The players and roles affected by Rating 2.1

We dive into the impact of the update of HLTV rating's facelift.

Rating 2.1 is here, and has brought with it a slight tweak to the order of the best professional players.

It's a relatively small update, prioritising lower rewards for saving and fixes to underlying averages to reduce the importance of survival and KAST to a player's end score.

Read more
Introducing rating 2.1

But, given the disparity between players' styles and propensity to save, that has had a big impact on a sizeable chunk of the scene.

The first thing to note is that everyone's ratings are down. The previous average for rating over an event had strayed from its target of 1.00 to 1.06 as players increased saving rates (and subsequently there were fewer kills, less damage, and more survivals).

So even the save-shy riflers have seen a bit of a drop, now rating 2.1 has put the average back at 1.00 over an event.

As you can see, most now sit 2 or 3 decimal points behind their rating 2.0 value.

The data we will use for this piece, it's important to stress, is over a far larger sample size (every notable event in 2024) than one event so the averages will not be perfect. The same is true of a player's map-to-map rating; do not expect that to average at 1.00. Got it? Right, let's get into it.

AWPers have an expensive weapon, and saving is a key part of their role. Unless you are Mathieu "⁠ZywOo⁠" Herbaut and Ilya "⁠m0NESY⁠" Osipov, it is usually worth saving your $4,750 boom-stick for the next round rather than going for a 1v3 retake.

That is even more crucial in MR12, where CT economy is even more difficult than in CS:GO. You can easily engage in force-buy wars and only afford an AWP once — it's logical that AWPers save often.

But that was having an unfair impact on rating 2.0. The reward for saving, in theory, should be that you have an AWP or strong weapon for the next round, and thus a higher probability of delivering kills or damage than if you had not saved.

So in 2.1, the formula was adjusted to weight survivals as more important in round wins. Surviving round losses also does not contribute to KAST in rating (though on-site KAST still includes saves for it's percentage).

So it makes sense that AWPers are suffering more from 2.1 than 2.0. The role lends itself to high survivals (which helps KAST too) and they save more than riflers — an average of 11.3% compared to 8.0%.

On CT side this is especially relevant, where you still earn round loss money even when you survive. AWPers go down -0.04, with riflers all rounding to -0.03.

But there is a difference between active rotators, who are more likely to die early-round or go for retakes, and anchors — who are more likely to save, and get plenty of their rating from surviving in rounds where they don't see much action.

On T side, this is the same — 0.04 for AWPers, 0.03 for riflers. And, given how little saving there is on T side, there's only a tiny 0.002 difference between more save-heavy lurkers and map control specialists and spacetakers.

So the role stuff is simple: If you rely on survival for rating, and are in a lot of saving situations, you get less credit than before. Output, like kills and damage, are more important than before.

When we combine by role, though, we miss the outliers: The true target of this adjustment.

Most players save a similar amount. But a few players were inflating their rating significantly, plenty of which are in this next graphic.

Virtus.pro's saving style was not something they did for stats; it's a genuine philosophy of playing the percentages in a fragile CT economy. Still, Evgenii "⁠FL1T⁠" Lebedev and Dzhami "⁠Jame⁠" Ali are rightfully hit by the 2.1 changes harder than anyone.

Dmitry "⁠sh1ro⁠" Sokolov often comes under fire, seen as a passive AWPer with plenty of saving, but his high output (0.76 KPR) helps him reach 37 places above Jame in our list with a middling delta of -0.034 to rating 2.0.

Benjamin "⁠blameF⁠" Bremer is third, another player who will play percentages and rather have a weapon in a 50-50 situation next round than play out a 30-70 clutch. Fellow riflers Franco "⁠dgt⁠" Garcia and Kaike "⁠KSCERATO⁠" Cerato are in a similar boat, players who like the late round but also shy away from unfavorable situations.

André "⁠drop⁠" Abreu is the outlier in terms of not being a passive star rifler or an AWPer, but his 11.8% saving rate in 2024 was still inflating his rating.

How about the players least affected? Three MOUZ riflers show up in the top four, with former MOUZ man Jon "⁠JDC⁠" de Castro fifth), speaking to Kamil "⁠siuhy⁠" Szkaradek's side's propensity for retakes.

Danil "⁠donk⁠" Kryshkovets and ZywOo, two of the frontrunners for 2024's player of the year award, also show up in the top 10. m0NESY was also not affected too much, being 20th out of 130 players in our sample.

These superstars actually benefit from a rating system more focussed on output, with all three above 0.80 kills per round and fairly average saving figures. The gap between them and the mortals below has increased.


Explore the data in an interactive dashboard here


So that is the outlook of what rating 2.1 has changed. Survivals, especially in lost rounds, have a much smaller impact on the final figure. It's a small change — with plenty more (yes, including economy) to come in 3.0 — but a noticeable and necessary one.

Will it change behavior? That remains to be seen, but if it does not, it will prove that saving was truly for in-game benefits and not for the post-game scoreboard. Let's see.

Brazil André 'drop' Abreu
André 'drop' Abreu
Age:
20
Team:
Rating 1.0:
0.94
Maps played:
600
KPR:
0.61
DPR:
0.63
Russia Danil 'donk' Kryshkovets
Danil 'donk' Kryshkovets
Age:
17
Team:
Rating 1.0:
1.22
Maps played:
478
KPR:
0.84
DPR:
0.67
Brazil Kaike 'KSCERATO' Cerato
Kaike 'KSCERATO' Cerato
Age:
25
Team:
Rating 1.0:
1.14
Maps played:
1239
KPR:
0.73
DPR:
0.58
Uruguay Franco 'dgt' Garcia
Franco 'dgt' Garcia
Age:
23
Team:
Rating 1.0:
1.12
Maps played:
817
KPR:
0.74
DPR:
0.61
Russia Dzhami 'Jame' Ali
Dzhami 'Jame' Ali
Age:
26
Team:
Rating 1.0:
1.13
Maps played:
1540
KPR:
0.71
DPR:
0.54
Germany Jon 'JDC' de Castro
Jon 'JDC' de Castro
Age:
24
Team:
Rating 1.0:
1.01
Maps played:
843
KPR:
0.69
DPR:
0.67
Poland Kamil 'siuhy' Szkaradek
Kamil 'siuhy' Szkaradek
Age:
22
Team:
Rating 1.0:
0.97
Maps played:
901
KPR:
0.67
DPR:
0.69
France Mathieu 'ZywOo' Herbaut
Mathieu 'ZywOo' Herbaut
Age:
23
Team:
Rating 1.0:
1.27
Maps played:
1351
KPR:
0.84
DPR:
0.61
Russia Dmitry 'sh1ro' Sokolov
Dmitry 'sh1ro' Sokolov
Age:
23
Team:
Rating 1.0:
1.22
Maps played:
1199
KPR:
0.77
DPR:
0.54
Russia Evgenii 'FL1T' Lebedev
Evgenii 'FL1T' Lebedev
Age:
23
Team:
Rating 1.0:
1.07
Maps played:
1600
KPR:
0.72
DPR:
0.64
Denmark Benjamin 'blameF' Bremer
Benjamin 'blameF' Bremer
Age:
27
Team:
Rating 1.0:
1.15
Maps played:
1249
KPR:
0.76
DPR:
0.60
Russia Ilya 'm0NESY' Osipov
Ilya 'm0NESY' Osipov
Age:
19
Team:
Rating 1.0:
1.19
Maps played:
611
KPR:
0.78
DPR:
0.59
#1
Jee | 
Poland Nalax
jame
2024-10-16 15:30
175
stop calling out jame
2024-10-16 15:31
86
1 reply
Someone has to save Jame's awp... electronic isn't going to do it so should be Jame
2024-10-17 03:27
1
JEM
2024-10-16 15:32
10
#4
Faceit level 10  | 
0SAMAS | 
Finland jakem0n
Its JAMETIME
2024-10-16 15:32
49
#5
Faceit level 10  | 
Xyp9x | 
Australia killinxs
@NER0cs Is there anyone with a significant upgrade to their rating due to rating 2.1? edit: dont answer it doesnt make sense
2024-10-16 15:34
0
6 replies
#10
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
that's what this article is bro
2024-10-16 15:34
141
2 replies
#12
Faceit level 10  | 
Xyp9x | 
Australia killinxs
one of those things where you question before reading
2024-10-16 15:35
27
br0 unfit
2024-10-16 19:31
2
its like the fourth line in the article
2024-10-16 20:55
1
#95
 | 
United States JusJus
"The first thing to note is that everyone's ratings are down."
2024-10-17 00:04
0
#96
 | 
United States Azaqa
theres no way for anyones rating to increase by this because all they did is remove rating from saving on lost rounds, but plenty of peoples rating increased comparatively
2024-10-17 00:40
0
rip jame
2024-10-16 15:33
5
#7
 | 
Germany Charlsen
JDC GOAT
2024-10-16 15:33
7
#8
donk | 
Uzbekistan isgoat
how zywoo didn't get affected much like m0nesy? both awp absusers
2024-10-16 15:33
1
10 replies
#14
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
zywoo (partially cos he rifles more) has far higher adr and kpr, m0nesy more reliant on surviving in comparison (but obvs has huge kpr still)
2024-10-16 15:35
47
3 replies
#28
Faceit level 9  | 
SPUNJ | 
Chad Burchill
And they both don't bait, you often see them with the whole team trying to get to a site or be on the good site to defend.
2024-10-16 15:42
10
1 reply
watch the ESL awper rountable w/ zywoo & m0nesy, especially m0nesy talks about hating to watch his team run in and die and wanting to be able to make an impact every round
2024-10-16 16:28
12
#42
donk | 
Uzbekistan isgoat
thanks
2024-10-16 15:59
1
Average s1mple fan reading skills:
2024-10-16 15:43
13
1 reply
#44
donk | 
Uzbekistan isgoat
it's not about reading skills
2024-10-16 15:59
0
Don't feel bad that ZywOo didn't drop in the ratings, he would have been top 1 anyway
2024-10-16 16:03
12
1 reply
#47
donk | 
Uzbekistan isgoat
0/8
2024-10-16 16:04
4
plot armor
2024-10-16 19:54
0
#97
 | 
United Kingdom Jonty04l32
Actually neither are AWP abusers, that's just a misconception. "AWP abuse" doesn't actually exist, the term more or less exists as a meme or copypasta because the AWP is the most overpowered weapon in the game, so by proxy anybody simply using the weapon is seen as "abusing the overpowering weapon", when in actuality, there are hardly any AWP'ers that can abuse the weapon except those who were unprecedented gods with it, like GuardiaN or KennyS; though even then using the weapon that well is an outright artform. There is also the argument that using the weapon in apparently "easy mode", so merely using the weapon at all is seen as "abuse of power" because it can affect rating and certain statistics, etc... It's not to be taken as fact or law, more as a reminder to how overpowered and broken the AWP is seen to be.
2024-10-17 01:07
1
zywoo 1.37 to 1.35 donk 1.38 to 1.36 beasts
2024-10-16 15:33
32
4 replies
donk nerfed again wtf
2024-10-16 19:56
0
3 replies
he's literally in the least affected group?!?
2024-10-16 21:25
14
2 replies
intellectual capabilities is not ur strongest site, i guess
2024-10-17 11:13
0
1 reply
weird how you are continuing to selfown. cringe. flag and flair i guess.
2024-10-17 15:34
1
Isn't the "AWPers suffer more" image incorrect? The graph says riflers lose 0.04 rating while AWPers lose just 0.031, which means they lose less, but the article says they lose more Edit: Yeah, reading the text further, it's the AWPers losing .04 and riflers losing .03 so the labels on the bars are incorrect @NER0cs Edit 2: fixed, thank mr ner0
2024-10-16 15:39
4
6 replies
You've read the graph the wrong way around.
2024-10-16 15:38
0
4 replies
Nah, the graph originally had the AWPers on the second line but the image got changed just as I submitted the comment and reloaded But it's good now either way
2024-10-16 15:41
4
3 replies
#31
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
you saw nothing
2024-10-16 15:44
47
1 reply
#50
Old school: User been here for more than 10 years  | 
Sweden skorpan
No one here did, promise (A)
2024-10-16 16:13
2
No such mistake was ever made. >.>
2024-10-16 15:45
1
#25
Faceit level 9  | 
SPUNJ | 
Chad Burchill
I think so too, the average of awp indeed makes 0.40 edit : That was corrected FAST, god damn
2024-10-16 15:42
1
#15
Old school: User been here for more than 10 years  | 
 | 
United Kingdom Theodoooore
Nickelback the GOAT
2024-10-16 15:35
11
Good
2024-10-16 15:36
0
VP in shambles
2024-10-16 15:36
0
another goat article from NER0
2024-10-16 15:37
7
1 reply
NER1
2024-10-16 21:14
1
#19
 | 
Israel RoyBenji
Jame
2024-10-16 15:37
0
#20
Faceit plus user Faceit level 10  | 
Samppa | 
Finland Smauli
another banger from NER0
2024-10-16 15:38
6
#22
 | 
Argentina chelazo
mmmm at first I was not sure if this gonna work, but seeing this I think is fair enough
2024-10-16 15:39
1
vp is so exposed, remember they used to have 3 1.10+ players and people genuinely thought they got solid firepower and addition of electronic will make them contenders, yep i was one of those people
2024-10-16 15:39
2
7 replies
Even on Rating 2.1, electroNic's addition has been disastrous to the rest of VP. hltv.org/stats/lineup/players?lineup=878.. hltv.org/stats/lineup/players?lineup=891..
2024-10-16 15:43
1
5 replies
look at sheer difference, its still there on 2023 filter hltv.org/stats/teams/players/5378/virtus..
2024-10-16 15:54
0
2 replies
This is Rating 2.0.
2024-10-16 15:55
0
1 reply
im aware, just pointing out how entire team looked before 2.1, although vs top10 their stats werent as good
2024-10-16 15:56
0
#37
 | 
United States PlankCS
No, VP was already rotten before he joined. Why do you think they started hunting for star players? Someone in VP straight up said they have the money to get Monesy or something along those lines. Something was already wrong and getting firepower was going to be their band-aid.
2024-10-16 15:55
0
1 reply
Something being wrong before, and something making a problem even worse, are not mutually exclusive.
2024-10-16 15:56
0
even if you exclude the stats you can see their mechanics apart from norbert are pretty damn cracked, they just make weird tactical decisions under jame's rigid playstyle sometimes
2024-10-16 20:40
0
#24
rain | 
United States celtek
jame in absolute shambles rn, praying for his safety
2024-10-16 15:40
1
2 replies
#92
Faceit level 10  | 
Brollan | 
Sweden EntonXD
He has retreated to palace, weathering the incoming 3.0 rating, perhaps when it has blown over and VP finally get good again he will have a saved awp into the metaphoric buy-round of his career
2024-10-16 22:40
6
1 reply
I gave you an updoot (upvote for those that dont know this memé) for the slight smirk that appeared on my face. Be well, stranger!
2024-10-16 22:52
1
Great article as always
2024-10-16 15:44
0
bLitz doesn't care.
2024-10-16 15:44
2
There is no impact, no one was actually effected. It's just a number that tries to boil players down to a single stat, games won't be won or lost over this.
2024-10-16 15:58
0
3 replies
Nobody is claiming otherwise..?
2024-10-16 16:33
10
2 replies
"The players and roles affected by Rating 2.1. We dive into the impact of the update of HLTV rating's facelift."
2024-10-16 17:29
0
1 reply
It’s the affection of the numbers, you literally see it in the article how the ratings change. It doesn’t mean ingame impact. I think you misunderstood it.
2024-10-16 17:46
8
BaitF, Sun-pay-me and D1nkle exposed. Brazil in the cross hairs… Mouz GOATED
2024-10-16 15:59
0
1 reply
BumPayPal, T1nkle
2024-10-16 16:03
0
Jame on fraudwatch
2024-10-16 15:59
1
nickelback goat
2024-10-16 16:05
0
Nice analysis
2024-10-16 16:14
0
#52
Old school: User been here for more than 10 years  | 
Sweden skorpan
Overrated rating-hunters EXPOSED Actual good players HIGHLIGHTED Finally we're able to confirm what we "all" see with data. Well done NER0, keep it up (Y)
2024-10-16 16:17
5
#53
Old school: User been here for more than 10 years  | 
ZywOo | 
Zimbabwe Vizions
had to nerf zywoo to stop him getting another top1
2024-10-16 16:20
0
2 replies
#64
 | 
Italy alastt27
has nothing to do with that, with mr12 everyone's rating got boosted, for several reasons. You have to be happy to realize that ZywOo as an awper had one of the least rating drops, it means he is not a baiter.
2024-10-16 17:30
5
1 reply
To be fair that was obvious to people watching the games
2024-10-16 21:27
0
#54
Faceit level 4  | 
 | 
Israel mcnamaras_EEEdiots
I KNEW IT GOD NICKELBACK
2024-10-16 16:21
0
#55
 | 
Sweden Vrede
Donk, go and kill okay, stats farmer here we gooo!!
2024-10-16 16:27
0
It needs to be the game that does not encourage saving and not the hltv rating. Fix the game not the rating. It is so much more advantageous to save a rifle into the next round than throw away your life on a mission impossible. You my decide that saving is not good for 2.1 rating, but that doesnt change that it wins you rounds (even if you're no longer awarded for it in rating). The economy should be fixed to ensure more buyrounds. Ideally the stupid concept of pistol round should be removed and games should start with full buys and a bank like overtime and the objective in the game should be to break the opponents bank fair and square by winning gun-rounds! Meanwhile sure we can "fix" stats, but there's really a big subjective part from those making the 2.1 algorithm. Its really just what they find important in the game. You could go further and not reward any points for eco kills at all, but fact is that it is important to kill those ecos with least equipment lost if the economy is tipping.
2024-10-16 16:51
1
1 reply
Easy fix. If you didnt kill or made damage below an arbitrary amount to the enemy in a round the game takes your weapon from you (except if 5 enemies are already dead or you won the round) At the same time, give special money bonus to players that managed to kill an enemy in post plant situations, this will encourage retakes and more impactful exit kills to the team that lost the round.
2024-10-16 17:44
0
#59
 | 
Korea Yuki25
moral of the story just be good or smth
2024-10-16 16:50
0
"prioritising lower rewards for saving and fixes to underlying averages to reduce the importance of survival and KAST to a player's end score." I'm all for it, based god NEROcs Clap
2024-10-16 16:52
1
typical NER0cs banger
2024-10-16 17:24
0
#62
 | 
Italy alastt27
best rating change since 2.0, damn, a lot of baiters got exposed, genuinely surprised that ZywOo as an awper had only -0.02, bro is only for impact
2024-10-16 17:29
0
Why not show a scatter plot of all players with rating 2.0 on one axis and 2.1 on the other?
2024-10-16 17:46
0
2 replies
#73
Faceit level 10  | 
 | 
United Kingdom NER0cs - HLTV.org
still correlates a lot, basically no point
2024-10-16 18:18
4
1 reply
Got it - makes sense.
2024-10-16 18:25
0
I still don't get why saving is now punished... in lots of situations saving (at least on CT) is the best play to make, or even the only real play that CTs can make, like if 2 people on the other side of the map die early. In this scenario, survival is important for winning the game, so it seems weird that this is has a negative effect on the rating.
2024-10-16 17:53
0
2 replies
Hopefully Rating 3.0 answers this. At the end of the day the most important thing is whether your action/decision increases or decreases your team's win probability. American sports have been doing this type of statistical analysis for about a decade now and teams now rely on it for player acquisitions and recruiting. HLTV has the data to answer this (I assume some more sophisticated teams also do). It's actually not that complicated once you have the data. Let's say it's a 4v5 (T's with 5) with bomb down - you have reams of data to see what the probability of successful retake is in that situation (let's say 20%). Now take win probability if team succeeds on retake (depends on money, score and round #), and win probability if team fails (again, depends on various factors) and compare to win probability of a save. Let's say saving gives you a win probability of 40% (based on taking data of historical games) If the CTs succeed in the retake, their win probability for the entire match goes from 40% to 60% (just making up numbers). If the CTs fail the retake, their win probability for the entire match drops from 40% to 30%. Now, let’s calculate the expected win probability for the team based on this scenario. The change in match win probability: On success, the win probability increases from 40% to 60%. On failure, the win probability decreases from 40% to 30%. Now we can calculate the expected win probability after the round: Expected Win Probability = (P success × Win Probability on success) + (P failure × Win Probability on failure) Substitute the values: Expected Win Probability = (0.20×0.60) + (0.80×0.30) Expected Win Probability = 0.12+0.24=0.36 Before the retake - if the team had saved win probability would be 40%. After factoring in the potential success or failure of the retake, the expected win probability drops to 36%. This means that the team, on average, is slightly worse off if they go for the retake, but not by a huge margin. You build in some factor for team strength (better team is more likely to retake against a worse team than probabilities given) and you can come up with an expected win calculation.
2024-10-16 18:09
0
saving is not being punished, but it was rewarded too much on 2.0 you should get the benefit of saving if you can do something with the saved gun in the following round, not for the sake of saving
2024-10-16 19:42
2
My main question to @NER0cs - does this change make rating more predictive of overall win rate than previous rating? i.e. if you combine a team's rating does it correlate more to expected wins than what you had previously? Or was it just done based on aesthetic reasons? It's unclear what the impetus of the change was other than "ratings were getting too high".
2024-10-16 17:54
1
Players most affected: awpers. Players least affected: openers. Also players least affected: Zywoo That just shows how much of a beast he is
2024-10-16 18:05
2
Player affected least by rating change - s1mple GOAT does whatever it takes to be the best
2024-10-16 19:19
2
W article, Thanks yall
2024-10-16 19:54
0
leave jame alone guys, also ethical team mouz barely affected
2024-10-16 20:14
0
this jame hate is going too far.. please stop or I might have to step in.
2024-10-16 20:47
0
jame and baitf exposed
2024-10-16 20:53
0
#86
 | 
Ukraine Animaaaad
@NER0cs l do have a question though, don't u feel like someone like sh1ro might not have gone down that much because he might be getting some exit kills while saving, which does give him that point in his kast and obviously improves kpr but doesn't actually have that much impact on a round?
2024-10-16 21:08
1
1 reply
Exactly, exit kills should be punished in terms of rating more than any other kill. I would basically put blameF out of the top 100 players.
2024-10-17 08:27
1
Padian somehow got even worse ?
2024-10-16 21:15
0
Sh0r0 is not affected as much as other passive players.
2024-10-16 21:48
0
Jame exposed?
2024-10-16 23:55
0
#99
 | 
United Kingdom Jonty04l32
Always a good day when ner0cs publishes an article. :D
2024-10-17 01:12
0
This like volvo doesn't have a 3.0
2024-10-17 05:30
0
#103
Faceit level 10  | 
Xyp9x | 
France Bait_is_free
Finally Jame and BlameF abusers exposed
2024-10-17 09:04
0
If it's this much for players like jame and blamef I can imagine what would happen to them after rating 3.0
2024-10-17 10:03
0
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