New movement values suggested
After a lot of tweaking and testing over the past few days, Heffrey "godFrey" Brauer and Luis "M0rD0cK" Chaveiro have finally come up with the movement values they think are most adequate for CS:GO.
Last week, there was a lot of buzz at Reddit and on our own website after two community members rolled up their sleeves and embarked on a journey to find out whether they could improve the ingame feeling by changing CS:GO's movement values.
They even received a response from Valve's higher-ups, which certainly is a clear indicator that that the developer is more than interested in implementing changes that can make the game appealing to more people.
After a lot of testing with the three movement values, they came up with this formula:
- sv_friction "4.1"
- sv_accelerate "4.8"
- sv_airaccelerate "16"
According to them, with these new settings, "it is easier to react to and recognize targets as you move, whilst at the same time the action becomes smoother, also the exposure becomes more progressive rather than instant." Below you can find a graph that demonstrates how the proposed values work:

Heffrey "godFrey" Brauer and Luis "M0rD0cK" Chaveiro will now try to spread the word across the CS:GO community, but a big project is already in the making: they are in talks with CEVO about "working on a concept for a tournament".
To find out more info about these movement values and the impact that changing them in this particular way has, check out this Reddit thread.

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