CSPromod beta 1.10 released
CSPromod has been updated to beta 1.10, bringing new models, animations and a heap of fixes and tweaks.
The biggest highlights of the newest update are the new player models and the brand new animations, changes that have been much sought after by the community for quite some time.
Earlier this week, the developers showed off the improved British S.A.S. and Phoenix Connection player models as well as the new bomb bag and defuse kit and its new feature.
Furthermore, the update fixes a bug that sometimes caused players to spawn into each other at the start of a round and the smoke grenade particle transparency has been tweaked.
"We mentioned in our 1.09 release statement that we'd be working on and updating the game much more consistently and regularly than in the past. We understand that there are many skeptics, and justifiably so, as we have historically not been prompt and consistent with our updates.
"However, hopefully after we've rolled out a few more regular updates, everyone will begin to believe that we've turned a new leaf - that's all we ask for: open-mindedness," CSPromod project head Alexander Garfield told HLTV.org.
The development team is encouraging people to delete or uninstall the 1.09 version before installing beta 1.10. The game is available for download on the project's website, and you can read the entire change log below.
New Player Models
Added new SAS player model
Added new Phoenix player model (replaces the old leet)
New Player Animations
Replaced all player animations
Added AK/Galil hipfire pose for the Terrorist model
New Additional Models
Added new defuse kit model
Added new C4 bag model
Added custom shell models
Mapping
csp_aim_pistol
Fixed not being able to pick up usps and glocks
csp_dust2
Reduced fog density
Tweaked environment lighting
Increased cubemaps rendering resolution
Bug Fixes
Pushed a tentative fix for the respawn bug
Pushed a tentative fix for the unconnected scoreboard bug
Fixed insane difficulty level bots not attacking other players
Fixed TDM spawns being team based instead of random
Tweaks/Minor Changes
Revamped net_graph iconography and added new cvar (net_graph 5/6)
Revamped status icons (buy zone, bomb, defuse kit) iconography
Lowered weapons volume
Tweaked main menu background
Tweaked scoreboard colors
Tweaked smoke grenade particle transparency
Tweaked blood sparks to be visible with and without kevlar
Tweaked deathcam transition speed
Added r_postprocessing to the CSP tab
Added and updated gamemodes related config files
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