Introducing Rating 3.0

Economy adjustment and Round Swing, a metric that measures the direct impact of each kill, are live today on statistics and match pages.

Rating 3.0 has been released across all Counter-Strike 2 matches in rating's biggest overhaul since 2017's 2.0.

The rating is made up of two parts, a version of rating 2.1 that is adjusted on economic factors supplemented by a brand new Round Swing metric.

We now have six crucial sub-ratings, rather than 2.1's five: Kills, Damage, Survival, KAST, Multi-Kills, and Round Swing.

Like previous ratings, the average is 1.00 over a CS2 event, and we'll use this article to explain how it works, why we made the decisions we did, and at the end show you who is most affected by the swap.

Changelog

  • Round Swing added, a metric that looks at a team's win probability before and after each kill with knowledge of the map, side, and economy of each round.

  • Credit for the swing of each kill is divided based on the final point of damage, the damage share, flash assists, and whether it was a trade kill.

  • Impact replaced by a combination of Round Swing and Multi-Kill rating

  • Kill, Damage, Survival, ratings are all eco-adjusted based on the win-rate of a duel based on the map, side, and equipment of the individuals involved.

  • KAST and Multi-Kill ratings are eco-adjusted based on the probability of a given action taking place given the map, side, equipment of the individual, and average equipment value of the opposing team.

  • Assists reset to CS:GO value of 40 damage for all purposes.

  • We have added the concept of trade denials (two kills within 5 seconds), and failed trades (punishing the second player, and rewarding the first, if both die within 5 seconds) within the sub-ratings.

Where you'll see Rating 3.0

The most obvious place to start is on players' stats page. Here is an example of Mathieu "⁠ZywOo⁠" Herbaut in 2025.

The design has been refreshed for 3.0, with T and CT rating visible alongside rating at the top. There is also a splash of team color behind a player's bodyshot on the left.

Multi-Kill rating has gone where Impact was, while a new space has been added for Round Swing. We also show you the maps in the sample in a more obvious way than lower down in the page or sidebar.

The red-yellow-green bars underneath each metric relate to a player's sub-rating in that category, not the metric you can see. This was true in 2.0 and 2.1, but with eco-adjustment it may happen more often that a player has a higher raw figure, say 0.70 KPR but a yellow bar, versus a player with a green bar and 0.68 KPR.

A toggle has been added to show eco-adjusted figures that will align more closely with the color of the bars, but remember that far more goes into these sub-ratings than just the main figure you see.

This graphic shows just how many metrics are put into each sub-rating before a number (and the color of the bar) is spat out on the other end.

The other main place you will see rating 3.0 is match and result pages. When a match ends, you will be able to see swing and 3.0 on the scoreboard. We have also added openers, multis, and clutches to match result box scores.

Everywhere else on the site you expect to see the constituent parts of rating, like the 'performance' tab on result stats pages, player of the match or MVP boxes, and highlighted stats on match pages, will show you both multi-kill rating and Round Swing.

Later on, we will integrate eco-adjustment and round swing into the attributes section to refine the stats page further.

Economy adjustment

This is the big feature you have all been asking for. A key flaw of previous ratings was that each kill was missing the context of if it was performed against an armorless, Glock-wielding opponent or a kitted-out AWPer.

The calculation is based on the price of a player's armor plus their most expensive weapon, leaving groups of what we can roughly call: Sniper, tier-one rifles, tier-two rifles, SMGs and shotguns, upgraded pistols, and starter pistols.

Only 44.7% of duels in Counter-Strike take place between players in the same economy category. For more than half of the kills that take place in a game, therefore, there is an economy imbalance.

Using those categories, we can calculate the win percentage for each economy group against one another. Like so:

Intuitively, the more expensive your weaponry (and this just counts armor and your weapon) the better chance you have of winning a duel.

In Rating 3.0, these figures are crunched to leave you with an eco-adjusted version of a kill that is directly based on statistical fact. If a duel is harder to win, you get more kill points. If it is easier, you get fewer.

The primary goal of this process is to reduce the impact of eco frags on rating. Killing armorless players, both here and in Round Swing, gives you far less rating than kills in gun rounds where a duel is more 50-50. For example, on T side, a rifle vs rifle kill (48% win rate) counts as around 1.10 'kill points.' Killing a starter pistol (75% win rate) drops that figure to 0.54.

Since pistols are powerful in the game, and duel-win rates are pretty high even in the last category, do not expect eco frags to have no impact at all. But they have been mightily reduced. The vice versa is true too, where kills with low-value equipment on full-buying players gives you more points.

The other consequence of eco-adjustment is a nerf to AWPers, when they wield the Big Green. The one-shot-kill weapon is a staple of every team for a reason, and the reason is visible in the table: AWPers win 56% of their duels against riflers on T side and 60% on CT side.

AWPers were not overrated, per se, in rating 2.0 and 2.1 because of 25 damage assists and their role causing lower Damage and Impact rating. When 2.1 heavily nerfed surviving in lost rounds, passive AWPing was hit again. We will continue to monitor the impact of eco-adjustment but snipers have plenty of space to score highly, by using their gun well in favorable duels and via the one metric we have not got to yet.

When we combine our eco-adjusted metrics, we essentially have an eco-adjusted and improved version of rating 2.1, rating 2.5, you could say. But to make it 3.0, we also have:

Round Swing

Anyone who is familiar with our EVP articles will already be familiar with Round Swing, but here's an explainer for those who are not.

Round Swing looks at each kill and sees how much it changes a team's chance of winning the round. That includes each team's economic situation, whether the bomb is planted, how many players are alive on each team, and which map the player is on for targeted CT-T percentages.

It also looks at more than just which player got the kill. Share of credit is divided based on yes, who got the final point of damage, but also the damage share, flash assists, and if the kill was a trade.

Divided per round, we are given percentages for each player, with the best of the best sitting around +4.0% (Danil "⁠donk⁠" Kryshkovets +3.79%, ZywOo +3.69% in 2025 thus far) for a season and mortals between -1.5% and +1.5% over that large of a sample size. Figures, of course, have greater magnitude over an event or a map.

It's a complicated metric, but it is worthwhile because it knows of the context of each kill. A kill in a 3v3, or 2v2, is more important than in a 5v2 or 4v1. If the opponent is on a full eco, and your win probability is 96%, your team can only gain +4% round swing in sum rather than the +50% of a regular 50-50 round.

Knowing the players alive also means that players are rewarded for saving their team in difficult situations: If the win probability drops due to your teammates dying against an eco, you receive credit for bailing them out. So, rating can still be gained with favorable machinery if the round becomes perilous.

Opening kills are another example of where round swing is more fair. In 2.1, players received more credit for opening kills than punishment for opening deaths, in an attempt to reward aggressive players. In 3.0, round swing can correctly see if a player's opening kills are worthwhile — or if they immediately die and it's a 4v4 (a good trade on T side, but not on CT).

There are some drawbacks to this metric, which is why it is not 100% of rating 3.0. It is a feature, not a bug, that multi-kills have diminishing returns: Turning a 5v5 into a 5v3 is immensely valuable, but turning a 4v2 into a 4v0 gives you much less Round Swing. Statistically this is a valid conclusion but rating is also about crediting players with the ability for those explosive moments, which is why Impact rating has been replaced by both Round Swing and Multi-Kill rating.

Early-round moments, because there is so much to play for still, also tend to lead to less of a reward than late-round ones. An opening kill is around +20%, but winning a one-on-one clutch might be +50%. Winning even harder clutches will be even more, something worth considering over smaller samples of round swing like over a single map.

Statistically again, this makes perfect sense, but for our purposes (measuring the best CS players, which isn't 100% correlated with direct statistical impact on a round), those early rounds need more of a say.

One measure we took was to extend the value of each round if losing players survive based on players' contributions. So, if you secure a double entry as a Terrorist, the round win probability jumps from 48% to 89%. If the three CTs then save their weapons, you are credited for the final 11% too.

In the real world, saves usually happen after multiple Ts have contributed, and in that situation it is divided based on your share of the contribution up to that point. Because Round Swing is zero-sum, the saving players are punished the same as if they had lost that clutch. Your reward for saving is your weapon in the next round, not some extra rating points.

And, as we have said, eco-adjustment is kinder to riflers than previous ratings. Therefore, it is not the end of the world if Round Swing slightly favors more passive players (who tend to be snipers), given the rest of rating is kinder to more aggressive ones.

Where has Impact gone?

A key part of Rating 2.0 and 2.1, Impact is no longer a part of 3.0. Round Swing is its main replacement, in terms of measuring the impact of a player's output, but its spiritual successor is Multi-Kill rating.

Impact was based on opening kills, clutches, and multi-kills, so Round Swing covers most of its function in a more precise fashion. Multi-Kill rating then rewards explosive moments with knowledge of the economy to ensure that element of play is still reflected on the scoreboard.

Who is most affected?

When this is all put together we can build a picture of which stocks are rising and falling. Aggressive riflers still have the highest average rating, but select examples like Dorian "⁠xertioN⁠" Berman, Mario "⁠malbsMd⁠" Samayoa, and Mareks "⁠YEKINDAR⁠" Gaļinskis will drop a good deal after this update.

These are players who are high-activity both in gun rounds but also in anti-eco and anti-force situations, where kills count for less and deaths count for more. Giving away man advantage situations is also punished heavily by round swing.

Add in assists being 40 damage instead of 25, and opening deaths being punished as much as opening kills are rewarded, and aggressive riflers are now on a more even playing field.

Their inverse, the supportive, eco-friendly, rifler is on the up shown by players like clutch king Jimi "⁠Jimpphat⁠" Salo and the selfless Sodbayar "⁠Techno⁠" Munkhbold. These are players who rarely give up their life for free, often have weaker weaponry, and can come up clutch.

AWPers can also go up and down, with Lucas "⁠nqz⁠" Soares rising and Nicolai "⁠device⁠" Reedtz and Usukhbayar "⁠910⁠" Banzragch going the other way. Like with openers, we can see that the average rating stays roughly the same but it is different players that are rewarded.

Mid-round experts like Russel "⁠Twistzz⁠" Van Dulken, who specialize in the 3v3s that decide matches, can expect a boon while high round win percentage players like Dan "⁠apEX⁠" Madesclaire will need to do more to get the same rating as before: It is harder to coast to high ratings off your team in 3.0.

An eco-fragging example

Let's also look at an example scoreboard, with FaZe and Jonathan "⁠EliGE⁠" Jablonowski starring in this performance vs BetBoom.

In rating 2.1, EliGE's 133 ADR and 23 frags pushed him to a 2.06 rating. But, nine of his 23 frags were against full ecos, and an additional three were against half buys. When you eco-adjust that, a good chunk of his rating disappears.

Some of that eco-fragging was important, and he still boasted a good record in equal situations (4-1 K-D in pistols, 84 ADR in gun vs gun), so his rating stays at a respectable 1.40. But it goes a long way down from the 2.06 he had originally, allowing Helvijs "⁠broky⁠" Saukants, who had a solid game and a 1v2 clutch, to squeeze ahead.

Over larger samples, eco fragging evens out for the most part. But in small single-map or series situations, we will be able to isolate a player's true impact more quickly than before, even if it will take a while to get used to a player with 133 ADR not always having the most impactful performance.

History of rating

Rating 1.0 was introduced to the site in 2010 by Petar "Tgwri1s" Milovanovic as an improvement to K/D Ratio in evaluating player performance in professional Counter-Strike with multi-kills as a third factor in addition to kills and deaths.

Read more
What is that rating thing in stats?

That core system remained in place for 2017's rating. 2.0 update, which introduced a more complicated formula. New metrics like KAST and Damage, and a reformed Impact rating added opening kills and clutches to the multi-kills that drove the majority of the sub-rating.

Read more
Introducing Rating 2.0

This meant supportive players who might contribute in terms of unfinished kills, but dealt lots of damage, assists, or had their deaths traded, were rewarded. Impact's new formula also gave a hand to aggressive players, for their openers and multi-kill potential.

Rating 2.1 was then released last summer to adjust the formula's averages for Counter-Strike 2, and to punish saving.

Rating has and will continue to guide all statistical decisions at HLTV since its introduction, and is the backbone behind Most Valuable Player (MVP) awards and the prestigious Top 20 players of the year list.

Guatemala Mario 'malbsMd' Samayoa
Mario 'malbsMd' Samayoa
Age:
22
Team:
Rating 1.0:
1.07
Maps played:
1099
KPR:
0.75
DPR:
0.70
United States Jonathan 'EliGE' Jablonowski
Jonathan 'EliGE' Jablonowski
Age:
28
Team:
Rating 1.0:
1.08
Maps played:
2094
KPR:
0.75
DPR:
0.68
Finland Jimi 'Jimpphat' Salo
Jimi 'Jimpphat' Salo
Age:
18
Team:
Rating 1.0:
1.10
Maps played:
738
KPR:
0.72
DPR:
0.61
Latvia Helvijs 'broky' Saukants
Helvijs 'broky' Saukants
Age:
24
Team:
Rating 1.0:
1.07
Maps played:
1222
KPR:
0.71
DPR:
0.61
Denmark Nicolai 'device' Reedtz
Nicolai 'device' Reedtz
Age:
29
Team:
Rating 1.0:
1.15
Maps played:
2236
KPR:
0.77
DPR:
0.62
Brazil Lucas 'nqz' Soares
Lucas 'nqz' Soares
Age:
20
Team:
Rating 1.0:
1.10
Maps played:
846
KPR:
0.70
DPR:
0.57
Russia Danil 'donk' Kryshkovets
Danil 'donk' Kryshkovets
Age:
18
Team:
Rating 1.0:
1.24
Maps played:
629
KPR:
0.86
DPR:
0.67
Mongolia Usukhbayar '910' Banzragch
Usukhbayar '910' Banzragch
Age:
23
Team:
Rating 1.0:
1.07
Maps played:
452
KPR:
0.71
DPR:
0.62
Mongolia Sodbayar 'Techno' Munkhbold
Sodbayar 'Techno' Munkhbold
Age:
20
Team:
Rating 1.0:
0.97
Maps played:
720
KPR:
0.66
DPR:
0.68
France Mathieu 'ZywOo' Herbaut
Mathieu 'ZywOo' Herbaut
Age:
24
Team:
Rating 1.0:
1.27
Maps played:
1488
KPR:
0.84
DPR:
0.60
Israel Dorian 'xertioN' Berman
Dorian 'xertioN' Berman
Age:
21
Team:
Rating 1.0:
1.02
Maps played:
701
KPR:
0.71
DPR:
0.68
France Dan 'apEX' Madesclaire
Dan 'apEX' Madesclaire
Age:
32
Team:
Rating 1.0:
0.99
Maps played:
2474
KPR:
0.69
DPR:
0.69
Canada Russel 'Twistzz' Van Dulken
Russel 'Twistzz' Van Dulken
Age:
25
Team:
Rating 1.0:
1.10
Maps played:
1904
KPR:
0.73
DPR:
0.62
Latvia Mareks 'YEKINDAR' Gaļinskis
Mareks 'YEKINDAR' Gaļinskis
Age:
25
Team:
Rating 1.0:
1.05
Maps played:
1557
KPR:
0.73
DPR:
0.69
#1
Faceit level 4  | 
 | 
Israel mcnamaras_EEEdiots
Half-Life could never Half Life Tee Vee however? easy
2025-08-20 13:18
321
11 replies
#5
 | 
Brazil flytw4tp
zywoo bout to have a hard time
2025-08-20 13:18
8
5 replies
Until the last 2 events zywoo was higher than donk in 3.0, he still is if you do last 12 months.
2025-08-20 15:20
18
4 replies
ner0 doing his best to screw over donk and sh1ro again
2025-08-20 18:21
5
3 replies
even doe they delayed 3.0 because donk's round swing was too low on their prototype models. kyousuke
2025-08-20 18:24
7
2 replies
kyousuke
2025-08-20 18:46
2
1 reply
kyousuke
2025-08-23 14:07
1
#36
Faceit level 5  | 
 | 
Australia birko_bird
HLTV Rating 2 Episode 2
2025-08-20 13:29
28
1 reply
#109
Faceit level 4  | 
 | 
Israel mcnamaras_EEEdiots
2025-08-20 16:37
1
#88
 | 
Brazil Whillpull
half life tee vee knows what it's doing with that round swing graphic over a certain round lmao
2025-08-20 14:44
4
1 reply
oh my gosh I didn't even realize is that round the new loss?
2025-08-20 19:23
3
stuff like this is why hltv is one of my favorite sites they improve and become more sleek as the years go on and don't succumb to enshittification
2025-08-20 21:10
3
3.0 > 2.1
2025-08-20 13:18
195
3 replies
#149
Faceit level 10  | 
PR | 
Czech Republic TalpaG
Indeed
2025-08-21 02:52
3
#166
Old school: User been here for more than 10 years  | 
Denmark Triizz
You're correct, 3.0 is a higher number than 2.1
2025-08-22 09:36
8
1 reply
#169
 | 
Brazil lksfly
I only see "0 > 2" which is incorrect
2025-08-23 00:41
0
#3
Old school: User been here for more than 10 years  | 
mzinho | 
World clipse
Finally!
2025-08-20 13:18
10
#4
Old school: User been here for more than 10 years  | 
Poland mefju
wow lets see the cahnges
2025-08-20 13:18
3
Nice
2025-08-20 13:18
3
nice
2025-08-20 13:18
0
Nice!
2025-08-20 13:18
0
Donk is not even in top 5 now
2025-08-20 13:19
17
4 replies
#28
 | 
Russia progib007
0/8
2025-08-20 13:25
100
Name checks
2025-08-20 13:37
65
real and also true check htlv.org
2025-08-20 20:54
0
#159
Faceit level 10  | 
Europe fiatPEEK
American flag, such a comment is expected
2025-08-21 13:10
1
ez for donk
2025-08-20 13:19
5
Twistzz my goat
2025-08-20 13:19
3
Donk is so good they had to raise the ceiling of there ratings
2025-08-20 13:20
9
3 replies
the have to include eco frag cause Donk is the goat of eco fragging for sure
2025-08-20 16:14
2
2 replies
#130
 | 
United States hypn0_
major mvp - cry is free
2025-08-20 19:53
2
#151
Faceit level 10  | 
PR | 
Czech Republic TalpaG
Donk is the goat of fragging for sure
2025-08-21 04:00
0
Gux from fnatic on big screen
2025-08-20 13:20
15
#15
Faceit level 10 Old school: User been here for more than 10 years  | 
 | 
Sweden Hasklon
A new era has begun..
2025-08-20 13:20
2
Seems like a great change. Good job HLTV! Let's see how it works in practice. Regards
2025-08-20 13:20
25
2 replies
jimBaiter is a joke in 2025 relax
2025-08-20 13:50
0
1 reply
Please respect Slippin ' Goon Jimmy OKAY ? ? ? ?
2025-08-20 14:20
1
no point, keep 2.1
2025-08-20 13:20
8
rating 4.0 when
2025-08-20 13:20
85
5 replies
When niko wins major
2025-08-20 14:11
25
4 replies
Oof
2025-08-20 14:26
2
#83
 | 
Russia progib007
So never?...
2025-08-20 14:29
16
2 replies
Yes...
2025-08-20 15:07
2
#135
 | 
Israel RoyBenji
Next major WE ARE NOT READY FOR FALCONS DOMINANCE
2025-08-20 20:18
1
donk!!!
2025-08-20 13:21
4
#20
Faceit level 10  | 
 | 
Poland KOLO_
Would be nice if you said if its going to be used already for fantasy to calculate rating points, the prices were made based on 2.1 performance.
2025-08-20 13:21
2
3 replies
Pretty sure for fantasy they still use 2.1. For example, flameZ has 1.04 rating in 3.0 but he got -2 in fantasy rating points.
2025-08-20 19:49
0
1 reply
#145
Faceit level 10  | 
 | 
Poland KOLO_
Yeah I figured that after sometime
2025-08-20 22:42
0
#131
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
ewc will use 2.1 for fantasy points
2025-08-20 19:56
2
i love donk, king of counter strike, godfather of valorant <3
2025-08-20 13:22
4
1 reply
#84
 | 
Russia progib007
Proud of India
2025-08-20 14:29
1
apex super exposed lol 1.02 to 0.99
2025-08-20 13:22
5
5 replies
still great for igl lol
2025-08-20 13:26
28
3 replies
sure if you win 7 events in a row you need to at least have above 0.95. but it sheds light on how he got past that 1.00
2025-08-20 13:27
0
1 reply
#94
 | 
Germany Djinigami
who cares even remotely about this?
2025-08-20 15:04
4
#116
 | 
Cyprus Komutan
an igl that plays same positions as donk
2025-08-20 18:01
1
still good for an igl, if we compare to karrigan aleksib and many others xD
2025-08-20 13:30
6
#23
Old school: User been here for more than 10 years  | 
NEO | 
Poland ScR1337
great stuff
2025-08-20 13:23
0
pogchamp
2025-08-20 13:23
1
#25
 | 
Russia i0n1x
Historical change. This will affect how the community think about cs and evaluate players and teams.
2025-08-20 13:24
5
4 replies
#77
Faceit level 10  | 
 | 
France MARTINIQUE
ChatGPT ass reply 🥀
2025-08-20 14:17
6
3 replies
#158
 | 
Russia i0n1x
zoomer ass reply
2025-08-21 12:59
0
2 replies
#160
Faceit level 10  | 
 | 
France MARTINIQUE
Hello, iOn1x! Your “zoomer ass reply” from earlier today at 12:59 seems to bring a fun twist to the conversation! 😄 It might be a playful nod to the energetic style of Gen Z, perhaps highlighting their digital flair. Could this be a lighthearted tease or a celebration of their tech-savvy ways? I’d love to hear your thoughts on what sparked this! What do you think it means? 👍
2025-08-21 13:33
2
1 reply
#162
 | 
Russia i0n1x
cope
2025-08-21 14:40
0
Rip Vitality players' stats 😂
2025-08-20 13:24
4
1 reply
they are better lol
2025-08-20 14:20
4
I was here
2025-08-20 13:24
1
#29
Faceit level 10 Old school: User been here for more than 10 years  | 
 | 
Finland M1K120
Falcons vs MIBR easter egg absolute kino
2025-08-20 13:25
4
Big day for the unemployed
2025-08-20 13:25
4
wow Arenasy is actually insane
2025-08-20 13:26
1
ME HERE HELLU EVERYONE
2025-08-20 13:27
1
#35
 | 
Germany Jonaah
rip donk 1.7 rating at iem kato 2024
2025-08-20 13:28
2
ABSOLUTE CINEMA
2025-08-20 13:29
0
No more eco farmers
2025-08-20 13:30
0
big W for HLTV and NER0, data revolution once again in counter strike
2025-08-20 13:30
2
Epic, I knew my boy Jimmy was underrated
2025-08-20 13:30
2
wow thats great piece of data science, volvo in a meanwhile can't properly do VRS ranking system
2025-08-20 13:31
1
monesy only third in round swing, is ner0 on a leave or what?
2025-08-20 13:32
5
#44
aNdu | 
Estonia omanik
nice
2025-08-20 13:32
0
zywoo still the goat
2025-08-20 13:35
2
How will this affect Jame legacy?
2025-08-20 13:36
3
#48
 | 
Sweden Zelements
This is big data pornography.
2025-08-20 13:41
2
#49
Old school: User been here for more than 10 years  | 
Jame | 
Poland galbar
Perfect adjustment! Congrats guys! 3.0 > 2.1
2025-08-20 13:42
1
#50
sAw | 
Germany Pacota
Very nice visual update on the stats page
2025-08-20 13:47
2
We need 4.0
2025-08-20 13:50
2
That Elige example is wild xDD
2025-08-20 13:52
5
Valve take notes
2025-08-20 13:52
2
the graph example of round swing being a T side throwing a 5vs3 post plant is magical.
2025-08-20 13:52
3
I feel like this favors the players with worse teams eh?
2025-08-20 13:53
1
#57
Old school: User been here for more than 10 years  | 
Sweden skorpan
tn1r and blameF will take huge damage by this
2025-08-20 13:54
1
great
2025-08-20 13:56
0
#59
 | 
United Kingdom Jonty04l32
A new era of HLTV begins. Thank you for the continued work that you do.
2025-08-20 13:56
3
This looks incredibly promising, good job!
2025-08-20 13:59
1
rating 5.0 to include the angle of keyboard tilt
2025-08-20 14:04
6
#62
 | 
Lithuania K0RNe
is this live?
2025-08-20 14:06
2
1 reply
#64
Faceit premium user Faceit level 10  | 
 | 
Turkey mc_square
Yeap
2025-08-20 14:07
3
#63
Faceit premium user Faceit level 10  | 
 | 
Turkey mc_square
Ty developers
2025-08-20 14:07
2
They ruined the fun in getting ecofrags
2025-08-20 14:07
2
#68
 | 
Switzerland kmbl
Good work like always
2025-08-20 14:11
1
#69
 | 
Scotland TWGKofi
Thank you HLTV for your service
2025-08-20 14:11
1
#70
Old school: User been here for more than 10 years  | 
Russia A1RMAN
Very interesting read. Thank you for all the work you are putting in making the rating better!
2025-08-20 14:12
0
Great update, thanks to everyone who contributed to the development of rating 3.0
2025-08-20 14:13
2
solid update, thanks guys!
2025-08-20 14:13
2
Error 503 when trying to access player stats page. 3.0 rating already broken
2025-08-20 14:14
2
1 reply
#75
Old school: User been here for more than 10 years  | 
Russia A1RMAN
Same for me. Probably because of the traffic spike.
2025-08-20 14:15
1
when will rating3.1 come
2025-08-20 14:14
1
Twistzz <3
2025-08-20 14:16
0
eco fraggers should be more important, Brazil loses most of our matches because we can't kill a dummy with a pistol
2025-08-20 14:18
2
#81
 | 
Canada Matomoto
"T side throws 5v3 post plant" I wonder how they came up with that example
2025-08-20 14:22
17
1 reply
Whoever put that there is my unsung hero. I'm glad others caught it as well.
2025-08-20 20:33
3
#85
Faceit level 9 Old school: User been here for more than 10 years  | 
kioShiMa | 
Australia PoissonRouge
Seems good on first look but I preferred impact rating on player pages
2025-08-20 14:36
3
Whats next? How many steps walked? Chickens killed? F-words dropped? Rating 3.1
2025-08-20 14:39
2
#87
Old school: User been here for more than 10 years  | 
 | 
Canada kinley377
Noice!
2025-08-20 14:41
0
@NER0cs hltv.org/stats/matches/mapstatsid/205612.. 30 adr -> 1.07 rating i think something is not right
2025-08-20 14:45
7
1 reply
#90
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
high KAST, and he won a 1v3 which is great for swing
2025-08-20 14:46
6
went to check donks kato 24 performance and holy 7.13% r-swing
2025-08-20 14:48
6
1 reply
#114
Faceit level 10  | 
zont1x | 
Germany The_Truth
still decreased his rating by .02 xd something aint right with that one, the over emphasis on dying being bad is what kinda ruins this rating
2025-08-20 17:32
5
wow so true agreed
2025-08-20 14:52
0
#93
Old school: User been here for more than 10 years  | 
ropz | 
Finland wormi
good work, very complex but good
2025-08-20 14:56
1
#96
 | 
Ukraine delsix
no way this actually happened
2025-08-20 15:10
0
Zywoo--Grand Theft Title, a great achievment, stealinga a EVP!
2025-08-20 15:13
2
What I got from this is Molodoy might've been the best pickup in 2025
2025-08-20 15:20
2
Jame has problems with rationg 3.0 eco-frags doesnt matters
2025-08-20 15:28
1
Good stuff!
2025-08-20 15:30
0
Awesome changes. I do disagree about saving players being punished overall - you should not be punished for making the correct play ever. Saving players may also be punished for mistakes that their teammates make. It's fine that players aren't rewarded with round swing % for saving, but you should add survival when saving back to KAST because iirc it was removed from there. Saving should count for something rating-wise in that round as this IS still a player performance metric, and if you managed to at least save and not die you have somewhat "performed" in that round.
2025-08-20 15:35
1
Remove that garbage round swing, nobody understands that
2025-08-20 15:57
6
RS is shit 3.0<2.1
2025-08-20 16:07
3
#105
 | 
United Kingdom yesulen
this update did our boy techno so good 😭😭😭🙏🙏🙏🙏🙏 finally he can be appreciated
2025-08-20 16:07
0
Finally overrated bot donk will be exposed.
2025-08-20 16:30
2
#108
 | 
Colombia JaiS
No s1mple stats buff, no good reception. ;)
2025-08-20 16:34
1
ez for half life television
2025-08-20 17:05
1
Finally
2025-08-20 17:06
0
This is fantastic
2025-08-20 17:11
0
#113
 | 
China RADNIKEY
A long time in the works
2025-08-20 17:15
0
#115
 | 
Yugoslavia yike$
W
2025-08-20 18:01
0
hltv.org/stats/matches/mapstatsid/205430.. sh1ro 15-9 79.5adr rating3.0:0.95 It doesn't make sense.
2025-08-20 18:43
4
hltv.org/matches/2384154/mouz-vs-spirit-.. sh1ro 36-23 adr:69.3 rating3.0: 1.00 Who can explain it? rating3.0 is totally a failure.
2025-08-20 18:53
4
4 replies
#125
 | 
United States PlankCS
Wow it's almost like Shiro can be a low impact player due to his passive playstyle despite the fact his stats look good!
2025-08-20 19:26
1
1 reply
haha if you ever watch the game.
2025-08-20 20:06
0
Awful round swing
2025-08-20 19:30
1
1 reply
i would say roundswing is just a fake stat, ner0 say it represent the influence of the player and guys believe, even if the ridiculous stat told you nexa 38.4adr and 9-13 is the player who got 1.07 in rating3.0. This guy is doing nothing in most of the rounds and only win one clutch, but ner0 believe he's usefull.
2025-08-20 20:20
3
#122
Faceit level 10  | 
FalleN | 
Brazil FallK
If you solo bomb and gain time on an exec or kill the other team's forward by solo bombing, does this have a bigger impact? Since this type of situation is often the most difficult scenario to play and it is often the kill that determines whether you will win or lose the round.
2025-08-20 19:08
0
Nice move HLTV!!!!
2025-08-20 19:20
0
test
2025-08-20 19:46
0
#129
Faceit premium user Faceit level 9  | 
frozen | 
Brazil guths666
baiterF cries
2025-08-20 19:52
0
@NER0cs can you let us see the greatest plyaers in peak year? like getright and forest in 2013,simple in 2018,kennys in 2014.i want see the round swing in they,i think you are copy from leefly.of couse.some change.
2025-08-20 20:06
0
when is 3.1?
2025-08-20 20:15
2
#137
Old school: User been here for more than 10 years  | 
m0NESY | 
Canada max07
@NER0cs Fantasy also needs a similar change. Padding often becomes disadvantageous (missing booster points, lower player points, etc). It would be nice to get some additional bonus for wins, to balance out the missed chance for rating improvement for a player. Scenario: Team A wins the match and qualifies. Team B loses the game and goes to the lower bracket. Now, a player from Team A can have fewer points due to padding than a player from Team B. It compounds with multi-round padding. I have seen this often, and it gives player rating more weight than the team's win/loss.
2025-08-20 20:22
2
couldn't say anything but amazing job HLTV!
2025-08-20 20:44
0
Will be there maybe a calculator to transfer rating 2.0 or 2.1 rating to 3.0? Would nice to see old ratings in the new one
2025-08-20 21:20
0
@NER0cs Great work and brilliant article! One question: is there a chance to have a subset statistic for round swing that is: round swing in won round and round swing in lost rounds? I feel like this could further show who really contributed to the win/losses. Will there be a filter option for that? Sorry if that is already mentioned somewhere. I was just genuinely curious about it right now. Cheers!
2025-08-20 21:55
1
2 replies
#153
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
Hopefully we’re gonna be able to add lots of 3.0 stuff into attributes, we’ve got lots of ideas on how to split up round swing into lots of cool metrics
2025-08-21 09:55
2
1 reply
Great! Looking forward to it. Thank you for the update and the reply!
2025-08-21 17:17
0
Eco fraggers exposed, nice.
2025-08-20 22:51
0
#148
Old school: User been here for more than 10 years  | 
Other FGsouL
zios are going to invade hltv since 3.0 lmao
2025-08-21 00:52
1
HLTV=Zywoo fan club, they are ready to customize this year's top 1 for Zywoo.
2025-08-21 03:32
1
Worst and worst
2025-08-21 08:59
0
#154
 | 
Russia kinsley
> Credit for the swing of each kill is divided based on the final point of damage, the damage share, flash assists, and whether it was a trade kill @NER0cs how do you determine a trade kill?
2025-08-21 10:05
0
2 replies
#155
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
within 5 seconds
2025-08-21 10:12
2
1 reply
#156
 | 
Russia kinsley
Cool, thanks
2025-08-21 10:19
1
#157
 | 
Lithuania WHOOPS1E
W!!
2025-08-21 12:40
1
Most people will criticize but this is genius
2025-08-21 14:34
1
#163
Old school: User been here for more than 10 years  | 
 | 
Germany M1n1M3
i like it very good job
2025-08-21 15:15
0
what we want: measure of ecobraing what we get: complete rework of the rating calculation
2025-08-21 22:32
0
awesome thank you hltv for your hard work xoxo
2025-08-22 13:37
0
#168
Faceit level 9  | 
 | 
Ireland DaFlame
Why, when you click on a player from an article does it still show rating 1.0?
2025-08-22 18:56
1
I wasn't here
2025-08-23 14:11
0
#172
Faceit level 10  | 
 | 
United Kingdom Thomas_Shelby_OBE
This is very cool
2025-08-23 23:10
0
when video explainer for 3.0 like this one youtube.com/watch?v=mymBWc62TcY
2025-08-25 02:01
0
#174
Faceit level 10  | 
 | 
Cayman Islands LasMedicinas
@NER0cs Can u explain me this? I read all article but i don't understand hltv.org/matches/2384809/faze-vs-ecstati.. frozen d2 ct-side +58.88% round swing?
2025-08-28 05:42
0
2 replies
#175
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
whats to explain? it’s one round my guy
2025-08-28 09:33
0
1 reply
Hello sir. I watched your YouTube video and I'm confused. In the video, you mentioned that some rounds will not meet the expectations of 3.0, but generally speaking, they can reflect the data of the entire event. However, when I looked back at the data from 2024, using a 3.0 rating, Donk's full-year data was even lower than Zywoo's. Is this correct?
2025-08-28 12:24
0
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