Strike #2: The big orgs won the battle of attrition, but the war is far from over

Tournament organizers' incentive models were only the first battleground of the new era. Now, responsibility shifts back onto teams and players.

PGL's prizemoney-heavy approach was the first battleground of the new era

'Strike' is a regular, critical column written by HLTV Editor-in-chief Milan "Striker" Švejda, which focuses on the new realities of a Valve-regulated circuit.

From 2020 to 2024, franchises and partnerships between team organizations and tournament organizers became the norm in Counter-Strike. This came with significant financial guarantees for those who were part of the system. In exchange for buying in, the partner organizations were being rewarded not just for their performance on the server but also for viewership and other engagement they brought to the circuits.

The catch was that this was only the case for those select organizations. It left those outside of that exclusive circle in a position where they had to fight twice as hard to get their chance at a spot in the limelight and not be able to come away with the same rewards even if they got there.

As we now know, that went against what Valve wanted the circuit to look like. The developers put their foot down with a new model of the circuit in which there is equal opportunity for everyone.

But for all the good that Valve brought with the rule changes that combat these franchise structures, the transition has been far from easy.

The former partner teams are now clutching at straws as the businesses they built around franchises in the past five years no longer make sense in the new era. There's not enough money flowing in to keep up with the expenses they had racked up under the old system, such as salaries and additional team staff.

The reason for this is three-fold.

One, as Complexity General Manager Graham "messioso" Pitt pointed out on HLTV Confirmed last October, the rewards these organizations can get their hands on following the rule changes are "not even remotely close" to the levels from the previous five years because they are being shared with more teams and are smaller.

"There's less money on the table and there's more people eating," Complexity's General Manager messioso said about the new era

Two, although prizemoney has increased overall because it is a crucial component of Valve's ranking, organizations cannot depend on that. The vast majority of prizemoney earnings have historically gone to the players and that mostly remains the case today, especially after the last four years saw the big orgs share in revenues with the tournament organizers — money that players either don't get their hands on at all or their share is small.

Three, when sales reached unprecedented highs at the BLAST.tv Paris Major in 2023 with a payout of more than $4.5 million per team and its players on average, organizations overestimated potential sticker earnings and upped their budgets. The PGL Copenhagen and Perfect World Shanghai Majors to take place since then experienced a just as unprecedented drop-off from that high, amounting to around $1 million and $500,000 on average, two of the three lowest payouts at post-pandemic Majors along with IEM Rio.

In an attempt to meet their bottom lines, the powerful organizations are trying to keep the status quo. After Valve introduced the new rules last year, a select few of them — NAVI, G2, Vitality and Liquid among them — began negotiating with tournament organizers as a group for additional financial incentives other than prizemoney in exchange for lending their valuable brands and the audiences that come with them to the circuits.

From the start of these negotiations, it was clear that there was going to be an odd-one-out situation on some level. The teams would never have committed to all three of ESL, BLAST and PGL at the same time. They already skip some tournaments anyway, as you can see from the IEM Melbourne and IEM Dallas team lists. It wasn't even possible given some clashing schedules; for example, PGL Astana ends the day before IEM Dallas starts.

To retain their position and attract all the big brands, BLAST and ESL refined their incentive structures to resemble their partner systems, except under the new rules where everyone can reap the benefits.

BLAST and ESL's incentive structures convinced the big teams to commit to their events

The two TOs split their incentives into three piles: the prize pool, a scheme that rewards organizations for loyalty (Frequent Flyer/BLAST vs. Annual Club Incentive/ESL), and other payouts that come in the form of straight appearance fees (BLAST) and extra prizemoney shrouded as "club share" so that the organizations can get to keep more of it than their contracts with players outline (ESL).

These models were enough to satisfy the big dogs, who agreed to attend as many of their events as possible. Negotiations with PGL did not turn up the same results and, in the end, the Romanian tournament organizer put all incentives in prizemoney — a decision that was not met favorably.

Instead of prioritizing the two tournament organizers and leaving PGL as a backup option for when it made sense to go to their tournaments, these select teams started to boycott PGL altogether. They repeatedly refused to consider attending these events in retaliation for the Romanian TO's decision to step away from the negotiating table, at least until it changed its model.

And they didn't stop there, several sources outlined. More teams were regularly being approached behind the scenes to follow suit and put more pressure on. FaZe, who were also part of the early negotiations, and MOUZ attended PGL Cluj-Napoca but then came on board with the big group in their demands.

PGL CEO Silviu Stroie's original vision for its circuit was not met favorably

FURIA originally accepted an invitation, but they withdrew from the tournament two weeks before it began to "focus on securing necessary travel documents for the Major in the United States," according to a PGL statement. That was a false pretense. In reality, FURIA had joined the boycott as well even though it could end up costing them dearly down the line, as I outlined in the Liquid case in the previous column.

Read more
Strike #1: Liquid's Cluj mistake

Shortly after Cluj-Napoca concluded, PGL finally budged under the pressure. On February 28 the tournament organizer announced that it would split its rewards 50-50 between prizemoney and "club share" for its next event in Bucharest, similarly to ESL.

Read more
PGL announce new prize pool split for Bucharest 2025

This was a crucial shift in PGL CEO Silviu Stroie's original stance, which he had made clear in a January 30 post on X. "In this industry, unless a prize explicitly states 'team,' 'club,' 'organization prize', or 'participation incentive,' it's assumed to go to the players. We do things differently. Instead of splitting funds across different categories, everything goes into a single payment to the organization. It's up to the organizations to decide how they use the money," he had said.

While that was a worthy sentiment, it was not in line with the current reality. Most contracts between teams and players are still structured in a way that relied on the franchises. In the partner system, club and player rewards were split in a similar way as BLAST and ESL do now to better balance what players and organizations can earn.

But that goes against the new system, in which Valve made prizemoney the main driving factor behind the value of a tournament. Organizers are now incentivized to put their financial rewards in the placement-based component (prizemoney, let's call it what it is) rather than other schemes that have nothing to do with on-server performance. Otherwise, they risk having their events count for less than their competitors' on the all-important Valve ranking.

You can see just how impactful that decision can be when you look at BLAST's model, which weighs heavily on the side of org guarantees at the cost of prizemoney, and how little the $500,000 prizemoney Bounty was worth in comparison to the $1.25 million Cluj-Napoca. The reality is more complicated than that, but you get the idea from the two events' impact on the VRS:

On the other side of that coin is the difference in guarantees. A top-four finish in Cluj-Napoca amounts to $17,500 going to the organization, assuming a very generous 20% share in prizemoney. Meanwhile, if their team remains an elite side throughout the year and attends all six BLAST events, an org like Natus Vincere will earn close to $100,000 per BLAST even by just making it to the top 6-8 each time, accounting for the guaranteed appearance fees and the expected value of Frequent Flyer tokens.

Meanwhile, ESL's solution sat between the two thanks to the "club share" portion of prizemoney now counting towards the Valve Regional Standings, which means all of their events are worth at least $1 million.

These solutions are undoubtedly going to make the organizations happy, but they're just a band-aid. This takes money away from the players, and it's only a matter of time before they start making the case that "club share" is prizemoney too and that they should be getting the cut their contracts outline.

And when it gets to that point, there's little tournament organizers will be able to do without making their events much less impactful on the Valve ranking, like BLAST did. A long-term solution should then come from negotiations between organizations and players rather than shifting responsibility onto the TOs, as Stroie's vision suggested.

That should have already started to happen from the moment Valve announced franchises would come to an end. That was back in August 2023, but because it came at a time when they just got by far the biggest injection of free money in Major history, it seems the organizations didn't quite prepare for the impact.

And even more so, it made the pressure to keep up with high salaries and other conditions higher than ever when everyone suddenly had money to throw around. No one prepared for the combination of franchises ending and the unsustainable sticker high coming down in one huge crash.

A real effort in that shift has only begun in recent times, but it is still a long way away from becoming a reality. The teams need more time before contracts can better reflect the new balance between incentives and the reality that prizemoney is now the be-all and end-all as far as Valve is concerned.

That can't happen overnight, especially when you're talking about players going down on the conditions they had been used to for years and when there will always be richer teams constantly fishing for your players and driving up the prices.

But it will have to, because there's no one else that orgs can extract more money out of to meet their bottom lines. Now, the onus is on them to stop the cycle and work towards real change instead of shifting accountability.

dogs
2025-03-01 23:05
62
2 replies
#10
 | 
Afghanistan 3ewrr3w
who let them out?
2025-03-01 23:35
39
1 reply
Who who who who
2025-03-01 23:49
42
Common Striker W
2025-03-01 23:05
114
5 replies
Striker tries to counter the narrative that HLTV is the most powerful entity in the industry by shifting the eyes of the public onto the conflict between the poor esports orgs and organizers. We know HLTV holds all the cards!
2025-03-02 02:18
22
4 replies
#38
 | 
Czech Republic TECHNICKER
delusional?
2025-03-02 10:06
1
2 replies
I mean, the ranked matches for qualifiers are only the ones that HLTV has. Valve gets their data from HLTV for VRS. So in a way it is, but the impact is only there in the very bottom of early stages of open qualifiers, and I doubt anyone wants 500 BO1s happening at the same time on matches page featuring mix teams and complete noname squads.
2025-03-02 10:41
3
1 reply
It's mostly a joke on what i recently learnt on the crossover HLTV Confirmed and Talking Counter episode.
2025-03-02 15:51
1
Flair.
2025-03-02 10:09
1
that pgl trophy looks dope btw
2025-03-01 23:08
85
3 replies
midky didnt touch it is the reason
2025-03-01 23:10
7
It looks similar to the new in game major trophy that players get
2025-03-01 23:49
2
I like it best when they actually make it look like a trophy cup tbh, but yea this one's unique
2025-03-02 06:17
0
sad day that pgl folded #justiceforpgl
2025-03-01 23:09
65
Wow who wouldve thought thats its the cs orgs themselves maybe the two duopolies has some influence but if it starts from those orgs then idk.
2025-03-01 23:10
1
#7
Faceit level 7  | 
iM | 
Romania matiops
liquid mistake? More like navi mistake THEY are cooked
2025-03-01 23:21
0
1 reply
The club share now counting towards VRS might save them if they do really good at ESL events. But their last year finals also will be almost nothing by the time of major invites. They sure are under pressure if they want to go to the furthest stage of the major from the get go
2025-03-02 10:43
2
Not too long, good read
2025-03-01 23:23
6
#9
Faceit level 10 Old school: User been here for more than 10 years  | 
 | 
Sweden Hasklon
W journalism
2025-03-01 23:34
28
So this mean these teams are gonna skip Bucharest too? Or maybe Bucharest had the qualifier delayed to redo the invites and try to get these teams back?
2025-03-01 23:41
1
1 reply
the VRS the invites are based on is set and won't change.
2025-03-01 23:48
0
Obviously TOs want the biggest names and the biggest orgs want the most money they can get but valve's vision was published in 2023, PGL seems to be the only one to have accounted for that, and because everyone else didn't, orgs cartel stronghanded (+valve ruling club share as prizepool in vrs) pgl into giving club share money even teams and players didn't re-negotiate their contracts, not much blame on players really, mostly their agencies and the orgs themselves, but it's hard to understand how no-one would've seen anything close to this coming. hoping players do negotiate with orgs on prizepool, valve go back on the club share ruling and TOs return to the 100% prizepool model and pgl vision
2025-03-01 23:41
26
1 reply
Its likely that the agents knew this would happen and said nothing. Remember that either way it helps the players they represent
2025-03-01 23:50
3
the orgs decided to organize a goddamn secret backrooms cabal instead of changing how 5 of their employees' contracts are worded without even giving them a raise, genius move
2025-03-01 23:41
38
1 reply
creates a useful precedence for negotiations between orgs and tournaments in order games though
2025-03-02 07:07
2
Mac looks funny in that photo.
2025-03-01 23:50
0
Imagine being iM and Navi tell you that they decided to skip home event for him because they wouldn't make a single dollar of prizepool
2025-03-02 00:07
34
7 replies
yep and it's not like Navi are a small org that relies on that money or desperately needs it also I think it would be a nice reward for a player who was part of your major winning run L from Navi
2025-03-02 00:33
30
1 reply
Yeah i find it a bit strange that only the "rich" orgs decided to skip. Makes me wonder how high these player wages actually are
2025-03-02 12:02
2
I'm looking for that statement by iM. I'm aware he said something about the underhand deals but I can't find it
2025-03-02 08:18
3
4 replies
Because he got into trouble because of it and had to delete it. Wouldn't be surprised if NaVi management made a warning that he would be fined next time something like this happens.
2025-03-02 10:46
4
3 replies
Oopsie. It was a tweet? And what exactly did he say?
2025-03-02 12:32
0
2 replies
It was an instagram story. But internet remembers x.com/Fr0stex/status/1884215281767362704
2025-03-02 14:23
4
1 reply
Many thanks bro
2025-03-02 17:43
0
#20
Old school: User been here for more than 10 years  | 
GuardiaN | 
Other Darge
Valve messed up with ESL club share, that shouldn't be taken into account for VRS. Nice article Striker!
2025-03-02 00:33
14
1 reply
I'm hoping they announce they'll start disregarding anything that's not simply declared as prize money and give orgs a deadline to renegotiate their players' contracts. I think start of next year from right now would be plenty of time.
2025-03-02 12:26
2
I truly think that instead of shift blame or responsibility around and taking it from Valve themselves ... it seems like there need to be a yearly summit, creating a 3 way conversation starter that involves Valve reps, org reps and TO reps. What we see is Valve dropping rules, orgs AND TOs trying to interpret those rules and no one really understanding them and on some occasions, the orgs tellings the TOs how to run THEIR tournament. A counsel / panel / board and reps need to be created to protect players and orgs alike along with making sure the TOs can still run an operation. Similar to how American baseball has a player association to help work out contracts and salaries ... it can be done but we need to stop going at this alone and work TOGETHER.
2025-03-02 00:52
3
2 replies
#25
Faceit plus user Faceit level 10  | 
 | 
Turkey tradingltd
Like a mob elders council I like it. Live stream that shit
2025-03-02 02:13
1
Not exactly possible when we have players sign contracts up to 2028 in, like, 2023. Like, what, you expect agents and players will accept worse deal because of the summit result that year? The contract is up and has no clause of renegotiation because of rule change it seems like, so pay up.
2025-03-02 10:50
0
Great article, great topic and it managed to keep my attention xd
2025-03-02 00:55
6
#24
 | 
United States Chrisjrc
orgs are the biggest leech in the scene, back in the day when they paid for teams to go to tournaments it made sense, but now the tournament orgs pay for hotels and flights and food, orgs are just there to leech
2025-03-02 01:52
9
3 replies
if orgs were just leeching, we'd see many more orgless teams instead of mix teams being happy when someone else signs them
2025-03-02 07:20
1
2 replies
Well, stable salary of $25-30k per month is still stable salary and an opportunity to do it full time without taking any spendings on bootcamps and such
2025-03-02 10:52
0
1 reply
plus coaches and analysts and team managers to handle some admin stuff while players just focus on the game. even psychologists for some teams. that structure is very positive.
2025-03-02 19:45
1
So.. 17500 for one event or 100000 for six events where you have to stay elite in all events? One of these is definitely higher profit than the other
2025-03-02 03:16
1
3 replies
I thought PGL has split their winnings in the middle with 50% going to the club and 50% going to the prize pool. The total winnings for fourth place is 87k, meaning 43.5k is club money now.
2025-03-02 08:26
0
100k EACH
2025-03-02 08:56
10
1 reply
Makes more sense now, missed that
2025-03-02 10:55
0
pros should hopefully relent and just let the orgs have more money they're gonna pay the players with that money anyway
2025-03-02 03:41
3
#29
 | 
Finland tailal
ain't reading al dat
2025-03-02 05:42
0
1 reply
#33
ropz | 
Japan asyl1m
What's the point of your comment then, it's better to keep quite if you have nothing good to say.
2025-03-02 08:10
16
#36
Faceit plus user Faceit level 9  | 
Czech Republic maXX_CZ
I don't understand why this should be any different: "We do things differently. Instead of splitting funds across different categories, everything goes into a single payment to the organization. It's up to the organizations to decide how they use the money," In normal sport it is standard that player has salary and MAYBE if his team wins something, he gets (usually fairly small, considering how big these payouts are) share of some extra money. Say for example if your football team qualify for Champion's league (or win it obv). I understand that maybe in past players had to have big chunk of prize money to even have decent salary, but i think these times are WAY in the past. And smaller teams harndly can operate, cause they got almost no money for themselves if they want at least decent team but it struggles to win events or is not even invited. Now it makes sense...
2025-03-02 08:52
3
1 reply
In my eyes, it's all about orgs' laziness to renegotiate contracts. "Boohoo, our players already have multi-year contracts that give them 90% of the prize money." Well, figure it out, deal with it. You have managers and accountants for a reason. I'm sure the players will understand if you just explain to them that they'll make the exact same amount of money over the course of a year, except they'll have more freedom when deciding which events to go to.
2025-03-02 12:30
2
From what I've gathered about VCR, it seems like the whole system was designed to favour the best teams in the world, usually placed around top 5, while completely ignoring smaller, lesser known teams. High-ranked teams will get more money and more games against tougher opposition, meaning higher VCR ranking, while worse teams that don't perform as great as the others will get trashed every game, losing hundreds of points per event. You either perform a miracle run or get back into CCT tier events. Additionally, teams for some reason get punished for skipping certain events??? Why? Not every team wants to play every single event possible, because it'll cause the players to burn out before the S+ or S tier events.
2025-03-02 10:47
0
1 reply
You don't lose a lot of points for losing to high ranked teams. Exactly the reason ImpFe picked NaVi at Bounty. And if you make it into prize money you likely even gain points if you are on the lower side. As for skipping, the cut out is half a year. If half a year had passed sonce your previous good result - it now brings 0 points. We are in the world where last year Cologne is no longer counts (or won't be very soon). And it also decays over that time. It wouldn't be as punishing for NaVi if they didn't had horrible Blast World Final and Major, while Blast Bounty is awful for getting points for top teams, so they only have Katowice semis that gives them decent points as of now.
2025-03-02 11:06
1
#52
Old school: User been here for more than 10 years  | 
 | 
England Mattthematt
Interesting article. Fundamentally cs players have it very good in that they receive good salaries and keep prize money. Most esports do one the other, I know dota for instance has very low salary’s most of players come from prize pool. It makes it tough for non tier 1 teams because you end with a huge earnings disparity.
2025-03-02 13:06
1
#54
 | 
North America jcoN
Interesting read. I feel like Tier 2 tournaments won’t be shifting to club share models any time soon, I think this is just to appease top tier orgs. The disparity makes sense, bridging the gap to tier 1 might be harder but that’s tough to quantify since it’s always been hard. Maybe a plus will be tier 1 teams that aren’t huge orgs will get some more budget to operate
2025-03-02 15:02
1
It's time for the free market to take action and for some incompetent organizations to go bankrupt. They have created a cost bubble and are not interested in fixing it.
2025-03-02 15:15
1
Pgl deserved better.
2025-03-02 19:18
0
It is the org issue if they give all the players all the time. Fact is valve demands bring the result that clans have to find a way to make these Cs business profitable and maybe have to fix some financial issues
2025-03-03 01:16
0
If the orgs that want to be 'huge money' can only survive with trying to continue with sub systems akin to franchising than they need to run their course and if they die they die. The other teams that dont do that and survive will rise up and take their place. The number one rule of business is that you have a right to start a business, not the right to *stay* in business. If you cant sustain yourself in the system that you want your business to exist in, then no one will bat an eye when you go under.
2025-03-03 12:44
1
org deserve bonus up to 1000% on grand finale champ
2025-03-04 12:22
0
Maybe valve could introduce a tiered salary cap, with higher ranked teams (the ones actually winning and getting prize money) earning a higher salary cap. Teams and player's that exceed that limit lose their VRS points and would be excluded from further VRS events for a prescribed time (needs to be some form of punitive action for deterrence). The beauty of the system is that player's salary will scale naturally inline with the prize money they are earning (performance structure), preventing another salary bubble from forming in the future. The value of these tiers could also be adjusted in the future by Valve as the scene expands (or constricts). Policing could be difficult, however most traditional sports seem to manage (maybe stat dec submission and the threat of being banned)?
2025-03-04 13:00
0
Players shouldn't get prize money. They should get a salary and bonuses for plays.
2025-03-05 02:44
0
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