Elimination Rating: Players who do (and don't) rise to the occasion

Farming low-stakes upper bracket group stage games is one thing, but which players perform best when the loser is sent home?

Pressure is hard to quantify. A lot goes into the psychological makeup of a player before a match.

One easy way to apply pressure is to stage a playoff match in a stadium with bright lights, pyrotechnics, noisy fans, and the trophy in sight.

But this is very rare for most players. Sample size was the buzzword when we looked at big game players last year. Only the very cream of the crop at the top of the scene have played enough maps in arenas to determine the impact of that pressure.

Read more
Who are the modern day big game Counter-Strike players?

So what if we look at earlier stages in tournaments? Games where the loser is eliminated are explicitly higher-pressure scenarios given there are actual stakes at play.

Plenty of matches (too many, in the case of ESL Pro League and BLAST's seasonal groups) have too low a deterrence against losing. Most teams can drop a series or even two and still progress.

In low-stakes upper-bracket games, players are free to take risks they might not otherwise, and upsets are more likely.

But once you're in the elimination bracket, gloves are off. It is not a new concept, either. Stats in the NBA are frequently filtered by elimination matches to try and identify which players perform and, just as importantly, those who don't.

We'll start with a data dump with no context: the top ten highest-rated players in CS2's elimination matches with a minimum map count above 7. To keep it more familiar, we've excluded players who have not made a single arena match.

Players without a CS2 arena match have been excluded. See the unfiltered list here.

The top five are all stalwarts. Danil "⁠donk⁠" Kryshkovets is way ahead but has only played 8 elimination maps in CS2 so far, such is Spirit's dominance.

Then we have Ilya "⁠m0NESY⁠" Osipov and Mathieu "⁠ZywOo⁠" Herbaut to complete what is so far proving to be 2024's top trio.

Jonathan "⁠EliGE⁠" Jablonowski is a standout in fourth just below the three immortals at a whopping 1.27 rating, before a big gap to Helvijs "⁠broky⁠" Saukants' 1.21 in fifth.

The big shock is Ricky "⁠floppy⁠" Kemery — our eyebrows were raised, too. Upon a deeper look, it is more than just his incredible IEM Sydney playoff performance propping him this high up: He has performed far, far better in elimination games than his overall rating during this period.

He's the most improved, in fact, by far. Some of this is a natural consequence of lower brackets having, well, lower-tier teams. Elimination rating is not like playoff rating in this sense as opposition might be weaker under this system.

However, the average elimination game rating is lower than a player's overall rating, with a small but relevant delta of -0.02. This implies that most players find it harder in these higher-pressure situations.

EliGE and m0NESY re-appear from the top ten, and usual big game player Håvard "⁠rain⁠" Nygaard also crops up with a small improvement in elimination games. But, overall, these are quite small differences. More interest can be found in the list of players dropping off.

Dmitry "⁠sh1ro⁠" Sokolov farmed the group stage at IEM Katowice but was less impactful in playoffs, and also had a nightmare at IEM Sydney with Cloud9 and in Spirit's Major quarter-final defeat at the hands of FaZe.

With 5 of his 13 maps coming at Sydney (with a dead Cloud9), and his sky-high overall rating, his figure of -0.18 does paint sh1ro in a bad light and it will be interesting to see if he can undo the damage as his sample size grows to a more respectable rate.

Astralis and MOUZ are two teams that have reputations for showing strong levels in groups and dropping off later, and that means most of their elimination games come in playoffs.

Even still, these figures represent significant drops for Jimi "⁠Jimpphat⁠" Salo, Martin "⁠stavn⁠" Lund, and Jakob "⁠jabbi⁠" Nygaard. The same is true for Evgenii "⁠FL1T⁠" Lebedev, Ismailcan "⁠XANTARES⁠" Dörtkardeş, and Ali "⁠Wicadia⁠" Haydar Yalçın.

Vitality's Lotan "⁠Spinx⁠" Giladi rounds out the top ten and should raise eyebrows himself. He can match ZywOo's impact at times, but when times get tough Vitality increasingly look like the one-man show Spinx seemed to have remedied in 2023.

Ultimately, these examples are mostly outliers; most players hover quite close to their overall rating. Here's a chart that only highlights players who stray away from the 1:1 ratio in terms of rating across elimination games and overall.

donk, of course, breaks the scale in the top-right, but a lot of these outliers are lower-sample cases — and you can see just how many unlabelled dots cluster the 1:1 ratio line.

Sum of elimination maps played by a team's current roster

We must also bear in mind that top teams play the vast majority of their elimination maps in arenas. ESL Pro League, played in a studio environment, lowered the percentages for most teams except Spirit, who didn't attend, but you can see which teams are facing elimination later on in tournaments.

Players from the four top teams of CS2 (Spirit, MOUZ, FaZe, and Vitality) all reach upwards of 48%.

In contrast, FlyQuest and FURIA are yet to reach a CS2 arena. HEROIC only have two arena maps among their roster from when Guy "⁠NertZ⁠" Iluz was in ENCE. And, it is in these teams that elimination rating offers a sight into the players that do not even show up in arena rating comparisons.

As we said in the big game players article, sample size is the number one issue with looking at arena rating.

Olek "⁠hades⁠" Miskiewicz looks like a huge outlier here, but it is just his IEM Katowice quarter-final that is being considered here — one series. NertZ is an outlier in the opposite direction, due to one bad series against FaZe in Sydney.

Complexity players all fare well and have decent sample sizes (for big games, at least) of 10 maps each, but this is flawed, too; they only made the arena twice, a while ago at IEM Sydney and Fall Final.

When we flick the switch to a sample size of more than that figure of 10 maps, only 21 players remain: Vitality (14 arena maps), FaZe (40 (!)), G2 (14), MOUZ (13), and Russel "⁠Twistzz⁠" Van Dulken (15).

Here's the full list of players above that mark, and you can see the trend of MOUZ players dropping off while FaZe and Vitality remain strong. m0NESY is the outlier, outdoing a team where Nikola "⁠NiKo⁠" Kovač is second with 1.01.

Read more
xertioN: "I just want us to translate this into Katowice, Cologne, and Majors"

This is why Dorian "⁠xertioN⁠" Berman spoke of the need to translate MOUZ's studio form into arenas. A narrative that has been well established by now.

Going back to elimination games, we are left with many of the same conclusions that we had with arena rating.

Adding pressure, via arena or just the prospect of elimination, does make a game more important. Performing in more important games should be recognized and rewarded.

But, by and large, the same players crop up at the top of leaderboards in meaningless seeding matches and high-pressure RMR deciders.

Exceptions like floppy make this a worthwhile exercise, as does highlight those that do drop off like sh1ro, stavn, and Jimpphat where otherwise narrative does heavier lifting than hard facts.

Explore elimination game data in more detail with interactive charts and more here.

Turkey Ismailcan 'XANTARES' Dörtkardeş
Ismailcan 'XANTARES' Dörtkardeş
Age:
28
Team:
Rating 1.0:
1.17
Maps played:
2114
KPR:
0.81
DPR:
0.67
Latvia Helvijs 'broky' Saukants
Helvijs 'broky' Saukants
Age:
23
Team:
Rating 1.0:
1.08
Maps played:
1019
KPR:
0.71
DPR:
0.61
Poland Olek 'hades' Miskiewicz
Olek 'hades' Miskiewicz
Age:
24
Team:
Rating 1.0:
1.09
Maps played:
1039
KPR:
0.73
DPR:
0.62
Israel Dorian 'xertioN' Berman
Dorian 'xertioN' Berman
Age:
19
Team:
Rating 1.0:
1.03
Maps played:
479
KPR:
0.71
DPR:
0.67
Russia Dmitry 'sh1ro' Sokolov
Dmitry 'sh1ro' Sokolov
Age:
22
Team:
Rating 1.0:
1.22
Maps played:
1129
KPR:
0.77
DPR:
0.54
Canada Russel 'Twistzz' Van Dulken
Russel 'Twistzz' Van Dulken
Age:
24
Team:
Rating 1.0:
1.11
Maps played:
1709
KPR:
0.73
DPR:
0.62
Israel Guy 'NertZ' Iluz
Guy 'NertZ' Iluz
Age:
24
Team:
Rating 1.0:
1.10
Maps played:
560
KPR:
0.75
DPR:
0.67
Bosnia and Herzegovina Nikola 'NiKo' Kovač
Nikola 'NiKo' Kovač
Age:
27
Team:
Rating 1.0:
1.15
Maps played:
1896
KPR:
0.79
DPR:
0.66
Russia Ilya 'm0NESY' Osipov
Ilya 'm0NESY' Osipov
Age:
19
Team:
Rating 1.0:
1.19
Maps played:
534
KPR:
0.78
DPR:
0.59
Finland Jimi 'Jimpphat' Salo
Jimi 'Jimpphat' Salo
Age:
17
Team:
Rating 1.0:
1.12
Maps played:
516
KPR:
0.74
DPR:
0.61
United States Jonathan 'EliGE' Jablonowski
Jonathan 'EliGE' Jablonowski
Age:
26
Team:
Rating 1.0:
1.08
Maps played:
1892
KPR:
0.75
DPR:
0.68
Denmark Jakob 'jabbi' Nygaard
Jakob 'jabbi' Nygaard
Age:
20
Team:
Rating 1.0:
1.00
Maps played:
1034
KPR:
0.67
DPR:
0.66
United States Ricky 'floppy' Kemery
Ricky 'floppy' Kemery
Age:
24
Team:
Rating 1.0:
1.06
Maps played:
1101
KPR:
0.71
DPR:
0.66
Israel Lotan 'Spinx' Giladi
Lotan 'Spinx' Giladi
Age:
23
Team:
Rating 1.0:
1.09
Maps played:
693
KPR:
0.73
DPR:
0.64
Russia Danil 'donk' Kryshkovets
Danil 'donk' Kryshkovets
Age:
17
Team:
Rating 1.0:
1.21
Maps played:
408
KPR:
0.84
DPR:
0.67
Denmark Martin 'stavn' Lund
Martin 'stavn' Lund
Age:
22
Team:
Rating 1.0:
1.05
Maps played:
1372
KPR:
0.73
DPR:
0.67
France Mathieu 'ZywOo' Herbaut
Mathieu 'ZywOo' Herbaut
Age:
23
Team:
Rating 1.0:
1.27
Maps played:
1276
KPR:
0.84
DPR:
0.61
Norway Håvard 'rain' Nygaard
Håvard 'rain' Nygaard
Age:
29
Team:
Rating 1.0:
1.02
Maps played:
1922
KPR:
0.70
DPR:
0.69
Turkey Ali 'Wicadia' Haydar Yalçın
Ali 'Wicadia' Haydar Yalçın
Age:
19
Team:
Rating 1.0:
1.01
Maps played:
270
KPR:
0.71
DPR:
0.71
Russia Evgenii 'FL1T' Lebedev
Evgenii 'FL1T' Lebedev
Age:
23
Team:
Rating 1.0:
1.07
Maps played:
1529
KPR:
0.73
DPR:
0.64
#1
Faceit level 8  | 
Snake | 
Yugoslavia Masseis_meitsi
good article
2024-05-21 11:28
0
12 replies
#6
 | 
Brazil flytw4tp
m0NESY Top1 over 45 maps donk not even 10 maps lmao
2024-05-21 11:31
0
7 replies
#37
Faceit plus user  | 
manne | 
Finland iamjoe
nero the goat
2024-05-21 12:24
0
#47
Faceit level 8  | 
Snake | 
Yugoslavia Masseis_meitsi
yea donk bad
2024-05-21 12:45
0
Do you even understand what this article is about?
2024-05-21 13:34
0
Uncomparable to faze players like broky or frozen in 30-40 maps, theyre more stable performer than others tbh
2024-05-21 15:16
0
those are elimination matches, if you 3-0 every swiss you also skip elimination matches if you're like g2 and go 0-2 in the bo1s to go 3-2 or 2-3, you play 3 elimination matches more per swiss
2024-05-21 19:52
0
1 reply
And, as mentioned in the article, likely weaker opponents 0-2 Swiss or lower bracket.
2024-05-23 05:49
0
#161
Faceit level 10  | 
 | 
Belgium Koaluv
R u dumbo? :D he just doesn’t have 11+ elimination maps in this category
2024-05-23 01:08
1
#16
Faceit plus user Faceit level 10  | 
 | 
Sweden Aimbrand
+1
2024-05-21 11:40
0
#57
Faceit level 8  | 
 | 
Norway Bjerke2k
+1
2024-05-21 13:19
0
#66
 | 
Brazil omigodi
+1
2024-05-21 13:52
0
#158
apEX | 
United States Citre
+1
2024-05-22 21:46
0
Rating 3.0 when And why Rating 1.0 is still used in the articles
2024-05-21 11:31
0
31 replies
What do you want to include in 3.0 that's not included in 2.0?
2024-05-21 11:37
0
30 replies
1) Rating received for kills should be proportional to the equipment value of the opponent 2) 0.5 multiplier for exit frags (bomb was planted, kills were made, defuse wasnt attempted) 3) Remove S from KAST, at least when ur team lost the round 1 is a must, 2 and 3 could work together, but even 1 of them would be good, as they are covering similar cases
2024-05-21 11:45
0
28 replies
+1
2024-05-21 11:51
0
also 0.5 is just a random number, you could improve it even further by basing it off the distance to the bomb, kills that are closer to the explosion give you more as the retake potential perhaps was still there, plus you risk more than saving lets say in pit on dust2 and yes all of that is possible and the information is already available on every match page (scorebot + minimap), its just not being used at all
2024-05-21 12:04
0
1 reply
#142
Old school: User been here for more than 10 years  | 
Australia hoangii
if that were the case then players like blameF would just go close to the bombsite as possible to hunt their exit frags
2024-05-22 02:13
0
#33
 | 
Singapore rshcaz
Actually a great idea and maybe you can add equipment value for the player getting the kill in the first one as well
2024-05-21 12:12
0
2 replies
#89
 | 
Canada pecpecpec
It should be base on the delta between killer and killed equipment. This could equilibrate awper stats .
2024-05-21 15:53
0
1 reply
Definitely. The whole "awpers are better" just makes no sense when they consistently get the best gun
2024-05-21 16:53
0
#34
Old school: User been here for more than 10 years  | 
Denmark FuckSandwich
good idea +1
2024-05-21 12:12
0
2 and 3 is BS because it is important to the economy.
2024-05-21 12:25
0
5 replies
you think they'd stop saving because their rating would drop slightly? they shouldnt care, its just for us
2024-05-21 12:28
0
4 replies
No he means saving and exit frags are important in the context of the game and should not result in a rating penalty.
2024-05-21 12:46
0
3 replies
Exactly this A side winning like 5 consecutive rounds while everyone dies = shit economy and huge comeback potential for the other side. Impact by the „exit fraggers“ What they should add is a „economy“ section/rating instead.
2024-05-21 15:16
0
It isn’t a rating penalty. It’s less of a rating boost. A rating penalty would mean that exit frags and saving would result in negative hit to rating.
2024-05-23 01:07
0
1 reply
The same difference. If the rating favors going for an impossible clutch and dying after one or two kills over saving and making the same amount of exit frags although it would have been better for your team if you saved then it is a rating penalty. This way plays that benefit the team more than the player stats would be shown even less in the rating and I think that's the opposite of what you want to achieve. Players that delibaretaly hunt for exit frags to boost their stats are probably the minority
2024-05-23 09:24
0
#53
Old school: User been here for more than 10 years  | 
ZywOo | 
Zimbabwe Vizions
+1
2024-05-21 13:00
0
#62
Faceit level 9  | 
Aaron | 
Europe kentis
Leetify rating the closest to this
2024-05-21 13:32
0
1 reply
Leetify rating is a good idea but poorly calculated For example you can go -40 in a round because the last CT caught you exiting the site when you still have a teammate alive + he has no time to defuse
2024-05-21 18:09
0
#69
Old school: User been here for more than 10 years  | 
910 | 
France pheno71
I like this
2024-05-21 14:10
0
#72
 | 
South Africa kiefpant
Exit frags is tough because it needs context and can't be automated or drawn from stats/logs.
2024-05-21 14:30
0
6 replies
we would decide if they were exits after the round ended, not during the round, if he never entered the bombsite area after the bomb was planted its safe to say they were exits, implement #29 for better results as well, if they were really close to the bomb and maybe still looking for the opportunity, they would get pretty much the full amount, with very little penalty, if they were really far away then its a bigger amount (doesnt have to be crazy amount, maybe even like 0.7 lowest multiplier to start with, already a step in the right direction) its really easy to do just need to spend some time and find optimal values, so the average rating stays about the same, but so you cant abuse Surviving that much, doesnt have to be something drastic
2024-05-21 14:41
0
5 replies
Yeah but how would AI know where the kill happened ? I'm not a tech guy at all, but wouldn't you have to have a team of people that just manualy put in where the player was when the kill happened ?
2024-05-21 15:49
0
4 replies
they already have it imgur.com/a/yGT2BH1 iirc there is a player_death event ingame, when it triggers it contains the information, who killed who, damage, gun, and coordinates, thats how 'Game log' works in the first place, so they know the coordinates
2024-05-21 15:56
0
3 replies
That would still be tricky. What if I'm CT, rotating and catch a lurk kill that's not in the bomb radius but later on decide to save ? You wouldn't really clasify that as a save kill because I was techicaly in the process of a retake at the moment.
2024-05-21 15:57
0
2 replies
well it depends on how close you've made it to the site, still, im not saying add like a huge penalty, a very small one, if its 1 kill, there would be no difference in your total rating, find the right values, so only those who actually save too much will get a small but noticable penalty (lets say Jame's 3 month rating would go from 1.08 to 1.05, i think its fair) for it to be perfect probably need some kind of an actual AI and then expand what we've discussed by also taking into the account if u were moving towards site at all or just running away, but i guess it could be a bit complicated for some maps because of the layout (thats why you'd need AI here) i still think some simple things that ive mentioned could be used to improve the overall rating and fix certain loopholes
2024-05-21 16:11
0
1 reply
#117
 | 
South Africa kiefpant
The point is that rating is currently automated based on formulas using data pulled from in-game logs. When I said exit frags need context, I meant it would need a human checking the end of everyone round and then determining if a frag is exit or not. Even if they did choose to go that route, you would need some sort of fixed parameters to make it an objective measure rather than subjective, and that complicates things even more.
2024-05-21 19:10
0
W
2024-05-21 17:58
0
Removing S from KAST is a very good idea. HLTV impact rating also doesn’t really factor in how your contributions affect the future rounds and where crevices those nicks bleed into afaik. A leetify type system would be really nice to have for these metrics. You can also argue that saving is a positive for future rounds and so despite having no contribution or impact to winning the current round, you can get a boosted rating for using a saved gun to get high impact kills that lead to a round win. Or rather maybe it can only be for saving a gun from the enemy that you killed, and converting the following round by yourself.
2024-05-22 01:40
0
1 reply
"You can also argue that saving is a positive for future rounds and so despite having no contribution or impact to winning the current round, you can get a boosted rating for using a saved gun to get high impact kills that lead to a round win." yep, exactly
2024-05-22 01:41
0
its hard to get which is exit kill & which is not , unless u differ clutch attempt that failed & end up with a save than an insta save that end up with multiple exit frags
2024-05-24 19:48
0
If a player saves and his gun does something good in the next round, it affects impact stat Trade frags are only good for your stats if your team wins the round or you multifrag. First death in anti eco is very negative, so a playerneeds 2 and gets traded if he has a rifle, or 1 and traded with smg or 2. If a player died with a rifle on anti eco, and the other team gets the rifle, kills people, and wins, that is super bad for rating
2024-05-21 16:05
0
#3
siuhy | 
Poland frckk
0 navi players on any side of the spectrum love the consistant mediocrity from my major champs
2024-05-21 11:30
0
1 reply
#154
 | 
United Kingdom CricGuru
navi hate train continues, crazy how does neither showing up nor falling short in big games count as mediocrity? all this shows is that the current Navi players are consistent, whether its elimination game, arena game or studio/online - that is actually really good, you want to know what your pieces can do and count on that
2024-05-22 13:39
2
hmm
2024-05-21 11:31
0
#5
 | 
Russia mshkoda
donk in the space
2024-05-21 11:31
1
Good article , you should update the rating by position one with the new map pool
2024-05-21 11:32
0
very nice ! thx harry
2024-05-21 11:34
0
Damn, NER0 working hard
2024-05-21 11:34
0
#10
mopoz | 
Spain Tyr0n
great study but it seems it would have been much more significant at the end of the season, especially for the part on arena ratings where there have barely been enough events to make any significant conclusions
2024-05-21 11:35
0
good article !
2024-05-21 11:36
0
This article will help me for my hltv top 20 2024 prediction
2024-05-21 11:37
0
2 replies
No it won't lmfao. HLTV's system doesn't give a single fuck about this lol. It values rating farmed no matter who it is from, MVP and EVP. Someone averaging a 1.2 based largely off farming shitters all year, holds the same value someone averaging a 1.2 standard always no matter the opponenet.
2024-05-21 20:32
0
1 reply
im talking about Group Stage rating and Playoffs rating, for sure HLTV evaluates this, so much so that they hide Playoffs stats
2024-05-21 21:26
0
THE GOAT SPOKE
2024-05-21 11:42
0
Cracking article, great analysis. Top work Ner0!
2024-05-21 11:42
0
#20
Faceit level 10  | 
Belgium Jonasba
Keep in mind that a bad elimination rating doesn't prove someone is choking. If a team can only win when their star player hard carries, the star player will always have relatively bad ratings in losses because that's the only way they can lose.
2024-05-21 11:48
0
3 replies
+1 and also works with the opposite, it isnt 100% true that a player that has lower than top dogs score isnt winning cuz he may be in a team where team work is top tier (look at mouz even if they lack a bit in arena but they aint very present in not arena games too and they shine there)
2024-05-21 12:41
0
#59
 | 
Austria Im_The_One
those games are not just games where a team is getting eliminated. It is also games where X team is winning in the lower bracket.
2024-05-21 13:26
0
1 reply
#86
Faceit level 10  | 
Belgium Jonasba
That's actually a good point, I did not realize that.
2024-05-21 15:33
0
#21
 | 
Brazil flytw4tp
ropz not even top10 this year fell off hard
2024-05-21 11:49
0
2 replies
#42
NiKo | 
Brazil Kly(u)
Rip Ropz 3 months era 🙏🙏
2024-05-21 12:36
0
#49
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
He’s 11th to be fair. and this is all of cs2, not just 2024
2024-05-21 12:46
0
godzsi
2024-05-21 11:50
0
thank mr nero
2024-05-21 11:52
0
#25
Faceit plus user Faceit level 9  | 
 | 
United Kingdom quantum01
Really good intersting article
2024-05-21 11:53
0
all the faze boys having 40 (outside of frozen) big event maps played in arena while everyone else has under 20 is just ridiculous
2024-05-21 11:54
0
5 replies
FaZe at the beginning of CS2 played almost every event there was, so much so that Karrigan a few weeks ago was complaining of fatigue
2024-05-21 11:58
0
4 replies
fatigue from cheering up crowds and getting 2nd.
2024-05-21 14:42
0
2 replies
He has his life, you have yours
2024-05-21 17:50
0
1 reply
Great answer
2024-05-21 18:19
0
yeah it’s gotta be taking a toll on them for sure, but them still being up there, while having a much bigger sample size over countless events, is crazy
2024-05-21 14:44
0
#27
Old school: User been here for more than 10 years  | 
 | 
Germany M1n1M3
Nice , love this article, ty !
2024-05-21 11:55
0
#28
Jame | 
Russia yewert
I knew shiro was a choker since gambit days. Thanks for confirming it, NER0
2024-05-21 11:56
0
Donk must be ai
2024-05-21 12:07
0
Jesus, I knew Donk is ahead but that margin..
2024-05-21 12:08
0
3 replies
#50
 | 
Korea aespa
8 maps
2024-05-21 12:48
0
2 replies
More maps would only widen the gap.
2024-05-21 18:00
0
1 reply
#109
 | 
Korea aespa
It's not impossible, but it sounds unlikely based on previously observed trends
2024-05-21 18:04
0
NER0cs is a f'n legend, gj man
2024-05-21 12:15
0
stabbi 🤣
2024-05-21 12:18
0
wtf floppy hella underrated i like these articles a lot these are nice and cool and imformative
2024-05-21 12:26
0
what a dumb comparison: 8 maps vs 65..... lowered the threshold to 8 maps to fit donk in there lmao
2024-05-21 12:34
0
9 replies
#46
RpK | 
France HippzZ
+1
2024-05-21 12:42
0
Nah the article is great but I agree that comparing donks 8 maps against 65 maps is kind of weird.
2024-05-21 13:29
0
7 replies
#107
Faceit level 9  | 
SPUNJ | 
Chad Burchill
He has to, even tho Donk didnt play a lot of maps everyone is talking about him and would be mad if he didnt put him there. With their recent form imagine if it was Zywoo or M0nesy on top and not Donk, people would be screaming at him
2024-05-21 17:59
0
6 replies
I didn’t mean it like he should not have included him. I meant that seeing it compared like that feels weird as donk has a small sample size. Of course he should be included in posts like that since he’s a statistical outlier even with small sample size
2024-05-21 18:08
0
1 reply
#115
Faceit level 9  | 
SPUNJ | 
Chad Burchill
For me the writer of the article did the right move tbh
2024-05-21 18:24
0
#144
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
Yeah this basically, my first draft was 15+ maps but i could just see the wave of “where is donk” comments and since it didn’t screw the dataset too hard i thought whatever i’ll just put him in scatterplots include everyone with 8+ maps, which is still a decent enough sample for donk to deserve to be a crazy outlier
2024-05-22 02:27
0
3 replies
#146
Faceit level 9  | 
SPUNJ | 
Chad Burchill
Well for us data enthusiasts, we could enjoy a subpart on the article with more drafts, the initial 8+ to fit donk, your first 15+ maps, and players that played most tournaments with 30+, but im pretty sure it doesnt fit the format here. Anyways thanks for the incredible work.
2024-05-22 03:17
0
2 replies
#152
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
If you go on to the tableau, you can mess with the map filters yourself. That was my thinking, anyway.
2024-05-22 11:36
0
1 reply
#153
Faceit level 9  | 
SPUNJ | 
Chad Burchill
Oh thanks i didnt see the tableau
2024-05-22 12:35
0
advent goat
2024-05-21 12:38
0
common ner0 W. bro needs to start a youtube channel, or even become an analyst. My boi is the only source I trust for pro CS analysis.
2024-05-21 12:39
0
1 reply
#67
 | 
Belarus Azy_421
yeah bro Ner0 is the GOAT
2024-05-21 14:01
0
#51
Faceit level 10  | 
siuhy | 
Poland makut0N
navi major winners not even included in one stat lmao they so bad
2024-05-21 12:49
0
Classic Nero excellence
2024-05-21 12:51
0
stabbi in bottom 10 xd
2024-05-21 13:04
0
2 banger analysis articles back ro back days. Gotta love it. Its interesting to see how much a player like floppy improves on the big stage and in important matches, but tending to underperform when matches dont matter. I also didnt realize just how bad mouz have been in front of a crowd, those 2.0 raring stats are crazy low.
2024-05-21 13:09
0
#56
Old school: User been here for more than 10 years  | 
Denmark FuckSandwich
MOM, ANOTHER NER0 BANGER DROPPED
2024-05-21 13:18
0
#58
 | 
United States Apocasy
Very nice read
2024-05-21 13:20
0
#61
JK | 
Australia S_FAN
40 arena maps, sheesh
2024-05-21 13:29
0
1 reply
Yeah, the closest is 14 maps =O
2024-05-21 15:58
0
Good read NER0cs Our national treasure
2024-05-21 13:35
0
#65
 | 
Russia i0n1x
donkzera on top as usual
2024-05-21 13:48
0
So donk is the chosen one basically
2024-05-21 14:03
0
Nero never missing, maybe revisit after cologne and second major
2024-05-21 14:27
0
Great article from nero as usual
2024-05-21 14:27
0
you know, studios are better and fairer than arenas, for the simple reason that the crowds cheat and are unpredictable
2024-05-21 14:35
0
6 replies
are u even being in any sport games before? and "crowd cheats" (lol what a shitty excuse for being with weak/loser mentality) always is a part of any sport (include e-sport), it will show how u can handle high pressure and experience of every competition nerd
2024-05-21 18:14
0
5 replies
#143
Old school: User been here for more than 10 years  | 
Australia hoangii
well in a professional game, where players use the crowd reactions to tell them where the other player is. that is cheating imagine if that happened in any other e-sport? like dota- if the crowd tells a player they about to be ganked would that be fair? in starcraft - if the crowd tells the player they are about to be reaver dropped, or if the crowd makes noise if the enemy is about to pull off a cheese rush, is that fair? now imagine you are playing a faceit game and you left in a 1v1 situation and were able to tell where a player is by pointing your mouse that direction and the game makes a loud noise if you are correct. do you think that is fair?
2024-05-22 02:19
0
4 replies
but this is real life? do u think life is fair? and u want to be fair huh don't go professional in any sport because its no fucking way there is no crowd around, ur speaking so childish and like a guy who has never been experienced in life lol and it makes sense
2024-05-22 15:26
0
3 replies
#159
Old school: User been here for more than 10 years  | 
Australia hoangii
what you talking about life is fair? you the one who said complaining about crowd cheats is a shitty excuse for being a weak/loser mentality. and im telling you crowd cheating is not fair. and gave you examples why and you give me lecture on life. get over yourself
2024-05-23 00:10
0
2 replies
my point is life will never be fair that's why i was putting "?" at the end, are u understanding bro? and "crowd cheat" isn't it for both, right? or maybe u think one of these teams that having some deaf players? the answer is the adaptation stop complaining as a little bitch, that's the solution of any problem in cs or even expanding to real life? and if u want a perfection example that a pro used crowd even that one didn't support him and even hated him, go watch flusha. REGARD
2024-05-23 07:59
0
and maybe my bad if I was a little bit rude to you to call you childish and judged ur life because i thought u was baiting or smth smh but my point about "crowd cheat" is still stand
2024-05-23 08:14
0
#77
 | 
United Kingdom Junly_
This just proves my idea that the faze arena thing is a joke They're performing well simply because they had great form or their opponent has a trash form Of course, a performing faze is one of the top teams, but they often don't
2024-05-21 14:49
0
God advent all by himself lmao
2024-05-21 14:53
0
#80
 | 
Russia I_D_R_C
god advent has his own sphere.
2024-05-21 15:11
0
Where sunpapi (good article tho)
2024-05-21 15:11
0
#84
Faceit level 10 Old school: User been here for more than 10 years  | 
 | 
Chad maatsa
Common NER0 W. Wish HLTV would integrate all your stuff into player profiles so it's easier to find.
2024-05-21 15:22
0
donk and advent in their own corners lul
2024-05-21 16:13
0
"Performing in more important games should be recognized and rewarded." except when zywoo ghosts a final, then he should be ce-le-brated
2024-05-21 16:15
0
12 replies
#120
Faceit level 10  | 
 | 
Europe HoxjE
When was ZywOo Final ghost celebrated ?
2024-05-21 19:55
0
11 replies
EPL MVP is quite a celebration for a non-factor player
2024-05-21 21:51
0
10 replies
#125
Faceit level 10  | 
 | 
Europe HoxjE
1.56 toornament rating = "non factor player" ? Then s1mple has never been relevant in any toornament of his career, he never got such a rating in a full toornament even when his team won it and had better team8 to help him
2024-05-21 21:53
0
9 replies
no one said anything about how Zywoo got to farm his stats when it didn't matter and team had 3 last chances. But when it mattered the most, he shit the bed completely. In the final. And he got rewarded for it
2024-05-21 22:54
0
8 replies
#128
Faceit level 10  | 
 | 
Europe HoxjE
Nice farming vs Faze and Astralis that are respectivly TOP1 and TOP5 team LMAO. Also he was first rated player of his team in the final and was playing with 0.5 rated player as anchor who solo lost
2024-05-21 22:57
0
7 replies
Faze didn't even prac for EPL... Not sure why are you trying to hard to misunderstand what what said, he played TERRIBLY in the final - when it mattered the most he disappeared.
2024-05-21 23:39
0
6 replies
#132
Faceit level 10  | 
 | 
Europe HoxjE
And navi won 60% of its trophies in the worst csgo era with 0 competition in 2021, doesnt change that they won those. Go check last hltv article about elimination matchs, ZywOo has the same rating in normal matchs and elimination games. The difference in the final was his team8 playong like 0.5 rated nova player
2024-05-21 23:43
0
5 replies
Anchor is irrelevant for performance of the star who is allowed to do anything on the map and call around him self. Not sure what Navi has to do with Zywoo failing to play even a half respectful game when it really matters but sure, whatever floats your boat.
2024-05-21 23:46
0
4 replies
#134
Faceit level 10  | 
 | 
Europe HoxjE
2024-05-21 23:48
0
3 replies
1.03 final for a star lul, as flaccid as it gets
2024-05-21 23:49
0
2 replies
#137
Faceit level 10  | 
 | 
Europe HoxjE
Wana talk about 3 major finals where s1mple have 0.5 rating worst rated of the entire server ?
2024-05-21 23:52
0
1 reply
I don't see how that affects zywoo disappearing from the server in the most important match of the tournament, but sure, whatever helps you sleep at night. It was a disgrace for Zywoo to get EPL 19 MVP while playing the final match like a potato rolling down the hill. He played well before that but holy hell did he flop when it mattered.
2024-05-21 23:56
0
sh0r0 stinks
2024-05-21 16:34
0
all this article does is prove how redundant HLTV rating actually is
2024-05-21 16:42
0
Interesting
2024-05-21 16:47
0
#100
Faceit plus user Faceit level 8  | 
EspiranTo | 
Lithuania Jebaiteroni
Sh0r0 💀
2024-05-21 16:48
0
#102
 | 
United States blargCS
Great article -afro
2024-05-21 16:55
0
good article, thanks hltv
2024-05-21 17:11
0
#104
 | 
Yugoslavia yike$
Ner0 masterclass
2024-05-21 17:12
0
this is clear why m0nesy should be top 1 this year, bro has carried the dead team for 45 maps with 1.3+ rating it's so insane meanwhile the rest............ xD
2024-05-21 18:07
0
Aight buddy you did advent dirty
2024-05-21 18:58
0
Stopped reading after I saw BOROS on a list xD This is just HLTV gaslighting donk who has been trash ever since that choke in major playoffs. Kid has potential but is no where near a clutch player. Rain, Karrigan, zywoo, s1mple (after 5 years of choking and baiting in playoff elim games), fame, b1t, Aleksib are clutch final performers. Some of them are superstars and some like aleksi, karri, Rain are clutch players who almost ALWAYS perform above what is expected of them in finals or underdog eliminination games
2024-05-21 19:20
0
3 replies
> karrigan 1-15 in major final decider map > Clutch player kkk
2024-05-21 22:18
0
2 replies
2024-05-21 23:36
0
1 reply
2024-05-22 06:44
0
big game john is back baby
2024-05-21 20:40
0
Excellent article
2024-05-21 23:03
0
#141
Old school: User been here for more than 10 years  | 
Australia hoangii
i think this article was made to call MOUZ studio lan merchants
2024-05-22 02:11
0
donk fraud confirmed
2024-05-22 02:58
0
Great article
2024-05-22 03:28
0
Interesting article
2024-05-22 04:23
0
Nice exposing group stage farmers!
2024-05-22 09:08
0
Harry has a new fan in Argentina
2024-05-22 10:27
0
Advent lmao
2024-05-22 19:14
0
bro really put Advent on the chart lmao
2024-05-22 21:36
0
man ner0 is the goat of this site when it comes to articles. Great job as always
2024-05-23 06:02
0
R1nkle>donk. Fact
2024-05-23 12:46
0
#168
Faceit level 8  | 
 | 
United States sziasztok
"minimum 7 maps" "donk 8 maps" lmao
2024-05-23 19:46
0
donk in a league of his own
2024-05-24 12:53
0
Good job on the article
2024-05-25 03:18
0
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