A first look at the new G2

Losses at the hands of Liquid and Natus Vincere may have G2 fans sweating, but is there real reason for concern?

G2 took drastic action in the off-season after a long string of disappointing tournament finishes since a flash in the pan result at IEM Katowice, bringing in in-game leader Rasmus "⁠HooXi⁠" Nielsen and Justin "⁠jks⁠" Savage. Questions were bound to be asked of the changes considering the modest history of the former and the recent inactivity of the latter, but there can be no denying the roles make sense on paper, and now we have had a chance to see this new roster on the server.

Whilst it might seem overzealous to draw many conclusions from only two officials, both on Mirage, there are still clues to be gleaned as to how G2 will utilise their personnel under new leadership. What can clearly be said is there is work to be done considering their resume currently stands at two losses, but is there a proof of concept as to how success can be found in the future?

What can we expect from this new version of G2?

G2’s positional setup on the CT side was as to be expected — HooXi was the small site anchor, jks the main site anchor, with the trio of Nikola "⁠NiKo⁠" Kovač, Ilya "⁠m0NESY⁠" Osipov and Nemanja "⁠huNter-⁠" Kovač playing towards the middle of the map. Specifically on Mirage, their most common setup saw NiKo playing towards connector, huNter- short B, with m0NESY in window.

The European squad did show good variety with their setups, the most common being to move m0NESY around the map to keep the enemy team guessing as to where the AWPer would be. m0NESY swapped with NiKo in one instance to play connector and search for a pick towards top mid that way, another he paired up with jks close to ramp to hold the angle aggressively and grabbed a frag.

Another facet of their defensive setups was a willingness to pick up a secondary AWP, which HooXi would take to anchor the B site. This was utilised at least once early in their defensive half in both games, and was something they abandoned later in the half as it proved unsuccessful.

The IGL did mention in an interview that he felt like he "could shoot nothing for six months" and G2 would still win tournaments, but it is probably best for him to not purchase the economy-draining sniper if this is to be the case. It will be interesting to see if this is a Mirage-specific feature, or if they will try and utilise a double-AWP setup on more maps.

Stylistically, their CT approach was generally reasonably passive, relying on strong crossfires to secure the bombsites, with more aggressive rounds thrown into the mix to switch up the pace. For example, in one round in their match against Liquid, m0NESY and jks paired up to push palace aggressively which net the team an opening frag on an unsuspecting Keith "⁠NAF⁠" Markovic. An interesting fact to note was that their aggression was directed towards taking and denying map control, like fighting aggressively in middle or taking ramp or palace control; pushing to create flanks did not seem to be a priority for G2 on their defensive halves.

G2's most common CT-side setup

G2’s CT side was most certainly the stronger of the two, and is a strong foundation upon which they can build, but there were still two problems that cropped up multiple times across both games.

First, was slow or questionable mid-late round decision making. There were rounds across both games in which G2 were a touch slow to move if they needed to rotate or react to a kill or loss of map control, and one glaring example in the NAVI game where they made a late-round decision to retake with 20 seconds left on the bomb and their opposition firmly rooted in a strong post-plant setup. The latter decision, occurring in round 11 of that match, scuppered their economy for future rounds when they had the chance to save three or four weapons, and turned what could have been a 12-3 half into a 10-5 one. One could argue it’s a judgement call on whether to go for the retake in that scenario, but with little cash in the bank and a solid lead, a save call would have been more prudent.

The second common problem was disjointed aggression. The best example of this came in round 14 of the Liquid game, when NiKo went barrelling out of a smoke at bottom connector into middle to fight players at top middle, but with a single supporting flash and no teammate close enough to refrag. This resulted in the Bosnian star going down for free, leaving his team facing a 4v5 early in the round. HooXi mentioned in an interview during BLAST that his style would revolve around "people getting a lot of responsibility and people getting to do what they want to do," so it is unsurprising to see moments like this occur in the early days of the squad.

jks took up the more passive roles for G2

Much like with their defensive halves, the roles the G2 members took up in these matches on T side were predictable, but generally more fluid than their CT side. As a rule of thumb, some combination of HooXi, huNter- and m0NESY formed the map control pack, which on Mirage means taking control of middle, with jks and NiKo playing the extremities. The most common form was HooXi and m0NESY going top middle, huNter- coming through underpass, jks holding A ramp, and NiKo in palace.

m0NESY was often utilised in a supportive manner early in the round, either throwing grenades for map control or holding a single angle for the same purpose, and he would be more proactive in searching for kills in mid-late round scenarios. By comparison, he was more aggressive early in the round on defensive halves.

As mentioned previously, there was a lot more variety in how G2 would set up in T rounds. HooXi and huNter- played together most often, with m0NESY likely to split from the pack and reinforce the other half of a bombsite split. Another common factor was seeing HooXi help set huNter- up in a deep lurk position, where he could activate later in the round. There were also, as is common, plenty of calls from spawn. The most frequently used call would see the player with the best mid spawn head fast to connector, with the rest of the squad splitting the A bombsite early in the round.

A change that seemed to have taken place between the Liquid and Natus Vincere matches was a move to favouring 4-1 splits, particularly towards A. HooXi or huNter- would work B or more commonly middle alone, with the rest of the team grouping up to form the main prong of the attack towards ramp and palace.

The style that G2 employed was also quite varied, with a combination of explosive rounds called from spawn, slower-paced defaults, and a healthy mix of B and A focused attacks. Their most common approach across both games involved splitting the A site after a default, but this took multiple forms; sometimes the majority would come through connector after a mid-centric default, sometimes the majority came through ramp after feigning heavy mid presence, sometimes everyone would come through ramp with a single mid-connector lurk.

G2's most common T-side default

G2 struggled on their offensive halves, whereas they were a relatively potent force on defence. Similar problems cropped up as on their CT side, but they were more strongly felt on the offensive half, where teams are required to take initiative and it is more difficult to coordinate than on CT.

Again, their mid-late round decision making was a problem. Often they were slow to coordinate and come up with a plan B if their initial approach hit a wall, or they lost the first kill. The most common mistake they made in the mid-late round came in the form of waiting to or choosing not to plant the bomb. The most obvious example of this came in round 27 of the Natus Vincere match when HooXi inexplicably chose to leave the A site with the bomb, despite his team having full control of the site and smokes up in the connector/jungle area to allow him to plant for short.

The issue of disjointed or disconnected play was also felt on their offense. Two examples of this cropped up the Liquid game, the first coming in round 20. HooXi pushed through apartments to find an open B site, but his team had already committed to the A bombsite and could not rotate so HooXi was too far away to create an effective flank. A similar situation happened in round 28, this time with huNter- towards B. In this instance huNter-'s flank was found out by NAF and he was killed, but if NAF had not been there, G2 were already too committed to the A site to rotate back to B and huNter- would have been too slow to flank A through kitchen effectively.

A huge problem on their offense was their inability to find opening kills; against Liquid they went 2-10 in opening kills on their T side, and against Natus Vincere it was 4-11. Many of these opening deaths were HooXi and considering he stated his tendency to "run in when it doesn't feel nice to run in", this is to be expected. When you combine these stats with a poor 16.4% of deaths traded across both games, it becomes clear that this G2 squad need time to drill their T sides and become more effective as a unit if their current style is to work.

Both HooXi and jks referenced potential communication issues

G2 were far more effective on the CT side of their first games, and this is unsurprising, as it is easier to coordinate, decisions flow more naturally based on reactions to what the T side are doing, and there is less need to take initiative. jks said it best: "CT side won't be much of a problem." The T side is where G2 struggled, picking up a single round win against Liquid outside of a pistol win and conversion, and four isolated rounds against Natus Vincere. The bulk of the problem seemed to be related to coordination, and again jks alluded to this in his interview stating "…the way they react off info, the things that they like to do, I think that's more what I need to get used to."

It instinctively feels like G2’s issues, or at least many of them, will be ironed out with time and practice, especially so because they have changed two members. It is also worth mentioning that both HooXi and jks referenced the language barrier in their interviews, and particularly the former becoming used to thinking and communicating in English, which again will only come with time.

The defensive halves seem likely to be fine moving forward, requiring only tweaks and particularly a tightening up of mid-late round decision making to get them to the standard they need to be to win tournaments. The offensive halves will take more time to get right, and may even need a change in approach to become effective enough, especially with regards to finding opening kills. With the personnel in the squad and the coaching pedigree behind the team, there can be no doubt that G2 have the makings of an event-winning squad, but will they get there? Only time will tell.

Denmark Rasmus 'HooXi' Nielsen
Rasmus 'HooXi' Nielsen
Age:
27
Team:
Rating 1.0:
0.86
Maps played:
802
KPR:
0.58
DPR:
0.69
Bosnia and Herzegovina Nemanja 'huNter-' Kovač
Nemanja 'huNter-' Kovač
Age:
26
Team:
Rating 1.0:
1.12
Maps played:
1471
KPR:
0.77
DPR:
0.67
Australia Justin 'jks' Savage
Justin 'jks' Savage
Age:
26
Team:
Rating 1.0:
1.07
Maps played:
1185
KPR:
0.70
DPR:
0.63
Canada Keith 'NAF' Markovic
Keith 'NAF' Markovic
Age:
24
Team:
Rating 1.0:
1.09
Maps played:
1576
KPR:
0.73
DPR:
0.63
Bosnia and Herzegovina Nikola 'NiKo' Kovač
Nikola 'NiKo' Kovač
Age:
25
Team:
Rating 1.0:
1.16
Maps played:
1629
KPR:
0.80
DPR:
0.67
Russia Ilya 'm0NESY' Osipov
Ilya 'm0NESY' Osipov
Age:
17
Team:
Rating 1.0:
1.18
Maps played:
267
KPR:
0.78
DPR:
0.60
#1
Faceit level 10  | 
Germany amazingn0ne
nice
2022-08-25 12:01
0
-monesy +sixer
2022-08-25 12:02
0
12 replies
Name checks out for sure
2022-08-25 12:15
0
3 replies
+1
2022-08-25 12:39
0
+1
2022-08-25 14:11
0
#113
 | 
Russia Topper!
xD
2022-08-25 14:41
0
#34
Faceit level 10  | 
m0NESY | 
Denmark L1ghtn1ng1337
your name fits you perfectly
2022-08-25 12:35
0
They will get 3 B2b majors if they sign goat sixer best clutcher
2022-08-25 12:50
0
3 replies
Smartest answer yet
2022-08-25 12:58
0
2 replies
You didn't like the other answers?
2022-08-25 15:50
0
1 reply
Others forgot to take their daily dose of second degree medication this morning
2022-08-25 18:20
0
#104
Old school: User been here for more than 10 years  | 
 | 
Denmark Jeffersond
Why not happy?
2022-08-25 14:17
0
-monesy -NiKo +nivera +scream
2022-08-25 14:27
0
1 reply
returning them from valorant? for what?
2022-08-25 15:14
0
Hooxi best
2022-08-25 12:01
0
1 reply
name checks out, I always knew sanna marin was a hooxi supporter!!
2022-08-25 12:13
0
JKSEX 😍😍😍
2022-08-25 12:01
0
1 reply
#9
Faceit plus user Faceit level 10 Old school: User been here for more than 10 years  | 
 | 
Poland Astoner55
yes yes yes
2022-08-25 12:06
0
Finished team except for jks
2022-08-25 12:02
0
6 replies
The only Finish on the team got kicked before the break XD
2022-08-25 13:19
0
5 replies
#99
 | 
Australia sh4ww
+1
2022-08-25 14:09
0
true
2022-08-25 14:11
0
i legit dont care at all for aleksi. he's a decent igl but i could care less about him fr
2022-08-25 14:29
0
2 replies
I know, i just saw the opportunity and took it. It has nothing to do with your flag, it has to with aleksi's flag
2022-08-25 16:07
0
1 reply
understandable
2022-08-25 16:14
0
tldr 0/8
2022-08-25 12:05
0
-NiKo +forsaken
2022-08-25 12:05
0
1 reply
+forsen?
2022-08-25 14:47
0
coolio
2022-08-25 12:07
0
HooXi drive-by, jeez
2022-08-25 12:08
0
-HooXi +anyone
2022-08-25 12:09
0
Oh, cool, some material for their opponents, nice.
2022-08-25 12:11
0
7 replies
everybody already knows about it you idiot
2022-08-25 12:25
0
1 reply
Some people can't take a joke, huh? It's obvious that team analysts, coaches and/or IGLs already picked all that apart and even more and if anything this is a very not in-depth analysis. But if you want, you can continue to keep me for an idiot so you don't feel bad that you can't understand an obvious joke comment. Will /s just for you next time.
2022-08-25 12:48
0
#42
Faceit level 9  | 
 | 
Sweden pvzCS
You think hltv knows more than the pros? lol
2022-08-25 12:44
0
4 replies
2022-08-25 12:48
0
3 replies
#58
Faceit level 9  | 
 | 
Sweden pvzCS
nt we know you did not joke
2022-08-25 12:56
0
2 replies
Very nice of you to follow my advice in second paragraph to not feel bad.
2022-08-25 12:57
0
1 reply
#64
Faceit level 9  | 
 | 
Sweden pvzCS
nt
2022-08-25 13:06
0
Nice article, GJ
2022-08-25 12:11
0
-hooxi -jks +blameF +k0nfig
2022-08-25 12:12
0
Lol
2022-08-25 12:12
0
#19
 | 
Finland H0rnPub
the most expensive top 15 team ever
2022-08-25 12:13
0
Theyre trash
2022-08-25 12:14
0
Hooxi wont shoot anything so 4v5 every game KEKBye G2 no hope to win anything
2022-08-25 12:16
0
#23
NiKo | 
India sanj99
Really great content guys at HLTV keep it up. Getting more and more stuff to read is so good.
2022-08-25 12:16
0
Can vitality, g2 and navi all qualify in blast groups or only 2 ?
2022-08-25 12:16
0
4 replies
only 2, but this whole system is stupid and so boring imo. Considering if G2 beat BIG and Vitality/G2 winner lose to Navi, G2 and Vitality will play against each other again in last chance stage. Just why? Mix up remaining teams, it's boring to watch the same teams play against each other over and over again.
2022-08-25 12:41
0
3 replies
Damn wt a ridiculous system, thanks though
2022-08-25 13:37
0
Do they definitely play each other again? It only says R2 loser vs R3 loser for last chance stage on the tournament page, which says to me that there would be some kind of a draw/seeding for those spots.
2022-08-25 13:38
0
1 reply
before posting, i checked Spring groups and there were 2 rematches in last chance stage, so yeah, i am 99 % they play each other, unless blast changed draw
2022-08-25 13:41
0
tier 3
2022-08-25 12:19
0
Don't read Don't car Don't ask
2022-08-25 12:20
0
hltv leaking g2 strats?
2022-08-25 12:23
0
Hooxi kicked in 6 months
2022-08-25 12:24
0
1 reply
3
2022-08-25 13:57
0
Hooxi no hope, he will be replaced soon
2022-08-25 12:30
0
they will definitely get better with time, its just a question if that will be enough
2022-08-25 12:30
0
#35
Old school: User been here for more than 10 years  | 
Romania kinoN
BiG likes it the info, they know who to find where
2022-08-25 12:35
0
there are no new problems with g2, monesy has been there for 6 months
2022-08-25 12:38
0
i want this team to succeed but i hope they still need time because BIG needs to win today haha
2022-08-25 12:42
0
Disband in 6
2022-08-25 12:43
0
3 replies
Days?
2022-08-25 12:52
0
1 reply
let's say months, probably more like 4 tbh
2022-08-25 16:43
0
5
2022-08-25 13:20
0
This lineup wont challenge for #1 spot.
2022-08-25 12:45
0
1 reply
Obviously, Faze and Navi are on a whole different level.
2022-08-25 13:37
0
#44
 | 
Poland Obajtek
this team has no future
2022-08-25 12:45
0
JKSEX 😍 Hoo(se)xi 😍
2022-08-25 12:48
0
3 replies
mom i sexualize players nickname,im so cool
2022-08-25 12:54
0
2 replies
Biggest_gaye_fan 😳
2022-08-25 13:10
0
1 reply
Reported
2022-08-25 15:53
0
“Is there real reason for concern?” Is he joking? It’s G2.. of course there are huge reasons for concern. Any team Niko is on seem to get trapped by his temper
2022-08-25 12:49
0
1 reply
+1
2022-08-25 13:12
0
Carlos should sell monesy back to Navi for 600k and get device
2022-08-25 12:51
0
1 reply
Or just sell him to any functional t1 team.
2022-08-25 13:31
0
having hooxi as an anchor is a weakness since his mechanics are not good i feel like they should give him more aggressive roles so he might perform better (like switching him and jks role on mirage or him and hunter) btw im not saying it would necessarily work as i once said if hunter couldve played the anchor roles they wouldve been much better thats exactly why i always say that hunter is the problem (him and niko both shouldnt be in the same team)
2022-08-25 12:52
0
3 replies
#69
 | 
Brazil flytw4tp
it won't work cus he can't trade kills like hunter or jks his aim is ok but not enough to do hunter or jks' work
2022-08-25 13:14
0
This isn't a thing. Every position requires good mechanics, the difference in skill ceiling is that anchor requires less game knowledge and adaptability. Since you participate in less engagements overall you can say rotator roles are more mechanically intensive in general as well, simply because you're doing more shooting per round and in more varied positions. Specific skillsets that anchors do have to excel in over rotators you might want to point to instead: Mechanically - 1. multifragging potential 2. click time/Line of Sight aim. You have fewer chances to be proactive, your click timing is more critical than your ability to adjust your crosshair or aim off of peeks Decision making - 1. Utility usage and understanding in how to T pushes 2. Surviving. Repositioning, understanding team setups, understanding from which angles T can push 3. Occasionally taking the risk to proactively rotate off of site Lastly I'm surprised you didn't mention, HooXi is the IGL/primary caller, being small site anchor can really hurt his ability to call in the round. Considering how unresponsive G2 were at times not just on T side but with proactive CT rotations and pushes as well, you could argue HooXi playing the most isolated and least informed position on the map hurts the team more than it helps to put the worst fragger on the shit site anchor spot Thats an argument that makes sense for the change, as are the specific anchor skillsets I mentioned. But if the reasoning is that he's just generally mechanically weak putting him on the lowestt impact anchor spots is damage control, the problem is only worsened throwing him elsewhere
2022-08-25 13:51
0
1 reply
I didn’t mentioned the calling part cause FaZe is doing the same thing pretty much and it’s working very well at least for the majority of the times(btw I believe Faze has the same issue on mirage) I believe that jks and other players on G2 are pretty vocal so it wouldn’t hurt them that much cause in FaZe broky and Twistzz are calling constantly Also i said putting him in more aggressive spots cause i feel his confidence might boost up,i feel like he feels a lot of pressure when he plays as an anchor (it’s psychological) I remember that karrigan back in 2021 used to play as a short player and he was slightly better compared to himself as a b site anchor this year (the stats dont shows)so I thought maybe if they do the same thing with hooxi it might work Personally i think playing as a short player is way much easier than being the b site anchor (specially considering that you have a help of con player and also less space to make decision)
2022-08-25 15:52
0
With all due respect, maybe you guys should have your articles proofread before publishing.
2022-08-25 12:53
0
disband
2022-08-25 13:09
0
#70
 | 
Europe richwilde
-Hooxi + ChrisJ or Stewie10am
2022-08-25 13:17
0
Imagine analyzing cs go team like it was real madrid
2022-08-25 13:18
0
#73
 | 
United States born4anime
garbage 2 lmao, won't win shit
2022-08-25 13:20
0
didnt need to lurk if you die first also didnt need to be anchor if you die first
2022-08-25 13:35
0
monesy needs to eat more
2022-08-25 13:36
0
#81
 | 
Romania Peanspey
psg of csgo and instead of boom they go for hooxi
2022-08-25 13:37
0
2 replies
psg of dota choke only finals , psg of cs go not even pass the groups
2022-08-25 13:50
0
1 reply
#89
 | 
Romania Peanspey
least incorrect greek salad reply
2022-08-25 13:50
0
its never good to have a married couple on the same workplace
2022-08-25 13:43
0
HLTV toxic unfounded trashtalk as usual. The Universe is in perfect order
2022-08-25 13:47
0
#91
Old school: User been here for more than 10 years  | 
 | 
Denmark DanishDelight
wtf is wrong with Nikos eyes on that pic lol
2022-08-25 13:51
0
Solid 15-20 team
2022-08-25 13:55
0
#93
cyx | 
Germany KapioO
New g2 Solek Hooxi Friberg Fifflaren Niko
2022-08-25 13:56
0
#95
 | 
Iceland Voidsphere
As long as NiKo's in that team, there's always a reason for concern.
2022-08-25 13:58
0
#97
Old school: User been here for more than 10 years  | 
kinkybdsm | 
Other MissingN0
Dont you guys see? They are practising a secret tactic, of going b but going a, and the much deadlier version of going a, but then going A
2022-08-25 14:05
0
#98
Faceit level 10  | 
 | 
Poland SebL
That's actually a really great article, I really like the way HLTV is creating more and more "content" like this, GJ boys.
2022-08-25 14:08
0
#111
 | 
Russia 2rtle
nice
2022-08-25 14:36
0
#115
 | 
Romania wadd
Looks fine Copium
2022-08-25 14:50
0
Obvious Carlos pay job... who else gonna defend G2 after their bad/mediocre changes and 2 losses to start the season.
2022-08-25 14:52
0
big will smoke these kids today
2022-08-25 14:53
0
#119
Old school: User been here for more than 10 years  | 
Estonia rYm
hooxi tier3 players unfortunately
2022-08-25 14:55
0
#122
 | 
African Union darkoplax
with time the will be a top 3 team faze took a year to become good
2022-08-25 14:59
0
Cool "paid" topic
2022-08-25 15:03
0
#128
 | 
France Gloomyz
New G2, same old problems
2022-08-25 15:26
0
G2 needs to rebuild their gameplay style otherwise they gonna end terrible as seen in last 6 months.
2022-08-25 15:26
0
New G2, same results. kekkekeke t3 team
2022-08-25 15:31
0
I think they will stabilize in some weeks. I appreciate the effort, but it's just me, or it's kinda strange to go this deep about a team in an article?
2022-08-25 15:35
0
Top 1 in a few weeks =)
2022-08-25 16:57
0
1 reply
never.
2022-08-25 18:52
0
new changes soon, it's G2 baby :D
2022-08-25 18:06
0
The IGL did mention in an interview that he felt like he "could shoot nothing for six months" and G2 would still win tournaments thought aleksib too go on knees to boombl4, maybe white nose will rise again with new motivation, just find him a girl outside russia
2022-08-25 18:43
0
we are going to watch them lose in about 15 minutes.
2022-08-25 18:52
0
1 reply
Tragic state of affairs
2022-08-26 01:08
0
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