New movement values suggested

After a lot of tweaking and testing over the past few days, Heffrey "godFrey" Brauer and Luis "M0rD0cK" Chaveiro have finally come up with the movement values they think are most adequate for CS:GO.

Last week, there was a lot of buzz at Reddit and on our own website after two community members rolled up their sleeves and embarked on a journey to find out whether they could improve the ingame feeling by changing CS:GO's movement values.

They even received a response from Valve's higher-ups, which certainly is a clear indicator that that the developer is more than interested in implementing changes that can make the game appealing to more people.

After a lot of testing with the three movement values, they came up with this formula:

  • sv_friction "4.1"
  • sv_accelerate "4.8"
  • sv_airaccelerate "16"

According to them, with these new settings, "it is easier to react to and recognize targets as you move, whilst at the same time the action becomes smoother, also the exposure becomes more progressive rather than instant." Below you can find a graph that demonstrates how the proposed values work:

Heffrey "godFrey" Brauer and Luis "M0rD0cK" Chaveiro will now try to spread the word across the CS:GO community,  but a big project is already in the making: they are in talks with CEVO about "working on a concept for a tournament".

To find out more info about these movement values and the impact that changing them in this particular way has, check out this Reddit thread.

#1
Old school: User been here for more than 10 years  | 
Poland czaszek
lol :)
2013-07-18 23:32
0
3 replies
#166
Old school: User been here for more than 10 years  | 
United Kingdom Beasway
Great job. After youre done with the movement then try to fix deagle and recoil in general.
2013-07-19 01:14
0
2 replies
#236
Old school: User been here for more than 10 years  | 
Croatia VuKA
+1
2013-07-19 11:53
0
#292
Old school: User been here for more than 10 years  | 
Poland micronn
2013-07-19 17:06
0
#2
Old school: User been here for more than 10 years  | 
Andorra R3hab
cool
2013-07-18 23:32
0
3 replies
#241
Old school: User been here for more than 10 years  | 
Poland micronn
You don't even mention about my work in here, nice. I made the tests and results in Excel document, it took me a few hours and you take all my work, very nice from your side. The picture is from my document: docs.google.com/spreadsheet/ccc?key=0Akg.. And this is 1st one: docs.google.com/spreadsheet/ccc?key=0Akg.. Great job admin you didn't even checked who made this results and graph and people think that they made all the work in here.
2013-07-19 13:01
0
2 replies
#284
Old school: User been here for more than 10 years  | 
Andorra R3hab
URL adress wrong
2013-07-19 15:24
0
1 reply
#285
Old school: User been here for more than 10 years  | 
Poland micronn
2013-07-19 15:31
0
#3
Old school: User been here for more than 10 years  | 
Denmark RoF-Anders
really cool initiative :)
2013-07-18 23:33
0
2 replies
#261
Old school: User been here for more than 10 years  | 
Poland EmperoRr
Deagle is sooo random in this game;|
2013-07-19 14:05
0
1 reply
#293
Old school: User been here for more than 10 years  | 
Poland micronn
2013-07-19 17:06
0
#4
Old school: User been here for more than 10 years  | 
 | 
Ukraine piratz0r
No more news today needed
2013-07-18 23:33
0
5 replies
#28
Old school: User been here for more than 10 years  | 
Russia Saint1
News overload
2013-07-18 23:41
0
#59
Old school: User been here for more than 10 years  | 
Ukraine Jagdtiger
LOL +1, leave something for tomorrow
2013-07-18 23:54
0
3 replies
#65
Old school: User been here for more than 10 years  | 
 | 
North Macedonia EXTOL[t]
haha
2013-07-18 23:58
0
#127
Old school: User been here for more than 10 years  | 
United Kingdom asherGaming
Just wait, there is more to come with regards to Anexis lol :|
2013-07-19 00:26
0
1 reply
Rattlesnk go crazy and kill mx?
2013-07-19 03:44
0
#5
Old school: User been here for more than 10 years  | 
Canada csgoGALAXY
so what are we asked to do?
2013-07-18 23:33
0
4 replies
#18
Old school: User been here for more than 10 years  | 
Belgium Shylar
On this server you can feel the movement changes. 85.114.130.46:24046
2013-07-18 23:38
0
3 replies
#43
Old school: User been here for more than 10 years  | 
Portugal BiGBallS^^'
off
2013-07-18 23:45
0
2 replies
#67
Old school: User been here for more than 10 years  | 
Sweden Blomkungen
connect 77.111.216.30:27015
2013-07-18 23:59
0
1 reply
#111
Old school: User been here for more than 10 years  | 
Canada csgoGALAXY
community play :P
2013-07-19 00:18
0
#6
Old school: User been here for more than 10 years  | 
World Riot1000
YES!!!
2013-07-18 23:34
0
#7
Old school: User been here for more than 10 years  | 
N4nDu | 
Palestine Nandu
Reddit, not Reditt
2013-07-18 23:34
0
#8
Old school: User been here for more than 10 years  | 
United Kingdom Nosajxe
2013-07-18 23:34
0
#9
Old school: User been here for more than 10 years  | 
Portugal younnguezor
No disband news??? Huum, interesting!
2013-07-18 23:35
0
#10
Old school: User been here for more than 10 years  | 
Finland boOzyy
These values feel very good. Hopefully they get implemented at some point.
2013-07-18 23:35
0
#11
Old school: User been here for more than 10 years  | 
United Kingdom grund
Good work guys! Now if brute could get off his ass that'd be just great
2013-07-18 23:36
0
#12
Old school: User been here for more than 10 years  | 
India NimBuS`
Busy day for MIRAA :)
2013-07-18 23:36
0
3 replies
#13
Old school: User been here for more than 10 years  | 
United Kingdom grund
+1
2013-07-18 23:36
0
#21
Old school: User been here for more than 10 years  | 
Portugal STRONJS
+ x)
2013-07-18 23:38
0
#93
Old school: User been here for more than 10 years  | 
Ireland dAND3h
There is more XD
2013-07-19 00:11
0
#14
Old school: User been here for more than 10 years  | 
Finland  jOELZ
SIIIIICK
2013-07-18 23:37
0
1 reply
#24
Old school: User been here for more than 10 years  | 
World horetrynet
lan?xD
2013-07-18 23:39
0
#16
Old school: User been here for more than 10 years  | 
Germany Herrmann
Wasn't it 4/5? Why did you decide to go for 4.1 and 4.8 instead? Also: More air-acceleration! The more the better. But good job. I appreciate everything different from what we have now.
2013-07-18 23:38
0
#19
Old school: User been here for more than 10 years  | 
France SPENCERRR
VALVE DISBAND #trolloff.
2013-07-18 23:38
0
Good luck, should have done this in the first place rather than dragging it on. Who is this godfrey guy? On cadred the other guy mentioned he was a ex CSS pro, I played source but have never heard of him, was he around the CGS times? I only started in 2009.
2013-07-18 23:38
0
2 replies
#29
Old school: User been here for more than 10 years  | 
Denmark heff
was never actually a pro player in CSS, never played any of the games on a very competitive level however played in some good teams in css with players like jaFro, ylSs, bazy, Stannly, Arak and so forth.
2013-07-18 23:41
0
1 reply
Lol, okay.
2013-07-19 00:31
0
#22
Old school: User been here for more than 10 years  | 
Australia numkyx
valve disband
2013-07-18 23:39
0
1 reply
#182
Old school: User been here for more than 10 years  | 
Slovakia m0dusCS
lololol made my day
2013-07-19 02:14
0
I SUPPORT THIS!
2013-07-18 23:39
0
#25
Old school: User been here for more than 10 years  | 
Iceland CAZT :]
nice
2013-07-18 23:39
0
#26
Old school: User been here for more than 10 years  | 
Brazil ez bro
What is coming next today?
2013-07-18 23:40
0
For god sake dont ruin this game, movement is perfect for me and many players, they must make a global vote before implementing such thing.
2013-07-18 23:40
0
3 replies
have you even tested the new values?
2013-07-18 23:42
0
#39
Old school: User been here for more than 10 years  | 
Germany Herrmann
Test it before you complain...
2013-07-18 23:44
0
#61
Old school: User been here for more than 10 years  | 
Europe Dor1s
naaa bro movement is horrible. play a day and uve mastered it
2013-07-18 23:57
0
#30
Old school: User been here for more than 10 years  | 
Hungary ArniiL
gj volvo
2013-07-18 23:41
0
#31
Old school: User been here for more than 10 years  | 
 | 
Europe midi
How come that 4chan's close-stool can decide for nearly all community what is good and what is bad?
2013-07-18 23:42
0
3 replies
#37
Old school: User been here for more than 10 years  | 
Germany Herrmann
They don't decide it. They ask for YOUR opinion. We as a community should decide this. Still better than just Valve deciding for us.
2013-07-18 23:43
0
#41
Old school: User been here for more than 10 years  | 
Russia Saint1
No one is enforcing these values. You can always experiment on your own to find better values
2013-07-18 23:45
0
#62
Old school: User been here for more than 10 years  | 
United Kingdom StephenTimms
you've had plenty of opportunity to get involved, its been on steam forums, reddit, hltv and cadred for weeks. If you didn't take part in testing then its your own ignorant lazy fault.
2013-07-18 23:57
0
#32
Old school: User been here for more than 10 years  | 
Russia rubberNiNjA
crazy fucking day.
2013-07-18 23:42
0
#34
Old school: User been here for more than 10 years  | 
France binet
finally something less gossip than the eastern hurricane
2013-07-18 23:43
0
#40
Old school: User been here for more than 10 years  | 
World Antifrag
If it can get most of the 1.6 players to play and support the game, that could be awesome.
2013-07-18 23:44
0
#42
Old school: User been here for more than 10 years  | 
Spain pupimaster
very slow.... i rly dont like this changes
2013-07-18 23:45
0
#47
Old school: User been here for more than 10 years  | 
United Kingdom NipXe
Will try em.
2013-07-18 23:46
0
#49
Old school: User been here for more than 10 years  | 
Poland Baaq
Are they good values? I hope so ;].
2013-07-18 23:47
0
#50
Old school: User been here for more than 10 years  | 
World kako_-
NICEEE
2013-07-18 23:47
0
#52
Old school: User been here for more than 10 years  | 
Australia rocketry
the more air accel the better imo
2013-07-18 23:48
0
1 reply
#163
Faceit level 8 Old school: User been here for more than 10 years  | 
 | 
Cyprus JoOoOohNy
EXACTLYYYYYYY!!!!!!!!! airaccelerate its F*CKING AWESOME for me and the other "bhop skilled players" ;)
2013-07-19 01:10
0
#54
Old school: User been here for more than 10 years  | 
Netherlands Revl1sw0w~
has anyone tried those values already?
2013-07-18 23:51
0
#55
Old school: User been here for more than 10 years  | 
 | 
France jaimez
Did they lower the speed ? The movements were already way too slow for me. What is going on ?
2013-07-18 23:57
0
1 reply
#255
Old school: User been here for more than 10 years  | 
World Antifrag
Only the acceleration, the max speed is untouched. They explain their opinion for these values on the reddit post. It's not a change yet, and maybe won't be ever, it depends of how well it's received among the community.
2013-07-19 13:47
0
#56
Old school: User been here for more than 10 years  | 
Sweden Blomkungen
Feels far better. Hopefully some leagues implement this, will lead to valve implementing it.
2013-07-18 23:51
0
thumbs up good job
2013-07-18 23:52
0
What were the values before ?
2013-07-18 23:56
0
1 reply
#77
Old school: User been here for more than 10 years  | 
Poland STR0NGi
new sv_friction "4.1" sv_accelerate "4.8" sv_airaccelerate "16" old sv_friction 4.8 sv_accelerate "5.6" sv_airaccelerate "10" for me and my friends there is almost no diffrents... for some people it is esier to jump onto the silos in nuke ;)
2013-07-19 00:04
0
#63
Old school: User been here for more than 10 years  | 
Finland REFLEXII
Very nice values, just tested them.
2013-07-18 23:57
0
2 replies
#64
Old school: User been here for more than 10 years  | 
Netherlands yKDRRR
where?
2013-07-18 23:58
0
1 reply
#68
Old school: User been here for more than 10 years  | 
Sweden Blomkungen
connect 77.111.216.30:27015
2013-07-18 23:59
0
#69
Old school: User been here for more than 10 years  | 
Netherlands yKDRRR
thanks
2013-07-19 00:00
0
#70
Old school: User been here for more than 10 years  | 
Sweden Irip
Make a poll and see what people think about it, valve wanted to know what the Community wanted.
2013-07-19 00:00
0
#71
Old school: User been here for more than 10 years  | 
Finland ZoqFotPik
tbh i did not find these values good. changing from right to left (pressing D and then A) felt too slow.
2013-07-19 00:01
0
2 replies
#97
Old school: User been here for more than 10 years  | 
Sweden Blomkungen
That is the point, you are not supposed to be able to ADADADADAD around corners like flash anymore. :)
2013-07-19 00:13
0
1 reply
#103
Old school: User been here for more than 10 years  | 
Finland ZoqFotPik
but you were able to do that on 1.6. difference was tagging
2013-07-19 00:16
0
#73
Old school: User been here for more than 10 years  | 
Poland STR0NGi
there is almost no diffrents.....
2013-07-19 00:02
0
the first two are quite OK, but god please do not change airaccelerate. it doesn't belong to CSGO, you're going to turn the game into a freaking Quake.
2013-07-19 00:03
0
3 replies
#76
Old school: User been here for more than 10 years  | 
Germany Herrmann
lol, it' still less than CSS and CS 1.6 had
2013-07-19 00:04
0
2 replies
i'm well aware that they want to implement that "fake jump" (or w/e it's called) from 1.6. but it doesn't belong to CSGO. the game has almost zero wallspamming and no tagging... the guy who's jumping out of a corner like that is literally unkillable. do you really want to see CSGO being dominated by jesperw kind of players?
2013-07-19 00:08
0
1 reply
#102
Old school: User been here for more than 10 years  | 
Germany Herrmann
IMO the tagging should get increased anyway. That's one of the first things Valve should do. Still: CSS had less tagging than 1.6 and afaik more air-acceleration than what they are suggesting here for CS:GO. Maybe one of the guys can give us the exact values.. My wish would be: More air-acceleration + more tagging. Best solution.
2013-07-19 00:15
0
#75
Old school: User been here for more than 10 years  | 
Poland STR0NGi
new sv_friction "4.1" sv_accelerate "4.8" sv_airaccelerate "16" old sv_friction 4.8 sv_accelerate "5.6" sv_airaccelerate "10" for me and my friends there is almost no diffrents... for some people it is esier to jump onto the silos in nuke ;)
2013-07-19 00:04
0
#78
Old school: User been here for more than 10 years  | 
RpK | 
Germany lloyd6077
why just dont take the same like 1.6 and source ? is it so hard l0l?
2013-07-19 00:05
0
18 replies
#81
Old school: User been here for more than 10 years  | 
Finland boOzyy
Read the post it's explained
2013-07-19 00:06
0
17 replies
#86
Old school: User been here for more than 10 years  | 
RpK | 
Germany lloyd6077
uhm where? this post you mean, you didnt refer me to reddit, tho
2013-07-19 00:08
0
#91
Old school: User been here for more than 10 years  | 
Germany Herrmann
But the reasons are stupid: "Too fast because of smaller world-scale" In 1.6 it was no problem to kill people coming around a corner on short range. Why would it be a problem in GO? "Would need to adjust the maps" So what? That really isn't much of a problem. Anyway, I will first test their values before writing another comment ;D
2013-07-19 00:12
0
15 replies
#149
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
The word-scale issue is not only related to stuff like coming from a corner and shooting, but map timing too. If you alter speed too much we don't know how broken things like rushing A long on dust2 will become. It could mess backup positions, the effectiveness of smokes, also could be a nerf on AWP, a buff on p90, MAG-7... You can't just make big changes like that without affecting a lot of other things, balance in a competitive FPS is really something fragile.
2013-07-19 00:49
0
14 replies
#155
Old school: User been here for more than 10 years  | 
Germany Herrmann
This discussion is not about the running-speed, it's only about the acceleration (the time you need to reach that speed). It's the same for both teams and won't change anything you mentioned.
2013-07-19 00:54
0
13 replies
#160
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
Thanks for explaining that acceleration is different than speed, seriously! The point stays the same though.
2013-07-19 01:08
0
12 replies
#164
Old school: User been here for more than 10 years  | 
Germany Herrmann
Why in the name of god will the acceleration change the timing. I mean sure the opponents will meet at a slightly different round-time (probably not even 1 second), but they will meet at the exact same point.
2013-07-19 01:10
0
11 replies
#173
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
Think of how overall speed relates to the way a map is played and how it affects stuff like crouch jumping, bunny hop and crossing choke points (that aren't always even like you suggested).
2013-07-19 01:36
0
10 replies
#176
Old school: User been here for more than 10 years  | 
Germany Herrmann
Of course something will change. That's the whole point about this. Read the reddit first post, he explains the related changes very good. I can't see other unforseen changes. You mentioned stuff like: dust2 long rush: No change. Effectiveness of smokes: No change. Nerf of the AWP and other weapons: Well the only affects are the ones mentioned (especially less peeker-advantage), but that's it. But let's get back to the original topic: They said they prefer their valeus over 4/5 because of the world-scale. I can't see any legit reason for that. The difference in map-timing between these two value-sets is literally non-existent.
2013-07-19 01:48
0
9 replies
#179
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
The point is, the bigger the change, more unpredictable is the outcome. People actually choose where to rush based even on spawn location, so yeah, this is something to take into consideration, even if the change is only around 1 second. Notice this will also change how much time you lose when making quick stops to throw nades, and that, for example, on dust long, where you say there'll be no change, it'll be easier or harder to cross the double doors, depending on the new values. What the hell, just get some friends and play 15min of 4fun with different acceleration settings and see how much the games changes (for the better, and for worse too).
2013-07-19 01:58
0
8 replies
#181
Old school: User been here for more than 10 years  | 
Germany Herrmann
"People actually choose where to rush based even on spawn location" Yes, so? Look: When Valve created CS:GO they basically changed the whole fucking CS we knew from before. So I really don't see why I should fear some unforeseen changes by altering the acceleration-values. Especially since these changes will turn the game more into what we know from 1.6/CSS and what definitely worked better. It's actually the current values that come with many negative side-effects like peeker-advantage. The new values are there to change this. If some parts of the map would need to get adjusted: No problem. Still better than keep playing with bad movement-mechanics that lower the quality of the gameplay. By the way: You can test it and find out if there are some negative side-effects. That's the whole point about this testing.
2013-07-19 02:08
0
7 replies
#187
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
You said that changing the accel isn't that important on rushes, but even a few steps closer to the choke point counts, what about an extra second. You should notice also that just because both team get the same improvement on accel, doesn't means that they'll benefit the same, it depends on the map design. You should fear unforeseen changes because they can break the game, like bunny hopping did with source. You say you like any change at all because you don't like the way the game is right now, but this is not going to be CS: Hermann, right? A lot of people like the way the game is right now and don't want it to be ruined by people trying to make it CS 1.6 v2.
2013-07-19 02:24
0
6 replies
#191
Old school: User been here for more than 10 years  | 
Germany Herrmann
So what? The whole fucking game changed with CS:GO and all I heard was "adapt!". Now when someone changes something that is abviously flawed you start to fear unforseen side-effects. You act like the map are already 100% perfect and balanced. They're not. Even if there are side-effects people may adapt to them OR we fix them by adjusting the maps (maps should be built around the gameplay-mechanics and not vice-versa). One thing is for sure: A change of the movement-mechanics has to be done. "A lot of people like the way the game is right now and don't want it to be ruined by people trying to make it CS 1.6 v2." Oh please, fuck off. Nobody said it should become exactly like 1.6. In fact the OP explained very good why these changes are needed without even once saying "it needs to be like 1.6/CSS". He explained just perfectly why the current mechanics are flawed and why they need a change in order to higher the quality of the game. Yes, it will become a little bit closer to CSS and 1.6, so what? The whole majority dislikes the current movement-mechanics and since the very beginning of the CS:GO Beta people ask for something like this.
2013-07-19 02:46
0
5 replies
#196
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
I'd like to see where'd you get that the whole majority dislikes it. Or maybe I wouldn't like to see it, cause it seems you pulled it from your ass.
2013-07-19 03:00
0
4 replies
#198
Old school: User been here for more than 10 years  | 
Germany Herrmann
It's not like every forum is full of "movement sucks! fix movement!" comments... Anway: The OP brought up some really good arguments why this change should be done and I haven't seen anything from you so far why it shouldn't and why we should keep the flawed gameplay.
2013-07-19 03:30
0
3 replies
#201
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
Lol, so it pretty much comes to this: You don't like it, so its flawed. Why do I even bother.
2013-07-19 03:53
0
2 replies
#202
Old school: User been here for more than 10 years  | 
Germany Herrmann
So you like the fact that the game comes with a huge peeker-advantage?
2013-07-19 03:54
0
1 reply
#203
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
I don't like it, I just don't want to change it whatever it takes, like you said you do. These changes godFrey and M0rD0cK are suggesting seem reasonable, I'm actually testing them right now so I can say something about it, though by now you should be aware these changes won't affect only peakers advantage and ADADA.
2013-07-19 04:07
0
#80
Old school: User been here for more than 10 years  | 
Germany Herrmann
From reddit: "With the current acceleration it is near impossible to hold angles and the peakers have a clear advantage due to the fast acceleration aswell as the mild tagging. Running around corners have never been easier aswell as getting away from a gunfire. In order to fix this we reduced the acceleration and the results were great. With the new values it is now much more doable to hold angles effectively, and the advantages has been balanced to make it a less biased game." Sounds awesome! That's exactly what I want since I first tested CS:GO. I'm going to test your values as soon as possible. Hope it really solves that problem. A question to the guys who came up with this: Why not 4/5? What's the problem with these values?
2013-07-19 00:08
0
1 reply
#88
Old school: User been here for more than 10 years  | 
Dominican Republic blabla666
2013-07-19 00:09
0
#82
Old school: User been here for more than 10 years  | 
Brazil redao
I think I made a wrong test... for me these movements are like as CS:S... The movement stayed slow (Horrible strafing), and at jump, it seems that you are floating around. I will test more times! Other commands that may be reviewed: sv_staminajumpcost sv_staminalandcost sv_staminamax sv_staminarecoveryrate
2013-07-19 00:15
0
3 replies
#94
Old school: User been here for more than 10 years  | 
Dominican Republic blabla666
ohhhh god...CSS and 1.6 movement values are almost same.
2013-07-19 00:12
0
1 reply
#113
Old school: User been here for more than 10 years  | 
Brazil redao
Theoretically values can be the same. In practice the movement of CS1.6 is much better than CS:S.
2013-07-19 00:21
0
#98
Old school: User been here for more than 10 years  | 
Finland ZoqFotPik
this "floating" is exactly what i noticed as well. feels terrible
2013-07-19 00:13
0
#90
Old school: User been here for more than 10 years  | 
Australia rocketry
Make the values sv_friction "4.1" sv_accelerate "4.8" sv_airaccelerate "100" Moving, running, basic jumps, are still all the same so 95% of the community will still be able to do their same old stuff and not even notice a difference. air accel on 100 gives people that actually know how to take movement to the next level an opportunity to feel more in control of the game. = Everyone wins. Try on 100 strafe jump peeks are now viable and strafe jumping around corners / bunny hopping can actually be useful. gl hf.
2013-07-19 00:09
0
2 replies
#142
Old school: User been here for more than 10 years  | 
Sweden xperion
agee, but its maybe to high with 100.
2013-07-19 00:36
0
1 reply
#244
Old school: User been here for more than 10 years  | 
Poland STR0NGi
60 is good... but i dont understand why valve is making movement updates after 1year after releasing the game... it will change the game again, same with the recoil, there is a huge different between old recoil and todays recoil, my friend have a lot a hours in this game and they accustomed to the old patch and now everything will be changed.. stupid move from valve for me :D but hope they will make the game better than it is now you know what ? they should finish the game first and then release it... -.-
2013-07-19 13:22
0
#100
Old school: User been here for more than 10 years  | 
Netherlands Nevirus
Are there any active public servers where people can test these new settings on? With other players it is easier to get a 'real' feeling of it.
2013-07-19 00:14
0
tested it now and it feels better and give u more control, but i still dont want them to implement it because 1-it will make game easy for awpers.(higher acceleration make awper's job harder) 2-holding angels will become easier which encourage camping, and thats not good. 3-there are player who played this game 1000+ hours, those players have developed a great muscle memory not just for aiming but also movements which will affect player performance, for example i used to know that if this player peeks this spot, he will move to point x (4 cm on screen far from corner where he peeked from) so after this movement update he will move to point (3.2 cm) which affects what i used to. hope u understand last point
2013-07-19 00:15
0
7 replies
#116
Old school: User been here for more than 10 years  | 
Germany Herrmann
1. It also makes it harder for the AWP to peak. So that argument is invalid. 2. Right now we have a huge peaker advantage. That's even worse. You really don't need to fear that camping becomes too strong. There are 12 years of CS history that proved it becomes quite balanced. 3. Who cares. Adapt!
2013-07-19 00:21
0
2 replies
1.good awpers dont peek far from corner(kenny just pop up(0.5cm from corner) and baaam u are dead) 2.Csgo came to balance Cs, it was unbalanced on 1.6 and source. After this update maps will be ct based again, we wont see dust2/inferno balanced stats.
2013-07-19 00:35
0
1 reply
#151
Old school: User been here for more than 10 years  | 
Germany Herrmann
Regarding the gameplay-mechanics CS:GO is a lot less balanced than CS 1.6. That's for sure. There's only one usefull playing-style and that's the offensive one. This makes the whole game less interesting and less tactical. The maps are all quite different from the ones in 1.6 so it's not a good idea to use them in this comparison but even if you do: hltv.org/?pageid=183&gameid=2 hltv.org/?pageid=183&gameid=1 Some became less balanced (inferno!, nuke), some became slightly more balanced (mirage, dust2).
2013-07-19 00:51
0
#146
Old school: User been here for more than 10 years  | 
Netherlands Nevirus
To me the arguement that people who have played 1000+ hours with this movement will be pissed is stupid. Of course there will be complaints but it is to make the game better. I had hunderds of hours in 1.0, 1.1, 1.3, 1.4 and 1.5. They tweaked recoil and movement pretty much each of these version. Did masses of people quit the game because of that? I doubt it. It's basically a reset, a movement adjustment this big will completely change the meta game and I think it would be a lot better with these values.
2013-07-19 00:42
0
3 replies
#154
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
"To make the game better" Better for who?
2013-07-19 00:53
0
2 replies
#327
Old school: User been here for more than 10 years  | 
Denmark Wich
a balanced game where passive and aggressive playstyles both work.. right now only aggressive playstyle work... just look at nip
2013-07-20 11:03
0
1 reply
#349
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
Not true. Defending is still easier than attacking, despite peekers advantage (which can work both ways). If you mean that peeking is "agressive playstyle" then what you say actually makes some sense, but playing defensively is not only about camping in an obvious spot, which is the only thing that peekers advantage gives an advantage over when attacking. NiP isn't good because they're agressive all the time, they're good because they're agressive when they have to, because they have players that are good at it. What you're saying "OMG, they can't be that good, the game must be broken, lets change it", and its not like that. Anyone who watches or plays CSGO on at least a tryhard level knows that you won't get very far with just mindless rushs and stuff like that, attacking still requires good timing, good game sense, good aim and a little bit of luck, and defeding still requires patience, good timing, good positioning, good aim, etc...
2013-07-21 01:16
0
#106
Old school: User been here for more than 10 years  | 
Bosnia and Herzegovina vlada-
well..
2013-07-19 00:17
0
#107
Old school: User been here for more than 10 years  | 
Malaysia wormboy
hey valve, just shut the fuck down the csgo
2013-07-19 00:17
0
#108
Old school: User been here for more than 10 years  | 
Poland whOoOzAAA
Amazing.. HLTV should put up servers with these settings.
2013-07-19 00:17
0
#109
Old school: User been here for more than 10 years  | 
Sweden lajmie
What happend to J3di? Wasnt ZBLOCK about to come to CS:GO or am I wrong?
2013-07-19 00:17
0
#110
Old school: User been here for more than 10 years  | 
f0rest | 
Brazil Kurtt
1.6 movement and motion flow = GG
2013-07-19 00:18
0
So i must type it in autoexec ?
2013-07-19 00:18
0
#114
Old school: User been here for more than 10 years  | 
World sercantor
ohhh fuck yesss this is what i wanted the whole fucking time please do it pleaseee
2013-07-19 00:19
0
#115
Old school: User been here for more than 10 years  | 
Luxembourg crawleroz
lol I don't feel any difference O.O
2013-07-19 00:20
0
#125
Old school: User been here for more than 10 years  | 
United Kingdom asherGaming
off topic.. how long before the post about Anexis losing their CS team today then eh? -_-
2013-07-19 00:25
0
3 replies
#133
Old school: User been here for more than 10 years  | 
Dominican Republic blabla666
really? really?????? Lol this day.
2013-07-19 00:31
0
1 reply
#135
Old school: User been here for more than 10 years  | 
United Kingdom asherGaming
2013-07-19 00:32
0
#144
Old school: User been here for more than 10 years  | 
United States Rakkaus
Why do you want to read about it so badly?
2013-07-19 00:39
0
#126
Old school: User been here for more than 10 years  | 
Netherlands syz-
Nice
2013-07-19 00:25
0
Always good to see these improvements be suggested
2013-07-19 00:27
0
#132
Old school: User been here for more than 10 years  | 
World sipuliseppo
As an old quake player cs:go movement feels already too simple. Now you can do some stuff with the air-control the game has. If they change the movement speed lower it will also change the lenght of the jumps, right? So everyone who has spent time to learn the few harder jumps there are now don't have any advantage after this. The game's movement skill ceiling should be high as possible. So if they want to make changes for movement I would suggest to add strafe-jumping and made regular running slower. So skilled players would get little advantage in game like it should be.
2013-07-19 00:32
0
#139
Old school: User been here for more than 10 years  | 
France Saty
great settings, keep it up
2013-07-19 00:34
0
#145
Old school: User been here for more than 10 years  | 
Sweden Maniuras
is it more like cs 1.6 with those or what? why not set movement similiar to 1.6 i still dont understand, I know new game and shit but movement was perfect, maybe more 1.6 players would be able to deal with tanks and chickens when movement would be atleast similiar. why is it so hard to understand ?:D
2013-07-19 00:39
0
2 replies
#153
Old school: User been here for more than 10 years  | 
Sweden Blomkungen
It's alot more like 1.6 movement.
2013-07-19 00:52
0
1 reply
#168
Old school: User been here for more than 10 years  | 
Sweden Maniuras
thats cool, will try cs:go tommorow again, thx for info
2013-07-19 01:18
0
#150
Old school: User been here for more than 10 years  | 
Malta Eneko*
hmm i try it... feels much better
2013-07-19 00:49
0
#152
Old school: User been here for more than 10 years  | 
Russia koarce
please everyone support this!!! gogog valve change these commands pls!
2013-07-19 00:52
0
#156
Old school: User been here for more than 10 years  | 
GeT_RiGhT | 
Norway kiitian
1 day t0oo late, everybody has quit, everybody disbND
2013-07-19 00:54
0
#162
Old school: User been here for more than 10 years  | 
Ukraine markdon
Anexis need a top sniper
2013-07-19 01:10
0
#169
Old school: User been here for more than 10 years  | 
World Riot1000
I really hope they implement this
2013-07-19 01:20
0
#171
Old school: User been here for more than 10 years  | 
France Nkaaaaa
Feels really good for me :]
2013-07-19 01:25
0
#175
Old school: User been here for more than 10 years  | 
Germany gliss
loving these values > the old values.
2013-07-19 01:43
0
#178
Old school: User been here for more than 10 years  | 
GuardiaN | 
Serbia NESi [w]
LUV this =D
2013-07-19 01:50
0
is it gonna be official ?
2013-07-19 01:59
0
1 reply
#183
Old school: User been here for more than 10 years  | 
Slovakia m0dusCS
if pro players will agree with it
2013-07-19 02:16
0
#184
Old school: User been here for more than 10 years  | 
Brazil redao
Read a thread on reddit, it became clear to me that the movement is based on the CSS. With these values really the movement gets slower and even less competitive if you have a skilled team. There is a middle ground, because there is a big difference between players CSS and CS1.6. What they propose is a slow game in my opinion. I do not agree, as well as many pro players of CS1.6 that are giving the play CSGO. CS1.6 is a success because it requires the player a mental and physically superior in every match, every round you are challenged to evolve beyond its limitations to confront your opponent. This requires training and dedication and with the competitive teamplay, becomes a unique experience similar to a sport. See, LCS was considered a competitive and professional sport like NBA, NHL, NFL ... The Counter-Strike franchise can also, more needs to be more competitive and more require of players. It is so simple to separate the quality of CSS and CS1.6 and join in this single product, because Valve has to make things more hard! The right changes can make the franchise more popular. Simply just simplify and join qualities of the two games, to create that balance between CS16 and CSS players. We have to work with pro players CS16 and css. And not like this on reddit: "...Right now I'm working with a former CS: S Pro player on this...". Is not fair with players CS1.6!
2013-07-19 02:21
0
2 replies
#188
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
Its not about who is doing, but about what they're doing.
2013-07-19 02:27
0
#192
Old school: User been here for more than 10 years  | 
Germany Herrmann
Jesus fucking Christ...they don't try to make it "just more like CSS". In fact with these values it becomes closer to 1.6 AND CSS. But it's not just about getting closer to the previous CS version, they explain very well why this change will higher the quality of the game.
2013-07-19 02:51
0
#185
Old school: User been here for more than 10 years  | 
boltz | 
Egypt rappparen
nice!!!!
2013-07-19 02:19
0
lol so many fake accs on this thread (yes, coming from me). anyway whats up with movements in 1.6.. now if you crouch you freeze de fuck
2013-07-19 02:23
0
#204
Old school: User been here for more than 10 years  | 
World m0rd0ck
guys I have a new hint for you cevo.com/forums/topic/3324/counter-strik.. read the first paragraph ;) ill keep you posted
2013-07-19 05:05
0
1 reply
Stop posting "hints", just post what you want us to know. As for the first paragraph, this godFrey guy was never a pro CSS player.
2013-07-19 08:40
0
#205
Old school: User been here for more than 10 years  | 
Poland Baaq
Played with bots, it's just slower running a bit.
2013-07-19 05:37
0
#206
Old school: User been here for more than 10 years  | 
Canada rayz
I hope valve will implement this to csgo. Do it valve. This will improve csgo and for those who doesn't want the movement to change because obviously you just run and spamming ADADAD. Vavle should hired this two guys and let them do the changes to improve csgo.
2013-07-19 05:56
0
#207
Old school: User been here for more than 10 years  | 
Norway admin@HLTV
My only wish is for higher airacceleration values, something along the lines of 16-24 would make my dreams come true.
2013-07-19 06:29
0
#211
Old school: User been here for more than 10 years  | 
Greece equalfps
GIVE US SOME HITBOXES SON
2013-07-19 07:23
0
#212
Old school: User been here for more than 10 years  | 
Australia decap
i'd definateely like to see those movement values of sv_friction "4.1", sv_accelerate "4.8", sv_airaccelerate "16" in csgo. if we get them then you're the man m0rd0ck
2013-07-19 07:30
0
#214
Old school: User been here for more than 10 years  | 
World kako_-
great joob m0rd0ck >:)
2013-07-19 07:48
0
#216
Old school: User been here for more than 10 years  | 
World u suck son
I tried these values and can say that it is worse than default. movements were is slow and "tied"
2013-07-19 08:11
0
1 reply
#218
Old school: User been here for more than 10 years  | 
World u suck son
at least those who whine probably calm down because with these values movements similar as in 1.6
2013-07-19 08:33
0
#217
Old school: User been here for more than 10 years  | 
World Kingi
horrible news , i dont want the game to be slower than it is :/
2013-07-19 08:28
0
4 replies
#222
Old school: User been here for more than 10 years  | 
Russia andzie
ADAD faggot detected
2013-07-19 09:09
0
3 replies
#223
Old school: User been here for more than 10 years  | 
World Kingi
u mean skill faggot detected?
2013-07-19 09:18
0
2 replies
#224
Old school: User been here for more than 10 years  | 
World u suck son
do not pay attention this is russian
2013-07-19 09:22
0
#227
Old school: User been here for more than 10 years  | 
Australia decap
ADAD = skill, yea right..
2013-07-19 11:05
0
#220
Old school: User been here for more than 10 years  | 
Argentina mariannn
'...the developer is more than interested in implementing changes that can make the game appealing to more people.' thats fair, thanks Valve <3 *fuck bad typing
2013-07-19 08:41
0
#225
Old school: User been here for more than 10 years  | 
World Kingi
the reasoning in the reddit text is just shit. because of no wall penetration u need faster movement speed. otherwise defenders have a huge advantage. In 1.6 u could shoot defenders through the walls if they were in the obvious places. Now u cant so u need faster movement to gain entry through choke points.
2013-07-19 09:36
0
8 replies
#228
Old school: User been here for more than 10 years  | 
Australia decap
you need skill, not adad
2013-07-19 11:08
0
7 replies
#229
Old school: User been here for more than 10 years  | 
World Kingi
how does a slow game require more skill? just makes it easier for slow reflex ppl.
2013-07-19 11:16
0
6 replies
#230
Old school: User been here for more than 10 years  | 
United Kingdom StephenTimms
You do know this is 'acceleration' not speed, you still go round corners at the same speed. It just means if you get tagged and your movement slowed down due to the tagging you do not accelerate back to full speed as quickly as you do in the current settings giving the player that was shooting more time to land hits. If you suck and you don't land the hits because you have slow reactions then nothing has changed and they will still get owned. It balances out the m4 vs AK a little more in my opinion.
2013-07-19 11:25
0
5 replies
#233
Old school: User been here for more than 10 years  | 
Australia decap
i think he may have struggled with 1.6 and now hhas found his niche. csgo frags atm no matter what side you're on just feel cheap and nasty, theres no satisfaction. the crazy straifing/accel you defend has just added randomness. it may as well be quake
2013-07-19 11:46
0
2 replies
#235
Old school: User been here for more than 10 years  | 
World Kingi
i liked 1.6 more than cs go
2013-07-19 11:49
0
#346
Old school: User been here for more than 10 years  | 
World (' ',)
if you think quake is random then you need to some professional help. quake is the most skill demanding fps ever...
2013-07-20 22:25
0
#234
Old school: User been here for more than 10 years  | 
World Kingi
true but i suck , i like the option to have a second chance at corner whoring and so does 99% of the players, because they dont hit the head on their first attempt either. imo it's good like this and a change wont make it any better. ppl want to feel special so they make up reasons to do something useless.
2013-07-19 11:48
0
1 reply
#239
Old school: User been here for more than 10 years  | 
United Kingdom StephenTimms
Have you even tested these values? Most people who 'suck' don't even notice the difference. Also if you 'suck' it actually gives you a slight advantage as now if they peek a corner and you don't hit the head because you 'suck' then you have more chances to get bullets to hit them before they run off. Of course this is under the impression that your opponent is just as sucky, If your opponent is better than you then you're dead....Which is how it should be and if you disagree then frankly your attitude stinks and good luck in life.
2013-07-19 12:57
0
#226
Old school: User been here for more than 10 years  | 
France Keirt
ohh yes!!
2013-07-19 09:52
0
#231
Old school: User been here for more than 10 years  | 
Russia M9TCHELL
Finally it's possible to jump from hut to window. Also silo-jump became much easier like at 1.6.
2013-07-19 11:37
0
6 replies
#254
Old school: User been here for more than 10 years  | 
Finland blasdfa
you are wrong. You still run 250 units per second with the new values and the values don't implement prestrafing into the game either. You could always jump from hut to window and silo-jump in the same manner as before.
2013-07-19 13:45
0
5 replies
#267
Old school: User been here for more than 10 years  | 
Russia M9TCHELL
Not inside. From above of hut.
2013-07-19 14:26
0
4 replies
#277
Old school: User been here for more than 10 years  | 
Finland blasdfa
... that has always been possible in CSGO.
2013-07-19 14:38
0
3 replies
#282
Old school: User been here for more than 10 years  | 
Russia M9TCHELL
I'm playing about 1/2 year and never saw this.
2013-07-19 15:22
0
2 replies
#283
Old school: User been here for more than 10 years  | 
Finland blasdfa
maybe because you haven't mastered the movement...
2013-07-19 15:24
0
1 reply
#287
Old school: User been here for more than 10 years  | 
Russia M9TCHELL
I didn't try tbh.
2013-07-19 15:34
0
#232
Old school: User been here for more than 10 years  | 
World (' ',)
Valve should make a poll for this. And put an announcement ingame. won't harm to do some hype.
2013-07-19 11:38
0
#237
Old school: User been here for more than 10 years  | 
Portugal gon4alo
Am I the only one having trouble reading those numbers? What does "Frames" stand for? Is it the number of frames that have passed since a player initiates movement? If so, how can it relate to movement, if movement should be FPS independent? Or is this maybe server ticks? What's the point of removing the zeroth frame? And what's the number under each column? Velocity? I can only guess it might be velocity from the graphic, but then again it says "acceleration curve" and has "velocity" values on the y-axis, not accel. If this is supposed to be a serious effort I really think a lot more attention should be given to basics. Furthermore, and assuming I got those numbers correctly, I don't see how making CS:GO slower will make it any better. In fact, the first impression I get whenever I play CS:GO is that it *feels* a lot slower than 1.6, so these numbers actually surprise me a lot.
2013-07-19 12:18
0
4 replies
#249
Old school: User been here for more than 10 years  | 
Poland micronn
Yes, and it's related to fps. Simple, on 0 frames you have 0 velocity so thats why it's not there. Velocity = values from the vertical columns, it's from 0 to 250mps (movement per second). These numbers are 95% accurate so they're correctly. I think we should use the same values like in 1.6 and CS:S 4/5 + more a little more tagging for each weapon.
2013-07-19 13:35
0
3 replies
#309
Old school: User been here for more than 10 years  | 
Portugal gon4alo
but to server FPS (tick), not client FPS, right? I mean, if my computer runs 300 fps and your computer runs 30 fps we still need have the same speed as far as the server is concerned if we're both pressing "W". It just means that in the faster computer I go a smaller distance per frame than with a slow computer, or if you prefer, moving from A to B is done in a higher number of frames in the faster computer and it will also sends more accurate data to the server, since I'm guessing low FPS computers with high update rates just send interpolated positions.
2013-07-19 20:45
0
2 replies
#311
Old school: User been here for more than 10 years  | 
Poland micronn
I measured it with locked 100fps in-games so it's related to client FPS. With 300fps in GO I'll get different results but still it will be the same acceleration curve.
2013-07-19 20:51
0
1 reply
#333
Old school: User been here for more than 10 years  | 
Portugal gon4alo
OK, now i get it. this is based on your PC only and with a fixed FPS rate. it wasn't clear before but I get it now. Maybe you should add that info to the spreadsheet for clarity. Anyway, good effort.
2013-07-20 16:00
0
#238
Old school: User been here for more than 10 years  | 
Luxembourg crawleroz
I want the russian walk back :)
2013-07-19 12:37
0
#240
Old school: User been here for more than 10 years  | 
Poland micronn
You don't even mention about my work in here, nice. I made the tests and results in Excel document, it took me a few hours and you take all my work, very nice from your side. The picture is from my document: docs.google.com/spreadsheet/ccc?key=0Akg.. And this is 1st one: docs.google.com/spreadsheet/ccc?key=0Akg.. Great job admin you didn't even checked who made this results and graph and people think that they made all the work in here.
2013-07-19 13:01
0
7 replies
#242
Old school: User been here for more than 10 years  | 
World ntgd
sad, hltv.org sucks xD
2013-07-19 13:06
0
4 replies
#247
Old school: User been here for more than 10 years  | 
Poland micronn
I even talked with godFrey and he said that they will mention about my work in here but there is no credits, it's look like stolen work and not only I would be angry about that.
2013-07-19 13:28
0
3 replies
#290
Old school: User been here for more than 10 years  | 
Denmark heff
I said WE were going to mention it, I'm not a newswriter on HLTV, and we did as we promised, besides this is not about me, you or anyone else. This is all about trying to make the game better, for the sake of all of us, it seems the only thing you are interested in, is getting your name out there.
2013-07-19 16:00
0
2 replies
#330
Old school: User been here for more than 10 years  | 
Poland micronn
Yes and newswriter know your surname etc. Don't give me that crap ok?
2013-07-20 13:49
0
#359
Old school: User been here for more than 10 years  | 
World mr yu
it seems the only thing you are interested in, is getting your name out there. Heffrey "godFrey" Brauer and Luis "M0rD0cK" Chaveiro Right now I'm working with a former CS:S Pro player(LOL) on this. His name is Heffrey "godFrey" Brauer.
2013-07-21 05:53
0
#246
Old school: User been here for more than 10 years  | 
Portugal gon4alo
maybe you can answer #237 then :)
2013-07-19 13:27
0
1 reply
#250
Old school: User been here for more than 10 years  | 
Poland micronn
Done :)
2013-07-19 13:35
0
#243
Old school: User been here for more than 10 years  | 
Switzerland LynchH
so valve ignores the hole pro feedback, but when some unknown fucks who ive never heard of bring up some settings on reddit, they suddenly are like yesssssss we listen!!!
2013-07-19 13:07
0
#251
Old school: User been here for more than 10 years  | 
Finland blasdfa
in my opinion these values feel very sluggish in comparison to any of the previous games. It feels like there is a massive delay when trying to counter-act the WASD key movements making the player feel less in control of his actions. This also does NOT introduce "prestrafing" into the game which is mandatory to have any sort of skillcap or learning curve to movement, and at this point can only be implemented by valve.
2013-07-19 13:39
0
3 replies
#252
Old school: User been here for more than 10 years  | 
Poland micronn
True, I think they we should use the same values like in 1.6 and CS:S (4/5) + little more tagging for each weapon. And of course remove aimpunch with kevlar.
2013-07-19 13:42
0
2 replies
#256
Old school: User been here for more than 10 years  | 
Finland blasdfa
yeah, the issue is that everyone thinks that the game is fixable by adjusting movement values ingame that don't even represent the same numbers as they did in 1.6 due to ticrate and the source engine. Only VALVE can improve the movement by adjusting the engines code. I highly doubt decent settings can be found through the community playing with commands that will break other features of the game such as crouching while walking etc.
2013-07-19 13:49
0
1 reply
#259
Old school: User been here for more than 10 years  | 
Finland blasdfa
I also have no idea why they would remove prestrafing from CS:GO as they even had it in CSS. Theyve dumbed down the movement on purpose.
2013-07-19 13:50
0
#253
Old school: User been here for more than 10 years  | 
Japan WHISPERZOR
leave it like it is.. new game.. get used to it.
2013-07-19 13:44
0
#257
Old school: User been here for more than 10 years  | 
World h0nt2
i sended Valve a email to ignore all those movement updates. 30k ppl who actually play the game enjoy the movement. All the people on the forums who dont play should not care about movements since then would stick to 1.6 anyway after the movement update. because CS GO Has to many pixels
2013-07-19 13:50
0
1 reply
#262
Old school: User been here for more than 10 years  | 
Norway bobteam
cheer up mate, why not giving it a try
2013-07-19 14:06
0
#258
Old school: User been here for more than 10 years  | 
World STWazn
I set up a deathmatch server with these movement update settings: IP: 37.221.193.91:27015 Slots: 20 Map: Dust2 Only Have fun!
2013-07-19 13:50
0
#260
Old school: User been here for more than 10 years  | 
Sweden slogge
why do they use old maps? cs:go isnt so diffrent from the other cs version.. why change the movement so it match the other version. cs:go are to much like older versions! thats why people alwasy trying to find the feeling from the earlier cs. Valve should really maked a new cs and new maps.. not just copy all if they wanted us to think this was an new cs/game.
2013-07-19 13:51
0
1 reply
#275
Old school: User been here for more than 10 years  | 
Sweden Irip
Most people loved 1.6 and source, when CS:GO came out it was just not as good as 1.6 and source. Why would you play a game that is worse than the older versions? The more they change it to source and 1.6 - the more people will play it.
2013-07-19 14:35
0
#271
Old school: User been here for more than 10 years  | 
Russia PusiGaBre
wtf
2013-07-19 14:29
0
#288
Old school: User been here for more than 10 years  | 
Brazil th3W
fix the damn deagle for lucifer sake
2013-07-19 15:46
0
1 reply
#294
Old school: User been here for more than 10 years  | 
Poland micronn
2013-07-19 17:07
0
#289
Old school: User been here for more than 10 years  | 
World kilho
Played a bit over an hour on the server, these values feel like complete shit. Holding angles/corners with an AWP is easier than it has ever been, controlling enemy pushes in general is easy as hell. The game becomes a complete CTfest. Maps are way too narrow and have way too little room to make for great tactical plays, the Ts have to run in 1 by 1 and with a slow movement like this it's suicidal, they need to get around the corners fast and make those entryfrags. With these values it's so slow to peek i have awped the person most of the time before they are even properly positioned for a peek. Airaccelerate is too low to fake a peek and draw a shot. CSGOs narrow maps make for bad tactical play in the first place, entry fragging is the single most important thing in the game to open up the rounds. The tests are a complete failure, you have managed to ignore the fact that weapon in 1.6 affected acceleration and you should have done more extensive testing (knife, pistols, awp and ak/m4 acceleration charts) The best way to approach movement fixes for CSGO is to give us proper tagging so stupid peeks and mindless rushes are punished for harshly. Also remove the god damn aimpunch so you have a chance to shoot back accurately and to control spray.
2013-07-19 15:55
0
1 reply
#318
Old school: User been here for more than 10 years  | 
 | 
Brazil dkf
I tested it for around 4 hours yesterday, and thats exactly how I feel. AWP is too strong, not only because players are slower, but because its too easy to predict movement now. Plus, the slow accel really fucked up the entry at d2 B bombsite, its too easy to defend there.
2013-07-19 21:54
0
Dunno, those values feel indeed more sluggish. Only thing that's positive is the air-acceleration. So def. a "no" from me.
2013-07-19 16:48
0
7 replies
#298
Old school: User been here for more than 10 years  | 
Poland micronn
Yes, cuz they're a little slower than this one in CS 1.6 and CS:S :) Maybe they should go with the same values 4/5 and add a litte more tagging for each weapons?
2013-07-19 17:15
0
6 replies
Yep. Same values + more air accel ( more than 16 ) + more tagging. And ofc remove the fucking aimpunch, except headshot w/o kevlar. = better game.
2013-07-19 17:17
0
2 replies
#301
Old school: User been here for more than 10 years  | 
Poland micronn
I totally agree :)
2013-07-19 17:18
0
#306
Old school: User been here for more than 10 years  | 
Germany Herrmann
+1
2013-07-19 17:41
0
#300
Old school: User been here for more than 10 years  | 
World kilho
Tagging is the way to go to fix GO movement.
2013-07-19 17:17
0
1 reply
#302
Old school: User been here for more than 10 years  | 
Poland micronn
Yes, Antix summed it great :)
2013-07-19 17:19
0
#305
Old school: User been here for more than 10 years  | 
Germany Herrmann
+1
2013-07-19 17:40
0
#295
Old school: User been here for more than 10 years  | 
Luxembourg crawleroz
oik now I have tested the new settings. it's better
2013-07-19 17:11
0
#303
Old school: User been here for more than 10 years  | 
Finland boOzyy
I feel like this needs to be pointed out. Changing Maximum pre-rendered frames in Nvidia control panel makes a massive difference to how these settings feel. It's a setting used to lower input lag, both mouse and keyboard. I know this is widely used by gamers but there are also people who don't know about this and their experience with these movement values would be totally different. I use the lowest setting for this myself which is 1. I imagine if someone uses default setting of 3 these values might actually feel too slow and unresponsive.
2013-07-19 17:22
0
#304
Old school: User been here for more than 10 years  | 
World nm:E
The biggest flaw in CS:GO's movement physics is actually the stamina system approach. Also, I'm still not satisfied with how these values were come up with. According to their own statements, although they had certain goals they wanted to reach with changing these values, what they really did to validate the values that they are now trying to get implemented into the game globally is to "feel" if they serve their purposes. Should VALVe in any shape or form react to this, I hope it will be by providing more test servers and a poll for people to give their thoughts aswell.
2013-07-19 17:49
0
#307
Old school: User been here for more than 10 years  | 
World Riot1000
Def increase tagging a decent amount
2013-07-19 17:41
0
#310
Old school: User been here for more than 10 years  | 
World hype-
So many people here don't understand the difference between acceleration and velocity =/
2013-07-19 20:48
0
1 reply
#321
Old school: User been here for more than 10 years  | 
World nm:E
It's 2013 dude, who needs physics? Oh, wait.
2013-07-19 23:01
0
#322
Old school: User been here for more than 10 years  | 
Sweden SHJUVE9LE
As long u dont fucking stops when u jump and land. And ban bunnyjumping. Then they can change it abit. I like the peaks now, if u cant hold a angle now then u are too slow. Practise some reactions. Csgo is nice as it is now. 1 shotsak47izipizi
2013-07-20 00:33
0
1 reply
#328
Old school: User been here for more than 10 years  | 
Indonesia yoztpetra
agree. tried the cvar above but still like the current cvar more
2013-07-20 11:31
0
#326
Old school: User been here for more than 10 years  | 
United States loomeh
change is definitely needed; movement is one of the biggest issues with this game right now
2013-07-20 09:12
0
#331
Old school: User been here for more than 10 years  | 
Slovakia zaerius
For me no! Because if valve apply those setting it will fuck up the game balance and this will create 5 more things to fix. For example the autosnipers will be imo too OP with this accel. The only way to fight a player with autosniper is to peak out and try to HS him...but with this accel he will shot you before u can shot a single bullet. With those settings we will have servers full of auto noobs and who knows what else will be fucked up... IMO dont touch accel and friction, airaccel I think will not have huge impact to game balance so its ok.
2013-07-20 14:01
0
#332
Old school: User been here for more than 10 years  | 
Norway bobteam
peaking is op
2013-07-20 14:28
0
#335
Old school: User been here for more than 10 years  | 
Twistzz | 
Netherlands  DIVERSE
Settings feel nice.
2013-07-20 16:15
0
#336
Old school: User been here for more than 10 years  | 
Sweden SHJUVE9LE
this settings feel 2 slow. sry and u cant jump as before, 2 slow when u peak, it was easy holding angels before, now its just 2 easy. feels like am walking in syrup. Just use the airaccel like #331 says. dont use any higher than 16 thou. the maps are great, the guns are great, the game is great as is. dont slow the game down anymore. its not 1.6 and no bj, instaban when bj :)
2013-07-20 16:28
0
3 replies
#337
Old school: User been here for more than 10 years  | 
Twistzz | 
Netherlands  DIVERSE
Don't slow the game down. It feels faster for me. Are you sure you used the right settings?
2013-07-20 16:52
0
#342
Old school: User been here for more than 10 years  | 
Norway bobteam
your, grammar is great as is, .mine
2013-07-20 20:11
0
#345
Old school: User been here for more than 10 years  | 
World (' ',)
it's slower than 1.6 with those values...
2013-07-20 22:22
0
#338
Old school: User been here for more than 10 years  | 
Norway bobteam
perfect
2013-07-20 16:54
0
#339
Old school: User been here for more than 10 years  | 
United States DchozN
Here's a new video that visualizes these new proposed in-game movement values with voiceover narration from the guys behind all of this: youtube.com/watch?v=5KGcbydLjHo&hd=1
2013-07-20 19:34
0
#340
Old school: User been here for more than 10 years  | 
Sweden SHJUVE9LE
ofc im sure i used the right settings. and ofc its slower, they want it to be like 1.6/css and its slower..a little stop when u land, and slower when u start. and thats bad
2013-07-20 19:52
0
#344
Old school: User been here for more than 10 years  | 
Sweden SHJUVE9LE
everybody knows that cs:go is cs, but all in all its a new game. New and improved cs :) keep the movement. Change is good, most of the times. But dont look back, it is never like the old sayin "it was better before" "det va bättre förr"
2013-07-20 22:16
0
#347
Old school: User been here for more than 10 years  | 
ash | 
World ashhh
the movement is fine as it is... im not even sure what the reasoning is behind trying to change it... try playing csgo for a few months and going back to 1.6 or css, theres just no comparison
2013-07-20 22:28
0
#353
Old school: User been here for more than 10 years  | 
Poland Baaq
I was opposed but i now get it. Slower gameplay = more competitive. And it's only a bit slower so no really big difference.
2013-07-21 01:39
0
#360
Old school: User been here for more than 10 years  | 
f0rest | 
Brazil Kurtt
hmmmmmm
2013-07-21 09:02
0
#361
Old school: User been here for more than 10 years  | 
France Jiga
Those values are very nice. Movements feels much more accurate because you control them with that pace. Keeping angles is not as it was on .6 you can't fall back as fast but on the other hand your opponent commits to peeking and can't fall back either, especialy if you touch him first. Those values are really pushing cs:go in the right direction. I admit I was getting tired of being sprayed by running opponents who are less accurate but take advantage of the mechanic of the game, it was not really cs anymore. I hope we have these implemented really soon, it is becoming a noob game pushing experienced players back to 1.6. You don't need brain you just need to run, jump and spray on you ennemy.
2013-07-21 19:56
0
#362
Old school: User been here for more than 10 years  | 
Sweden SHJUVE9LE
OK, try to spray with ak/colt and run, noobs will still run and spray and still hit shit. But u ALWAYS win AK/COLT vs mp7,mac10,p90 in the long run in the game as is today. Even with the movement beein like it is today
2013-07-22 09:45
0
#363
Old school: User been here for more than 10 years  | 
World headache-
the only problem is if u hold a corner as ct u have an advantage in 1,6 but now the running terror has this advantage. They need to fix this. Thats why this game is soo random. U cant play more tactical beacuse someone running through the map has the advantage
2013-07-22 10:10
0
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