Map and animation changes headline CS2 update
Inferno, Overpass, and Train have received adjustments amidst a substantial update to the game.

Valve has released a large update for Counter-Strike 2, reworking all first-person animations and making adjustments to Inferno, Train, and Overpass, alongside several other changes.
The most immediately noticeable change to the game comes in the form of new animations for "weapon deploy, firing, reload, and inspect" for all weapons.
Three maps in the competitive pool, Inferno, Overpass, and Train, also received sizable changes. Inferno's adjustments are the most substantial, as Valve has adjusted the path connecting Church to Coffins while also opening up the site-facing windows inside Church, offering CTs more tools to retake the B site.
Other portions of the map have also received changes, most notably with the expansion of the railing on A site's Balcony to cover the entire balcony, among other tweaks.

Train's changes are focused on providing more cover for the CT side, with the addition of boxes in Yard, on B site outside of Z, and inside of Upper B halls to give defenders more options to play around.



Finally, Overpass has received adjustments to angles on the A bombsite, as well as to the Heaven railing.

The complete patch notes for this update are:
[ANIMATION]
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The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
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Replaced/updated all chicken animations
[GAMEPLAY]
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Improvements to damage prediction when shooting while moving
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Shotgun reloads will no longer resume automatically after being interrupted
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Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
[AUDIO]
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Fixed a case where individual player voice volume adjustments weren't working correctly
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Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
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Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
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Various improvements to ambient sound content for community map makers
[MISC]
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The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
[MAPS]
Overpass
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Breakable glass added to B doors
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Adjusted Heaven railing
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Adjusted angle of truck on A site
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Blocked view from truckbed to stairs
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Moved up wall behind dumpster, by A stairs
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Adjusted texturing on dumpster back wall
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Removed some grass near A site
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Flattened tops of broken walls near B site
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Re-enabled wires around the map
Train
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Added new cover on A site by Hell train
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Added new cover and adjusted platform on B site outside of Z
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Added new cover in Upper B halls
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Adjusted cover in Ivy
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Removed horizontal stripes on large doors in A site
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Raised CT side platform in B
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Adjusted lighting on B site
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Adjusted clipping throughout
Inferno
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Church windows opened above Coffins
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Church garden pathway narrowed by entrance door and widened by Coffins
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Adjusted shape of first box on B site
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Repairs on A site balcony railing have been completed
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Curbs removed along Mid
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Arch light moved to ceiling
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Adjusted Banana visuals to improve player legibility
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Adjusted props throughout
Dogtown
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Updated to the latest version from the Community Workshop (Update Notes)

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