightmare for a game looking to retain its crown as the most elite of esports.

Cheating, and the perception of it, in CS2 is High Heresy and rightfully so. It destroys the fabric of competitive integrity, ruining careers and dreams in the process. Many are on high alert for such a scenario, especially since the shock revelations of the Hovik "⁠KQLY⁠" Tovmassian days.

A USP shot heard around the world, and that likely set the game back years in terms of public perception

This article is not written to explore whether X or Y player cheated, however. Unfortunately, or perhaps fortunately at times given the emotional and illogical tendencies of crowd dynamics and witch-hunts, especially online, the only rock-solid proof of a player cheating can be gauged by detection via Valve Anti-Cheat (VAC) or alternatively via a third-party program like FACEIT’s anti-cheat or Akros. The former is of course comically known as riddled with enough holes to allow rocketship-sized code payloads to pass through undetected, but this is our reality.

Valve’s lack of impetus for fixing the cheating problem or upgrading VAC to be more aggressive is a matter of conjecture as the few snippets of information we have from them are not enough to get the full picture. Whether it is because of lack of promotional and bonus opportunities for free-wheeling employees to attach themselves to VAC as opposed to some other big-ticket project, or if it really is a giant VACSucks-integrated conspiracy where cheaters are allowed to flourish to keep game numbers inflated (this is a joke by the way), we may simply never know.

In this uncertain environment, where paranoia over cheating runs rife, and online open qualifiers allow any to enter and give a sliver of a chance to get to the RMRs (and then by extension make a run towards the Major, where hundreds of thousands of dollars of guaranteed sticker money are assured), players and pundits have been left to dream up their own solutions. One such solution was floated by Spaniard Alejandro "⁠mopoz⁠" Fernández-Quejo Cano of KOI, who ran the idea that online esports needs to feature a much more restrictive structure going forward similar to real sports.

When translated, his idea breaks down into two main points:

1. National identity document to play

The first idea is like crossing the Tiber to this author. The allure of online anonymity, freed from the snooping eyes of governments and NGOs and their persecutorial desires, harkens back to the original purpose of the internet. Even if some may have no issue immediately handing over their documents (the “I’ve done nothing wrong so what do I have to fear?” fallacy), it’s always important to take a step back and notice when central control is being increasingly asserted. Freedom is speaking up for the minority, whomever they may be. Additionally, many privacy-minded individuals would prefer to not hand over national identity documents to third-party service providers as well. The potential for misuse and bad actors is rife.

But like crossing the Tiber, the idealism of past internet days has fallen to the specter of money. There is so much cash and glory on the line for any no-namer to easily attain if they could just make it to the Closed Qualifiers and RMRs. As such, plenty of dodgy players will appear out of the woodwork and use all the tools at their disposal to progress through the bracket: ESP, radar hack, stream-sniping, coach abuse, and perhaps even more nefarious means one day.

Similar to the issues with FACEIT's identity verification rollout, qualms with ID docs center around not so much the concept but data ending up on non-Western aligned servers

So unfortunately it appears we are at one of those historical and liminal moments where the open bracket/circuit dream will take a blow. And by blow, we simply mean that you have to be someone known to play, and your current actions will damn you in the future should you decide to cheat. For the sad reality is that just as serial trolls love multiaccounting and dwelling behind sock puppet accounts, there are instances of online players "nick swapping" in the old days, particularly if their Government name isn’t known.

While none of the disputed moments of cheating, shown here in a video from British YouTuber Sparkles, were tied to the finality of a VAC ban, there was too much suspicion and too many strange players in the air. That kind of dodginess leaves a bad taste in one’s mouth and one of the quickest ways to sanitize future open brackets is to go the identity documents route. This will tie one player to one identity, and likely disincentivize overtly suspect playing, but it will not eliminate the boldest and most duplicitous of cheaters.

We give this one a yes.

2. "Screened" brackets for professional teams

mopoz’s idea here will certainly never happen, and we are almost certain Valve agree. While the concept of screening to filter out completely unknown teams makes sense from a security perspective and to discourage random cheaters, the core of the idea absolutely goes against Valve’s philosophy of anyone being able to go professional through their games. This is revealed in the entire structure of open/closed qualifiers, and Valve continually narrowing the ability for "Legends" type teams to ride out Major slots, both via team composition rules and ever-changing RMR/Minor rules over the years. The Washington developers are simply not interested in forming "buddy-buddy" relationships with only a certain amount of federated teams and continually feeding them entrances into the Majors.

mopoz may be on to something with screened brackets, but the idea is too fraught with potential for misuse

This idea is also yet another paved road to Hell for franchising and sports federations, and a move away from the open circuit. With the Counter-Strike community having somewhat successfully fought against the encroaching behemoth of franchising for many years, it is unlikely to hold muster to have a separate bracket for known vs. unknown teams. The potential to engender favoritism and corruption somewhere within the bracket process runs strongly in the river of money.

And while mopoz’s concept is a nice-to-have that clubs and orgs that invest in the scene contribute to the health of the scene by removing the possibility of them getting demolished by "no-namers," it is all too easy to see how this can be seen as yet another version of "pay to play" in esports that appears to spawn eternally.

We give this one a no.

3. Concluding thoughts

At the end of the day, the state of the open qualifiers is a messy affair. This unhappy reality was best summed up by Frenchman Richard "⁠shox⁠" Papillon sadposting about the crushed dreams and hard work of numerous players by purported cheaters. Nobody wishes to see such a thing; yet the complex nature of computers, networking, and online qualifiers will never quash the suspicions from the minds of the community.

Clearly, some steps have to be taken; requiring the submission of national identity documents to take part in a more "professional" part of CS2 seems like the lesser evil here. It’s not that legit players can say they have nothing to hide; it’s that the current system almost disproportionately benefits lawless actors. Metaphorically, we are living in a ramshackle Wild West town where every Joe Shmoe has access to nukes.

The frustration nearly everyone is feeling in the CS2 community was well summed up by Petar "⁠HOLMES⁠" Dimitrijević in a series of Tweets. And ultimately the state of the qualifiers, the ease in which cheating is possible in Counter-Strike, and the cold recalcitrance of Valve (like a new stepfather freshly revealed to a family of down-on-their-luck children) are all part of the same issue of neglect from the billion-dollar games developer.

We can no longer stare at the rain-parched sky, lips cracking in anticipation of a holy rain of VAC bans to coat the land like manna dew. With no relief in sight from this desert exile that is modern CS2, the community and TOs have to take more drastic measures to survive. If open qualifiers continue to be the norm, then having players more on the hook publicly is a sure move to discourage naughty behavior.

Estonia Alvar 'consss' Rämman
Alvar 'consss' Rämman
Age:
24
Team:
No team
Rating 1.0:
0.92
Maps played:
230
KPR:
0.63
DPR:
0.70
Sweden Anton 'pyke' Andersson
Anton 'pyke' Andersson
Age:
22
Team:
No team
Rating 1.0:
-
Maps played:
0
KPR:
-
DPR:
-
Serbia Petar 'HOLMES' Dimitrijević
Petar 'HOLMES' Dimitrijević
Age:
31
Team:
No team
Rating 1.0:
0.95
Maps played:
474
KPR:
0.67
DPR:
0.70
Spain Alejandro 'mopoz' Fernández-Quejo Cano
Alejandro 'mopoz' Fernández-Quejo Cano
Age:
27
Team:
Rating 1.0:
0.99
Maps played:
1389
KPR:
0.67
DPR:
0.68
France Richard 'shox' Papillon
Richard 'shox' Papillon
Age:
31
Team:
No team
Rating 1.0:
1.07
Maps played:
2083
KPR:
0.73
DPR:
0.66
France Hovik 'KQLY' Tovmassian
Hovik 'KQLY' Tovmassian
Age:
33
Team:
No team
Rating 1.0:
1.09
Maps played:
250
KPR:
0.75
DPR:
0.66
facts
2024-01-30 22:17
0
#3
 | 
United States ddown
Hi stitch
2024-01-30 22:17
0
1 reply
stitches get snitches
2024-01-30 22:17
0
#5
Faceit plus user Faceit level 10  | 
 | 
Spain paggnut
came for the editors note, stayed scause i love stich
2024-01-30 22:17
0
#6
 | 
Malta PiotreK99_
Where is maxwell
2024-01-30 22:20
0
2 replies
you mean sharkyyy xDDDD
2024-01-30 22:43
0
1 reply
#89
 | 
Malta PiotreK99_
XDDD
2024-01-31 01:05
0
Yee
2024-01-30 22:21
0
can we make a movement to get AKROS blacklisted in ever being used for CS? Useless as shit.
2024-01-30 22:23
0
3 replies
#15
 | 
United States MrNorwood
To play devil's advocate here, I think I would like to see it continue being developed. Having different anti-cheats for different events would in theory make it more challenging to consistently dodge. That being said, it does have to actually work.
2024-01-30 22:27
0
Pros said it was used during Paris major and it was a pretty good experience then. Can't blame them for expecting the same for this qualifier.
2024-01-30 22:31
0
1 reply
well something is clearly wrong. AKROS and the pure incompetence from admins (like that silver admin, who idk if he's been sacked yet or not) are the main reasons why.
2024-01-30 22:32
0
3. The horrid ugliness that is BO1 continued to rear its ugly head, made doubly ugly by the new MR12 format. HOW MANY TIMES ARE THEY GONNA SAY UGLY??
2024-01-30 22:25
0
9 replies
he clearly failed his writing class
2024-01-30 22:57
0
2 replies
When you have to hit the world limit xD
2024-01-30 23:03
0
1 reply
#121
 | 
Denmark Not_Dane
+1 hahaha made my day
2024-02-01 02:22
0
#75
 | 
France andyj
The word ugliness is necessary as a noun, the second isn't necessary but does give description which isn't bad, the third is technically not necessary either, but given "by the new MR12 format" is introducing a new substance to the sentence, it makes sense to attribute the descriptor to both ideas. TLDR love u stich
2024-01-30 23:42
0
#88
Faceit level 9 Old school: User been here for more than 10 years  | 
jOELZ | 
Poland stich - HLTV.org
you got me, tidied it up a bit
2024-01-31 01:04
0
3 replies
love ur articles btw
2024-01-31 02:59
0
2 replies
#118
Faceit level 9 Old school: User been here for more than 10 years  | 
jOELZ | 
Poland stich - HLTV.org
tyvm
2024-01-31 16:51
0
1 reply
#122
 | 
Denmark Not_Dane
Yeah, good job mate, this was a really good article, I enjoyed reading it
2024-02-01 02:23
0
almost like it was intentional to emphasize
2024-01-31 02:58
0
#10
 | 
Sweden Tomper
cool
2024-01-30 22:25
0
hltv really testing my attention span with all these long ass articles
2024-01-30 22:25
0
#12
 | 
United States MrNorwood
Requiring some sort of ID or proof of residency isn't necessarily a bad idea, but you do have to trust that the third party can keep that data secure. Which isn't a given. If that was implemented across the board though it would help prevent other issues and types of cheating, such as teams attempting to qualify through another region.
2024-01-30 22:25
0
#13
 | 
Spain jayspaceyt
cheaters is the worst part of the game, i will always agree with mopoz
2024-01-30 22:26
0
#14
 | 
Spain batxe
In the near future the IA will notice when some player do something suspicious of cheating, with a margin of error, but just like in chess if someone do non-human movements too often, you get a instaban
2024-01-30 22:27
0
It’s really great to distinguish these as editorials.
2024-01-30 22:28
0
Does anyone actually read these articles?
2024-01-30 22:28
0
6 replies
#25
Faceit plus user Faceit level 10  | 
 | 
Spain paggnut
i do, nice read
2024-01-30 22:37
0
#51
aNdu | 
Estonia omanik
yes
2024-01-30 22:47
0
#65
Faceit level 10  | 
GeT_RiGhT | 
Portugal CrappyJayPee
I just see if it's stich's (If it is I don't read)
2024-01-30 22:54
0
Yes 8/8
2024-01-31 09:55
0
Absolutely.
2024-01-31 22:18
0
#123
 | 
Denmark Not_Dane
Yes, I do
2024-02-01 02:24
0
Yes.
2024-01-30 22:30
0
#21
 | 
Hungary ShadYyBoy
CAN WE GET MUCH HIGHER
2024-01-30 22:30
0
#43
 | 
Poland NaKii
Whenever stich publishes my day becomes better :D
2024-01-30 22:44
0
Cameras required in each online event, 1 front, 1 in the back, no cameras, disquallified, easy as that.
2024-01-30 22:45
0
2 replies
Actually a good idea, especially the back camera.
2024-01-31 12:01
0
ye that's what I thought as well
2024-01-31 12:26
0
Great article and well said, the state of the game is tragic.
2024-01-30 22:48
0
#60
Faceit level 10  | 
Other GriNcs
hltv still hasnt fired racist that didn't apologise, zzzzz
2024-01-30 22:50
0
#67
 | 
Czech Republic Limacool
I think that Bleed was really robbed of the spot. It did not say in advance that there is a limited number of teams in a qualifier, which was confirmed in the next one when it was unlimited.
2024-01-30 22:58
0
i swear if its the same shit for the shanghai major
2024-01-30 23:23
0
#74
 | 
Japan merzbow
shut up stich
2024-01-30 23:37
0
#76
Old school: User been here for more than 10 years  | 
 | 
Ukraine dench1k
Ah, who would've thought that most of those salary lazy suckers can't stand against players, who are actually putting hours in the game and watching all demos and stuff. Just get better. It was the same state of the game YEARS ago. The only difference is goddamn invites, which are ruin the whole community, because orgs with average players get high rankings which is not actual in reality at all. It is basically "pay to win" system on a high level. I wrote about this more than 6 years ago. Put all "top teams" in open qualies and most of them won't pass it because they're not good enough. Of course, when they play against each other (mediocrity) and commentatores hype on every kill - its seems like they are so good. But in realiry they're not
2024-01-30 23:53
0
5 replies
There are only a handful amount of teams that would make it consistently through open qualifiers, maybe 3 teams at best, because nothing separates tier 2 from tier 3 nowadays except partnered invites. The game has become increasingly more random due to this especially with those do or die bo1 qualifiers. As much a I dislike franchised leagues they really help to make that business more plannable and thus more secure for both players and staff, because the vast majority would not want to watch a major with 20 new teams every time.
2024-01-31 00:28
0
2 replies
#83
Old school: User been here for more than 10 years  | 
 | 
Ukraine dench1k
I would say the game became more casual - that's why there's not a difference at all. Basically, you can win a "pro team" with you faceit stack if you know how to shoot (near like advance level) and know "standard nades" (which is not enough from my point of view). I got your point, but in my head it doesn't work like this. Back in the days me and my mates tried to grab that fckn spot from open qualies, we had to pass all those rounds of hell. Nowadays those "privilege" teams can do nothing and still have rating boost. It's not how it should be. Can't wait for cancelling this shitty partner system.
2024-01-31 00:38
0
1 reply
I don't think the game became more casual, pros back in the days used to be individually better, now the players have caught up to the individuals, so teams heavily rely on anti-stratting, but how are you supposed to anti strat in an open qualifier? The established teams will always be at a disadvantage, because of the limitless amount of faceit stacks. I mean I really hope the no compromise open circuit will work out, but it could also lead to a lot of teams or TOs pulling out.
2024-01-31 00:49
0
#92
Faceit level 9 Old school: User been here for more than 10 years  | 
jOELZ | 
Poland stich - HLTV.org
your comment reminded me of a controversy many years back which a lot of people have knowingly or unknowingly swept under the rug which was ESC vs WRTT in the THOR Open quals and how the ESC guys all insisted JW was cheating lol...that definitely had the air of "established elite" vs. "nonamer upcomers" and using leverage and community outrage against the nonamers (at the time) Kind of awkward situation to reminisce on now considering they're all established
2024-01-31 01:09
0
1 reply
#107
Old school: User been here for more than 10 years  | 
 | 
Ukraine dench1k
I guess it always happens, especially during open qualies :) But I said the opposite: a lot of top-rated teams are not as good as people think just because their orgs have partnership and they get points by participation in "big events". Looking forward to see how the scene will change after getting rid of partner system. (But I think the TOs won’t just let go of such a fat piece of the pie)
2024-01-31 09:18
0
umm sir, this is an hltv article
2024-01-31 00:08
0
I'm a little surprised to see no mention at all of a Cyberleagues-type system as we knew it (at least in France) on 1.6. We had a whole series of local LANs that awarded points and allowed all the teams to "grind" to take part in the ESWC. Of course, this type of circuit would have to be adapted to today's ecosysteme (international team, far fewer LANs than in the past, etc.), but it could be, ihmo, an avenue to explore as well.
2024-01-31 00:20
0
just letting everyone know, this thread represents the opinions of hltv and is not satirical whatsoever
2024-01-31 00:21
0
I don’t normally read these editorial pieces, but this one was really good.
2024-01-31 00:27
0
4 replies
#90
Faceit level 9 Old school: User been here for more than 10 years  | 
jOELZ | 
Poland stich - HLTV.org
thanks! always iterating
2024-01-31 01:05
0
1 reply
Good work! An idea for the next one would be to archive / ss the Tweets. I thought that some have since been deleted - although those may have been in linked threads.
2024-01-31 02:01
0
#105
 | 
Ukraine delsix
what’s editorial articles? it it like fun instead it being serious?
2024-01-31 09:04
0
1 reply
In short, it’s basically an opinion piece or commentary instead of being something that is purely factual (i.e. the outcome of a match or seeding for a tournament).
2024-01-31 09:57
0
which data structure should I use to solve this problem?
2024-01-31 00:38
0
first good stitch editorial, talking about a real issue
2024-01-31 00:40
0
#86
Old school: User been here for more than 10 years  | 
 | 
United Kingdom JoshVanAlden
Open quals have always been a no holds barred format. Why change it now? The real problem is that EU need more major spots somehow. Most of the competitive teams are getting knocked out, whether it be to unluckiness or not, and blaming it on the format, when that's not the real issue imo.
2024-01-31 00:47
0
commenting to express support really like to see these editorials here
2024-01-31 01:07
0
Yes very good article!
2024-01-31 01:36
0
#95
 | 
United States tachy0n
stich best writer ever
2024-01-31 01:40
0
#96
sAw | 
United States Fitz96
“But to briefly suffice” > Not how you use that word. > Proceeds to write the longest article ever published on HLTV. (Which is at least twice as long as it needs to be.)
2024-01-31 01:46
0
#102
Faceit level 1  | 
United States bangin23
Cheaters have always been in this scene. Valve needs to be the only ones supervising the integrity of the event. They are the only ones that can guarantee integrity.
2024-01-31 05:48
0
Trash opinions honestly, completely overlooking the issue which is that they cant identify nor ban cheaters on their game. You can have pay-to-win qualifiers, ssn identification, lan qualifiers, nothing will help unless you keep your player base actually playing the game. Shit game = no viewership.
2024-01-31 06:16
0
1 reply
#113
CeRq | 
Poland RoDaK
Yeah they think the hype itself will keep this game alive. I'm really curious about the viewership numbers if no relevant patch is pushed out before the major. I imagine it can be the worst viewership in years.
2024-01-31 12:12
0
stich my goat
2024-01-31 07:06
0
#106
 | 
Ukraine delsix
stich my goat
2024-01-31 09:04
0
It's so easy as to setup 5 or 6 places across every continent and have the open teams to go there and play in a sort of studio, when they are done there, you play between the best teams of each location vs the others online as it's but from that studio, so there's one admin checking at least. It means more money and players will have to move to another city to play, but at the end is like any casting done for tv or whatever, if you want integrity and respect for the game, the only way is to do it on lan or online but from an known place with an admin close.
2024-01-31 09:31
0
1 reply
#117
Faceit level 1  | 
United States bangin23
Not sure anything about that would be easy, but it would be a start.
2024-01-31 14:57
0
#109
Hiko | 
Germany ebp
Wow this is some incoherent gibberish. Try your fiction writing in a workshop or something
2024-01-31 09:53
0
great (and hilarious) article, massive stich W
2024-01-31 12:26
0
Good content but the writing style is very tiring for this kind of editorial.
2024-01-31 12:42
0
Great articles as always. A free that we have to get more control of the scene but we cannot go to far as to become a set in stone league.
2024-01-31 19:17
0
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