What did we learn from DH Summer?
We take a look at the ten most important lessons we picked up during the course of DreamHack Summer 2014, and briefly look at five that did not make the final cut.
DreamHack Summer saw favorites NiP defend their championship from last summer, while the two CIS based teams surprised with their strong performances leading to a second place finish for Na`Vi, and a narrow semi-final loss for HR.
Titan and fnatic once again disappointed, Virtus struggled, and some new teams made a little bit of noise. After such a lengthy break from LAN play, there was a lot to be learned at DreamHack.
Though you could make a list of at least twenty points of importance with relative ease, we've tried to narrow it down to ten of the most interesting and most important lessons.
Continue reading to find out what we left Jönköping with, and where the matches that took place in Southern Sweden have left the entire Counter-Strike: Global Offensive scene.

What did we learn from DreamHack Summer 2014?
The world rankings make no sense at all
We won't actually go into too much detail here for two reasons. First of all, we don't want to spoil our upcoming world rankings. Secondly, it doesn't yet make sense to update them, with ESEA Season 16 Global Finals looming in the horizon. We're going to do a proper update to our official world rankings in the beginning of July, and that's going to be one tall task.
The results of these past couple of months have been messy at best. The fact strong teams such as dignitas and LDLC decided to skip DreamHack Summer doesn't help, and we keep getting mixed results from certain teams, for example fnatic and Virtus.pro. You should not envy us when it comes to trying to decide where all these puzzle pieces fit together.
With that being said, the fact we can't properly rank all the teams right now and hope ESEA will give us more answers is great for the fans. There are now five teams who can legitimately take on NiP in a best-of-three series, and that means there are also a similar number of teams who could go onto win one of these events with the right bracket draw.
There's also a good base of teams right below that group, and that's what makes these tournaments so exciting. Though NiP still go into them as favorites because they are so ridiculously consistent, everything else is up in the air. That makes games interesting to watch, whereas earlier on in CS:GO the outcomes in quarter-finals could sometimes be too obvious.
We also can't forget about the North Americans, though compLexity have been underwhelming at best since Braxton "swag Pierce's departure, and iBUYPOWER can't seem to buy a match win outside of Dallas. If the home teams score some wins in Texas later this month, that could open things up even more. The field at the next $250,000 major at GamesCom looks to be more stacked than ever.
The next big event doesn't seem to be happening until Gfinity LAN takes place in London in the beginning of August, so teams will get to recharge their batteries over the summer before the fall season kicks off. Most online leagues are also currently on a break, but once ESEA, SLTV StarSeries and others kick back into gear, there's going to be tons of great Counter-Strike to watch, all working as a prelude to ESL's $250,000 event.

We should stay away from the world rankings for a while longer
Virtus.pro are on a downward trajectory
Before we start nit picking on one of the world's best teams, let's take a brief look at their LAN record ever since the time it seems they basically kicked into their current gear, with both Janusz "Snax" Pogorzelski and Paweł "byali" Bieliński fully accustomed to the team, and Filip "Neo" Kubski having taken over the critical in-game leader role:
| Placing | Event | Prize | Lost to |
| 1st | SLTV StarSeries VIII Finals |
$7,500 | - |
| 1st | EMS One Katowice 2014 |
$100,000 | - |
| 2nd | Copenhagen Games 2014 |
6,000€ | NiP |
| 4th | SLTV StarSeries IX Finals |
$4,000 | Titan, NiP |
| 5-8th | DreamHack Summer 2014 |
$2,000 | Na`Vi |
As you can see the development curve is not good if you're a Virtus.pro fan. Granted they still have yet to lose to a weak team, but it's somewhat concerning even the much awaited bootcamp Wiktor "TaZ" Wojtas spoke about in our pre-DreamHack interview didn't solve the Poles' issues, and they once again struggled to break the top three.
Now the good thing for Virtus is they've only lost against three teams so far on LAN, and those are some of the best teams around currently. Still, it seems those same teams have gone from losing against Virtus, as each of them did at either SLTV StarSeries VIII Finals or EMS One Katowice, to making enough improvements to take them down later on.
It is now up to Virtus.pro to reverse that trend and find out how to get one step ahead of NiP, Titan and Natus Vincere, and they will already have a chance to go against two of the three in Dallas later this month. ESEA could be very important for them, and it will give us a much better idea where they stand - whether they can fix their issues, or if they may continue struggling.
We've recently praised Jarosław "pasha" Jarząbkowski for being one of the best players so far in 2014, and deservedly so. Still, he dropped the ball in the quarter-finals in Jönköping, finishing with the worst K-D difference of his team in the series, which included a measly 5:21 showing, good for an atrocious 0.30 rating. Could he have made a difference alone? Hard to say, but don't discount the possibility.
Both Pogorzelski and Bieliński played well at DreamHack, and it was actually the older CS 1.6 trio who struggled to keep up. Usually they've been consistent enough that when the new players played well, Virtus also did well. Now that's being called into question, and luckily we only have to wait under two weeks to see how Kubski and company will reply.

TaZ bummed after another sub-par performance from Virtus.pro
Tournament formats need updating, again
Changing to the GSL-style group stage format I suggested in my article in mid-2012 was already a move towards the right direction, but DreamHack Summer highlighted one of the issues with the persisting tournament format used in today's Counter-Strike events, and it's about time we start addressing some of these issues instead of looking the other way.
Weaker teams such as Epsilon should not be able to luck into a top four finish by finishing second in their group, and getting the lucky one-in-three draw of facing a team such as Lemondogs, who just so happened to luck into a first place finish in their group as well, thanks to Flipsid3 Tactics doing the heavy lifting with their 16-14 de_dust2 upset victory versus Natus Vincere.
Teams should be re-seeded before the playoffs, and potentially even every single round, as NHL used to do in its Stanley Cup playoffs, to keep things extra interesting. Furthermore, for the most important events of the year - the majors - we should definitely move towards a best-of-three group stage format, even if it means some matches collapsing with one another in the schedule. Tournament quality should be priority number one.
I had a conversation with Na`Vi's Danilo "Zeus" Teslenko on Friday evening about the best-of-one group stages, and how much variance they add into the majors. This definitely calls for a longer in-depth article on the subject, and I'll try to get one out in time for the $250,000 ESL event to consider the format, if Valve allows it, but the point is clear - two best-of-ones should not determine a team's fate when a tournament only has the best of the best present.

This was a step in the right direction, but not enough
CS:GO is still growing, at a very good pace
DreamHack Winter gathered some 145,000 viewers for the grand final, a promising number at the first major event for CS:GO with a $250,000 prize purse. EMS One Katowice topped that with 245,000 - a neat increase. Now all the numbers are not yet in, and DreamHack Summer's $30,000 tournament won't break Katowice's record, but the official stream had a very impressive 125,000 concurrent viewers.
Once we get all the streams in other languages added up we're likely to surpass last Winter event's mark, which shows how much CS:GO has grown in that timeframe. With just over one tenth of the prize money, we topped the viewership. Our website also hit a new record during DreamHack, surpassing the previous one from Copenhagen Games by over 42%. We only had six of the world's twelve top teams present, and everyone still loved it.
Hopefully this will encourage Valve to fund more $250,000 majors, and more companies in general will decide to start sponsoring CS:GO events. Obviously there's a ton of people to advertise to, and at some point more large companies will take note, and shift some of their marketing dollars to Counter-Strike. Other games may still trump it, but we're headed in the right direction.
ESL have just announced the next $250,000 major to take place at GamesCom in the middle of August, and there's always a chance of DreamHack Winter once more being a major as well. Add in all the other tournaments coming up, such as G3, ESWC, and whatever else may be announced in the coming months, and things are looking great for Counter-Strike as a whole.

DreamHack Summer drew a massive crowd both online and in person
NiP are the best team now, and so far in 2014
In our April world rankings we said NiP claimed the number one spot in the world rankings almost by default, but now it's definitely set in stone. They have been the best team in the world so far in 2014, and considering the inconsistency among everyone else, by a fairly sizable margin now. It's incredible how NiP can continue performing to this level.
What Robin "Fifflaren" Johansson said in his Reflections interview with Duncan "Thorin" Shields, and Adam "friberg" Friberg confirmed during a post-match interview at DreamHack also makes sense. NiP tend to lose against a team once, then prepare for that team, and have them figured out for the next meeting. That's been a trend now with fnatic, Virtus.pro and Na`Vi.
The only problem going into the future now is that there are so many teams who are neck and neck with NiP that it seems eventually one of them will almost certainly be able to top Christopher "GeT_RiGhT" Alesund's team again, but that doesn't mean NiP can't stay consistent enough to always make the grand final, only to sometimes lose against a different team, thus keeping them number one.
Their team play is incredible, they obviously have great chemistry, and it just doesn't seem like anything can faze them. In Jönköping Alesund struggled to perform, but then his teammates, Patrik "f0rest" Lindberg in particular, stepped up to fill the void. Johansson had some big rounds, including the almost-crazy one-on-two AWP clutch in the inner bombsite versus Na`Vi, and everyone remembers Friberg's quad kill to seal the HellRaisers series.
NiP are a complete team and as long as they keep constantly making top two at events, it simply makes no sense to talk about roster changes. Currently it seems everyone on the team steps up when needed, and though Johansson's numbers remain questionable, clearly he's a cog in the massive NiP wheel that just never stops turning.
Richard "Xizt" Landström just made his sixth consecutive DreamHack Jönköping grand final, with five wins to show for them. That's an impressive record. The only thing evading NiP is a major event title, and they will get another chance in two month's time. For now they can be content having once again proven they are the world's best.

The world's best celebrating another championship
CZ75 is overpowered
Without looking at any numbers during the event, the eye test suggested CZ75 is way overpowered, and should probably be nerfed some. This has been the popular opinion for quite some time, but I'm not sure it has ever been as bad as it was at DreamHack Summer, where it seemed the second round after pistol round would be won roughly as often by the CZ75 buyers as the ones with rifles.
compLexity's Kory "Semphis" Friesen summed up the addition of CZ75 fairly well in his tweet, and it has never seemed more timely than now. Save rounds were a toss up in CS:GO to begin with, at least in comparison to previous Counter-Strike versions, but the CZ75 is such a powerful weapon, at such a low price point, that it's almost stupid not to buy it every time you're saving.
We saw a number of multi-kill rounds with it in big games, and without doing the necessary research by going through demos or VODs, I would guess CZ75s contributed with two or more kills to at least ten won save rounds during the event. That seems like too much, and its usage rate seemed to also be through the roof compared to other pistols; something Valve definitely aren't happy about as they try to promote equality among weapons. In fact, there were 273 CZ75 kills at DreamHack; 164 more than with a P250, for which the CZ75 is supposed to be an alternative.
Based on the response in a reddit post, with over 500 upvotes, and replies to my tweet on Twitter, it seems this should be a no brainer - usually there's lots of people who disagree, but this time that doesn't seem to be the case. Everyone who chimed in seems to be onboard with the nerfing. We know Valve wants as many guns as possible to be competitively viable, but if one pistol is much better than others, it will reduse the other pistols' impact.
There are other issues in the game as well, such as the defuse kits still being overpriced, and smokes potentially being slightly too one-sided. Also, the silenced M4A1 contributed over 87% more kills than the M4A4, despite Valve's efforts to keep them balanced. However, first priority should be fixing the CZ75, and we could go from there. Let's just hope the CS:GO developers don't become complacent.

We grew accustomed to seeing this at DreamHack
f0rest was the MVP of DreamHack Summer
For all the comments after Friberg's entry killing versus HellRaisers and Natus Vincere, it's obvious the true MVP of DreamHack Summer was Patrik "f0rest" Lindberg. He put on a clinic statistically, finishing with a 1.23 rating, a K-D difference of +54, 0.83 KPR and 38 assists in ten maps of play. Though he sometimes disappears in group stages, Lindberg shows up in the playoffs.
He was the driving force behind NiP in their quarter-final besting of Titan, finishing with a ridiculous 1.42 rating, with no one else on his team being above 1.00. In the semi-finals versus HellRaisers he was in the middle of the pack, and in the grand final just barely behind Alesund, who otherwise had an uncharacteristically weak showing this time around.
DreamHack Summer 2014 also marks the first LAN tournament, together with ESPORTSM 2013/2014 Finals, since ESWC 2013 where Lindberg finished with a rating of at least 1.20. If that means he may be en route to a form more like the one we saw last year, and which led to this performance, it would mean trouble for teams hoping to thwart NiP in the future.
My colleague Petar "Tgwri1s" Milovanovic will publish a "Top players" article for DreamHack Summer in the near future, so you will have to wait for his article to get more numbers backing Lindberg's case. Either way, he was clearly the most valuable player on the championship team over the course of DreamHack Summer.

f0rest was an ice cold killer in Jönköping
Titan simply don't have it anymore
I think it's time to face the music for Titan. They haven't done well on LAN since late February, and even that was at a four team tournament, and changing the world's third best player in 2013, Richard "shox" Papillon, for former member Kenny "kennyS" Schrub, doesn't seem to have been the answer. This team simply doesn't have that extra something that makes teams go.
It seemed obvious watching them play NiP, as they threw away round after round on de_dust2, in the old VeryGames style of pre-Papillon era in 2013. As soon as they got close to winning the series, they would commit terrible mental mistakes and come crashing down. Combine that with the thrashing HellRaisers gave them in the group stage, and things are not looking good.
For a team that so much tries to look like a real team that sticks together and works as a unit, it was also disheartening seeing Schrub stay back all alone in the tournament area after the NiP defeat, with the rest of Titan fleeing the scene quickly following the loss on de_dust2. It doesn't seem like recruiting Schrub was the answer, and frankly, I have no idea what could fix Titan at this point.
What Auguste "Semmler" Massonnat said he heard on a VaKarm interview also sounds terrible for this team. According to Massonnat, Titan have basically lessened the impact of Kévin "Ex6TenZ" Droolans in favor of playing a more skill heavy style since the return of Schrub, which then begs the question - what good is having Droolans on the team if he doesn't call the shots?
Schrub had the second highest rating of all players at DreamHack and he was clearly the team's star, as was expected of him. After him there was a huge drop off though, with Nathan "NBK" Schmitt second in his usual form. Adil "ScreaM" Benrlitom seems like a non-factor these days, Droolans has never been a strong fragger, and Edouard "SmithZz" Dubourdeaux has looked lost since giving up the AWPing roles to Schrub.
If they can't figure these problems out by the fall, despite spending an inordinate amount of time together in their gaming house, heads must roll. There's something terribly wrong in this team, and it doesn't seem like holding onto these four players is the answer. I don't think some extra practice will get them over the mental hump, but I'm not sure a player change will either.

kennyS can't believe they threw the final rounds of de_dust2 away
fnatic's ESPORTSM win was fool's gold
fnatic's trip to Jönköping, despite our pre-event article suggesting they may once again surprise at what seems to be their favorite event, wound up a huge disappointment. They may have been able to sell themselves on the NiP win in ESPORTSM making up for their atrocious showing in the main tournament, but that's a lie they should be able to see past if they wish to.
Markus "pronax" Wallsten's team lost the opener in group B against SK Gaming, and then were taken out by the same team on the same map a few hours later, unable to make the necessary adjustments. For a team who spoke so much about focusing on trying to make the right changes during games, they weren't able to come through even with a few hours in between the games.
First time around their terrorist side saw SK finish the map on a 10-0 defensive half, and in the second game fnatic scored a disappointing three rounds as terrorists in the first half. Those are unacceptable numbers for a team supposedly boasting a good leader, that is well prepared, and who bootcamped for a whole month leading up to DreamHack Summer.
Now SK were a one map wonder and clearly good on de_inferno, as proven by their map win over NiP on it in ESPORTSM semi-finals, but HellRaisers exposed their weaknesses on the map, running up a 14-1 lead en route to a convincing 16-8 win. The fact that fnatic weren't able to adjust one bit for the second game brings up real concerns over their ability to improve in the future, especially since it was something they already focused on prior to DreamHack.
What's more, their grand final win over NiP took place sometime around two and three in the morning. Friberg was asked about it on the official DreamHack stream, and he shrugged the loss off saying he thinks they mentally gave up after losing map one due to the match taking place so late. Can't blame them, they had bigger fish to fry on in the playoffs of DreamHack's main tournament, for which fnatic did not even qualify for.
fnatic went out against a domestic team, which always makes the results slightly questionable, but their supposed big win also came against a domestic team. It works both ways, and fnatic currently are not one of the absolute best teams in the world, despite their ability to upset NiP. They have a lot of work ahead of them, and I think skipping ESEA was definitely the wrong choice considering all the preparation they put for DreamHack, that seemingly now will go to waste.

DreamHack did not go as planned for Devilwalk's fnatic
Na`Vi are a legitimate top team
Who knew? Just about everyone made a huge deal, again, about Na`Vi's wins over NiP and Titan taking place at CyberSports ARENA in Kiev, with tons of ghosting accusations - based on zero evidence - and comments about the supposed home crowd advantage the CIS based teams enjoy when playing there. Now they've proven they're the real deal.
Na`Vi do not play de_nuke at all, as has been the case since the team was first founded in 2010, but they are good enough on all other four maps to be competitive against anyone in the world. They pack enough firepower to compete with everyone, and it's unquestionable that Danilo "Zeus" Teslenko is a very good in-game leader, who his players also like playing for.
Two events is too small of a sample size to call them a top three team in the world, but if they were to win ESEA finals later this month, that might change depending who they go through there. They are dangerous when they get rolling, and the fact multiple Na`Vi players told me Ladislav "GuardiaN" Kovács now speaks very good Russian is also a great sign.
There is also some untapped potential in the team with Ioann "Edward" Sukhariev still somewhat inconsistent, though it's been long enough that he might just end up being like that for good in CS:GO. Denis "seized" Kostin could potentially make the leap soon to becoming one of the team's main stars, and no one had questioned Kovács' AWPing for a long time.
The CIS based team is also one of the more strategically sound teams in the game, which promises good things in terms of their long term consistency. Unlike fellow CIS team HellRaisers, they rely on Teslenko's calls and teamwork, not individual skills. Future will tell what level Na`Vi will average out playing at, but if they can keep working as they have in the previous months, they could become a new semi-permanent top three team.

Natus Vincere are here to stay
Five random thoughts that did not fit in:
Delpan could be a good fit for SK Gaming
SK Gaming lack a sniper, and Fredrik "roque" Honak struggled to perform in Jönköping. Marcus "Delpan" Larsson played amazing, and he confirmed he wants to get back on a competitive top team. Did I mention he's played for SK three times in the past, one of those times being very successful, and he's both a former teammate of and good friends with SK in-game leader Faruk "pita" Pita? Keep an eye on this as a possible post-DreamHack change.
We need to add more maps into the map pool
It's getting stale at this point. Teams are outright afraid of playing more one-sided maps such as de_train and de_nuke, and as was the case already in Katowice, de_inferno is played in basically half the group stage games and every playoff series. Before Valve started dictating the terms of every tournament, de_cache and de_season were played. Hopefully de_tuscan gets released soon and Valve can include it, as well as de_cache, in future tournaments. DreamHack is already thinking about it, and it would make things more interesting.
shox didn't look like a superstar in his Epsilon debut
It can be hard to shine on a weak team when all the weight is on your shoulders, but the Richard "shox" Papillon we all grew to appreciate so much in Titan did not appear in Jönköping. I don't think Epsilon is a long term stop for him, and he will likely wind up in either LDLC or Titan once either blows one more event, or the latter finally abandons the doomed gaming house.
Where will the ex-LGB players end up?
Possibilities are fnatic and SK Gaming. The former probably would have made big changes if not for the fool's gold win over NiP in ESPORTSM, but that may have given their team some more life. Olof "olofm" Kajbjer, Isak "cype" Rydman and Simon "twist" Eliasson will probably slowly get integrated into these other teams, and I wouldn't be surprised if fnatic picked up a pair of their players. Then again, don't rule out a LGB comeback with Dennis "dennis" Edman all of a sudden ready to play once more, with them having been invited to the next $250,000 major in August.
SK Gaming seem like domestic one map wonders
SK had a very strong showing on de_inferno, winning three maps versus fnatic and NiP. The problem is they weren't able to do well on any other map, and even on de_inferno their excellent play was limited to domestic competition. HellRaisers made them look bad, but considering the team is still young, it was still a good showing for Pita's squad. Now they have to start doing things on more than one map.

Could Delpan bringing firepower to SK ease the pressure on eksem?
What did you take away from DreamHack Summer? Do you disagree with any of the lessons listed above? Leave a comment below and let us know what you think.
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DreamHack Summer 2014
SLTV StarSeries VIII Finals
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