Lag compensation change headlines CS2 update
Valve has made changes to bullet hit feedback and lag compensation, targets of criticism since the launch of CS2.

Valve has released an update focused on various technical changes, the most prominent being adjustments to bullet hit feedback, lag compensation, and certain animations.
Although the update may not be flashy, dropping amidst teasing from the official CS2 Twitter account over the possible addition of Train into the game, it does attempt to rectify aspects of the game that have faced heavy criticism since CS2's release.
While the patch notes were nondescript about the changes made to bullet hit feedback, they offer a clearer picture regarding the tweaks made to lag compensation. In this instance, Valve has fixed instances "mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen," addressing an issue commonly brought up by the community.
Further changes in this update include a fix for a bug that allowed players to defuse the bomb from any height, animation adjustments, and tweaks to the Armory Pass credit system.
The full list of changes are as follows:
[GAMEPLAY]
- Various adjustments to bullet hit feedback.
- Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
- Jumping in place on a sloped surface will no longer result in players sliding a short distance.
- Fixed a bug where C4 could be defused from any height.
[ANIMATION]
- Fixes for IK logic to improve third-person feet posing, especially on slopes.
- Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
- Reduced animation-related network bandwidth usage.
[MATCHMAKING]
- Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.
[MISC]
- Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.
[MAPS]
Office
- Fixed geometry in the problematic jumping corner.
Ancient
- Reworked collision on the staircase to A-main for better player movement.
- Removed a tree that was creating a distracting shadow at A site.
- Adjusted collision to better match visible geometry so that players can hug the walls more closely.
- Fixed a few lighting bugs.
- Reduced shadows to increase perf in some areas.
- Fixed some spots in house where you could get stuck.
- Fixed collision gap at the bottom of B ramp.
- Fixed some disappearing mesh.
Nuke
- Fixed some lighting errors on lower graphics settings.
Anubis
- Fixed a gap in geometry.

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