Brute talks de_tuscan port
Colin "Brute" Volrath has shared the latest updates on his de_tuscan port with CS:GO caster Brandon "c0tton.nz" Miao.
Last month, several screenshots were posted by CEVO about a CS:GO version of de_tuscan, developed by Colin "Brute" Volrath, the original creator of the map for both 1.6 and CS:Source.
Those screenshots generated a lot of buzz in the community as de_tuscan is without a doubt one of the favourite maps of professional and casual players alike.
In this interview, Volrath talks a bit about what he is currently working on in the map and shares his view on de_toscan, a CS:GO port of the map made by two community members. He also reveals that de_tuscan is due to be released next month.
This is a snippet of what Volrath had to say:
We’ve been hinting at an imminent release and “leaking” some choice shots. A vocal majority of players are curious about the aesthetic change of de_tuscan. Is the map significantly changed from its sandy, near-tropical look? Or is it that we’ve just not seen the entire map yet?
You haven't seen the entire map, it will still have the same sandy tropical look as much as possible. The map was always meant to be a cross between a hillside vineyard / wine country themed map, and a southern Spanish / north African themed map. Releasing early screenshots is something I almost never do as I prefer to finish the entire map rather than put out early screenshots and listen to players complain or moan before really seeing the final version of the map. Be patient, it will look similar to the old version as much as it possibly can without looking stupid.
You are aware of a community created port of your map ‘de_toscan’. Give us your thoughts on how popular your map is that the community would go out of its way to reproduce it? How do you feel about this port in particular?
No comment. Just kidding, it's always flattering to see other mapmakers reproduce your work, but my thoughts on 'de_toscan' are pretty simple. They never approached me or CEVO before undertaking this map creation (well actually they did but it was after they finished it, which isn't really the same). Aesthetically I don't really care for the map, it looks a little dated and more tuned for CS:S than for CS:GO, but there are some really nice areas of the map that I thought were well done. Had the two mapmakers been professionals about wanting to recreate my work from the beginning or approached me in a mature manner I might have considered it, but going behind CEVO and myself's back pretty much tells me what level of maturity we're dealing with here.
Of course, I feel obligated to ask this one as we begin to wrap up: When’s it coming out?
Sometime in March seems realistic I'd say.
You can read the full interview by visiting CEVO's website.

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