Jump-throw grunt now audible to opponents; VacNet 3.0 testing begins in new update
A minor gameplay change and a rollout of a new anti-cheat measure were tacked on in Valve's latest update.

Valve took a firm stance against Snap Tap-like features and scripts that allow players to partially automate their movement in its latest update, rolling out measures to ignore certain multi-input binds and to detect and kick players from Valve-official servers for hardware-assisted counter strafing.

Two smaller entries in the patch notes may have been overshadowed by the resulting conversation, one being that the grunt sound made to confirm a successful jump-throw is now audible to nearby players.
The other is Valve taking further steps to combat cheating with the testing of "VacNet 3.0" on "a limited set of matches," with the developer asking to be informed in case of any accidental cancellations at its team feedback email.
The complete patch notes can be found below:
[ INPUT ]
- Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
- Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar 'cl_allow_multi_input_binds 1'
sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
- The jump-throw confirmation grunt sound can now be heard by other players nearby
[ VacNet ]
- Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at [email protected]


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