Performance improvements, new bob & telemetry arrive in latest update
Not the bob we asked for, but is it the one we needed?

Valve has released the patch notes for their latest update to Counter-Strike that addresses some performance issues, fixes an animation bug while climbing ladders, and introduces a handful of changes and new commands.
Included in the update is the introduction of a new viewmodel bob that is enabled by default and an in-game Telemetry option that shows FPS and ping, replacing cq_netgraph. Valve Engineer Fletcher Dunn has stated the latter command is currently bugged and does not reflect FPS correctly, with a fix to be deployed shortly.
The new viewmodel bob is universal across all weapons and introduces more horizontal weapon sway. It can be disabled in console with the command "cl_usenewbob false" for those who prefer the legacy bob.
Scoped weapons received an update and now have a slight fish-eye effect at the edges when zoomed in, which seems to marginally impact field of view.
A handful of quality-of-life updates for observers and tournament organizers also shipped alongside several small changes and bug fixes, the complete details of which can be found in the patch notes below:
[ ANIMATION ]
- Fix for animations when climbing ladders
- Fix for menu agents wielding tasers
- Fix for Kukri knife hold animation during team intro sequence
[ SPECTATING ]
- spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
- spec_player and spec_goto now works in CSTV and demo playback
- tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
[ GAMEPLAY ]
- In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
- In Deathmatch, getting a second Zeus kill in the same life will earn double points
- mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
[ LOGGING ]
- Start of warmup and end of warmup will now produce a log message in the game server log
- Reported damage no longer has a rounding error when reported in the game server log
[ MISC ]
- Improved viewmodel animation smoothness when client framerates get low or unstable
- Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
- Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
- Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
- Fix for sometimes failing to connect to a local practice server without Steam connectivity
- Fixed a bug with Skill Group animation at the end of competitive matches
- Fixed sniper scope performance hitch and adjusted visual treatment.
- Various performance improvements
[ MAPS ]
Vertigo:
- Fixed grenade clipping around AC unit at B-site
- Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
- Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
- Improved collision of sliding door meshes at Ramp
Anubis:
- Added and removed a ladder near boost spot by T spawn
- Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
- Clipping improvements
- Fixed some disappearing mesh

testing_change_name
ungdomloS
VirtusNo
SV_TheUnknown
sosorryy
|
BAN_ANIME
Elextures
iwerty
|
S!im*
SudZee
chesster30
santanazin
|
RETROGENESIS
|
|
LuizEspalhaLixo
Emhajot
bildgeadam305
ashas
|
FACEITTROLLDEADINSIDE
|
|
cIaw
dontbesoserious
|
HuzzyBoii
shinacad
skll
pRopaaNS
Sealgod
|
kilda_choose
omanik
Donking
UnderworldDescender
_VetriX
Pegull
|
| 
|
horaaa
|
SORO
spixelgg
|
|
i_dunno_know
-jAsas-
d1zzy_b
huarkel_gurganz
|
counterstrike3
PedMar
|
CyBeRv!
BiggestBrazilianBaiter

