CSPromod post-public weekend fixes
The CSPromod team have disclosed some of the changes they have made following the public weekend testing.
It has been one week since the public were invited to test CSPromod's planned Deathmatch mode, and the developers have now disclosed some of the changes they have made.
Among the changes they have made is implementing GoldSrc sound spatialisation and updating hit sounds. Read through all the changes in the changelog below:
General changes:
Updated sound spatialisation to that of Goldsrc
Fixed particle effects potentially not being visible
Fixed HE grenades affecting deathcam after death
Fixed disconnect messages not showing for players you haven't seen yet
Fixed crash when using rifles
Fixed sv_alltalk not being enabled in free-for-all
Fixed spectator round timer
Auto-silence can now be enabled/disabled (via cl_dm_auto_secondary), and now supports auto-burst. Also fixed some issues regarding this functionality
Fixed team scoring in team DM
Updated hit sounds
All players are now in one team in free-for-all (for example, in the scoreboard)
Team colours are now red in free-for-all (for example, in the death notice, target ID, etc.)
Added ability to disable sounds that the 'Press B to open buy menu' makes (hud_hint_sound)
Improved the kicked message in chatbox. Now appears like: 'Saul has been kicked: reason
'Players' model is now a random selection between T/CT in FFA
Teammates no longer collide in TDM (can be disabled via sv_avoid_teammates)
Bot changes:
Bots now join teams in the same way that auto-assign selects a team
Added bot_quota - if the number of players in-game is less than this, bots will fill up the remainder
Added bot_join_after_humans
Bots now have custom names (n3krO and majkool have a special mention)
The CSPromod development team is still taking feedback and would like to hear your thoughts. You can provide them with this on their official website.

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