Operation Phoenix launched
Valve has rolled out another update for CS:GO, which, among other things, introduces Operation Phoenix.
Following the success of previous Operation packs, Valve has now released another collection of top-rated community-made maps, this time called Operation Phoenix, which will run through June 4th.
Together with these eight maps, including de_cache, which was also available in Operation Bravo, you will be able to get your hands on a new Operation Coin as well as 13 weapon finishes created by community members.
That's not all there is tell about update 1.32.3.0, however, as Valve has also done some modifications to the scope of both the AUG and the SG556 and tweaked de_nuke and de_overpass.
Below you can find the official patch notes:
[ OPERATION PHOENIX ]
- Started Operation Phoenix http://blog.counter-strike.net/operationphoenix/
- Operation Phoenix Passes are available for purchase. They provide access to:
- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.
[MISC]
- Teammate Colors:
- Added convar cl_color to allow players to set their preferred teammate color index.
- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").
- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
- Damage can no longer be done to teammates during a freeze period in any mode.
- Fixed cs_baggage skybox texture.
- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
- Fixed player flair icons getting cropped on avatars in the lobby.
[Aug and SG556]
- Scope dot no longer fades too quickly during online play.
- Scope dot is slightly more visible against bright backgrounds.
- Scope dot is now tinted using the player's crosshair color settings.
[MAPS]
- Overpass
- Smoothed out movement on truck in Bombsite A
- Simplified cover in bombsite B
- Removed some trees in upper park
- Smoothed out ground in canal
- Removed small walls near playground entrance
- Tweaked cover in playground
- Small fence at birthday area no longer block bullets/grenades
- Simplified corridor to CT sniper position
- Improved player visibility
- Improved performance
- Nuke
- Made wallbanging through large metal doors consistent
- Added back pretty lighting in bombsite B
- Made it possible to throw grenades through skylights in warehouse
- Fixed some graphical bugs
[NETWORK]
- Added support for threaded socket processing on clients and servers.
- Significantly reduced the size of client connect packet to be below MTU.
- Optimized split packet processing sequence.
- Client address is no longer transmitted in official game events or saved in official GOTV demos.
- Client P2P NAT requests are now always rejected when connected to a game server.

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