New update changes the UMP45
A new update to CS:GO has been released, making changes to the UMP45 and introducing a a new operation.
Today's CS:GO update has nerfed the UMP45, something that many had expected as the submachine gun had become one of the most used weapons in the game.The UMP45's damage on range has been reduced to make it more in line with the other SMGs.
The update also introduces a new operation, called "Hydra", featuring new game modes, which will change every week, and a new operation skin case.

"War games" includes several modes, among them a low-gravity sniping and team deathmatch. Wingman takes 2v2 to a next level as you can play competitively 2v2 on a single bombsite.The last mode is Weapons expert, which will force players to be versatile as the same weapon cannot be bought twice in this 5v5 match.
Below you can find the full patch notes:
[OPERATION HYDRA]
- Operation Hydra Events – unique game modes that are available for a week at a time:
- WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more.
- WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
- WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group.
- Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play.
- Austria, Shipped, Lite, Thrill, Agency, Insertion, Black Gold.
- Operation Hydra All Access Pass ($5.99) includes:
- Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.
- Access to Operation weapon drops and the new Operation Hydra Case.
- Operation Hydra Challenge Coin upgradable to the new Diamond level.
- Operation Hydra Journal that tracks your stats and provides friends leaderboards.
[SOUND]
- Increased fidelity of 3rd person weapon sounds when HRTF is enabled.
- Made minor mix adjustments.
[GAMEPLAY]
- Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75).
- Players no longer respawn when upgrading to a bonus weapon in Deathmatch.
- Added support for hostage maps in Demolition (for local/community servers.)
- Improved radar spotting when mp_teammates_are_enemies is enabled.
- Made Zeus show in pistol holster for players with a Zeus and no pistol.
- Fixed bullets not penetrating “teammates” when mp_teammates_are_enemies is enabled. (Thanks ALH-R!)
[SERVER OPERATORS]
- Changed sv_disable_motd: default changed to 1.
- Changed convar mp_free_armor settings: 0 = none, 1 = kevlar, 2 = kevlar + helmet.
[MAPS]
- Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank.
Canals:
- Moved CT spawn forward.
- Added a bench at A for easier T access.
- Fixed clip brushes poking through top flight of tunnel stairs.
- Added clips to some lamp posts where player could get stuck.
- Adjusted fade distances on some props.
- Fixed visible nodraw seen from arch.
Rialto:
- Added new map for Guardian and 2vs2 mode.
Dizzy:
- Added new map for Flying Scoutsman mode.

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