CS:GO update addresses HE grenade damage around obstacles
The latest update to the game has resolved issues relating to the way damage from HE grenades are applied around obstacles and ledges.
The change is a welcome one as it finally addresses a core issue with the way damage was applied with HE grenades, where previously damage applied would be inconsistent in situations where players were on stairs or had small ledges between them and the explosion, such as on the steps in Connector on Overpass.
Additionally, Valve have deployed yet another update in order to fix the unreliability of picking up weapons when grenades are present on the ground, with previous attempts to fix the bug falling short.
Other minor changes include a fix for the self-destruct drone timer in Danger Zone, a change to hostages that results in them no longer blocking players from being flashed, and a fix for the sv_pure server errors that have arisen since the update on May 5.
The complete patchnotes can be found below:
[GAMEPLAY]
– Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!)
– Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably.
– Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded.
– Players that start the round with a taser and no pistol no longer have their taser deleted, and rechargeable tasers are now recharged at round start.
– Fixed Danger Zone piloted drone self-destruct timer resetting due to zone damage or repeated player input.
[PURE SERVERS]
– Added a setting sv_pure_allow_loose_file_loads for game servers to control whether third-party files can be loaded by clients. Users are allowed to have third-party files on disk, but the files will be ignored when playing on such pure game servers. If users already loaded third-party files into game memory, then their game client must be restarted in order to connect to such pure game servers.
– Added a setting sv_pure_allow_missing_files for game servers to control what happens to clients that load files missing on the game server. When disabled, if a connected player loaded third-party files into game memory that game server is missing, the player will be kicked.
– Added a message explaining to the client which file mismatched the pure server configuration and caused a user disconnect.
[MISC]
– Improved loadout animations in buy menu for several agents and weapon combinations.
– Fixed certain game instructor hints displaying incorrect key bindings in certain languages (e.g. “sfrutteranno” in Italian).
– Added a setting con_allownotify to allow hiding top-right corner notifications if “Overflowed CClientRenderablesList” notification appears in 21:9 resolutions.

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