New update with Inferno adjustments
Earlier today Valve have shipped a new update to CS:GO which most importantly features gameplay changes to the new Inferno.
Two weeks have passed since Valve introduced the new version of Inferno, the previous of which was removed from the Active Duty map pool in April while Nuke re-entered the seven-map rotation.
Today CS:GO received a new update which mostly revolves around tweaks of the reworked Inferno, as well as a few bugfixes and festive cosmetics.
The A site on Inferno received several notable changes: a new small staircase leading to the plant area, an adjustment of the graveyard stairs and improved wallbanging near the balcony and quad.
Two other wallbang spots have also been improved, in the underpass area and in T apartments near bridge.
The full changelog is following:
[CSGO]
- Happy Halloween!
[MISC]
- Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
- Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
- Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)
- Fixed some instances where incorrect or missing reverb was being applied to sounds.
- Latency to official datacenters is now always measured using Steam Datagram Relay.
- A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.
[MAPS]
Cache
- Minor bugfixes
Inferno
- Added a second set of steps up on A site
- Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
- Pipes in underpass can now be shot through
- Pushed back stairs to graveyard to create more room for defending player
- Made shader for fountain water cheaper to render on low settings
- Prevent name-peeking through gap between pillar and wall in hut/quad
- Fixed various graphical and movement bugs
- Moved back grenade-clip in open door on A site

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