floppy: "The roles are hard but it's no excuse for dropping single-digit kills"
Complexity go from 2-0 to 2-3 after losses to MOUZ, Vitality, and FaZe, narrowly missing out on the Royal Arena.

Complexity began the Major by storming into the 2-0 pool with what should have been a confidence boosting overtime victory over HEROIC.
Instead, the tale ends in the same fashion as usual: Heartbreak, lost 4v2s, and questions over the team's mental strength. With missed opportunities against Vitality in the 2-1 match, too, there is a sense of deja vu around another good run that ended with no cigar.
Ricky "floppy" Kemery, in a post-match comment to Complexity, was hard on himself and has struggled individually as of late, with five events in a row below a 1.00 rating.
At the same time, it's a team-wide problem. "If we stop doing this thing where we take turns having one guy top-frag, it will help us a lot," floppy said. "There's so many rounds with one alive, two alive. It's just annoying at this point."
Having spent just 10 days at home so far in 2024, Complexity do not have long before they embark on more travel for IEM Chengdu in early April.
What's going through your head right now?
My performance for this event, especially the start, wasn't the best. I really hate letting my teammates down in that regard, I try my best to support the rest of the team and sometimes it's just not enough. It sucks, it's a really shitty feeling. I really wanted to play in the Royal Arena again, especially for Copenhagen's first ever Major.
In the role that you have, do you think you're being a bit harsh on yourself?
The roles are hard but it's no excuse to be dropping single-digit kills basically every game for the last four month. It's not specifically for this Major but I'm not really impressed with my performance for the last couple of months. It definitely needs to get a bit better, I just need to keep working at it.
From a team-wide thing, it's the same types of rounds, right? How do you stop this happening?
I think if we knew we'd have figured it out by now [laughs]. But, no, especially on Overpass there's so many rounds with one alive, two alive, and every single T side we play it's so close. We're like one clutch away from breaking their money and being able to come back into the half. It's just annoying at this point.
From the outside, there's a lot of noise about the mental side. But what it's like actually within the team, is it harsh?
Whatever people say outside of the team doesn't matter. But the hardest part is just being away from our families. I've been away from home for 80 days of the year so far, I've only been home for 10 days as of today. It's basically a debuff, you're not practicing from home where you're comfortable all the time. Your mental isn't going to be as good when you're not chilling at home with your friends and family. That's probably the hardest part, but being an NA team that's just how it is. It's just something to deal with.
Does that contribute to games like the MOUZ one, where it's just very flat?
We just couldn't get the ball rolling. It's like we just said about Overpass, so many rounds with one or two alive, it's just like that game too. Being away from home is hard, but it is what it is.
NA hasn't had a team as good as yours for a while, at least in CS2. It's not sexy but top 11 at a Major isn't terrible, are there positives?
If we stop doing this thing where we take turns, having one guy top-frag and have everyone frag equally it will help us a lot. Usually it's just one of us popping off and then the others aren't doing as well, at least in the stats department. Obviously there's more to the game than HLTV Rating and ADR and shit like that. But all we can do is look back at what we did right, what we did wrong, and learn from it. The past is the past.
PGL CS2 Major Copenhagen 2024

Dan 'apEX' Madesclaire
Shahar 'flameZ' Shushan
William 'mezii' Merriman


Damjan 'kyxsan' Stoilkovski
Eetu 'sAw' Saha
Johnny 'JT' Theodosiou
Håkon 'hallzerk' Fjærli
Starold
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Rubiks
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Hegmen
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Steinein
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VirtusNo

