Dust2 replaces Overpass in map pool; Inferno gets changes in big post-Major update
The removal of two overhanging buildings on Inferno, return of cl_righthand 0, changes to some kill rewards, and more arrive in the first big update post-Major.

Valve has released the first substantial update to Counter-Strike 2 since the end of PGL Major Copenhagen, with the biggest change seeing Overpass unexpectedly swapped out for Dust2 in the active duty and competitive map pool.
The overhanging buildings in Middle and at the entrance of Banana on Inferno have also been removed, the ability to swap guns to a left-hand viewmodel (cl_righthand 0) has been re-added, and a wealth of quality-of-life changes have been shipped affecting the HUD, buy menu, kill rewards, and more.
The removal of Overpass comes as an immense surprise as the map received a complete overhaul for Counter-Strike 2's release, with community speculation largely centered on whether Vertigo or Mirage would be the next to go.
Inferno, too, received its fair share of criticism after it was treated to an overhaul coming into Counter-Strike 2, with it coming under fire for being claustrophobic with the new, larger molotov spread in Banana, visual clutter, and tighter area in Middle.
The large overhanging building in Middle has been removed in an effort to address that issue, making the Middle of Inferno look more like the one of old, and the overhangs at the bottom of Banana have also been removed to free up some space.
Left-handed viewmodels have been re-introduced with a toggle key that allows one to switch hands temporarily during gameplay, and the player's choice for this setting is now networked and visible to spectators.

Quality of life changes include an update to the buy menu that showcases the minimum amount of money a player will have in the following round, and a "Dropped Weapons" panel where players can see and directly pick up any guns dropped in the buy zone.
An alternative radar zoom setting and a key to toggle between your default and alternative zooms has also been added, which can be used to navigate smokes or tighten the overview in late rounds.
Grenade line-ups have also been made easier with a new reticle (essentially, a crosshair the size of your screen with some additional lines), which appears shortly after the pin is pulled on a grenade. The delay before it appears can be customized for each grenade type.

The Zeus now has a kill reward value of $100 (up from $0), and its movement speed and attack cone size have increased. The CZ-75, meanwhile, is back in line with other pistols with a $300 kill reward (up from $100, which it was reduced to in December 2014 when it was overpowered), and the XM1014 is now an outlier among shotguns with a $600 kill reward instead of $900.
There is now a kill-feed icon for in-air kills, the ability to create private matches with party members has returned, Overwatch has been re-enabled, and Overpass, Nuke, Vertigo, Mirage and Office have received minor performance improvements, collision and line of sight adjustments, and bug and exploit fixes.
PGL Major Copenhagen sticker capsules are also on sale for 75% off.
The complete patch notes can be found below:
[ VIEWMODEL ]
- Adjusted viewmodel bob movement
- Added "Preferred Viewmodel Left/Right Handedness" setting
- Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
- Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
- Deprecated "Couch" viewmodel position setting
[ HUD ]
- Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
- Added a radar icon for the local player when free cam spectating
- Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
- Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
- Added a kill feed icon for "in-air" kills
- Added the scoreboard to the ESC menu
- Added an icon to indicate bots on the scoreboard
[ BUY MENU ]
- Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
- Added the minimum amount of money that a player is guaranteed to have in - the next round to the buy menu title bar. (thanks, Kadomos)
[ GAMEPLAY ]
- Increased Zeus movement speed and adjusted the attack cone
- Increased Zeus kill reward from $0 to $100 ($50 in Casual)
- Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
- Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)
[ INVENTORY ]
- Lighting adjustments in Inspect background maps
- Added Wear Category to the info tooltip in the Inspect screen
- Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile
[ MAPS ]
- Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
- Baggage
- Opened roll-up doors at spawns
- Updated models for some conveyors
- Solidified stairs
- Various bug fixes
Inferno:
- Removed overhanging building at top mid
- Removed overhangs at bottom of banana
- Various map tweaks to improve player collision and readability
Overpass, Nuke, Vertigo, Mirage and Office:
- Bug and exploit fixes
- Collision and line of sight adjustments
- Minor performance improvements
[ WEAPON FINISHES ]
- AK-47 | Inheritance: Texture and mask adjustments
- USP-S | Jawbreaker: Corrected ambient occlusion texture
[ MISC ]
- Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
- Added ability to launch practice matches and workshop maps with party members
- Added Overwatch system to enable match demo review by trusted partners
- Copenhagen 2024 Major sticker capsules are on sale now -75% off
- Added ability to adjust brightness in windowed modes

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