Top players comment on CSPromod
With CSPromod Beta 1.04 just a few days old, HLTV.org went around and asked some top players for their opinion on the mod.
The CSPromod Beta 1.04 was released to public on the last day of January, with the mod receiving mixed reviews from the community.
With CSPromod still in beta stage, there are still some things to fix, and HLTV.org has asked some of the world's best players for their opinion on the current state of the project. It was no easy task, though, as many players have simply not yet put their hands on the new release.
Below you can find what the pros said about CSPromod Beta 1.04:
Patrik "cArn" Sattermon (fnatic): "At this stage my main concerns are that the player models, movement and some sound issues will be the naysayers' biggest argument to not support CSP. Personally I maintain my belief in the CSP cause they are VERY open to what the progamers have to say and they are willing to work day and night on the details that might take CSP to the next generations Counter-strike. From what I´ve seen from CSP so far is that the maps resembles 1.6´s a lot, the flashbang is still a flashbang and the movement could soon be as good as the 1.6´s with some tweaks."
Joona "natu" Leppanen (Soltec): "I think the one thing is that it has potential but things need a little readjustement such as the grenades feel a little "lazy" in my opinion. Not including crouch-hopping takes away from what 1.6 has become throughout the years and since it´s aimed to replicate that game mainly, it´s a shame. It´s a little bizzare they're claiming the reason for that is that the event organisations have wished so, seeing as it has been approved as a part of the game for almost four years now."
Bruno "bit" Lima (FireGamers): "I particularly liked the game a lot, they made a good mixture between both games and I think it has everything to work out. I hope this will be a great opportunity to join the two communities so that CS can grow even more."
Steeve "Ozstrik3r" Flavigni (Millenium): "For me, the game has really evolved and it is a good mixture of 1.6 and Source. I think this game will become the most played game in competition and it will join the two communities."
Andrew "Irukandji" Timmerman (compLexity): "The game shows a lot of potential with a ton of neat features (interactive HUD, CS 1.6 menu options, etc.), but the game to me is still very far away from competitive play. The CSP team seems to have overlooked a ton of mainstays in CS (additive flashes, smooth movement, etc.), besides obvious current animation/model problems. The team they have, however, seems to be competent and up to the task so hopefully they can get a finished product ready by late this year for use in tournaments in 2011."
Gareth "gazR" Lynn (Immunity): "I went through all the maps and was amazed at how well they incorporated both Source and 1.6 features into one game . It's great that the game has incorporated the option to choose between Source and 1.6 features. Although the game does have a few minor details to fix at this period of time, I do believe it looks promissing! For some reason it does feel more like Source when i shoot.. but the recoil patterns are the same as 1.6. Grenades are a bit too big, models too big, but the HUD/interface I think is awesome, very marketable, the way they've tried to make it as SPECTATOR-friendly as possible is good. Can't wait for the official release!"
Richard "Xizt-" Landström (Begrip Gaming): "I really like the idea of Promod and I think the game has a very good potential if they fix the player models, sound and other small things. I hope that everyone is open for a change because 1.6 feels kind of pointless to play since it is never getting updated. I really love the graphics, HUD, etc, big ups to CSP developing team!"
Suffian "Suffz" Arshad (Dignitas): "Well basically I thought it was quite crappy, if I am honest, looked just like Source and felt like it. Grenades were too big, footsteps you could not tell at all, models were too big. Hopefully in the new patch they'll make it more like 1.6 rather than more like CS:Source."
Oliver "minet" Minet (mTw): "I think that if they fix some of the minor problems, such as the scoreboard ( there's way too much going on there), the proportions and the maps, I wouldn't mind switching to it, now I've just tried it on FFA in the middle of the night, which doesn't give the best insight but it seemed pretty well thought out..."
You can download the CSPromod Beta 1.04 by going to the project's official website.
Patrik "cArn" Sattermon (fnatic): "At this stage my main concerns are that the player models, movement and some sound issues will be the naysayers' biggest argument to not support CSP. Personally I maintain my belief in the CSP cause they are VERY open to what the progamers have to say and they are willing to work day and night on the details that might take CSP to the next generations Counter-strike. From what I´ve seen from CSP so far is that the maps resembles 1.6´s a lot, the flashbang is still a flashbang and the movement could soon be as good as the 1.6´s with some tweaks."
Joona "natu" Leppanen (Soltec): "I think the one thing is that it has potential but things need a little readjustement such as the grenades feel a little "lazy" in my opinion. Not including crouch-hopping takes away from what 1.6 has become throughout the years and since it´s aimed to replicate that game mainly, it´s a shame. It´s a little bizzare they're claiming the reason for that is that the event organisations have wished so, seeing as it has been approved as a part of the game for almost four years now."
Bruno "bit" Lima (FireGamers): "I particularly liked the game a lot, they made a good mixture between both games and I think it has everything to work out. I hope this will be a great opportunity to join the two communities so that CS can grow even more."
Steeve "Ozstrik3r" Flavigni (Millenium): "For me, the game has really evolved and it is a good mixture of 1.6 and Source. I think this game will become the most played game in competition and it will join the two communities."
Andrew "Irukandji" Timmerman (compLexity): "The game shows a lot of potential with a ton of neat features (interactive HUD, CS 1.6 menu options, etc.), but the game to me is still very far away from competitive play. The CSP team seems to have overlooked a ton of mainstays in CS (additive flashes, smooth movement, etc.), besides obvious current animation/model problems. The team they have, however, seems to be competent and up to the task so hopefully they can get a finished product ready by late this year for use in tournaments in 2011."
Gareth "gazR" Lynn (Immunity): "I went through all the maps and was amazed at how well they incorporated both Source and 1.6 features into one game . It's great that the game has incorporated the option to choose between Source and 1.6 features. Although the game does have a few minor details to fix at this period of time, I do believe it looks promissing! For some reason it does feel more like Source when i shoot.. but the recoil patterns are the same as 1.6. Grenades are a bit too big, models too big, but the HUD/interface I think is awesome, very marketable, the way they've tried to make it as SPECTATOR-friendly as possible is good. Can't wait for the official release!"
Suffian "Suffz" Arshad (Dignitas): "Well basically I thought it was quite crappy, if I am honest, looked just like Source and felt like it. Grenades were too big, footsteps you could not tell at all, models were too big. Hopefully in the new patch they'll make it more like 1.6 rather than more like CS:Source."
Oliver "minet" Minet (mTw): "I think that if they fix some of the minor problems, such as the scoreboard ( there's way too much going on there), the proportions and the maps, I wouldn't mind switching to it, now I've just tried it on FFA in the middle of the night, which doesn't give the best insight but it seemed pretty well thought out..."
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